Nerfing WW further in Next Update for PvE?!

  • coop500
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    Arunei wrote: »
    Wuuffyy wrote: »
    Quick reminder for all. Anyone can be in a vet trial. A 'good enough' group can throw someone in a corner, let them die, and carry on like nothing ever happened.

    However, if long-standing PvE trifecta guild member (example name) 'notRalph1' tries to bring a werewolf into a Godslayer run, especially after these nerfs- they're telling him to swap regardless of who he is or what he's capable of. That's because unless there are legitimately inexperienced people in your trial, werewolf has a VERY LIKELY chance to be at the very bottom of any group CMX for DPS-on-target, especially when the trial requires movement or punishes melee.

    And this is in comparison to non-reworked classes with decent 'class mastery' damage passives as well (because they have the option of range and better util to fit a group).

    (notification just came in) Oooh, @Wup_sa is back again. I wonder (0.o) what they're going to say.

    Honestly, if a WW wants a slot in an high-end prog then they will probably have to do so from within a WW guild.

    That isn't shade on WW specifically but simply the reality that those sorts of things always seem to require adhering to hard meta requirements. The only way to avoid them is to make your own group and do it yourself. We've seen basically all non-Beam builds get vetoed for such content for years and they likely will continue to be vetoed because you run the mathematical best for your group or you are making the content more difficult than it needs to be.

    I don't love that situation but non-meta specs (and, by definition, there will always be non-meta specs) would likely have a more productive time organizing amongst themselves to do content than trying to crash through the brick wall of existing high-end prog leads and their guilds.
    Why? Why can't WW stay on par with a 1bar Live DK and actually be viable in end-game things? Why should an entire playstyle be locked out of harder content? Why isn't WW allowed to be meta along with anything else? Why do people think less build diversity is better? Why do we have to live with it being nerfed again and again? It's going to get to a point where it lags behind EVERY CLASS once they get reworked at this rate.

    ETA the 'you' in this isn't directed at you but is the general form of the word.

    Yeah I really don't get this, we're talking about other one bar builds, why are they more entitled than WW is?
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • hoangdz
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  • Wuuffyy
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    hoangdz wrote: »
    Wow crazy rotation

    Oh come on, it's not like Oakensoul HA back in the day or beam now is any more impressive and 'no one' is bothered. You drop a handful of dots and then you beam for the vast majority of your parse. Hekk, you even don't even light attack in either of those, in fact beam has you run a mythic that reduces your light attack damage by 99%.

    ~Elites gotta elite~ (in your case you clearly have some sort of deep-seeded hatred for anything werewolf-shaped) at all costs. ZOS didn't care about 'your' opinion with Oakensoul HA (until they came out with Arc beam), and they don't care about your opinion now with beam as it remains 140-150k easily (with cleave) and they're even giving one to every reworked class apparently (from what we've seen so far).

    Repeat after me: this is a fantasy game that has not remotely cared about the 'top-end' community's fickle feelings on QoL or 'what others are doing' in a long time.

    For PvP: the fact that Jerall's exists in duels and Rush of Agony still exists in open world + corrosive and leap are ultimates that function they way they do in PvP should tell you everything you need to know.
    Edited by Wuuffyy on 4 May 2026 01:33
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Alchimiste1
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    hoangdz wrote: »

    very impressive 4 button rotation.
    Looks like WW will be alright in pve lol
  • Alchimiste1
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    Wuuffyy wrote: »
    hoangdz wrote: »
    Wow crazy rotation

    Oh come on, it's not like Oakensoul HA back in the day or beam now is any more impressive and 'no one' is bothered. You drop a handful of dots and then you beam for the vast majority of your parse. Hekk, you even don't even light attack in either of those, in fact beam has you run a mythic that reduces your light attack damage by 99%.

    ~Elites gotta elite~ (in your case you clearly have some sort of deep-seeded hatred for anything werewolf-shaped) at all costs. ZOS didn't care about 'your' opinion with Oakensoul HA (until they came out with Arc beam), and they don't care about your opinion now with beam as it remains 140-150k easily (with cleave) and they're even giving one to every reworked class apparently (from what we've seen so far).

    Repeat after me: this is a fantasy game that has not remotely cared about the 'top-end' community's fickle feelings on QoL or 'what others are doing' in a long time.

    For PvP: the fact that Jerall's exists in duels and Rush of Agony still exists in open world + corrosive and leap are ultimates that function they way they do in PvP should tell you everything you need to know.

    To be fair, a lot of pve people have problems with beam. In fact, it was a big thing because with subclassing everyone slotted beam and it killed build individuality. I remember reading plenty of posts complaining about arc beam.
  • Dracane
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    coop500 wrote: »
    If you're not going to use Signet and other BiS options then you need to do the same for every other class that you compare WW damage to for U50. Otherwise it is a completely disingenuous and skewed comparison intended to make WW appear weaker than it actually is.

