Maintenance for the week of May 18:
• NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

Can we please have some "down time"?

  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm an active player, I joined slightly over 10 years ago, have finished all zones, including all quests (except for Cyrodiil because PvP doesn't interest me in ESO).

    For me personally I can say: Chores don't do it. I'd go so far to say: It's not content. It's merely a task list sending people to repeat old content again and again for some currency (that can be generated endlessly without any effort by the game), or some digital clutter (which takes a bit of time to design, though doing some recolor of some crown store pet surely doesn't take the same amount of time like actually creating new playable content).

    I can fully understand they can't permanently release new content. It takes time, also they have a smaller team now compared to a decade ago. I know they have to find something else to keep people busy, because people always demand "something to do", and also, because they need high login/engagement numbers (it's a company, after all).

    The thing I personally fail to understand is why some players consider chore lists content, despite them bringing nothing new at all to the game (except for the new reward cosmetic, perhaps). If "kill 100 bosses" or "harvest 5x15 logs" is such a fascinating and entertaining thing to do - everyone can just do that, anytime, no need for chore lists. The logs are there, the bosses are there - go out and chop them! But for people who don't want to kill the same bosses for years, or who don't consider harvesting parsley an immersive adventure, these chore lists add basically nothing.

    Well, I'm aware of course the Night Market starts in a week, and in summer, we'll get 2 storylines and several new systems - I'm curious how much content that will be, and looking forward to trying them.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Players asked for a literal no downtime hamster wheel, I was one of them playing probably too much at a high enough level to clear the content right when it's coming out - we literally had nothing to do for months. Nowadays I'm more skeptical of a such a need of holding players as willing hostages, especially with the ways they're proving entertainment instead of actual unique and interesting pieces of content that people were asking for. Like a cool mini trial like AS once a year would do much more for player's retention and overall enjoyment rather than kill 1k of x to get your dopamine hit from a clown crate item or some currency you'd be hoarding for no particular reason as game is oversaturated with easily obtainable cosmetics already.
  • PoveusRonin
    PoveusRonin
    ✭✭✭
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭✭
    well, the OP will be glad to know < sarcasm > that the Night Market just went Live

    I did not know what all that was going to entail. Suffice it to say - ESO has disappeared. It's an entirely separate game from what it was.

    Three Factions, choose one, seems like based on Philosophy and not race this time. Main quests, side quests, boss fights, Competition (PvP ?) etc etc etc

    I don't think there really is anything that actually is left that defines ESO anymore, IMHO

    :#
    Edited by barney2525 on 23 April 2026 14:41
  • Silaf
    Silaf
    ✭✭✭✭✭

    Well interesting. I'm sure ZOS will not forget to compensate ESO+ subscribers for the time they are missing.
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    I mean, I've seen another "the game needs more to do" thread some days ago - where it turned out many people would welcome more small activities you can just do in Tamriel, when ever you wish - no chore list with time limits. And I wonder if that could be the solution to people wanting more to do (and the devs wanting engagement with the game)? Being able to do more with housing - maybe something about gardening/alchemy/cooking. Small dice and board games in taverns (nothing that takes too long or is overly complicated - I have the impression that's the problems why ToT doesn't appeal to a lot of players). Adding more detail to fishing. Just things people can go out doing if they feel like doing them.

    Would it work long-term? I don't know. But I know I'd find that more interesting than the current chore lists about fighting over crafting materials with random people, or camping at a specific world boss for 25 minutes (just waiting most of the time - which isn't what I'm actually interested in when I log in to play a game) because the task requires me to kill it 5 times.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Calastir
    Calastir
    ✭✭✭✭✭
    For my timezone that means EU will be offline at 4 AM, followed by NA at 9 AM both remaining offline all day until 6 and 11 PM. In other words; all day. And that day is a national holiday where I live, so I was looking forward to some quality gaming time before heading off to work next day.

