Official Night Market Feedback Thread

  • opalsighs
    opalsighs
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    I'll probably be repeating what a lot of people have said already, but I'd like to throw my voice into the fold anyway.

    Firstly, Fargrave is my favorite zone in the game. I love the lore, I love the aesthetics, the music, everything. I think it's such a cool contribution to TES universe. So, naturally, I've been very excited to check out this zone. I even made a Fargrave-themed outfit for my main lol.

    Unfortunately, I... just don't think I can play this. As everyone has said, the difficulty is just too high. Now, I did go in solo, but I don't think ZOS misrepresented the zone in their advertising. It was said pretty much everywhere that it is meant to be a group zone, and I was ready for that. I expected to have a hard time going in solo. What I didn't expect was to get two-shotted by trash mobs. I have a somewhat optimized build and have been able to solo base game world bosses, so I thought I would at least be able to finish the initial quest from my faction. I couldn't. It's just too frustrating.

    Now, I'm lucky enough to have a content guild that I will try to run a big group with, and I'll see if my opinion changes after that. But I don't think it will change much. The respawn points are too far away. Why can't we just res like we can in the overworld? This is going to make it hard for group play, even coordinated group play.

    Add that to the fact that my quest with the Curator was bugged and not advancing after I talked to him. So I was running around, confused, not sure what I was supposed to do until I looked on the forums and found out I had to abandon the quest and restart it to get it to work. Not a great first impression.

    I guess I expected this to feel more like overland content, but harder. Like Craglorn, I suppose. I wasn't around when Craglorn first launched, so I don't know what it was like then. But now, I can move around the zone pretty freely, kill mobs, and avoid bosses if I'm solo and need to get some quests or surveys done. I think that was my level of expectation. Night Market is not that. It feels like a vet trial.

    Like an overland zone, too, I was sort of hoping it would be easy to find zerg groups running around and just join in on the fun there. Not the case. Maybe it's because I picked the Glittering Goad, but I don't really see anyone running around. Groups are hard to come by. In my case, I returned to ESO after a hiatus and am playing on a Steam Deck. This makes it very hard for me to communicate via chat in the game. So, trying to coordinate a group that way is almost impossible. I pretty much have to be in a Discord group with a voice chat to make that kind of coordinated play work. And I'm gonna be honest, I don't always have time or patience for that. Getting a group together at the same time, especially one the size that's needed to progress in Night Market, is hard even without technical barriers!

    I think others have mentioned this, but I'm willing to bet a majority of ESO's players are not the people who play tested this content. In fact, I think the percentage of players who run difficult content like this is probably pretty small. I've been playing since about 2017 and my lived experience has been a lot more casual players, often from a middle-aged and older demographic, myself included. Many of us play to relax and unwind after work and don't do a lot of vet content. Add in that some people came for The Elder Scrolls universe and play it mainly solo, and this event immediately alienates a lot of players. Don't get me wrong, I enjoy vet content occasionally! And I do enjoy a good challenge. But like... occasionally. Not when it's the sole new content for 3 months and all the (medicore) rewards are locked behind super grindy and frustrating play. I don't got time for that! I'd much rather feel adequately rewarded and enjoy my time in game.

    I'm sure there are folks who will enjoy this, but I do kind of think it's a small percentage. Ideally your new content would be able to be enjoyed by everyone.

    I have been admittedly pretty jaded by ZOS in the past not listening to player feedback and making questionable design choices. I've been paying attention since leadership changes happened. I've heard you all saying you want to be more responsive to player feedback, want to respect our time more, not have as much FOMO content, and generally make the game a better experience for players. I've been really excited by this shift in philosophy.

    This is a great opportunity for you to put that into practice. Please communicate with us given all the negative feedback on this event. Please implement changes to actually make this enjoyable and worthwhile for folks.