    For the record, I don't know where you got the idea that I was using Signet on the non-WW builds I was testing, but I wasn't. So please stop with spewing nonsense about being "disingenuous"

    I used the same, non-cheese fairly basic DPS one bar builds (a few different kinds) for both testing WW and not WW, with no Signet or Class Masteries for either.

    Oakensoul and that Vel Amulet everyone uses for Beam Builds is the mythics I used, along with Whorl of the Depths and Order's Wrath (swapped out for Deadly Strike at other tests) I did this not to test the meta, but to test a fairly standard baseline for beam-like one bar builds.

    Werewolf came out slightly ahead, at the cost of being clunky, short range, reduced cleave cone, and ult minigame battling.

    I'm not a parsing master or a meta chaser, so someone else might get different results with some tweaks, but that was my discovery after a good full day of testing and tweaking with different combos and classes (DK breath, Warden one bar for general non-channelled but still one bar build, and Arcanist beam.)

    Using a Mythic that nullifies your light attack on a class whose main damage comes from light attacks (Werewolf) seems like a recipe for disappointment. No wonder the Werewolf parse yields mild results.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • coop500
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    As someone who actually plays Oakensoul arcanist still: PTS werewolf is still more complex than that thing, and Beam gives you a lot more freedom to shut your brain off, with a giant ass shield to protect yourself from damage while you stand back at range already. Werewolf, you don't get a shield, and you're IN the mix of it, hoping the boss doesn't fire an AOE one shot that you can't escape from.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • coop500
    coop500
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    Dracane wrote: »
    coop500 wrote: »
    If you're not going to use Signet and other BiS options then you need to do the same for every other class that you compare WW damage to for U50. Otherwise it is a completely disingenuous and skewed comparison intended to make WW appear weaker than it actually is.

    For the record, I don't know where you got the idea that I was using Signet on the non-WW builds I was testing, but I wasn't. So please stop with spewing nonsense about being "disingenuous"

    I used the same, non-cheese fairly basic DPS one bar builds (a few different kinds) for both testing WW and not WW, with no Signet or Class Masteries for either.

    Oakensoul and that Vel Amulet everyone uses for Beam Builds is the mythics I used, along with Whorl of the Depths and Order's Wrath (swapped out for Deadly Strike at other tests) I did this not to test the meta, but to test a fairly standard baseline for beam-like one bar builds.

    Werewolf came out slightly ahead, at the cost of being clunky, short range, reduced cleave cone, and ult minigame battling.

    I'm not a parsing master or a meta chaser, so someone else might get different results with some tweaks, but that was my discovery after a good full day of testing and tweaking with different combos and classes (DK breath, Warden one bar for general non-channelled but still one bar build, and Arcanist beam.)

    Using a Mythic that nullifies your light attack on a class whose main damage comes from light attacks (Werewolf) seems like a recipe for disappointment. No wonder the Werewolf parse yields mild results.

    I was using it for Claw Fury, which main damage is NOT coming from Light Attacks, only if you're running the single target damage build instead.
    I also tried other builds/mythics, so nice try
    Edited by coop500 on 4 May 2026 02:56
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Dracane
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    I read you use Packmaster Werewolf as well. So no wonder the DPS is lower.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • coop500
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    Dracane wrote: »
    I read you use Packmaster Werewolf as well. So no wonder the DPS is lower.

    I also tried both, but if you're going to keep picking, sure, have fun. You're getting your way anyway, so why must you all keep kicking?
    Berserker is downright impossible to sustain in real content as a only WW so yes, in real content, realistically, you're running pack master unless you have other WWs
    Edited by coop500 on 4 May 2026 02:58
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Dracane
    Dracane
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    coop500 wrote: »
    Dracane wrote: »
    I read you use Packmaster Werewolf as well. So no wonder the DPS is lower.

    I also tried both, but if you're going to keep picking, sure, have fun. You're getting your way anyway, so why must you all keep kicking?
    Berserker is downright impossible to sustain in real content as a only WW so yes, in real content, realistically, you're running pack master unless you have other WWs

    I just think those complains are dishonest and incorrect when you do all you can to make WW DPS look unviable by using Velothi and Packmaster. Of course a roleplay build won't top the charts.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • coop500
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    Dracane wrote: »
    coop500 wrote: »
    Dracane wrote: »
    I read you use Packmaster Werewolf as well. So no wonder the DPS is lower.

    I also tried both, but if you're going to keep picking, sure, have fun. You're getting your way anyway, so why must you all keep kicking?
    Berserker is downright impossible to sustain in real content as a only WW so yes, in real content, realistically, you're running pack master unless you have other WWs

    I just think those complains are dishonest and incorrect when you do all you can to make WW DPS look unviable by using Velothi and Packmaster. Of course a roleplay build won't top the charts.

