I get that this is meant to be group content. I get that it's supposed to be challenging. I don't know why it's so punishingly hard though. I play with my wife. We don't expect to be able to kill the bosses. We certainly don't expect to be able to kill the big wandering boss. We do expect to be able to do the quests though. We're decent players that can duo some of the more challenging content, but this was a nightmare. It feels as if the trash mobs were designed to need a tank/healer meta. Coupled with the fact that everything respawns so quickly and death puts you across the zone, it meant we backed out of this event after about an hour. I don't think we will be returning to it either. It's clearly designed for a very narrow audience, which is fine but rather disappointing when it's such a heavily advertised content release.
Prophet_of_Malacath wrote: »Night Market is a blast.
- The fact that it's not designed to be soloed encouraged pro-social behavior. Groups were recruiting on Group Finder. People were resurrecting each other, even if not in the same group, just to pay it forward. People were teaching each other how to engage content, as part of pursuing their own goals. I'd see folks overwhelmed by mobs & a different group then jumps into the fray, rescuing them.
- The solo-content was also fun - instead of just powering through everything, I now had a utility for the various stealth gear sets in the game. I can solo some of the district quests, the running & possibly some puzzles. The solo player is forced to strategize.
- The rewards so far feel cool - antiquity furnishings are one of my favorite "casual" rewards, just doing content for the chance to farm more.
I'm a little confused about folks claiming it's too hard - even solo, i could often melt some mobs - and it's not difficult to get away. Maybe I'm just built different (pun intended).
I'm still new - so my only issue is figuring out what to farm next.
And as others said, this is possible my favorite zone.
- Less world-ending daedric plots where we single-handedly defeat some titanic monsters that should be able to smite us.
- More of this "oh, Oblivion is actually dangerous" vibe, especially the environmental effects.
I have optimism that the people who only try smashing through mobs will adjust tactics when they see there are better ways to engage. We can't DPS a sandstorm or gravity!
Are Skirmishes supposed to start at the same time in all instances of a district? That doesn't appear to be happening - in some instances it's not starting at all.
On PS-NA yesterday afternoon I joined a group that was camped on the skirmish spawn point in Sorrow's Friend. In attempting to join them I wound up in a separate instance. Arriving at the spawn point I found the skirmish to be active, but it never spawned for them. Unfortunately before they could travel to me, it deactivated.
Given that we have timers showing the time until the skirmish becomes active for each district, I imagine the intent is to provide some sort of synchrony across instances for skirmish spawns, but that doesn't appear to be working consistently.
Christerra wrote: »As an extreme introvert, I hate grouping to play the game. I tried going solo..champion 3224, with gold gear (PlagueBreak, Wretched Vitality, and Engine Guardian). I topped that off with Bewitched Sugar Skulls. I could not solo my way through. When I went ahead and joined a group, they were in a different area, and I couldn't teleport to them. Is there a way to do the PVE options and quests w/o joining a group? If so, is it soloable?
Ingel_Riday wrote: »Your game isn't a different beast anymore, ZOS. You've turned Elder Scrolls Online into a second job. In the past month alone, you've given me a FOMO battlepass chorelist (that I can pay real money to have permanent access to... except that my tome points are still FOMO because HAR HAR), a FOMO event, a FOMO Golden Pursuit chorelist, and now a FOMO event that is a "public dungeon 12-person trial" fusion that COMES WITH ANOTHER FOMO GOLDEN PURSUIT CHORELIST. Of course, the new FOMO Golden Pursuit chorelist does not sync up with the FOMO battlepass chorelist in any way, shape, or form. Because why would it? My time is too delicous, apparently. Gobble gobble.
I tried GF yesterday in the evening when most players are online (PC/NA). 4 groups were listed, 3 groups had just 1 player in it and the last one had 3 players with the name of the group "we are completely confused". I heard no complains either, because zone had no players, there was no one to make complains, chat is dead. So no, GF is not working either.Making just the absolutely minimal effort of engaging with the Group Finder completely avoids most of the complaints and frustrations I have seen on the forums. In the game I have seen little to no complaints.
I feel ya - but there's always a selection bias that a happy audience won't complain, whereas those who feel "this is not for me" are upset.SerafinaWaterstar wrote: »Prophet_of_Malacath wrote: »I have optimism that the people who only try smashing through mobs will adjust tactics when they see there are better ways to engage. We can't DPS a sandstorm or gravity!
You appear to be playing something different to the majority posting here.🤣
At any normal time I'm a great supporter of options, not least in respect of difficulty levels.
This is not a normal time, however, in that we know the ZOS team has been significantly reduced in size and that the amount of new content is therefore impacted. At such a time it is even more important that such new content as is viable is aimed at the widest possible range of players, and that means implementing difficulty level options.