    Now that my wall of text is over, some things that I think could help:

    - I don't find it fun when difficulty is just ramped up by making enemies damage sponges. I want some cool mechanics! (Disregard if these already exist, I haven't made it to any bosses yet).
    - An easy solution to this would be making a normal and a hard mode.
    - Increase the instance size so you can actually find other players.
    - Either add more respawn points or let us just respawn where we are when we die.
    - Make it easier to complete quests solo. If people are all at different stages it will be too frustrating to quest in a group.
    - Maybe consider more worthwhile rewards like gold tempers or something.

    In all this, I will say I really like the new house! A little sad I might not get to unlock the wings since it's behind such impossible (for me) content, including the cool guild bank feature, but. It's still pretty! 🥲

  • Thoriorz
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    coop500 wrote: »
    coop500 wrote: »
    I don't suppose you could also confirm whether the decrease of trash mob difficulty was actually applied? It feels exactly like it did in the PTS.

    We did make an adjustment, yes, but it wasn't a huge reduction. This is one of the many things we are watching feedback on.


    Thanks for checking. It must have been incredibly minor, because using the same build from the PTS and it does feel exactly the same.

    Perhaps the team could consider a Normal mode difficulty, and labeling this current difficulty as Veteran?

    All difficult content in the game has a normal mode for people to try before evolving into Vet mode, and I think that should be considered for here as well.

    +1 on this
    Instead of lowering the difficulty across the board, why not just have two difficulty levels—Normal and Veteran? I don’t see a problem with that. Solo, new, and casual players can enjoy the game and relax, while players who prefer more challenging content can opt for Veteran difficulty. Wouldn’t that be a win-win situation?
    PCEU
  • CatalinaWineMixer2
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    I really like the Night Market! Finally a challenging group environment that is more than just a trial! I went through it tons of different ways solo and in groups. 2, 3, 5, 12 players, you name it, we ran it😎 Varied amounts of cp and power levels too. Varied roles too at times, especially when we picked up people from zone (and that's a good thing). This is a good first attempt at content like this! Anything that is new isnt always going to be perfect and that is to be expected. I will elaborate on some improvements I think might help later in the post. Also, I deliberately did not read about or view anything about this event ahead of time so that I could get maximum enjoyment from it.

    I thought the story and characters are fun and interesting. We had a laugh about the Daedrat talking through what initially appears to be the faction leader especially😎 They fit well and follow the Fargrave theme very well. The factions themselves are fun and interesting! I like that they are all different yet equal as far as their themes and place in the story.

    The new Night Market house is amazing! I cant believe it was free and it was a very nice gesture to award it after the first quest! I dont usually decorate houses, but Im definitely decorating this one! Love the treasure vault too👍

    Some of the downsides I noticed:

    1. Everyone joining one particular faction. I regard this as an exploit and do not blame the developers. It really detracts from the fun of what should be a friendly competition. Perhaps look into ways to offer boosts to the other factions based on the population disparity between the exploiters so the other 2 stand a chance. Or can match it if they work hard while others are not.
    2. I think that it might be better to have higher populations in the instances if that is possible without jeopardizing performance. We did not have an issue with them as they currently exist, but I can see where some of the solo players, newer players, ect might feel like its difficult to find a group. I played with many of them and we picked up as many as we could until we didn't have room. I also saw other grouos that had room deliberately not pick them up and that is sad to see. Especially when some of those same groups were following us.
    3. I heard a few people mention they did not get credit for the skirmish while grouped because they had died and were at the Wayshrine. I think that should be changed if possible. Its a more gray area if Solo players are following a group. I think it might help to perhaps put up a disclaimer upon death in a Skirmish that if you remain on the field even if you're dead and the boss dies, you still get credit.
    4. Some of the tasks and activities could probably be elaborated on more in game. I found myself helping a lot of folks get situated over there and that is ok! But I do see where its not as detailed as it could be. Personally I enjoyed the sense of adventure by actually having to figure it out!

    It is is only 1 day into this event so I will add more feedback as the event progresses. This is a really good and nice thing! I am proud of you guys for doing this and we are having a lot of fun out there! Please don't let all of the naysayers detract from this wonderful addition to Eso!