    Annnnd ignoring that I used other things, which is much more dishonest
    I'm comparing channeled beam like build with channeled beamlike builds, that's not dishonest.
    Edited by coop500 on 4 May 2026 03:03
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Wuuffyy
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    To be fair, a lot of pve people have problems with beam. In fact, it was a big thing because with subclassing everyone slotted beam and it killed build individuality. I remember reading plenty of posts complaining about arc beam.

    Respectfully, you missed these parts of my statement:

    You missed these parts of my statement:
    Wuuffyy wrote: »
    "and 'no one' is bothered"

    "and they don't care about your opinion now with beam as it remains 140-150k easily"

    "game that has not remotely cared about the 'top-end' community's fickle feelings"

    "and they're even giving one to every reworked class apparently"

    They simply don't care and are happy to full send it. The 'end game' community is a very small minority of their game. I'm not surprised they don't primarily cater to them after all nor do I completely blame them either (it's always frustrating but if it also walls out mentalities ~not you per say~ like this, I'll consider it an even trade)
    Edited by Wuuffyy on 4 May 2026 03:05
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • coop500
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    Repeat after me everyone: You are not light attacking while channeling a beam skill. That is the ENTIRE POINT of that mythic. WW is not excluded from this, you're not light attacking anymore than other one bar beam builds.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • ZhuJiuyin
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    coop500 wrote: »
    As someone who actually plays Oakensoul arcanist still: PTS werewolf is still more complex than that thing, and Beam gives you a lot more freedom to shut your brain off, with a giant ass shield to protect yourself from damage while you stand back at range already. Werewolf, you don't get a shield, and you're IN the mix of it, hoping the boss doesn't fire an AOE one shot that you can't escape from.

    Compared to ranged Arc's Beam, melee channeling abilities truly need shields or continuous healing because close-quarters combat is more dangerous.

    Currently, Arc has too many survival options in PvE. Cephaliarch's Flail provides burst healing, and Pragmatic Fatecarve grants a shield and reduces cost. In contrast, WW have almost no means to protect themselves during channeling, and their damage isn't particularly high. If ZOS is going to provide channeling abilities for all classes, it should at least use Pragmatic Fatecarve as the standard: either no shield but increased damage, or shield/healing but lower damage, or shield/healing but higher mana cost.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • coop500
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    ZhuJiuyin wrote: »
    coop500 wrote: »
    As someone who actually plays Oakensoul arcanist still: PTS werewolf is still more complex than that thing, and Beam gives you a lot more freedom to shut your brain off, with a giant ass shield to protect yourself from damage while you stand back at range already. Werewolf, you don't get a shield, and you're IN the mix of it, hoping the boss doesn't fire an AOE one shot that you can't escape from.

    Compared to ranged Arc's Beam, melee channeling abilities truly need shields or continuous healing because close-quarters combat is more dangerous.

    Currently, Arc has too many survival options in PvE. Cephaliarch's Flail provides burst healing, and Pragmatic Fatecarve grants a shield and reduces cost. In contrast, WW have almost no means to protect themselves during channeling, and their damage isn't particularly high. If ZOS is going to provide channeling abilities for all classes, it should at least use Pragmatic Fatecarve as the standard: either no shield but increased damage, or shield/healing but lower damage, or shield/healing but higher mana cost.

    THANK YOU, this is what I've been losing my entire mind over all PTS Cycle and nobody else seems to get it.

    Arcanist is leagues and bounds ahead of WW in 'turn off your brain because your skills heal and shield for you', and if you want more damage, DK has you covered. Without things like Signet (which is just grossly unhealthy for the game across the board but especially for WW) literally nobody has a legit reason to go Werewolf over DK or Arcanist beam builds for PvE and that's what this whole thread is about.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Wuuffyy
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    ZhuJiuyin wrote: »
    Compared to ranged Arc's Beam, melee channeling abilities truly need shields or continuous healing because close-quarters combat is more dangerous.

    Yes, please. If the ranged beam that is viable in all content can get a shield, the melee 'beam' should be able to get one too. Who would argue with this in good faith?
    Edited by Wuuffyy on 4 May 2026 03:23
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • hoangdz
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    Wuuffyy wrote: »
    hoangdz wrote: »
    Wow crazy rotation

    Oh come on, it's not like Oakensoul HA back in the day or beam now is any more impressive and 'no one' is bothered. You drop a handful of dots and then you beam for the vast majority of your parse. Hekk, you even don't even light attack in either of those, in fact beam has you run a mythic that reduces your light attack damage by 99%.

    ~Elites gotta elite~ (in your case you clearly have some sort of deep-seeded hatred for anything werewolf-shaped) at all costs. ZOS didn't care about 'your' opinion with Oakensoul HA (until they came out with Arc beam), and they don't care about your opinion now with beam as it remains 140-150k easily (with cleave) and they're even giving one to every reworked class apparently (from what we've seen so far).

    Repeat after me: this is a fantasy game that has not remotely cared about the 'top-end' community's fickle feelings on QoL or 'what others are doing' in a long time.

