I was around before they made werewolf a crime and it was really weird as a new player just… running around in Alinor as a werewolf as if that’s normal.
I'd find it a bit odd for the setting for people to have pro-Werewolf cheering in towns. I got the impression that most of them are not the very controlled and well-behaved creatures the players can be, so it would be a bit off-setting for me.
As a Necro main I also wouldn't want a passive for that either, and I've had situations where I ran into town with my ghost still up.
DarkStrifeYT wrote: »I'd find it a bit odd for the setting for people to have pro-Werewolf cheering in towns. I got the impression that most of them are not the very controlled and well-behaved creatures the players can be, so it would be a bit off-setting for me.
As a Necro main I also wouldn't want a passive for that either, and I've had situations where I ran into town with my ghost still up.
I mean you can blame manninarco for that.
However we allow, bears, banekins, clanfears, twilights, stormantronochs, and shades. Not including the sheer numbers of weird mounts and noncombat pets. Its fully understandable with vampires because of their close association with necromancers, but werewolves being a problem?
The dude you talk to when you get the quest from the CS literally tells you the hunger pretty much drives people crazy. Lore-wise it's been VERY firmly established that WWs and Vampires both are highly feared and hated and are generally KoS if you're capable or try to run if not. There's a whole reason there are groups like the Silver Hand and people who are "monster hunters" in general.DarkStrifeYT wrote: »I'd find it a bit odd for the setting for people to have pro-Werewolf cheering in towns. I got the impression that most of them are not the very controlled and well-behaved creatures the players can be, so it would be a bit off-setting for me.
As a Necro main I also wouldn't want a passive for that either, and I've had situations where I ran into town with my ghost still up.
I mean you can blame manninarco for that.
However we allow, bears, banekins, clanfears, twilights, stormantronochs, and shades. Not including the sheer numbers of weird mounts and noncombat pets. Its fully understandable with vampires because of their close association with necromancers, but werewolves being a problem?