    To some of the people who didn't like this event or don't quite understand it, it's ok! Not everyone likes everything in the game. This was advertised, tested, released and designed to be a GROUP EVENT! There are a lot of us who really like these kinds of things. More options is a good thing! New content is always a good thing! It isnt fair to totally judge an event on the first day, especially when its a Wed night. There will be a lot of people out there when the weekend hits. Don't be discouraged. Its also the first time Zos has tried events like this, give them a chance! There are methods to do it solo, I did it myself but it isnt designed to be soloed. You can go solo as a tank, by sneaking, by using Falcon's Swiftness type skills to outrun things, ect. Trying to solo it makes it harder on yourself. The best method is to have a well balanced group with 2 tanks, 2 healers and whatever dps you can muster. Even with small groups, we were successful and you can be too!
  • sbanned_527275
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    I dont know if they adjust things like difficulty or atleast make it way easier to find people/group up but for someone who likes to play solo its currently unplayable.

    its too hard for solo and I cant find players who group up. chat is dead and I barely see players.


    As someone who was excited for the nightmarket its not a good experience so far.
  • Quethrosar
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    there are too many confusing things, relics, keys, difficulty, 10k faction neeeded for monster set. only thing i really care about is getting the mythic items, i played it for 3 or 4 hours last night and 540 faction. it's going to take so long to get 10k and this event is only what 7 weeks? fear of missing out is insane on this and anxiety levels are crazy right now with it. don't enjoy any outside time this spring or you will be missing out !
  • EthanolMuffins
    EthanolMuffins
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    Please increase the drop rate of the relic fragments from dailies, being locked out of content by rng is no fun. The key stuff is fun imo, but needing to grind dailies when I only get 2 chances a day per character at the three relic fragments needed to get these fragments, it really takes the fun out of it. Especially when everyone in the group has to have them to do the content? Idk if any of my guilds will be able to run the trial, and so many have complained about the rng from the dailies that they feel discouraged to engage with the content and I may not even be able to get a group with them for the dungeons because of this factor alone.

    Increase the drop rate on relic fragments from dailies
    Make it so not everyone needs to have the relics to do the dungeons and trials
  • msetten
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    Please increase the drop rate of the relic fragments from dailies, being locked out of content by rng is no fun. The key stuff is fun imo, but needing to grind dailies when I only get 2 chances a day per character at the three relic fragments needed to get these fragments, it really takes the fun out of it. Especially when everyone in the group has to have them to do the content? Idk if any of my guilds will be able to run the trial, and so many have complained about the rng from the dailies that they feel discouraged to engage with the content and I may not even be able to get a group with them for the dungeons because of this factor alone.

    Increase the drop rate on relic fragments from dailies
    Make it so not everyone needs to have the relics to do the dungeons and trials

    I totally agree. As all other fragments are guaranteed except from trash mobs which is easier to get and this one which is very hard to get.

    Not being able to get the relic also means you cannot continue with the dungeons and finally the trial.

    Another issue I see is the once you have done the dungeons and trial, it is an enormous grind to get the key fragments again. Especially as some of the Argent are taking a long long long time (especially the one with the mechanics from March of Sacrifices)

    Make those bosses have less health would be helpful I think. Or make the keys permanent or give players who already used the keys a boost against the relating bosses.
    Edited by msetten on 30 April 2026 15:53
  • code65536
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    I only get 2 chances a day per character at the three relic fragments needed to get these fragments

    You can do up to 6 per day per character, if you share quests.
    Nightfighters ― PC/NA and PC/EU

