Oh look another Signet mythic build, yay. Never saw those before.
And Static Reverberation... I am so happy. More passive proc damage that plays the game for us that will be abused by certain builds.
Turtle_Bot wrote: »people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...
And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.
I get 850+ weapon damage on my magsorc. I dont understand why you keep insisting its weak. Its a really strong passive, the single strongest weapon damage passive offered to pure classes because its a mainly selfish passive. Ofc its not strong on 25-26k resource pool but you can easily reach 40k stamina or magicka with 0 trouble, not even using max mag or stam items, just race and food and hakeijo enchants. I dont get at what threshold you would be satisfied at, 1.2k weapon damage at 40k resource pool?
Though i agree that static should 100% remain at 0.5 sec cd with battle spirit active, that would be a goated change if the dev team makes that seperation between pve and pvp.
It's not even close to being the strongest amongst class masteries. Have you looked at other spell/weapon damage masteries? And no normal and efficient damage build even has 40k magicka. To get 40k magicka, you already have to start making some inconvenient choices that nullify the damage gained. You always have to see it in relation and in the whole picture. Any amount of magicka you stack, also costs you weapon damage elsewhere, or crit damage.
So you do not truly gain 850 weapon damage. You already made some bad choice to get there, and the bad choices only mount as you go. Magicka is the worst way to raise damage, even for Sorc with all its modifiers. Other classes get their weapon damage without any altercations by just doing what they already do. Not to mention Warden and Nightblade, who get more than 2x this amount you mentioned.
So indeed, Font of Power needs a considerable buff.
Yes i did, the next best one is 600 with templar but ofcourse it also gives weapon damage to teammates so it makes sense that its weaker on the user. You also get 300 for arcanists, and imo 3 crux every 15 seconds doesnt make up for the raw weapon damage, what else is there really for weapon damage passives? The 1.6k warden one? Thats weapon damage to your skills, yes its strong but its not going to really help you with healing yourself unless you yourself have a billion status effects affecting you for example and 1 extended ritual and its all gone, not to mention the passive basically needs you to be on serpents disdain to even use properly.
Yes sorc has the best pure class weapon damage passive in the game and no i dont agree that it should be balanced on 25-30k range. Of course you arent going to be able to take advantage of the passive if you dont build into it, thats a given imo.
You are missing the point. Building into it is why it's so bad. Building magicka is the single worse decision you can make. Font of Power makes it less bad, but if you run the math per point of magicka compared to one point of weapon damage, it barely tips the scale because you also lost too much damage elsewhere to raise that fancy tooltip.
Font of Power changes magicka stacking from being a meme and self sabotage to being viable (only in pvp, mind you) but max mag sorcs still get farmed by normal builds. I have seen it plentifully on the PTS in Riften.
Why would you ever build for max magicka when building for pen, or crit or even just weapon damage is that much stronger? The only reason is to boost damage shields, which are still memes mostly. That's why almost no one uses them over HoT stacking.
Then build stamina
I'm not even memeing, i know you know that people did this in pts and had great results
Those I saw did not have great results. Building stamina makes no sense at all either. With magicka you can make the point that wards scale only off of it, but for stamina there is no such reason.
But go ahead and gimp your build. It won't be my problem that you do not understand how bad building for magicka is and you wonder where your damage is.
I told you to build stam and you are again trying to talk about mag again? You dont have to build magicka, no one is forcing you.
We are no longer bound to ward for defense, we got healing soul, its one of the best burst heals in the game.
Hell i dont even use ward on my sorc on live servers. We cant have this passive be balanced for 25k resource pool while not having it be broken for the easily reachible 40k+ range
I mean, it's obvious in that screenshot they're still using Signet, since WW can't apply Poison or Burning in any other way. A decent chunk of that damage is coming from the boosted status effects. Hell, the Hemorrhaging effect is doing almost as much as Bloody Gnash in Execute range it looks like. Add the Burning and Poisoned ticks and together those three statuses ARE doing more damage than a Skill in Execute range. THAT'S what the problem is, NOT WW itself. It's completely disengenuous for that person to act like WW in general is super OP when the Mythic they're using is doing a lot of the heavy lifting.MSattrtand wrote: »Turtle_Bot wrote: »Out of curiosity, what build is actually parsing 200-220k DPS now?
Werewolf (not my parse):
WW in the last week was the highest parsing spec in the game - a statement that it's worse than one-bar builds doesn't make any sense, when it outparses all two-bar builds.
What is even going on? Whenever I think it's fine, people somehow break Werewolf again. How can a 5 button spec house so many sudden revelations on a weekly basis?
MSattrtand wrote: »Turtle_Bot wrote: »Out of curiosity, what build is actually parsing 200-220k DPS now?
Werewolf (not my parse):
WW in the last week was the highest parsing spec in the game - a statement that it's worse than one-bar builds doesn't make any sense, when it outparses all two-bar builds.
Oh look another Signet mythic build, yay. Never saw those before.
Are people using Burn/Poison enchants though? And do the Weapon Enchants proc in WW form? If so it's weird we get Enchant procs on Weapons but not Weapon Passives, I'd assume having to be able to detect Weapons on to apply Enchants would be the same system that would detect Weapons for their Passives. Though I suppose detecting Weapons isn't the same as detecting specific Weapons...@Arunei, well can apply up to 2 at random with enchants but yes you’re not bumping your ‘poisoned’ DPS or ‘burning DPS’ to 10k on werewolf without outside help for sure.
Let alone is it (depending on context) significantly overtaking your main spammable in combined damage without these outside factors.