    For PvP: the fact that Jerall's exists in duels and Rush of Agony still exists in open world + corrosive and leap are ultimates that function they way they do in PvP should tell you everything you need to know.

    Achieving 185k DPS with light attack + bashing as main rotation is hilariously stupid. Nobody should ever complain about WW being bad lol.
  • Turtle_Bot
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    people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...
    Edited by Turtle_Bot on 4 May 2026 06:41
  • Dracane
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    Turtle_Bot wrote: »
    people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...

    And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • acanca
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    ZhuJiuyin wrote: »
    coop500 wrote: »
    As someone who actually plays Oakensoul arcanist still: PTS werewolf is still more complex than that thing, and Beam gives you a lot more freedom to shut your brain off, with a giant ass shield to protect yourself from damage while you stand back at range already. Werewolf, you don't get a shield, and you're IN the mix of it, hoping the boss doesn't fire an AOE one shot that you can't escape from.

    Compared to ranged Arc's Beam, melee channeling abilities truly need shields or continuous healing because close-quarters combat is more dangerous.

    Currently, Arc has too many survival options in PvE. Cephaliarch's Flail provides burst healing, and Pragmatic Fatecarve grants a shield and reduces cost. In contrast, WW have almost no means to protect themselves during channeling, and their damage isn't particularly high. If ZOS is going to provide channeling abilities for all classes, it should at least use Pragmatic Fatecarve as the standard: either no shield but increased damage, or shield/healing but lower damage, or shield/healing but higher mana cost.

    I fully agree, dk and ww's beam not only lacks the 22m range of arcanist they are also nowhere near as safe as arcanists while channeling a long duration skill. Its a good thing that dk cant be interrupted while channeling the beam (despite it not being mentioned anywhere on the skill) but you are very vulnerable while channeling it and you also cant actually do defensive stuff to protect yourself by blocking/dodge rolling or casting a heal because it would cancel the skill and the ramping damage. WW at least has an upside on its beam because they are allowed to be insanely fast while channeling it unlike dk who is slowed down to about walking speed and arca's who are slowed down even further afaik.
    Imo dk needs 30% damage mitigation while using the beam and ww needs something like 30% life steal on the beam.
  • acanca
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    Dracane wrote: »
    Turtle_Bot wrote: »
    people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...

    And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.

    I get 850+ weapon damage on my magsorc. I dont understand why you keep insisting its weak. Its a really strong passive, the single strongest weapon damage passive offered to pure classes because its a mainly selfish passive. Ofc its not strong on 25-26k resource pool but you can easily reach 40k stamina or magicka with 0 trouble, not even using max mag or stam items, just race and food and hakeijo enchants. I dont get at what threshold you would be satisfied at, 1.2k weapon damage at 40k resource pool?

    Though i agree that static should 100% remain at 0.5 sec cd with battle spirit active, that would be a goated change if the dev team makes that seperation between pve and pvp.
    Edited by acanca on 4 May 2026 10:59
  • Dracane
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    acanca wrote: »
    Dracane wrote: »
    Turtle_Bot wrote: »
    people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...

    And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.

    I get 850+ weapon damage on my magsorc. I dont understand why you keep insisting its weak. Its a really strong passive, the single strongest weapon damage passive offered to pure classes because its a mainly selfish passive. Ofc its not strong on 25-26k resource pool but you can easily reach 40k stamina or magicka with 0 trouble, not even using max mag or stam items, just race and food and hakeijo enchants. I dont get at what threshold you would be satisfied at, 1.2k weapon damage at 40k resource pool?

    Though i agree that static should 100% remain at 0.5 sec cd with battle spirit active, that would be a goated change if the dev team makes that seperation between pve and pvp.

    It's not even close to being the strongest amongst class masteries. Have you looked at other spell/weapon damage masteries? And no normal and efficient damage build even has 40k magicka. To get 40k magicka, you already have to start making some inconvenient choices that nullify the damage gained. You always have to see it in relation and in the whole picture. Any amount of magicka you stack, also costs you weapon damage elsewhere, or crit damage.

    So you do not truly gain 850 weapon damage. You already made some bad choice to get there, and the bad choices only mount as you go. Magicka is the worst way to raise damage, even for Sorc with all its modifiers. Other classes get their weapon damage without any altercations by just doing what they already do. Not to mention Warden and Nightblade, who get more than 2x this amount you mentioned.

    So indeed, Font of Power needs a considerable buff.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • ZhuJiuyin
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    acanca wrote: »
    Dracane wrote: »
    Turtle_Bot wrote: »
    people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...

    And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.

    I get 850+ weapon damage on my magsorc. I dont understand why you keep insisting its weak. Its a really strong passive, the single strongest weapon damage passive offered to pure classes because its a mainly selfish passive. Ofc its not strong on 25-26k resource pool but you can easily reach 40k stamina or magicka with 0 trouble, not even using max mag or stam items, just race and food and hakeijo enchants. I dont get at what threshold you would be satisfied at, 1.2k weapon damage at 40k resource pool?