    Just my luck again. :/
    Chaszmyr Do'Benrae (Dunmer Magsorc Vampire Infinity) ~ Dusk Doublespeak (Breton Magplar Werewolf) ~ Stan of Rimari (Nord Dragonknight Tank) ~ Bunto Kim Alhambra (Redguard Magplar Paladin) ~ Alicyankali (Argonian Magicka Necromancer Draugr Kin) ~ Gruuman Odinfan (Orsimer Magplar) ~ Boymans van Beuningen (Khajiit Stam Warden Bowzerker) ~ Flannelflail (Imperial Stamina Nightblade Brawler PVP) ~ Calastir (Altmer Stamina Dragonknight) ~ Sallystir (Bosmer Stam Warden Frostbite PVP) ~ Zalastir (Altmer Magicka Warden Ice Storm) ~ Capt Peach (Nord Stamcanist Crux Cannon) ~ PC EU ~ Flynt Westwood (Bosmer Magicka Dragonknight) ~ Chandu the Conjurer (Redguard Magcanist Rune Walker) ~ PC NA ~ since May 26th, 2021.
  • licenturion
    licenturion
    ✭✭✭✭✭
    ESO is an MMO, which means they want you to have lots to do. Nothing to do means dead game. It’s up to us to not make it a job.

    Lets be real here.

    “Stuff to do” is not the same as “engaging content.” I have plenty of “stuff to do” at home and at work. I call most of it chores.

    ESO lately feels like the same thing: chores, but with a timer slapped on and a “special condition” sticker for flavor. It’s basically: Do the thing you’ve done a thousand times for years… but now with a progression bar to see number go up.

    And then there’s ZOS with their new favorite word they mention 50 times in every stream: “rewaaaaaaaaaaaaaards.”

    I am curious what the Night Market brings, though. Maybe it’ll feel fresh. Maybe it’ll feel original. Or maybe it’ll be yet another round of repackaged, refurbished, and reheated but now you get a rewarded for it. We’ll see.

    But so far it all is exactly how shrinkflation went in other games I played over the years.
    Edited by licenturion on 23 April 2026 14:55
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't know why anyone is arguing with the OP. All they are doing is giving their honest feedback. Tomes is a new system and ZOS needs to hear everyone's feedback, not just those that enjoy it. And the truth of the matter is a that there are many others that feel the same way the OP does.

    Tomes and Golden Pursuits are task lists, not content. And there are too many all at once and some of us would like to do other things with our game time but feel pressured into this.

    Others may have different feedback which is fine, and they are free to share that here. But their feedback does not negate the OP's.
    Edited by SilverBride on 23 April 2026 15:09
    PCNA
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭

    I'm puzzled as to why they need to embark now on a series of long downtimes to prepare the live servers for a change that isn't going live until at least next year. Given the enormous scale and complexity of this change aren't they working it out on private internal servers before letting it go anywhere near the live servers? It may only be backend changes for now but it still seems incredibly premature and unnecessarily disruptive to live play.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Syldras wrote: »
    I'm an active player, I joined slightly over 10 years ago, have finished all zones, including all quests (except for Cyrodiil because PvP doesn't interest me in ESO).

    For me personally I can say: Chores don't do it. I'd go so far to say: It's not content. It's merely a task list sending people to repeat old content again and again for some currency (that can be generated endlessly without any effort by the game), or some digital clutter (which takes a bit of time to design, though doing some recolor of some crown store pet surely doesn't take the same amount of time like actually creating new playable content).

    I can fully understand they can't permanently release new content. It takes time, also they have a smaller team now compared to a decade ago. I know they have to find something else to keep people busy, because people always demand "something to do", and also, because they need high login/engagement numbers (it's a company, after all).

    The thing I personally fail to understand is why some players consider chore lists content, despite them bringing nothing new at all to the game (except for the new reward cosmetic, perhaps). If "kill 100 bosses" or "harvest 5x15 logs" is such a fascinating and entertaining thing to do - everyone can just do that, anytime, no need for chore lists. The logs are there, the bosses are there - go out and chop them! But for people who don't want to kill the same bosses for years, or who don't consider harvesting parsley an immersive adventure, these chore lists add basically nothing.

    Well, I'm aware of course the Night Market starts in a week, and in summer, we'll get 2 storylines and several new systems - I'm curious how much content that will be, and looking forward to trying them.

    I like having goals in games. If there's no goal then the task feels kinda pointless because, well, games are kinda pointless in the first place lol. I also don't like goals that feel frustrating or are overly demanding of my time. Because there's other stuff I enjoy in games besides just goal setting.

    Golden pursuits give me a reason to revisit old stuff that I already completely finished besides just nostalgia.
    Edited by spartaxoxo on 23 April 2026 15:11
  • PoveusRonin
    PoveusRonin
    ✭✭✭
    Tandor wrote: »

    I'm puzzled as to why they need to embark now on a series of long downtimes to prepare the live servers for a change that isn't going live until at least next year. Given the enormous scale and complexity of this change aren't they working it out on private internal servers before letting it go anywhere near the live servers? It may only be backend changes for now but it still seems incredibly premature and unnecessarily disruptive to live play.

