BardokRedSnow wrote: »Greyhost is intended for end game players, everyone there participating should be "hardcore" by the definition of the rest of the community, same as vet trial pvers, and especially the hardcore mode enjoyers.
No one's telling them they're too sweaty and need to have their content lose focus for everyone else to enjoy their content on easier casual modes for the same rewards, or worse, more rewards than what they're doing despite it being harder.
I really, really loathe this focus on calling greyhost enjoyers who dont want vengeance "tryheard sweats". Lol that has a lot of mileage apparently and is a very, very varied and wide spectrum.
BardokRedSnow wrote: »Greyhost is intended for end game players, everyone there participating should be "hardcore" by the definition of the rest of the community, same as vet trial pvers, and especially the hardcore mode enjoyers.
No one's telling them they're too sweaty and need to have their content lose focus for everyone else to enjoy their content on easier casual modes for the same rewards, or worse, more rewards than what they're doing despite it being harder.
I really, really loathe this focus on calling greyhost enjoyers who dont want vengeance "tryheard sweats". Lol that has a lot of mileage apparently and is a very, very varied and wide spectrum.
Thanks for calling me hardcore and a sweaty, which I’m neither of.
BardokRedSnow wrote: ».dspartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »Greyhost is intended for end game players, everyone there participating should be "hardcore" by the definition of the rest of the community, same as vet trial pvers, and especially the hardcore mode enjoyers.
No one's telling them they're too sweaty and need to have their content lose focus for everyone else to enjoy their content on easier casual modes for the same rewards, or worse, more rewards than what they're doing despite it being harder.
I really, really loathe this focus on calling greyhost enjoyers who dont want vengeance "tryheard sweats". Lol that has a lot of mileage apparently and is a very, very varied and wide spectrum.
There are absolutely would be if vet trials players were constantly fighting tooth and nail to prevent a normal version of trials.
Furthermore, most PvP games don't force new and casual players to fight against top 500s. They have separate matchmaking for a reason. PvP as it stands now has needed different modes/maps so that there is actually choice for a long time now.
ravenwatch, below 50
Campaigns that were not balanced properly for that goal and allowed the use of OP sets. They were not dedicated game modes for that purpose. Vengeance is.
If you want a mode "for beginners", which is a mode to transition into end game, and get used to what pvp is like... those are what you need, not something so different from the game that all it teaches you is to press buttons, and how to follow a zerg.
spartaxoxo wrote: »BardokRedSnow wrote: ».dspartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »Greyhost is intended for end game players, everyone there participating should be "hardcore" by the definition of the rest of the community, same as vet trial pvers, and especially the hardcore mode enjoyers.
No one's telling them they're too sweaty and need to have their content lose focus for everyone else to enjoy their content on easier casual modes for the same rewards, or worse, more rewards than what they're doing despite it being harder.
I really, really loathe this focus on calling greyhost enjoyers who dont want vengeance "tryheard sweats". Lol that has a lot of mileage apparently and is a very, very varied and wide spectrum.
There are absolutely would be if vet trials players were constantly fighting tooth and nail to prevent a normal version of trials.
Furthermore, most PvP games don't force new and casual players to fight against top 500s. They have separate matchmaking for a reason. PvP as it stands now has needed different modes/maps so that there is actually choice for a long time now.
ravenwatch, below 50
Campaigns that were not balanced properly for that goal and allowed the use of OP sets. They were not dedicated game modes for that purpose. Vengeance is.
If you want a mode "for beginners", which is a mode to transition into end game, and get used to what pvp is like... those are what you need, not something so different from the game that all it teaches you is to press buttons, and how to follow a zerg.
No. They aren't. Those had the exact same problem as the regular version that's why it wasn't used. It was just a bunch of vets in OP set combos mowing down casuals and new players, no different for them than the main campaign except there was no CP to help mitigate the issue.
Firstly, every mmo imaginable requires you get gear and level up, learn builds etc to pvp with experienced end game players.spartaxoxo wrote: »Nah. Nobody should need to be an expert to start having fun. It should be fun instantly. Vengeance will offer that to newer and casual players.
No credible PvP game tells people they need to do extensive research before playing and neither should ZOS. This mode is long overdue.