    Though i agree that static should 100% remain at 0.5 sec cd with battle spirit active, that would be a goated change if the dev team makes that seperation between pve and pvp.

    Because Font of Power is indeed very weak, a simple comparison with other mastery classes will make this clear.

    An Eye for Exploitation: Grants up to 2000 weapon damage and 12% damage reduction based on the target's health (according to Week 3 Summary).
    Wild Adaptation: Increases by up to 1665 based on the target's status effects.
    Glacial Obstinance: Grants 15% weapon damage if the target is at full health.
    Judment’s Brand: Increased the damage by 1500.

    None of these masteries require players to stack a weak attribute. In other words, these classes offer more equipment options, allowing for more critical, critical resistance, and penetration stacking. These are attributes that Sorc lacks; Sorc's passives don't even offer any critical or penetration bonuses.

    As for weapon damage... frankly, it's a relatively minor attribute (compared to critical), and in PvP, its importance might even be less than penetration (which is why Onslaught is so strong).
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZhuJiuyin wrote: »
    acanca wrote: »
    Dracane wrote: »
    Turtle_Bot wrote: »
    people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...

    And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.

    I get 850+ weapon damage on my magsorc. I dont understand why you keep insisting its weak. Its a really strong passive, the single strongest weapon damage passive offered to pure classes because its a mainly selfish passive. Ofc its not strong on 25-26k resource pool but you can easily reach 40k stamina or magicka with 0 trouble, not even using max mag or stam items, just race and food and hakeijo enchants. I dont get at what threshold you would be satisfied at, 1.2k weapon damage at 40k resource pool?

    Though i agree that static should 100% remain at 0.5 sec cd with battle spirit active, that would be a goated change if the dev team makes that seperation between pve and pvp.

    Because Font of Power is indeed very weak, a simple comparison with other mastery classes will make this clear.

    An Eye for Exploitation: Grants up to 2000 weapon damage and 12% damage reduction based on the target's health (according to Week 3 Summary).
    Wild Adaptation: Increases by up to 1665 based on the target's status effects.
    Glacial Obstinance: Grants 15% weapon damage if the target is at full health.
    Judment’s Brand: Increased the damage by 1500.

    None of these masteries require players to stack a weak attribute. In other words, these classes offer more equipment options, allowing for more critical, critical resistance, and penetration stacking. These are attributes that Sorc lacks; Sorc's passives don't even offer any critical or penetration bonuses.

    As for weapon damage... frankly, it's a relatively minor attribute (compared to critical), and in PvP, its importance might even be less than penetration (which is why Onslaught is so strong).

    Keep in mind that Judgement's Brand is not weapon damage directly, but a flat amount (that does scale with damage done and %s though) So while in reality it is much, much stronger than 1500 spell damage, it's also greatly cut down in pvp through battle spirit.

    Regardless, the rest of what you said rings true and builds upon what I say. Any amount of magicka you build means you just sacrifice penetration somewhere, or straight spell damage (much better scaling) or critical stats. Sorc already makes magicka look as good as it possibly can, and it's still a tremendous sacrifice to build into it.

    Font of Power should at the very least return to 1500 magicka per 1 %, as it originally was. Seems they had the right ideas until some other ZoS member came with the same wrong view on how this actually adds up and compares. 1500/1% was the right starting ground, and I think it's still too harsh.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • acanca
    acanca
    ✭✭✭
    Dracane wrote: »
    acanca wrote: »
    Dracane wrote: »
    Turtle_Bot wrote: »
    people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...

    And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.

    I get 850+ weapon damage on my magsorc. I dont understand why you keep insisting its weak. Its a really strong passive, the single strongest weapon damage passive offered to pure classes because its a mainly selfish passive. Ofc its not strong on 25-26k resource pool but you can easily reach 40k stamina or magicka with 0 trouble, not even using max mag or stam items, just race and food and hakeijo enchants. I dont get at what threshold you would be satisfied at, 1.2k weapon damage at 40k resource pool?

    Though i agree that static should 100% remain at 0.5 sec cd with battle spirit active, that would be a goated change if the dev team makes that seperation between pve and pvp.

    It's not even close to being the strongest amongst class masteries. Have you looked at other spell/weapon damage masteries? And no normal and efficient damage build even has 40k magicka. To get 40k magicka, you already have to start making some inconvenient choices that nullify the damage gained. You always have to see it in relation and in the whole picture. Any amount of magicka you stack, also costs you weapon damage elsewhere, or crit damage.

    So you do not truly gain 850 weapon damage. You already made some bad choice to get there, and the bad choices only mount as you go. Magicka is the worst way to raise damage, even for Sorc with all its modifiers. Other classes get their weapon damage without any altercations by just doing what they already do. Not to mention Warden and Nightblade, who get more than 2x this amount you mentioned.