This new content is clearly out of the reach of many players, perhaps even most. The others may argue from their veteran BIS dungeon and trial experience with thousands of CPs that you can just run Group Finder and it's all a doddle, but that isn't what many players are used to doing or want to do, and many are simply low level or casual. Their loss for sure, but also ZOS's loss too as they assuredly want their content creation to be widely used and acclaimed.
No rational player wants the Night Market switched from its present focus to a more casual one, but everyone would benefit if it was given some difficulty options as they'd all be able to play it then, their way. And ZOS would benefit too.
Lavia_Frons wrote: »Ingel_Riday wrote: »Your game isn't a different beast anymore, ZOS. You've turned Elder Scrolls Online into a second job. In the past month alone, you've given me a FOMO battlepass chorelist (that I can pay real money to have permanent access to... except that my tome points are still FOMO because HAR HAR), a FOMO event, a FOMO Golden Pursuit chorelist, and now a FOMO event that is a "public dungeon 12-person trial" fusion that COMES WITH ANOTHER FOMO GOLDEN PURSUIT CHORELIST. Of course, the new FOMO Golden Pursuit chorelist does not sync up with the FOMO battlepass chorelist in any way, shape, or form. Because why would it? My time is too delicous, apparently. Gobble gobble.
This x100.
I am beyond bummed that the Golden Pursuit is tied exclusively to the unplayable NM. That was plain cruel.
"Play your way" "No FOMO" unless of course you want the neat skin then you HAVE TO PLAY the extremely difficult content we made for a very niche audience. But no FOMO guys. I don't understand the decisions you all made with the NM and Golden Pursuits. I know I'm new to ESO/MMOs but I have never felt more punished by a game than I did with yesterdays content drops.
My partner and I would have been more than happy to grind away killing trash in the NM so we could get the Gold Pursuit skin. But you won't even let us do that much!
Lavia_Frons wrote: »Ingel_Riday wrote: »Your game isn't a different beast anymore, ZOS. You've turned Elder Scrolls Online into a second job. In the past month alone, you've given me a FOMO battlepass chorelist (that I can pay real money to have permanent access to... except that my tome points are still FOMO because HAR HAR), a FOMO event, a FOMO Golden Pursuit chorelist, and now a FOMO event that is a "public dungeon 12-person trial" fusion that COMES WITH ANOTHER FOMO GOLDEN PURSUIT CHORELIST. Of course, the new FOMO Golden Pursuit chorelist does not sync up with the FOMO battlepass chorelist in any way, shape, or form. Because why would it? My time is too delicous, apparently. Gobble gobble.
This x100.
I am beyond bummed that the Golden Pursuit is tied exclusively to the unplayable NM. That was plain cruel.
"Play your way" "No FOMO" unless of course you want the neat skin then you HAVE TO PLAY the extremely difficult content we made for a very niche audience. But no FOMO guys. I don't understand the decisions you all made with the NM and Golden Pursuits. I know I'm new to ESO/MMOs but I have never felt more punished by a game than I did with yesterdays content drops.
My partner and I would have been more than happy to grind away killing trash in the NM so we could get the Gold Pursuit skin. But you won't even let us do that much!
Points at the skins from veteran trial completions… points at the skins from dungeon challengers… points at the personalities from dungeon challengers… points at the mounts from trial trifectas… points at the furnishings from trial hard modes… it’s not like this is the first and only skin that requires grouping…?
CameraBeardThePirate wrote: »At any normal time I'm a great supporter of options, not least in respect of difficulty levels.
This is not a normal time, however, in that we know the ZOS team has been significantly reduced in size and that the amount of new content is therefore impacted. At such a time it is even more important that such new content as is viable is aimed at the widest possible range of players, and that means implementing difficulty level options.
This new content is clearly out of the reach of many players, perhaps even most. The others may argue from their veteran BIS dungeon and trial experience with thousands of CPs that you can just run Group Finder and it's all a doddle, but that isn't what many players are used to doing or want to do, and many are simply low level or casual. Their loss for sure, but also ZOS's loss too as they assuredly want their content creation to be widely used and acclaimed.
No rational player wants the Night Market switched from its present focus to a more casual one, but everyone would benefit if it was given some difficulty options as they'd all be able to play it then, their way. And ZOS would benefit too.
Again, I am a PvPer. I've literally never had a PvE build apart from an oakensoul heavy attack builds and a one bar beam build with crafted gear. I do not do vet trials, I rarely do vet dungeons and typically struggle through them.
At any normal time I'm a great supporter of options, not least in respect of difficulty levels.
This is not a normal time, however, in that we know the ZOS team has been significantly reduced in size and that the amount of new content is therefore impacted. At such a time it is even more important that such new content as is viable is aimed at the widest possible range of players, and that means implementing difficulty level options.