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  • angrysam319
    angrysam319
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    Went in and spent maybe a couple of hours there. Do I want to go back? Not really.
    I’m not an endgame trial player. I play for the world, quests, interactions etc. yes the place has quests but they are tied behind a vet dungeon style zone which is completely impossible solo unless you have your gear and skills locked in or you wait around for a group to pass by and tag along otherwise it’s an endless death-fest. No incentive from rewards for casual players. No incentive from questing for casual players. I was bored after 30 minutes of dying and chasing a group around that never really happened to go near the quest markers I was wanting.
    So so far this year, nothing for the casual/solo player in terms of new gameplay. This needs a total rework to appeal to players like me. Different difficulty options, solo versions of the zones or at least activities that solo players can do like a dedicated solo/small group zone along side the vet zones.
    Tldr: for anyone that isn’t endgame, group focussed, trial players…this is not for you. Not enough incentives to play. Very anti-solo/casual player
    Edited by angrysam319 on 30 April 2026 16:03
  • Hist Mother
    Hist Mother
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    Please include a normal mode, I’m a solo player. I find the normal content rewarding. I’m not a fan of being one shotted. I feel like trash
  • Hist Mother
    Hist Mother
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    coop500 wrote: »
    I don't suppose you could also confirm whether the decrease of trash mob difficulty was actually applied? It feels exactly like it did in the PTS.

    We did make an adjustment, yes, but it wasn't a huge reduction. This is one of the many things we are watching feedback on.


    Jessica, was this when it went live?

  • twisttop138
    twisttop138
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    Went in and spent maybe a couple of hours there. Do I want to go back? Not really.
    I’m not an endgame trial player. I play for the world, quests, interactions etc. yes the place has quests but they are tied behind a vet dungeon style zone which is completely impossible solo unless you have your gear and skills locked in or you wait around for a group to pass by and tag along otherwise it’s an endless death-fest. No incentive from rewards for casual players. No incentive from questing for casual players. I was bored after 30 minutes of dying and chasing a group around that never really happened to go near the quest markers I was wanting.
    So so far this year, nothing for the casual/solo player in terms of new gameplay. This needs a total rework to appeal to players like me. Different difficulty options, solo versions of the zones or at least activities that solo players can do like a dedicated solo/small group zone along side the vet zones.
    Tldr: for anyone that isn’t endgame, group focussed, trial players…this is not for you. Not enough incentives to play. Very anti-solo/casual player

    While true, don't worry. Season 1 will have tons of solo questing and exploration stuff for players that are into that. This season took the place of what is usually a dungeon release. I think they could've added a vet and normal for sure but they way they released it, it's more for players that enjoy grouping. I think that's totally fine, not all content released is for me either.
  • coop500
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    coop500 wrote: »
    I don't suppose you could also confirm whether the decrease of trash mob difficulty was actually applied? It feels exactly like it did in the PTS.

    We did make an adjustment, yes, but it wasn't a huge reduction. This is one of the many things we are watching feedback on.


    Jessica, was this when it went live?

    Yes, they already did the adjustment, supposedly. It really doesn't feel like it so it must have been microscopic
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • twisttop138
    twisttop138
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    coop500 wrote: »
    I don't suppose you could also confirm whether the decrease of trash mob difficulty was actually applied? It feels exactly like it did in the PTS.

    We did make an adjustment, yes, but it wasn't a huge reduction. This is one of the many things we are watching feedback on.


    Jessica, was this when it went live?

    After feedback on the pts.
  • ShinyBacon
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    i am not going to discuss difficulty here as there is already lots of feedback and i think difficulty is always subjective.

    But there are a couple of things I wanted to say something about because i either dont understand them or they are not clearly explained. (It could be also that i am not very smart, but i find the event very overhelming)

    1) What am i supposed to do, is there a overarching objective to the event?

    2) What is the main quest? Is there a main quest? according to the Golden Pursuit i have completed the main quest, but all i have done was choose a faction and did a fetch quest, together with some other fetch quests, so i might have lost track wich of the fetch quests was the main quests?