    So indeed, Font of Power needs a considerable buff.

    Yes i did, the next best one is 600 with templar but ofcourse it also gives weapon damage to teammates so it makes sense that its weaker on the user. You also get 300 for arcanists, and imo 3 crux every 15 seconds doesnt make up for the raw weapon damage, what else is there really for weapon damage passives? The 1.6k warden one? Thats weapon damage to your skills, yes its strong but its not going to really help you with healing yourself unless you yourself have a billion status effects affecting you for example and 1 extended ritual and its all gone, not to mention the passive basically needs you to be on serpents disdain to even use properly.

    Yes sorc has the best pure class weapon damage passive in the game and no i dont agree that it should be balanced on 25-30k range. Of course you arent going to be able to take advantage of the passive if you dont build into it, thats a given imo.
    Edited by acanca on 4 May 2026 11:44
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    acanca wrote: »
    Dracane wrote: »
    acanca wrote: »
    Dracane wrote: »
    Turtle_Bot wrote: »
    people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...

    And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.

    I get 850+ weapon damage on my magsorc. I dont understand why you keep insisting its weak. Its a really strong passive, the single strongest weapon damage passive offered to pure classes because its a mainly selfish passive. Ofc its not strong on 25-26k resource pool but you can easily reach 40k stamina or magicka with 0 trouble, not even using max mag or stam items, just race and food and hakeijo enchants. I dont get at what threshold you would be satisfied at, 1.2k weapon damage at 40k resource pool?

    Though i agree that static should 100% remain at 0.5 sec cd with battle spirit active, that would be a goated change if the dev team makes that seperation between pve and pvp.

    It's not even close to being the strongest amongst class masteries. Have you looked at other spell/weapon damage masteries? And no normal and efficient damage build even has 40k magicka. To get 40k magicka, you already have to start making some inconvenient choices that nullify the damage gained. You always have to see it in relation and in the whole picture. Any amount of magicka you stack, also costs you weapon damage elsewhere, or crit damage.

    So you do not truly gain 850 weapon damage. You already made some bad choice to get there, and the bad choices only mount as you go. Magicka is the worst way to raise damage, even for Sorc with all its modifiers. Other classes get their weapon damage without any altercations by just doing what they already do. Not to mention Warden and Nightblade, who get more than 2x this amount you mentioned.

    So indeed, Font of Power needs a considerable buff.

    Yes i did, the next best one is 600 with templar but ofcourse it also gives weapon damage to teammates so it makes sense that its weaker on the user. You also get 300 for arcanists, and imo 3 crux every 15 seconds doesnt make up for the raw weapon damage, what else is there really for weapon damage passives? The 1.6k warden one? Thats weapon damage to your skills, yes its strong but its not going to really help you with healing yourself unless you yourself have a billion status effects affecting you for example and 1 extended ritual and its all gone, not to mention the passive basically needs you to be on serpents disdain to even use properly.

    Yes sorc has the best pure class weapon damage passive in the game and no i dont agree that it should be balanced on 25-30k range. Of course you arent going to be able to take advantage of the passive if you dont build into it, thats a given imo.

    You are missing the point. Building into it is why it's so bad. Building magicka is the single worse decision you can make. Font of Power makes it less bad, but if you run the math per point of magicka compared to one point of weapon damage, it barely tips the scale because you also lost too much damage elsewhere to raise that fancy tooltip.

    Font of Power changes magicka stacking from being a meme and self sabotage to being viable (only in pvp, mind you) but max mag sorcs still get farmed by normal builds. I have seen it plentifully on the PTS in Riften.

    Why would you ever build for max magicka when building for pen, or crit or even just weapon damage is that much stronger? The only reason is to boost damage shields, which are still memes mostly. That's why almost no one uses them over HoT stacking.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • acanca
    acanca
    ✭✭✭
    Dracane wrote: »
    acanca wrote: »
    Dracane wrote: »
    acanca wrote: »
    Dracane wrote: »
    Turtle_Bot wrote: »
    people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...

    And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.

    I get 850+ weapon damage on my magsorc. I dont understand why you keep insisting its weak. Its a really strong passive, the single strongest weapon damage passive offered to pure classes because its a mainly selfish passive. Ofc its not strong on 25-26k resource pool but you can easily reach 40k stamina or magicka with 0 trouble, not even using max mag or stam items, just race and food and hakeijo enchants. I dont get at what threshold you would be satisfied at, 1.2k weapon damage at 40k resource pool?

    Though i agree that static should 100% remain at 0.5 sec cd with battle spirit active, that would be a goated change if the dev team makes that seperation between pve and pvp.

    It's not even close to being the strongest amongst class masteries. Have you looked at other spell/weapon damage masteries? And no normal and efficient damage build even has 40k magicka. To get 40k magicka, you already have to start making some inconvenient choices that nullify the damage gained. You always have to see it in relation and in the whole picture. Any amount of magicka you stack, also costs you weapon damage elsewhere, or crit damage.