There's a reason this game's PvP had dwindled down to unprofitable and unsustainable playerbase full of small tiny percentage of veterans. It frankly might already be too little too late but they're finally addressing long standing complaints in a way that offers players meaningful choices.
I'm not thrilled with the current balance of vengeance but they're taking steps in the right direction. I also look forward to the addition of the smaller version to cut down on horse riding simulator.

spartaxoxo wrote: »MMOs are a dying genre because all the good PvP games have skill based modes or matchmaking to ensure that people can learn without a thesis statement.
There was a surge of people coming in with the dk refresh but this game, like the genre, is not great for PvP because of the utter nonsense of not having different modes for different levels of skills and interest.
BardokRedSnow wrote: »spartaxoxo wrote: »MMOs are a dying genre because all the good PvP games have skill based modes or matchmaking to ensure that people can learn without a thesis statement.
There was a surge of people coming in with the dk refresh but this game, like the genre, is not great for PvP because of the utter nonsense of not having different modes for different levels of skills and interest.
again this isnt a pvp game, maybe go play one of those, it is an mmo with pvp based around that concept. If Zos were intending on Vengeance to aid new players, they'd stick to bettering those game modes so new players actually can learn the ins and outs of the biggest and most popular cyrodiil variant.
Instead it serves as a way to give pvers something else to do with minimal effort on their part, and it shows.
spartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »MMOs are a dying genre because all the good PvP games have skill based modes or matchmaking to ensure that people can learn without a thesis statement.
There was a surge of people coming in with the dk refresh but this game, like the genre, is not great for PvP because of the utter nonsense of not having different modes for different levels of skills and interest.
again this isnt a pvp game, maybe go play one of those, it is an mmo with pvp based around that concept. If Zos were intending on Vengeance to aid new players, they'd stick to bettering those game modes so new players actually can learn the ins and outs of the biggest and most popular cyrodiil variant.
Instead it serves as a way to give pvers something else to do with minimal effort on their part, and it shows.
I do play PvP in other games. If MMOs don't want to die out as a genre, they need to innovate and adapt. Many people do not want to get beat by a spreadsheet before skill even enters the equation. It's fine to have those modes for the people that do want that element. Good even. Many of the people checking for MMOs are looking for that after all. But they also need different game modes for everyone else. Variety allows them to offer experiences for a bunch of different types of players. And many, many people who want to PvP aren't interested in that. They just want to jump into a fair fight.
Which is why other genres of games are far more popular for PvP gameplay.
spartaxoxo wrote: »MMOs are a dying genre because all the good PvP games have skill based modes or matchmaking to ensure that people can learn without a thesis statement.
There was a surge of people coming in with the dk refresh but this game, like the genre, is not great for PvP because of the utter nonsense of not having different modes for different levels of skills and interest.
BardokRedSnow wrote: »spartaxoxo wrote: »I didn't even realize there was vengeance with everything else going on. We'll know more when it becomes an actual permanent server and the PvP guild boycotts to stop that fizzle out, I guess. Right now I think it's mostly PvE and Casual PvPers that enjoy Vengeance and I'm not sure how many are even aware that it's out. I didn't see it in the announcements.
It's not a "boycott", we just don't want to play this garbage.
Imagine if your trials and dungeons got replaced with a pve template for damage dealer, healer and tank, no sets to gain or earn, just vanilla template slop where everyone's the same and the difficulty was set to normal.
Worse, the player counts are tripled in number.
Would you like that? That's essentially what is happening here. Ultra snoozefest casual mode not even entertaining to pvers longer than two days.
BardokRedSnow wrote: »spartaxoxo wrote: »I didn't even realize there was vengeance with everything else going on. We'll know more when it becomes an actual permanent server and the PvP guild boycotts to stop that fizzle out, I guess. Right now I think it's mostly PvE and Casual PvPers that enjoy Vengeance and I'm not sure how many are even aware that it's out. I didn't see it in the announcements.
It's not a "boycott", we just don't want to play this garbage.
Imagine if your trials and dungeons got replaced with a pve template for damage dealer, healer and tank, no sets to gain or earn, just vanilla template slop where everyone's the same and the difficulty was set to normal.