    3) I want to unlock the wings of the house, i need some item to place in the wing to open it up, the pop up is not helpful, i find an NPC in one of the sectors that tells me something about relics, but no way how to obtain them, hes just being crytpic. Hang on- didnt the house also need a relic? is it the same relic? Off to google we go, because i cant find any info in game. I spent 2 hours afk in the zone googling relics, but im actually non the wiser. I go here to the forums and can piece together that some of the pieces of the relics drop from bosses, okay fine, im sure i will get a group over the next couple of days to kill them, I am not worried about that. Theres other pieces i will get from coffers. Hang on - i got a coffer earlier from that fetch quest, I open it and in there is a blue piece of briarheart gear, no fragemt thingy for the house though. back to google, ah there are other coffers for dailies, no idea where to pick that quest up. Reading in the forums i can see that it migth be the kill xx enemies one. I spent 4 hours already in the game and need to go to bed, maybe today i can pick that quest up and try to kill xx enemies

    4) why can I not respawn where i died. I found a group (and actually grouped with them) but ya know, sometimes one just dies, stuff like that happens, no biggie. However by the time i respawn and trudge back and try to solo the mobs between me and the group they already killed the boss and i got no loot. That was very frustrating.

    5) Oddities: I got a quest from my faction leader to do an oddity, I guess they are the puzzles? fight my way to one of the puzzles, but I cant do anything, cant interact with anything, back to google i go. AH! they are not active all the time and i was advised to find a different one. Mkay. A lone player dragged some mobs to the puzzle, i die while i was looking at my phone screen googling. I respawn somewhere else, My group has moved on. I dont feel like going to another puzzle location. I havent finsided the oddity quest yet, and i am not sure if they have any benefit. Do they? Is it part of the main quest? Can i get fragements for the house thingy? I dont know. Why can those puzzles not be active all the time? Could there not be a tiny safe zone where i dont get mauled by passing mobs?

    6) My group has now finished what they wanted to do and has dissolved, I have not accomplished anything other than 3 fetch quests, 3 briarheart pieces and 120 favour. That is quite some reward for 4 hours in the market.

    7) My guild has collected all the fragment thingies while i was at work, apparently you need those also to get access to the dungeons, everyone wants to do dungeons now and not do the bosses or the fetch quests that some other guild mebers want to do. Understandable, its new exciting content, but it does fracture the people into groups that are ready to move on and the ones that are still finding bits and pieces.

    8) i am torn between taking a break from the game and being left behind or trudging through again and trying to figure out what i have to do. I am not sure yet what to do.

    9) i cant teleport out, I am on one of those respawn platforms and cant even go to the questgiver, because there is no wayshrine in the plaza. I can also not see the tamriel map. Do i fight back though the mobs to go through the door and walk on foot to the plaza? Lets try that. Ahh i died... respawned on a platform even further away. I just logged out, not sure where i will spawn in today if i log in.
  • GothicMark
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    I'm an early bird playing mostly early mornings - I tried this morning but at 6am there was no-one to group with, and it was impossible for me to even get past the first trash mob myself.

    I was expecting the new bosses to be challenging, but I thought I'd at least be able to explore the new zone and complete the quests I've picked up! I totally get that there are higher difficulty levels in ESO for trials & dungeons - but to deliver a new zone that is completely unplayable for many of your customers is not a great move, and completely demoralising.

    What happened to "You Belong Here"? because I certainly don't feel like I belong in the Night Market.

    XBox : EU Server
  • colossalvoids
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    Probably in an experienced player basket, mostly was into lore, "endgame" pve and PvP, barely playing nowadays. Got in for several hours solo on a magnb with ardent flame subclassed.

    Despite dying a bunch in the begining figured the flow and adjustments were made build wise, it's got smoother pretty quickly as the content isn't much diverse and pretty intuitive after some clashes and skirmishes. Overall had quite a fun, joined people around (on a team gilded) when beneficial and went on my own when on quests. Ran with some couple lowbies / new players and we did pretty good overall considering their lack of any vet experience, everyone seemed to have fun emoting and jumping over defeated bosses etc. but can see how lonely pugs can get demotivated quickly by not finding "the right people" or people at all in their instances.
    I didn't felt like a target audience for something this game does in a long while, was pleasantly surprised but still it's a one-two evening activity pretty much, personally. It definitely will get better if I'd join up with some fellow players who still didn't left the game for some reason.

    A bug encountered; a werewolf WB in his immunity/split phase can stuck with no "trap beam" spawning, we fixed it by running from the arena and back, probably didn't reset it properly and still he's last shadow got a proper health bar (16mil) instead of an immunity one and was defeated, no bugged state encountered after in next clears of the same boss.