    I've been wondering if maybe the testing on their private servers have pointed out a flaw that they need to fix that will help live currently. Either that or testing to see if the live servers can even handle the changes their testing has gotten them before they continue down the path they are working on.

    I'm not a huge technical person but it seems excessive to make configuration changes or even just change out some hardware. There must me some testing or other stuff they are going to do while the servers are offline to us.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    barney2525 wrote: »
    well, the OP will be glad to know < sarcasm > that the Night Market just went Live

    I did not know what all that was going to entail. Suffice it to say - ESO has disappeared. It's an entirely separate game from what it was.

    Three Factions, choose one, seems like based on Philosophy and not race this time. Main quests, side quests, boss fights, Competition (PvP ?) etc etc etc

    I don't think there really is anything that actually is left that defines ESO anymore, IMHO

    :#

    I really don't understand the anger that the group content quarter has group content? This time of year was always dungeons. I can understand the people that expected more dungeons and are disappointed it's Night Market instead. I don't understand the people that wanted solo content or questing. This quarter hasn't been solo content for like a decade.
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    ✭✭
    spartaxoxo wrote: »
    barney2525 wrote: »
    well, the OP will be glad to know < sarcasm > that the Night Market just went Live

    I did not know what all that was going to entail. Suffice it to say - ESO has disappeared. It's an entirely separate game from what it was.

    Three Factions, choose one, seems like based on Philosophy and not race this time. Main quests, side quests, boss fights, Competition (PvP ?) etc etc etc

    I don't think there really is anything that actually is left that defines ESO anymore, IMHO

    :#

    I really don't understand the anger that the group content quarter has group content? This time of year was always dungeons. I can understand the people that expected more dungeons and are disappointed it's Night Market instead. I don't understand the people that wanted solo content or questing. This quarter hasn't been solo content for like a decade.

    I'm mostly not too happy that it's temporary "experimental" content that puts me on a clock to enjoy it. I hope narratively it doesn't tie into any future stories due to this as well.

    The other piece of experimental "temporary" content, the Writhing Wall event, resulted in their being a narrative gap in Solstice's MSQ of all things. Having done Solstice last week, rather than during Writhing Wall, the narrative is now disjointed. The characters immediately reference Writhing Wall, which for newer questers simply did not happen for them and they may have no idea what the characters are talking about. I was really disappointed in this.

    Dungeons I just felt were superior; their quests remained permanent as they tied into the story of the year.

    I don't really know if Night Market has any narrative meaning or not at all. I'm slowly not understanding what kind of game ESO is at the moment. Before it felt cohesive and now it's chasing random tasks for no apparent reason nonstop. I have no idea if there are any reasons our characters are going to Night Market, whether that is group content or otherwise.

    Dungeons, Trials, etc. all had permanent narratives even as group content.
    Edited by AScarlato on 23 April 2026 15:33
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    I like having goals in games. If there's no goal then the task feels kinda pointless because, well, games are kinda pointless in the first place lol.

    For me it's simple: Either I find a game/playstyle entertaining by itself, or I don't. If I don't, giving me some "reward" for doing it won't make it more entertaining.

    I fully understand that rpgs in general have aspects that might not be the most interesting - like needing to grind for gold, or harvesting mats for crafting. As long as it's just one small thing inbetween things I actually find entertaining (character development/levelling/progression, story content, etc), it's fine. But if it feels like it's just chores, what am I even doing them for?

    That's also the reason why the chores in ESO currently feel absolutely pointless to me: They send me out to harvest wood, so I harvest wood, and I get currency. And I might also sell the wood (that I already have masses of in my crafting bag anyway) for gold (which some people also already have masses of and don't really need, though I personally have a use for it through housing at least). But how does that contribute to developing my player character (both when it comes to skills and roleplay-wise)? How does it mean anything? It's just chores for currency, and nothing beyond that.