Worse, the player counts are tripled in number.
Would you like that? That's essentially what is happening here. Ultra snoozefest casual mode not even entertaining to pvers longer than two days.
Suggesting that Cyrodiil PvP is in any way shape or form skill based is laughable.
BardokRedSnow wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »MMOs are a dying genre because all the good PvP games have skill based modes or matchmaking to ensure that people can learn without a thesis statement.
There was a surge of people coming in with the dk refresh but this game, like the genre, is not great for PvP because of the utter nonsense of not having different modes for different levels of skills and interest.
again this isnt a pvp game, maybe go play one of those, it is an mmo with pvp based around that concept. If Zos were intending on Vengeance to aid new players, they'd stick to bettering those game modes so new players actually can learn the ins and outs of the biggest and most popular cyrodiil variant.
Instead it serves as a way to give pvers something else to do with minimal effort on their part, and it shows.
I do play PvP in other games. If MMOs don't want to die out as a genre, they need to innovate and adapt. Many people do not want to get beat by a spreadsheet before skill even enters the equation. It's fine to have those modes for the people that do want that element. Good even. Many of the people checking for MMOs are looking for that after all. But they also need different game modes for everyone else. Variety allows them to offer experiences for a bunch of different types of players. And many, many people who want to PvP aren't interested in that. They just want to jump into a fair fight.
Which is why other genres of games are far more popular for PvP gameplay.
maybe before you start suggesting eso go the way of dead pvp games like marathon or overwatch, your winning example of Vengeance should try filling more than one faction first.
BardokRedSnow wrote: »The bars are not equal to Grey Host. 1 bar is like full bars grey host, so like, you are not really showing any useful data. On EU PC its almost always 2-full. Which is what, 3 times more than greyhost?
on ours on pcna during busy hours you will see 2 bars and yes thats anywhere from 600-under 900. Problem is, thats one faction. The others are anywhere from 300-600.
This would be just fine, except Vengeance is a numbers game, and yall have even less ways of dealing with a zerg than we do. Can't speak for EU but on NA what happens is you have 300-600 players on AD and DC sitting in keeps while EP has six scrolls and zergs the map, then the rest of the players either leave, or log in on EP toons, rinse repeat.
So technically yea Vengeance has more players than what GH allows. But its not active pvp. And its not greyhost players either for the most part. I know because my friends list is full of them, and on a friday evening I had under 10 people online, which is crazy.
Meanwhile with greyhost you get 360 active players, with over 2 hours of a queue for people. Not ideal, said queue, which is why Zos needs to get back to figuring out how to improve the server and raising that cap, rather than just making pvp waiting rooms essentially, we already have those.
As someone else said, PC EU is equal population across the board, around 2-3 bars at primetime, that is WAY above the normal gh server. Me thinks it is popular, and the gh sweaties are just big mad. And like someone else said, we have golden pursuits this week, so a lot of people are doing those. So even with those, the population is higher than gh. So like, yeah. The thing is, a lot of people do not wanna have to regrind for endless hours every few months to be able to play pvp. Sometimes people have to take a break, then we come back, and bam, we cant pvp anymore without the latest and greatest setups. That is extremely counterintuitive when it comes to pvp. PvP should be about PvP, not grinding.
Major_Mangle wrote: »BardokRedSnow wrote: »The bars are not equal to Grey Host. 1 bar is like full bars grey host, so like, you are not really showing any useful data. On EU PC its almost always 2-full. Which is what, 3 times more than greyhost?
on ours on pcna during busy hours you will see 2 bars and yes thats anywhere from 600-under 900. Problem is, thats one faction. The others are anywhere from 300-600.
This would be just fine, except Vengeance is a numbers game, and yall have even less ways of dealing with a zerg than we do. Can't speak for EU but on NA what happens is you have 300-600 players on AD and DC sitting in keeps while EP has six scrolls and zergs the map, then the rest of the players either leave, or log in on EP toons, rinse repeat.
So technically yea Vengeance has more players than what GH allows. But its not active pvp. And its not greyhost players either for the most part. I know because my friends list is full of them, and on a friday evening I had under 10 people online, which is crazy.