    An edit: it would have landed better if was marketed as a vet soft-grouping activity which can be entered by anyone "on their own risk" to avoid the backlash, same as not doing a golden pursuit as people tend to think it's mandatory for them to complete no matter they interested in content or not, it's an mmo so completionism is an obvious thing here.
    Edited by colossalvoids on 30 April 2026 16:51
  • Achernar
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    I'll give Night Market a try again tonight, but I didn't have a great experience on my first go last night. I'm generally a solo/casual player but I do like occasional group or challenging content (e.g., daily random dungeons, Vateshran Hollows, soloing older dungeons on Normal).

    I thought this would be something like Timeless Isle in World of Warcraft--a zone where a whole bunch of people were running around killing bosses and you could freely join in the zerg. Instead I step into a district and...there are no players there. Just trash mobs who can quickly swarm and kill me.

    So I look at the group finder--and there are all of 3 groups listed. Which I don't understand, because it looks like a huge number of people have selected factions. So why do I see so few people and groups in this place? I do join one of the groups, and we run around killing some bosses, which is kinda fun for a while. But along the way I'm seeing quests to do, but I can't stop to do them because if I don't keep up with the group, I get killed. Then after a while the group falls apart. In the end, it was all very chaotic and confusing.

    I think there's a fundamental disconnect in that you've created quests and events that demand group coordination, but by it's nature this is a place where folks are just going to run around manically just killing stuff, with people going in various directions. Timeless Isle worked because there were lots of people on the map (and you could see where they were without grouping with them), there were not structured quests, and folks could organically follow the flow. If that was possible here, it might be fun, but it seems like a lot more coordination is required to meet objectives.

    If I had to make suggestions, I'd say:
    - Reduce trash mob difficulty and make them respawn less quickly, so people have breathing room to get some of the quests done or understand the events
    - Make sure you're putting people in instances where there are actually other players, and significantly increase the number of players who can be in an instance
    - Make sure you're showing more groups in the group finder for people to choose from--there should not just be 3 available groups when I look at the group finder
    - Show other players on the mini-map even if I'm not grouped with the so I can know where the action is and go to it
  • z32
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    . . . it's more for players that enjoy grouping. I think that's totally fine, not all content released is for me either.
    I do not mind to be in the group but there is no group to find that does what I need to do. Partly because even for many group oriented players this is like HM trial, even 12 player groups being wiped -- I saw it on twitch streams. Each activity needs a group and it makes it impossible because the total cap is 36, there are absolutely no players to fill that many groups.

    So to get your task done:
    1st - you need to be very lucky to appear in the instance where good number of players need the same thing (very low chance due to 36 player cap)
    2nd - you need to be very lucky to have the boss you need active (low chance due to hierarchy and respawn time)
    3rd - you need to be very lucky that your group is good enough and has enough players to kill that boss (low chance due to extreme difficulty level and instance cap)

    Effectively this is mission impossible for most of players including those who do not mind group content.
    Solo players are utterly ruled out, bury your hope.
  • Hynch
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    I get that this is meant to be group content. I get that it's supposed to be challenging. I don't know why it's so punishingly hard though. I play with my wife. We don't expect to be able to kill the bosses. We certainly don't expect to be able to kill the big wandering boss. We do expect to be able to do the quests though. We're decent players that can duo some of the more challenging content, but this was a nightmare. It feels as if the trash mobs were designed to need a tank/healer meta. Coupled with the fact that everything respawns so quickly and death puts you across the zone, it meant we backed out of this event after about an hour. I don't think we will be returning to it either. It's clearly designed for a very narrow audience, which is fine but rather disappointing when it's such a heavily advertised content release.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Jessica, was this when it went live?