MSattrtand wrote: »N.B.: That's all in the context of PvE.
I don't understand why you think that Signet is so OP, and it's the only thing that allows WW to deal reasonable damage. Also, why do you consider it so cheesy? It's not that impractical for WW.
Sorc has to run Atro in content, and therefore loses all ultimate, unlike on dummy, where you can turn on/off Overload - Signet is impractical. As for Den, it's slightly better - bear's damage for activating is whatever, so you're mostly losing burst damage from Northern Storm. For WW, it's harder to keep your form (but still possible), and you're not losing any burst, since you can't cast your ult anyway - there's no problem in using it.
Here you can enjoy my WW parses from the current week:
174k with Selene:
177.9k with Warmask:
192k with Signet:
Both cheeseless Selene (probably) and slightly cheesy Warmask (for sure) parses could be pushed over 180k by someone who can parse (unlike me), and 180k is the highest parse for DK (with Warmask). So, even without Signet, which you don't like, WW can have completely reasonable DPS. Are these options worse than Signet DPS-wise? Yes, but not much worse.
Well seems like WW will be stronger than a lot of subclassed setups in pve too. Pelican just posted 2 videos, parsin 185.7k (pve) and 101k (pvp) which is pretty crazy with just 3 skills.
Why is everyone overreacting to the nerfs?
NGL I don't fully trust what Pelican says, he hates WWs and will do anything to 'stick it to the furries'
I mean you can test it yourself on pts, he shows the builds in the videos as well (rele + aries cry). So you can fully replicate them yourself. And if it completely legit, at least to me 185.7k is huge damage in pve, considering the usual i see when im tanking.
Signet Ring too?
Also you're forgetting that damage is coming at a steep cost. To even use Aries cry you have to be a warden, so that's not WW power, that's class set power, which everyone is abusing.
That's also probably with the Signet ring mythic, which is also cracked and everyone is abusing.
All the while very limited, clunky cleave or Single Target only, melee only, and limited utility, and juggling your ultimate steadily declining every ten seconds. And we're getting nerfs soon.
Someone needs to provide a build NOT using broken sets like Signet and Aerie's Cry or it's just proving THOSE sets are over preforming.
In endgame pve you will be using the most op/bugged things. Rele was so used because it used to double proc, which was a bug. Even nulla arca is heavily overtuned and its widely used. So i wouldn't really blame op sets when they always end up being mandatory.
Besides, it doesn't seem like either of those sets are going to be nerfed at least until next patch.
TX12001rwb17_ESO wrote: »Well Werewolves were never supposed to be powerful on their own, that is why they require to run in a pack and why they have a passive for being grouped with other Werewolves, where were people getting this strange idea that they were supposed to be powerful solo when passives like that exist?
What are you even talking about? There's a SINGLE Passive that lowers the Ult cost to stay in WW form. That's it. Please explain how that single thing is supposed to imply that WW is "required" to run in groups to be strong? I'm wanting to know where you got the strange idea that a single Passive equates being "required" to be in a WW group to be strong and weak alone.TX12001rwb17_ESO wrote: »Well Werewolves were never supposed to be powerful on their own, that is why they require to run in a pack and why they have a passive for being grouped with other Werewolves, where were people getting this strange idea that they were supposed to be powerful solo when passives like that exist?
@MSattrtand
Cool, now do that parse without a Trial dummy giving you all those buffs and in actual content forcing you to constantly move around, block, CC break, and so on, please. And tell us what other Sets/Mythics you're using instead of one part of the builds you used.
Berserker can ONLY reliably hold form if they a) have something they can consistently Devour during a fight, or b) go into a fight with somewhere around 300-400 Ult minimum so you have time to get enough Fury to proc Rampage. Which makes it pointless to make the form take only 100 Ult to pop when you're just going to get thrown out of the form over and over. They really need to adjust how much the Ult drain costs and it makes 0 sense that they've implemented that to test it imo.













@MSattrtand
I've said that Berserker form is too hard to maintain without things to Devour because in my own testing and that others have done, using Oakensorc/Heroism Pots for the increased Ult Gen doesn't help and a number of us are NOT ending the battles with more Ult than we started with unless we're going into battle with 3-400 Ult so you have time to pop Rampage. I think I've seen one or two people have it where they've had more Ult at the end of the battle than they started with, but that's NOT what myself and plenty of others have experienced. I did math in another thread that shows how little Fury you get in ten seconds, I'd have to dig through my other posts for it because idr which thread it was posted in, but most people are having form sustain issues for Berserker.
Next up, I think the biggest thing is the massive difference in DPS between unpotimized builds and the parses you were pulling on the Trial Dummy. Also I've never understood how people can say static numbers against a target that doesn't fight back and force you to do mechanics an actual fight would are somehow the numbers that get put out as the standard, rather than numbers from actual fights. Because as you yourself said, a person's ACTUAL damage will be lower in live fights than parses done dummy humping, so why are these inflated numbers the ones that are put out as being what people are doing in live fights? It genuinely makes 0 sense to me and I think this is where player feedback and nerfs based on it is a big problem. You can't properly adjust stuff when you're looking at static numbers rather than the numbers from actual fights.




All that aside, like I said, there's a huge difference in the DPS you posted with the Trial Dummy and the normal Dummy. Like...roughly 80-90k DPS differences on the low end. And yeah, that's probably closer to what an average person will get, because a) they WON'T have all the Trial Dummy buffs, b) they WON'T be running endgame-level Gear, and c) they WON'T be operating at the same skill level as someone who can do the content to get that endgame-level Gear. Heck, the average player might not even be able to hit near the numbers shown in this round of screens, because the average player isn't going to bother doing a proper rotation to buff Fury generation, to buff their Claw Fury right, to use their own Bood Frenzy Synergy, to make use of the Blood Hunger mech, and so on.