    So you do not truly gain 850 weapon damage. You already made some bad choice to get there, and the bad choices only mount as you go. Magicka is the worst way to raise damage, even for Sorc with all its modifiers. Other classes get their weapon damage without any altercations by just doing what they already do. Not to mention Warden and Nightblade, who get more than 2x this amount you mentioned.

    So indeed, Font of Power needs a considerable buff.

    Yes i did, the next best one is 600 with templar but ofcourse it also gives weapon damage to teammates so it makes sense that its weaker on the user. You also get 300 for arcanists, and imo 3 crux every 15 seconds doesnt make up for the raw weapon damage, what else is there really for weapon damage passives? The 1.6k warden one? Thats weapon damage to your skills, yes its strong but its not going to really help you with healing yourself unless you yourself have a billion status effects affecting you for example and 1 extended ritual and its all gone, not to mention the passive basically needs you to be on serpents disdain to even use properly.

    Yes sorc has the best pure class weapon damage passive in the game and no i dont agree that it should be balanced on 25-30k range. Of course you arent going to be able to take advantage of the passive if you dont build into it, thats a given imo.

    You are missing the point. Building into it is why it's so bad. Building magicka is the single worse decision you can make. Font of Power makes it less bad, but if you run the math per point of magicka compared to one point of weapon damage, it barely tips the scale because you also lost too much damage elsewhere to raise that fancy tooltip.

    Font of Power changes magicka stacking from being a meme and self sabotage to being viable (only in pvp, mind you) but max mag sorcs still get farmed by normal builds. I have seen it plentifully on the PTS in Riften.

    Why would you ever build for max magicka when building for pen, or crit or even just weapon damage is that much stronger? The only reason is to boost damage shields, which are still memes mostly. That's why almost no one uses them over HoT stacking.

    Then build stamina

    I'm not even memeing, i know you know that people did this in pts and had great results
    Edited by acanca on 4 May 2026 11:53
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    acanca wrote: »
    Dracane wrote: »
    acanca wrote: »
    Dracane wrote: »
    acanca wrote: »
    Dracane wrote: »
    Turtle_Bot wrote: »
    people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...

    And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.

    I get 850+ weapon damage on my magsorc. I dont understand why you keep insisting its weak. Its a really strong passive, the single strongest weapon damage passive offered to pure classes because its a mainly selfish passive. Ofc its not strong on 25-26k resource pool but you can easily reach 40k stamina or magicka with 0 trouble, not even using max mag or stam items, just race and food and hakeijo enchants. I dont get at what threshold you would be satisfied at, 1.2k weapon damage at 40k resource pool?

    Though i agree that static should 100% remain at 0.5 sec cd with battle spirit active, that would be a goated change if the dev team makes that seperation between pve and pvp.

    It's not even close to being the strongest amongst class masteries. Have you looked at other spell/weapon damage masteries? And no normal and efficient damage build even has 40k magicka. To get 40k magicka, you already have to start making some inconvenient choices that nullify the damage gained. You always have to see it in relation and in the whole picture. Any amount of magicka you stack, also costs you weapon damage elsewhere, or crit damage.

    So you do not truly gain 850 weapon damage. You already made some bad choice to get there, and the bad choices only mount as you go. Magicka is the worst way to raise damage, even for Sorc with all its modifiers. Other classes get their weapon damage without any altercations by just doing what they already do. Not to mention Warden and Nightblade, who get more than 2x this amount you mentioned.

    So indeed, Font of Power needs a considerable buff.

    Yes i did, the next best one is 600 with templar but ofcourse it also gives weapon damage to teammates so it makes sense that its weaker on the user. You also get 300 for arcanists, and imo 3 crux every 15 seconds doesnt make up for the raw weapon damage, what else is there really for weapon damage passives? The 1.6k warden one? Thats weapon damage to your skills, yes its strong but its not going to really help you with healing yourself unless you yourself have a billion status effects affecting you for example and 1 extended ritual and its all gone, not to mention the passive basically needs you to be on serpents disdain to even use properly.

    Yes sorc has the best pure class weapon damage passive in the game and no i dont agree that it should be balanced on 25-30k range. Of course you arent going to be able to take advantage of the passive if you dont build into it, thats a given imo.

    You are missing the point. Building into it is why it's so bad. Building magicka is the single worse decision you can make. Font of Power makes it less bad, but if you run the math per point of magicka compared to one point of weapon damage, it barely tips the scale because you also lost too much damage elsewhere to raise that fancy tooltip.

    Font of Power changes magicka stacking from being a meme and self sabotage to being viable (only in pvp, mind you) but max mag sorcs still get farmed by normal builds. I have seen it plentifully on the PTS in Riften.

