zsquared8080 wrote: »I'm confused by the Golden Pursuit rewards. Are the mask and shoulder style pages dropped in the Golden Pursuit the same as are available as rewards in the Night Market?
The shoulder style is one of the capstone rewards from my faction vendor: Get 10k favor, get the shoulder style page. Keep coming back to join other factions later to get those style pages. And... I just get them all in the golden pursuit the first go round?
I'm still trying to understand if the golden pursuit style pages are somehow different, but it doesn't look like they are. If so, I wish the reward would have been. A shortcut to one of the pinnacle rewards for the event zone feels... I don't know. A little cheap?
Schwa83b14_ESO wrote: »If possible, show where other players are on the map so it's easy to find and tag along with existing groups.
Ingel_Riday wrote: »Update: finally had an hour today to try it out.
Core plaza was dead. Just a few people running here or there. There's no dungeon finder functionality, because why add convenience to forced grouping? So I went to the group finder where people can list their groups. Only five groups listed, none for the section that my intro quest was in.
Waited an inordinate amount of time, refreshing the ground finder list every minute while sighing in exasperation, and logged off. RIVETING. This is day 2. This mode just came out and it's a ghost town. I guess that I could try to play during prime-time, whenever that is, but my schedule is helter skelter.
I think the only way that I could feasibly do this content, which is the only content we're getting for months other than FOMO chorelists, would be to join one of the few active trial/vet content guilds left in this game. Even then, I don't have any of the relics that enable convenient world traversal and I don't have the schedule reliability necessary to make long-term guilding work. I'm out of luck already.
Lovely. If this is the direction ESO is going, I'm not going to stick around. Solstice was a clear end to this game, anyway. Tied up most loose ends and had a bunch of callbacks to 2014. I'd rather leave and have that mostly positive memory (you made me fight a wall) than stay and have every zone I used to love tainted by month after month of chorelists, with the only distractions being excursion zones designed for the top 1% of the playerbase that I can't ever feasibly do and an occasional hour-long quest chain every six months.
Ugh.
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Oh, and even if I did find a trial guild, joined it, regimented MY LIFE AROUND A VIDEOGAME, and really gave it my all (despite my better judgment)... it wouldn't be enough to do that for just a week or two. Oh no, this event is from the Matt Firor school of "we're going to add things to keep players busy." The grinding of favor points is purposefully designed to force interaction with this mode for weeks upon weeks upon weeks. Progress has been intentionally slowed to drag out what little is here for as long as possible.
You've succeeded in making me not understand why I'm wasting my time here. Instead of doing this, I could devote the same time to countless other better things. Hiking, playing Crimson Desert, finally finishing Demon's Souls Remastered, dates with the wifey, reading my old English Lit collection (King in Yellow is calling me from the shelf), getting back to The Legend of Zelda (I'm 4 games into the 21 or so official releases), learning more Japanese to bypass awful localizations, just lounging outside while sipping a cold beer, or so on. A very long list of enjoyable things to do.
ESO had a place on that list when it was focused on being an Elder Scrolls game that happened to be online. I loved just doing quests and exploring zones. Made 7 characters, one of each class, to experience it repeatedly. It has no place in my life as a life service FOMO time-guzzler wearing Elder Scrolls like a skinsuit. I've been grimacing ever since the battlepass was first announced to absurd fanfare, and it's just gotten worse and worse.
Eh, oh well. I had a good run here. I hope you get enough hardcore people turned on by this mode and the chorelists to make up the difference, though judging from the lack of group finder entries and the dead Night Market central area... I'm not so sure your coveted audience exists in numbers sufficient to support you. We'll see.
Edit addition: throwing this out there... the more I've watched ESO's trajectory over the past month, the more I've admired Pearl Abyss's decision to make Crimson Desert a single player title. Playing that game is an experience that is night and day different from Elder Scrolls Online. It's fun. It's fun. It values my time and it's fun. I wanted the Bow of Fleeting, so I figured out what I'd have to do to craft it and spent 20 hours over two weeks working towards my goal. It was an epic adventure, i got the bow, and... I didn't like how the quiver looked. Decided not to use it, haha. But I had such a wonderful time that I didn't mind. The journey was the real reward. Made me smile. I'm so grateful that they didn't choose the path that ESO is on.
robertlunn78b16_ESO wrote: »I've read through this whole thread over the last few days, enough people have said what needs to be said and the silence from the team on the subject of difficulty is deafening. So I'll keep this short. Nail in the coffin, sub cancelled, o7.
Parasaurolophus wrote: »Because difficulty is fine?
And don't you see the comments where people write that they are fine with the current difficulty?robertlunn78b16_ESO wrote: »Parasaurolophus wrote: »Because difficulty is fine?
And clearly you've not taken any time to read the majority of the comments in this thread.
Parasaurolophus wrote: »And don't you see the comments where people write that they are fine with the current difficulty?
I personally will not be back. But if you enjoy it, good for you!...The difficulty is ridiculous. I mean over the top nuts. You can't avoid mobs, you can't kite mobs without agroing even more mobs. We ended up at a respawn point where there was no way to get to an objective because we couldn't live to get away from the base of the building. The design is just plain terrible. I am terribly disappointed. I have never been more than slightly disappointed in anything ESO has put out in the years I have been playing...
Sadly, this zone is almost as bad as your last chapter release ... Some really bad decisions in the Night Market. Really bad...
I really hope you do something to make this zone and your other new content more friendly to the majority of your player base, but you're going to have to move fast if you want anyone left to enjoy it.
Nightmarket is an event zone for everyone... err... NO! Advertising of Nightmarket is misleading in my opinion.
Dear ESO-Team,
you want to create a world for everyone and every play style and this is absolutely o.k. BUT you WON'T change people's minds on content they don't like in general. You'll never get me to enjoy PVP or things I need to group up for. I like quests, I like stories, I like to explore.
Many people won't participate Nightmarket. Not because they are too stupid to group up, but due to their preferred play-style and/or mindset. I'm an introvert, I'm old and I have a life outside of ESO. After work, I simply don't want to talk to people or group up or match with other players in pvp and I especially don't have time to wait half an hour for groups to build or else. I just want to play.
Since years you try to force-push paying people into content they don't enjoy with exciting time-limited rewards, foliant points (former event tickets) they can only achieve by playing this specific content they dislike. If people running away from ESO this might be one of the main reasons. Just stop it.
-> Looks like these could be the first "Golden Pursuits" I'm not gonna finish. I'd love to have that skin and I'd also love to access the additional features of the new home, but I'm not willing to waste my time, waiting half an hour for a random group I can join or follow.
My ideas to fix this nightmarket:
1.) Make two versions of Nightmarket. One with open dungeon difficulty, so people can enter the areas, do a few dailies and usually they form small random groups for the bosses (like overland bosses).
Additional a version with harder difficulty for large groups (like it is) with every reward in gold or whatever.
2.) If you strictly want it to be group only content and lock out solo players - Put a huge button "nightmarket" in group activity search menu, where you can join and wait until a party of required people is full. Like for dungeons. Yes I've noticed the small menu button "event area". Not sure if a lot of people will use it this way.