This new content is clearly out of the reach of many players, perhaps even most. The others may argue from their veteran BIS dungeon and trial experience with thousands of CPs that you can just run Group Finder and it's all a doddle, but that isn't what many players are used to doing or want to do, and many are simply low level or casual. Their loss for sure, but also ZOS's loss too as they assuredly want their content creation to be widely used and acclaimed.
No rational player wants the Night Market switched from its present focus to a more casual one, but everyone would benefit if it was given some difficulty options as they'd all be able to play it then, their way. And ZOS would benefit too.
Lavia_Frons wrote: »Ingel_Riday wrote: »Your game isn't a different beast anymore, ZOS. You've turned Elder Scrolls Online into a second job. In the past month alone, you've given me a FOMO battlepass chorelist (that I can pay real money to have permanent access to... except that my tome points are still FOMO because HAR HAR), a FOMO event, a FOMO Golden Pursuit chorelist, and now a FOMO event that is a "public dungeon 12-person trial" fusion that COMES WITH ANOTHER FOMO GOLDEN PURSUIT CHORELIST. Of course, the new FOMO Golden Pursuit chorelist does not sync up with the FOMO battlepass chorelist in any way, shape, or form. Because why would it? My time is too delicous, apparently. Gobble gobble.
This x100.
I am beyond bummed that the Golden Pursuit is tied exclusively to the unplayable NM. That was plain cruel.
"Play your way" "No FOMO" unless of course you want the neat skin then you HAVE TO PLAY the extremely difficult content we made for a very niche audience. But no FOMO guys. I don't understand the decisions you all made with the NM and Golden Pursuits. I know I'm new to ESO/MMOs but I have never felt more punished by a game than I did with yesterdays content drops.
My partner and I would have been more than happy to grind away killing trash in the NM so we could get the Gold Pursuit skin. But you won't even let us do that much!
Points at the skins from veteran trial completions… points at the skins from dungeon challengers… points at the personalities from dungeon challengers… points at the mounts from trial trifectas… points at the furnishings from trial hard modes… it’s not like this is the first and only skin that requires grouping…?
All permanent rewards you can work towards and plan for, not a timed grindy crapshoot FOMO disaster
CameraBeardThePirate wrote: »At any normal time I'm a great supporter of options, not least in respect of difficulty levels.
This is not a normal time, however, in that we know the ZOS team has been significantly reduced in size and that the amount of new content is therefore impacted. At such a time it is even more important that such new content as is viable is aimed at the widest possible range of players, and that means implementing difficulty level options.
This new content is clearly out of the reach of many players, perhaps even most. The others may argue from their veteran BIS dungeon and trial experience with thousands of CPs that you can just run Group Finder and it's all a doddle, but that isn't what many players are used to doing or want to do, and many are simply low level or casual. Their loss for sure, but also ZOS's loss too as they assuredly want their content creation to be widely used and acclaimed.
No rational player wants the Night Market switched from its present focus to a more casual one, but everyone would benefit if it was given some difficulty options as they'd all be able to play it then, their way. And ZOS would benefit too.
Again, I am a PvPer. I've literally never had a PvE build apart from an oakensoul heavy attack builds and a one bar beam build with crafted gear. I do not do vet trials, I rarely do vet dungeons and typically struggle through them.
How many CPs do you have?
Lavia_Frons wrote: »Ingel_Riday wrote: »Your game isn't a different beast anymore, ZOS. You've turned Elder Scrolls Online into a second job. In the past month alone, you've given me a FOMO battlepass chorelist (that I can pay real money to have permanent access to... except that my tome points are still FOMO because HAR HAR), a FOMO event, a FOMO Golden Pursuit chorelist, and now a FOMO event that is a "public dungeon 12-person trial" fusion that COMES WITH ANOTHER FOMO GOLDEN PURSUIT CHORELIST. Of course, the new FOMO Golden Pursuit chorelist does not sync up with the FOMO battlepass chorelist in any way, shape, or form. Because why would it? My time is too delicous, apparently. Gobble gobble.
This x100.
I am beyond bummed that the Golden Pursuit is tied exclusively to the unplayable NM. That was plain cruel.
"Play your way" "No FOMO" unless of course you want the neat skin then you HAVE TO PLAY the extremely difficult content we made for a very niche audience. But no FOMO guys. I don't understand the decisions you all made with the NM and Golden Pursuits. I know I'm new to ESO/MMOs but I have never felt more punished by a game than I did with yesterdays content drops.
My partner and I would have been more than happy to grind away killing trash in the NM so we could get the Gold Pursuit skin. But you won't even let us do that much!
Points at the skins from veteran trial completions… points at the skins from dungeon challengers… points at the personalities from dungeon challengers… points at the mounts from trial trifectas… points at the furnishings from trial hard modes… it’s not like this is the first and only skin that requires grouping…?
All permanent rewards you can work towards and plan for, not a timed grindy crapshoot FOMO disaster