    The more I think about it, it sometimes barely feels like "actually" playing the game, or doing something in Tamriel. People just run after their chores list, randomly shoot 1000 squirrels/hares/birds in Wrothgar to get it done, no matter if their character would actually do that roleplay-wise or have any reason for it. It doesn't give them any progress in their usual playstyle either. It's just about getting it done. Pointless.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • cyclonus11
    cyclonus11
    ✭✭✭✭✭
    ✭✭
    I looked at the rewards for this Golden Pursuit and I immediately said "meh" out loud. This might be the first GP I don't complete, based on that alone (no issue with the grouping).

    Plus this is City Nature Challenge weekend on iNaturalist, so I will be occupied. :)
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't know why anyone is arguing with the OP. All they are doing is giving their honest feedback. Tomes is a new system and ZOS needs to hear everyone's feedback, not just those that enjoy it. And the truth of the matter is a that there are many others that feel the same way the OP does.

    Tomes and Golden Pursuits are task lists, not content. And there are too many all at once and some of us would like to do other things with our game time but feel pressured into this.

    Others may have different feedback which is fine, and they are free to share that here. But their feedback does not negate the OP's.

    Because OP (and you) have a choice to not do the content if it is too frustrating. ZOS is not holding anyone hostage and forcing you to do it. And no, making rewards that nobody’s actually going to use is not forcing anyone to do things; you still have the choice to say “I don’t care to do that.”

    OP is asking that this not be available to anyone. That’s the difference.

    People are allowed to not do tasks if they don’t want to. But if your plan is “I don’t want to, so make it unavailable to everyone!” then that sounds like you are trying to dictate others based on your personal desires.
  • Reginald_leBlem
    Reginald_leBlem
    ✭✭✭✭✭
    Calastir wrote: »
    To OP:
    Ironically not only is ZOS constantly telling us what to do,
    now other players are telling us how to think, do and feel about that as well. 🙄

    No, zos is not "telling you what to do".

    You have the option to do specific tasks to earn free rewards. The rewards are all cosmetics, with a handful of cheap and readily available consumables. There is no penalty for not participating. Many people have opted to simply not participate because they realize the rewards won't impact their pvp build or their dungeon achievement runs and therefore don't care.
  • FlameDark
    FlameDark
    ✭✭✭✭
    This is called event burnout. That is something that is totally on you to fix and should not be forced on everyone else by "asking ZOS to reduce events for everyone". Right now you need to ignore everything happening until you feel ready to do events, and if you can't do that... well that is frankly none of our problems. Not to be harsh, but your issues with the events should not come in the way of anyone else enjoying having all these activities. I have personally missed a couple of events because I felt a bit of fatigue (I think it was New Life I was really feeling it and didnt do anything at all during the last one). But I certainly did not come on the forum demanding that everyone should have less events because I cant pace myself properly. Just do your normal gameplay and accept whatever rewards appear from going about your normal business. Or do as other's have suggested and tweak it a bit so you include some more rewards as you do your normal business (asking someone in zone chat to be your group buddy so you get some more rewards without actually having to do anything with that person).
    PC/NA CP 1000 - PvE
    Arondael - Level 50 Magicka Necromancer Valyndrae (MAIN) - Level 50 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Syldras wrote: »
    spartaxoxo wrote: »
    I like having goals in games. If there's no goal then the task feels kinda pointless because, well, games are kinda pointless in the first place lol.

    For me it's simple: Either I find a game/playstyle entertaining by itself, or I don't. If I don't, giving me some "reward" for doing it won't make it more entertaining.

    I fully understand that rpgs in general have aspects that might not be the most interesting - like needing to grind for gold, or harvesting mats for crafting. As long as it's just one small thing inbetween things I actually find entertaining (character development/levelling/progression, story content, etc), it's fine. But if it feels like it's just chores, what am I even doing them for?

    That's also the reason why the chores in ESO currently feel absolutely pointless to me: They send me out to harvest wood, so I harvest wood, and I get currency. And I might also sell the wood (that I already have masses of in my crafting bag anyway) for gold (which some people also already have masses of and don't really need, though I personally have a use for it through housing at least). But how does that contribute to developing my player character (both when it comes to skills and roleplay-wise)? How does it mean anything? It's just chores for currency, and nothing beyond that.

    The more I think about it, it sometimes barely feels like "actually" playing the game, or doing something in Tamriel. People just run after their chores list, randomly shoot 1000 squirrels/hares/birds in Wrothgar to get it done, no matter if their character would actually do that roleplay-wise or have any reason for it. It doesn't give them any progress in their usual playstyle either. It's just about getting it done. Pointless.