    Why would you ever build for max magicka when building for pen, or crit or even just weapon damage is that much stronger? The only reason is to boost damage shields, which are still memes mostly. That's why almost no one uses them over HoT stacking.

    Then build stamina

    I'm not even memeing, i know you know that people did this in pts and had great results

    Those I saw did not have great results. Building stamina makes no sense at all either. With magicka you can make the point that wards scale only off of it, but for stamina there is no such reason.

    But go ahead and gimp your build. It won't be my problem that you do not understand how bad building for magicka is and you wonder where your damage is.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • acanca
    acanca
    ✭✭✭
    Dracane wrote: »
    acanca wrote: »
    Dracane wrote: »
    acanca wrote: »
    Dracane wrote: »
    acanca wrote: »
    Dracane wrote: »
    Turtle_Bot wrote: »
    people out here complaining about 1 bar WW parsing 140k+ without signet, yet sorcs barely parse that same number (if they're uber lucky with insane crit rng) on a 2 bar full weaving setup once sorcs parse cheese (signet, overload, travelling knife and monolith) has been completely removed, yet every non-sorc out here crying about a clickbait 220k (that has since been nerfed to sub-180k) cheesed parse and that sorc needs even more nerfs despite that cheesed parse no longer being possible with the existing nerfs that took even parse cheese sorcerer to below even warden and NB DPS levels...

    And I resent that they want to buff Static Reverberation back up to fix this, which is just too broken in pvp on some builds instead of raising Font of Power, which is very low in value on the majority of builds and healthier to raise than Static.

    I get 850+ weapon damage on my magsorc. I dont understand why you keep insisting its weak. Its a really strong passive, the single strongest weapon damage passive offered to pure classes because its a mainly selfish passive. Ofc its not strong on 25-26k resource pool but you can easily reach 40k stamina or magicka with 0 trouble, not even using max mag or stam items, just race and food and hakeijo enchants. I dont get at what threshold you would be satisfied at, 1.2k weapon damage at 40k resource pool?

    Though i agree that static should 100% remain at 0.5 sec cd with battle spirit active, that would be a goated change if the dev team makes that seperation between pve and pvp.

    It's not even close to being the strongest amongst class masteries. Have you looked at other spell/weapon damage masteries? And no normal and efficient damage build even has 40k magicka. To get 40k magicka, you already have to start making some inconvenient choices that nullify the damage gained. You always have to see it in relation and in the whole picture. Any amount of magicka you stack, also costs you weapon damage elsewhere, or crit damage.

    So you do not truly gain 850 weapon damage. You already made some bad choice to get there, and the bad choices only mount as you go. Magicka is the worst way to raise damage, even for Sorc with all its modifiers. Other classes get their weapon damage without any altercations by just doing what they already do. Not to mention Warden and Nightblade, who get more than 2x this amount you mentioned.

    So indeed, Font of Power needs a considerable buff.

    Yes i did, the next best one is 600 with templar but ofcourse it also gives weapon damage to teammates so it makes sense that its weaker on the user. You also get 300 for arcanists, and imo 3 crux every 15 seconds doesnt make up for the raw weapon damage, what else is there really for weapon damage passives? The 1.6k warden one? Thats weapon damage to your skills, yes its strong but its not going to really help you with healing yourself unless you yourself have a billion status effects affecting you for example and 1 extended ritual and its all gone, not to mention the passive basically needs you to be on serpents disdain to even use properly.

    Yes sorc has the best pure class weapon damage passive in the game and no i dont agree that it should be balanced on 25-30k range. Of course you arent going to be able to take advantage of the passive if you dont build into it, thats a given imo.

    You are missing the point. Building into it is why it's so bad. Building magicka is the single worse decision you can make. Font of Power makes it less bad, but if you run the math per point of magicka compared to one point of weapon damage, it barely tips the scale because you also lost too much damage elsewhere to raise that fancy tooltip.

    Font of Power changes magicka stacking from being a meme and self sabotage to being viable (only in pvp, mind you) but max mag sorcs still get farmed by normal builds. I have seen it plentifully on the PTS in Riften.

    Why would you ever build for max magicka when building for pen, or crit or even just weapon damage is that much stronger? The only reason is to boost damage shields, which are still memes mostly. That's why almost no one uses them over HoT stacking.

    Then build stamina

    I'm not even memeing, i know you know that people did this in pts and had great results

    Those I saw did not have great results. Building stamina makes no sense at all either. With magicka you can make the point that wards scale only off of it, but for stamina there is no such reason.

    But go ahead and gimp your build. It won't be my problem that you do not understand how bad building for magicka is and you wonder where your damage is.

    I told you to build stam and you are again trying to talk about mag again? You dont have to build magicka, no one is forcing you.
    We are no longer bound to ward for defense, we got healing soul, its one of the best burst heals in the game.

    Hell i dont even use ward on my sorc on live servers. We cant have this passive be balanced for 25k resource pool while not having it be broken for the easily reachible 40k+ range
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