Meanwhile with greyhost you get 360 active players, with over 2 hours of a queue for people. Not ideal, said queue, which is why Zos needs to get back to figuring out how to improve the server and raising that cap, rather than just making pvp waiting rooms essentially, we already have those.
As someone else said, PC EU is equal population across the board, around 2-3 bars at primetime, that is WAY above the normal gh server. Me thinks it is popular, and the gh sweaties are just big mad. And like someone else said, we have golden pursuits this week, so a lot of people are doing those. So even with those, the population is higher than gh. So like, yeah. The thing is, a lot of people do not wanna have to regrind for endless hours every few months to be able to play pvp. Sometimes people have to take a break, then we come back, and bam, we cant pvp anymore without the latest and greatest setups. That is extremely counterintuitive when it comes to pvp. PvP should be about PvP, not grinding.
Will be a bit off topic here,
The game has barely changed at all for the last 2-3 years in terms of gear. For me PvP became stale because nothing ever changed. Sure it was convenient to move the same 3-5 sets between each characters (exceptions existed ofc) but god was it stale. As much as it´s anecdotal experience from my end, the same goes for everyone that I used to play with. We all took a long break because of the fact that nothing changed.
Same thing can be said for PvE as well, where the game has been more or less the same ever since arcanist came out. Change is good in MMO´s because it forces you to explore new options, which is more often than not exciting and fun.
Because in chess you need to actually outplay your opponent, not just outbuild them on the stat sheet before the game even starts.moderatelyfatman wrote: »In the case of PvP, does the game of Chess need to radically change the rules every 2-3 years? Of course, the answer is no so why do people keep playing?
BardokRedSnow wrote: »Greyhost does not at all struggle to hit a mere 100 players but you would not know that since you don’t log in even to play Vengeance
And this is an mmo not a hero shooter like Overwatch and even if Overwatch isn’t dead anymore lol, Vengeance isn’t even close to being that and it never will be. Nor do I want it to be, if Zos wants to see a big resurgence they need to update their dinosaur tech again for the servers and make ballgroups suffer even more. They’re the source of the lag not zergs.
spartaxoxo wrote: »BardokRedSnow wrote: »Greyhost does not at all struggle to hit a mere 100 players but you would not know that since you don’t log in even to play Vengeance
And this is an mmo not a hero shooter like Overwatch and even if Overwatch isn’t dead anymore lol, Vengeance isn’t even close to being that and it never will be. Nor do I want it to be, if Zos wants to see a big resurgence they need to update their dinosaur tech again for the servers and make ballgroups suffer even more. They’re the source of the lag not zergs.
I mean, you're the one that brought up Overwatch. And it was just a funny example because they just turned their game around the same way ESO is attempting to do it, but as appropriate for their genre.
It struggles to hit 100 per faction during NA prime time.BardokRedSnow wrote: »Greyhost does not at all struggle to hit a mere 100 players
It struggles to hit 100 per faction during NA prime time.BardokRedSnow wrote: »Greyhost does not at all struggle to hit a mere 100 players
It struggles to hit 100 on the whole server outside of that.
BardokRedSnow wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »Greyhost does not at all struggle to hit a mere 100 players but you would not know that since you don’t log in even to play Vengeance
And this is an mmo not a hero shooter like Overwatch and even if Overwatch isn’t dead anymore lol, Vengeance isn’t even close to being that and it never will be. Nor do I want it to be, if Zos wants to see a big resurgence they need to update their dinosaur tech again for the servers and make ballgroups suffer even more. They’re the source of the lag not zergs.
I mean, you're the one that brought up Overwatch. And it was just a funny example because they just turned their game around the same way ESO is attempting to do it, but as appropriate for their genre.
You’re right, I agree. Vengeance is not appropriate for this genre.
BardokRedSnow wrote: »It struggles to hit 100 per faction during NA prime time.BardokRedSnow wrote: »Greyhost does not at all struggle to hit a mere 100 players
It struggles to hit 100 on the whole server outside of that.
Again, this is not true lol not even close. I would again advise you try logging in when Greyhost returns to see how off base you are with these comments of yours, it’s getting beyond ridiculous.