    Well, for me, cosmetics actually are a big part of how I enjoy the roleplaying aspects. Like I wore my Stirk Fellowship motif during the Writhing Wall event and as I quested in Solstice. During "her down time," where the quests didn't have anything to do with the Fellowship, I wore tropical cosmetics.

    So those currencies and the like do play a part in how I conceive of my characters roleplay as well. I also have houses that have various narrative purposes. Like it's actually my Bastian that owns the castle in Blackwood not my character. In my roleplay he got it after reconnecting with his sister.
  • Taarente
    Taarente
    ✭✭✭
    The OP has a point.

    This isn’t just “people overthinking it” — it’s a real, well-understood design strategy used in games and apps.

    What’s happening is a mix of a few known psychological effects:

    The Zeigarnik Effect — unfinished tasks stick in your mind and create a sense of tension until they’re completed
    Loss Aversion — the feeling of missing out is stronger than the reward of gaining something
    FOMO — time-limited tasks create pressure even if you don’t really care about the reward

    When you stack systems like long grinds + limited-time pursuits + unclear or bugged tracking, you end up with multiple “open loops” sitting in the background.

    Even if you consciously think:

    “I don’t care about this”

    your brain still registers:

    “this is unfinished”

    And that creates a low-level pressure to go and clear it.

    So telling people to “just ignore it” or “snap out of it” misses the point — this is exactly how these systems are designed to work. They rely on normal human behaviour, not lack of willpower.

    The result isn’t motivation — it’s fatigue.
    You stop choosing what you want to do, and start clearing things just to make the noise go away.

    That’s why people are asking for downtime — not less content, just space to actually play on their own terms again.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't know why anyone is arguing with the OP. All they are doing is giving their honest feedback. Tomes is a new system and ZOS needs to hear everyone's feedback, not just those that enjoy it. And the truth of the matter is a that there are many others that feel the same way the OP does.

    Tomes and Golden Pursuits are task lists, not content. And there are too many all at once and some of us would like to do other things with our game time but feel pressured into this.

    Others may have different feedback which is fine, and they are free to share that here. But their feedback does not negate the OP's.

    Because OP (and you) have a choice to not do the content if it is too frustrating. ZOS is not holding anyone hostage and forcing you to do it. And no, making rewards that nobody’s actually going to use is not forcing anyone to do things; you still have the choice to say “I don’t care to do that.”

    OP is asking that this not be available to anyone. That’s the difference.

    People are allowed to not do tasks if they don’t want to. But if your plan is “I don’t want to, so make it unavailable to everyone!” then that sounds like you are trying to dictate others based on your personal desires.

    I never saw the OP say these things should not be available to anyone, nor have I. But we started with 2 back to back events the same time as Tomes and now a Golden Pursuit and that is too much at once. Just spread them out rather than all at once.

    Having a choice whether to do content or not does not change that fact that this is overwhelming to some of us and negatively affects our ability to enjoy other activities.
    Edited by SilverBride on 23 April 2026 16:35
    PCNA
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    Taarente wrote: »
    The OP has a point.

    This isn’t just “people overthinking it” — it’s a real, well-understood design strategy used in games and apps.

    What’s happening is a mix of a few known psychological effects:

    The Zeigarnik Effect — unfinished tasks stick in your mind and create a sense of tension until they’re completed
    Loss Aversion — the feeling of missing out is stronger than the reward of gaining something
    FOMO — time-limited tasks create pressure even if you don’t really care about the reward

    When you stack systems like long grinds + limited-time pursuits + unclear or bugged tracking, you end up with multiple “open loops” sitting in the background.

    Even if you consciously think:

    “I don’t care about this”

    your brain still registers:

    “this is unfinished”

    And that creates a low-level pressure to go and clear it.

    So telling people to “just ignore it” or “snap out of it” misses the point — this is exactly how these systems are designed to work. They rely on normal human behaviour, not lack of willpower.

    The result isn’t motivation — it’s fatigue.
    You stop choosing what you want to do, and start clearing things just to make the noise go away.

    That’s why people are asking for downtime — not less content, just space to actually play on their own terms again.

    Yes, and I'm sure there is some marketing executive sitting there gloating at these types of threads. Why spend all the money to make new zones or content, when all it takes to get people to play more (and therefore spend more) is just make a little task list!

    So your argument is... "Capitalism should stop being capitalism!"
    Which... uhh... good luck with that.