    Yes, it was.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
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    Staff Post
  • AnnaMolly66
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    I keep seeing a lot of talk about not being able to find people and the enemies being too difficult, why not maintain NM as group content but make the zone adjust difficulty depending on how many people are in the zone? This would make it possible for groups of 4 all the way up to groups of 12 to do and enjoy the content.
  • maxandkon
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    I really want to address the issue that items that are literally essential for progress are left to random drops;

    Namely, Splinters from Coffers;

    I've already collected all the other Splinters for all 3 Tolls except these ones, cause I'm just "out of luck", which frustrates me about the game in general, cause most of my friends have already moved on in the progression, even though we were progressing together, so I'm getting left behind just due to this system without any ability to affect

    I should add that I completed both gold coffer quests, yesterday and today (I even asked others to share extra with me), and I also completed all the unique zone quests, some few times... but I still don't have any Splinter fragments from the Coffers; I just aren't getting them
    I get that this is an attempt to keep me playing for a few days in a row, but it just makes me want to give up of game, since without the fragments I can’t access the Dungeons (aka I can't create tool to path to them), and instead my friends just move on without me, cause no one wants to wait days till I get my luck, which is causing me nothing but huge frustration, not motivation
    — Maxandkon
  • thepandalore
    thepandalore
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    Taking oblivion damage in the Calamitous Dunegorger doesn't feel thematically consistent, and honestly feels like a weird and ridiculous way to die. I'd rather be poisoned and diseased.
    Edited by thepandalore on 30 April 2026 17:50
  • SerafinaWaterstar
    SerafinaWaterstar
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    maxandkon wrote: »
    I really want to address the issue that items that are literally essential for progress are left to random drops;

    Namely, Splinters from Coffers;

    I've already collected all the other Splinters for all 3 Tolls except these ones, cause I'm just "out of luck", which frustrates me about the game in general, cause most of my friends have already moved on in the progression, even though we were progressing together, so I'm getting left behind just due to this system without any ability to affect

    I should add that I completed both gold coffer quests, yesterday and today (I even asked others to share extra with me), and I also completed all the unique zone quests, some few times... but I still don't have any Splinter fragments from the Coffers; I just aren't getting them
    I get that this is an attempt to keep me playing for a few days in a row, but it just makes me want to give up of game, since without the fragments I can’t access the Dungeons (aka I can't create tool to path to them), and instead my friends just move on without me, cause no one wants to wait days till I get my luck, which is causing me nothing but huge frustration, not motivation

    I have seen a few posts on this and it makes no sense.

    Create content that needs a group to complete but then sprinkle additional rng drops for progression on top? So a player can’t move on with their group?

    So how do groups get to the trial then?
  • shadoza
    shadoza
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    method__01 wrote: »
    market area can not be done solo ,why? i read that you can advance without group

    During PTS, the development team pointed out that they wanted to 'encourage' grouping.
    Anyone saying that one can advance without a group is not speaking truth. A friend and I were there this day and there is no way an average player is going to solo it. You would need dungeon gear, min/max skills, and pots to enhance your stats just to survive.
  • Twohothardware
    Twohothardware
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    My one big critique so far is it doesn't feel rewarding when you kill the trash mobs. They don't give enough Favor and the fact you have to interact with a randomly spawned object to claim the Favor also feels bad because when in a large group you're lucky if you see the Favor object to interact with it before it dissappears.
  • Lavia_Frons
    Lavia_Frons
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    Newbie thoughts.

    This is the first MMO I’ve ever played, I started a little over a year ago with my partner who’s been playing MMOs for over twenty years. Up until NM I’ve been enjoying myself.

    Maybe I missed a whole lot but I was under the impression the NM would be doable by “groups.” Most group dungeons my partner and I can do with a bit of planning and effort. The NM is another beast entirely. A few months back I was curious what a trial was like and even though he knew we were going to get smashed my partner humored me and we entered a trial. We lasted longer in the trial than we did in NM.

    I could reiterate what the majority here have already posted (which apparently had already been posted during the PTS run) but in the end there’s nothing fun about NM for me or my partner. We were ready to hop in a play all day yesterday but we both called after just a few hours. During that time we only found one “zerg” to run with and while that was mostly enjoyable it sucked being sent to some random platform whenever we died only to try and schlep back through hordes of trash that would just one shot us causing us to want to rage quit. The other half of the time we saw maybe four or five randoms running around. But like I wrote, I’m not going to reiterate what everyone has already pointed out. (I'm not sure you even listen, tbh)

    On top of the actual gameplay being no fun I had no idea what was going on. Getting to the plaza was confusing, running back and forth to pick a faction was ridiculous. What is even the point of the factions besides some gear? There’s no fun competition. We can’t share quests. You’re locked in account wide. The furnishing is the same at each merchant (and it's pretty boring). And while running around dying my partner and I would randomly run into those blue quest markers but some that were there for him weren’t there for me. That really sucked.

    To finish the dailies I had to let the trash kill me then jump towards to closest quest marker after being re-spawned on a random platform, run, grab, die, repeat. No fun. And my word, the reward coffers? Horrible. I was so upset that I tortured myself for multiple hours to get a single item I sent to Tzozabrar to smash. I was more excited to open the white boxes I get from doing my daily writs! Which is exactly what we did after quitting the NM and logging off ESO.

    My partner has talked about quitting due to the direction you took with the NM but we just both shelled out money for a year long subscription and paid for the tome+. I told him it depends on how you all respond to your player base. Most people seem exceptionally unhappy with your choices for the NM. I’m in three guilds and everyone has complaints about the difficulty.

    There’s nothing “play your way” about forcing people to play one specific way. Nor is making new content that’s unplayable for so many “reducing FOMO.” On top of all of that to come on here and find out that everything that is making the NM unplayable and miserable was brought up to you during the PTS run proves that you don’t listen to your player base.

    You were not forthcoming with the NM. Certainly not "transparent." As my partner said, you don’t need a group for NM you need a raid party. You should have been clear from the start with that. I’m fine with there being aspects of ESO that are unplayable for me (I don’t do trials, or PvP) but don’t lie to get everyone hyped for your big new content drop that most players won’t be able to participate in.

    If ESO/ZOS is anything like the small, but nasty, chunk of the player base that I’ve encountered during the NM and just tell us to “get good" then I’m out. I’m happy to go back to Valheim. I play video games for fun (which includes the challenging aspects) not to stress out, nearly cry and be insulted by "elites" because I'm not having fun.
    Xbox NA
  • Meowzette
    Meowzette
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    I wanted so badly to enjoy this zone. I love the detail of the market area but it is dead. I can't play at "regular times" but jump in when I can and there is no one. It is un-soloable which I understand was highly marketed. The new house might as well just be a Participation Trophy but little else will be available for the casual player.

  • Vaqual
    Vaqual
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    I still haven't seen the dungeons and the trial, but so far this is 100 % to my liking. It can't express how relieving it was, that I couldn't just stumple through the map on autopilot. Enemies have a lot of HP, so solos and small groups will face a tough challenge, but I prefer this a million times over waiting 10 minutes next to dead bosses, just for a chance to tag them before they evaporate.
    Of course that doesn't mean that I don't want maps with normal scaling, but it is truly nice to play through some difficult open world content.

    I posted the segment below in another thread, but I feel this probably more monitored:

    All group listings I made today filled in under 1 minute.
    Any position on the map is easily reachable for everyone by simply dying and jumping off the graveyard within the immunity time. So stragglers can catch up in several ways.
    Only in one instance we had to many weak players and we struggled a bit on the Spiral Descender. I dropped group and made a second listing, and with two groups we were able to kill Bedina on top of the Descender.
    I got full boss clears on all maps and all leads for the Shattered Path Signet within only a couple hours of playtime.
    The players I encountered were engaged and it was fun to play with them. The fights were mostly difficult enough so that the vast majority of players made an active effort.
    Dead people who didnt not resurrect for several minutes were removed from group and replaced within seconds.

    It seems to me the main issue for some people is that they hope to find a full zerg in the exact instance and district they were placed when loading in. Making just the absolutely minimal effort of engaging with the Group Finder completely avoids most of the complaints and frustrations I have seen on the forums. In the game I have seen little to no complaints.

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