    We do have a defense: to not fall prey to it. Game companies are going to keep being predatory as long as people are susceptible to it. The only way the companies are going to willingly say "we don't want to make money" is if they get hit with new laws (like Belgium and Brazil have now done for lootboxes, and we now have people from those zones complaining that they're unable to access them).

    But until Congress decides to make the "Games shall never offer in-game rewards for tasks" law, this is gonna happen. ALL Live-service games do this because it works. So the defense we have is to either harden ourselves to it, or reject Live-Service games. And then if enough people see an unfinished list and stop caring, then the suits are going to realize that they need a new way to get us to keep playing.
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭✭
    Taarente wrote: »
    The result isn’t motivation — it’s fatigue.
    You stop choosing what you want to do, and start clearing things just to make the noise go away.

    That’s why people are asking for downtime — not less content, just space to actually play on their own terms again.

    It still impacts those others who do want these events. Perhaps we need an "opt out" system to help those struggling with event fatigue, where reminders and all other in-game communication regarding the event is removed on the player's end.
  • Calastir
    Calastir
    ✭✭✭✭✭
    Calastir wrote: »
    To OP:
    Ironically not only is ZOS constantly telling us what to do,
    now other players are telling us how to think, do and feel about that as well. 🙄

    No, zos is not "telling you what to do".

    You have the option to do specific tasks to earn free rewards. The rewards are all cosmetics, with a handful of cheap and readily available consumables. There is no penalty for not participating. Many people have opted to simply not participate because they realize the rewards won't impact their pvp build or their dungeon achievement runs and therefore don't care.
    First ZOS tells me how to play to get rewards, now you're telling me I shouldn't care about those rewards.

    Same difference. Tired of being told what to do, while I just want to vent and share my view.
    Chaszmyr Do'Benrae (Dunmer Magsorc Vampire Infinity) ~ Dusk Doublespeak (Breton Magplar Werewolf) ~ Stan of Rimari (Nord Dragonknight Tank) ~ Bunto Kim Alhambra (Redguard Magplar Paladin) ~ Alicyankali (Argonian Magicka Necromancer Draugr Kin) ~ Gruuman Odinfan (Orsimer Magplar) ~ Boymans van Beuningen (Khajiit Stam Warden Bowzerker) ~ Flannelflail (Imperial Stamina Nightblade Brawler PVP) ~ Calastir (Altmer Stamina Dragonknight) ~ Sallystir (Bosmer Stam Warden Frostbite PVP) ~ Zalastir (Altmer Magicka Warden Ice Storm) ~ Capt Peach (Nord Stamcanist Crux Cannon) ~ PC EU ~ Flynt Westwood (Bosmer Magicka Dragonknight) ~ Chandu the Conjurer (Redguard Magcanist Rune Walker) ~ PC NA ~ since May 26th, 2021.
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    ✭✭
    Calastir wrote: »
    Calastir wrote: »
    To OP:
    Ironically not only is ZOS constantly telling us what to do,
    now other players are telling us how to think, do and feel about that as well. 🙄

    No, zos is not "telling you what to do".

    You have the option to do specific tasks to earn free rewards. The rewards are all cosmetics, with a handful of cheap and readily available consumables. There is no penalty for not participating. Many people have opted to simply not participate because they realize the rewards won't impact their pvp build or their dungeon achievement runs and therefore don't care.
    First ZOS tells me how to play to get rewards, now you're telling me I shouldn't care about those rewards.

    Same difference. Tired of being told what to do, while I just want to vent and share my view.

    I don't think any random poster is super-invested if you decide to get the cosmetics or not. I think people are just trying to be helpful in sharing "it's okay" if you dont get every cosmetic reward, if the result is being unhappy playing at all. You don't need cosmetics for a game you don't want to play anymore, afterall.

    Games always dictate what players need to do for rewards. It's how games work. If I want certain gear, I run certain dungeons. If I want something from PvP, I have to do that.

    In BG3, if I want a certain sword I have to go to where it's located. That's gaming.

    The only thing that bypasses all of this is essentially opening up your wallet and having things fall form the sky via one's credit card. lol
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    BretonMage wrote: »
    Taarente wrote: »
    The result isn’t motivation — it’s fatigue.
    You stop choosing what you want to do, and start clearing things just to make the noise go away.

    That’s why people are asking for downtime — not less content, just space to actually play on their own terms again.

    It still impacts those others who do want these events. Perhaps we need an "opt out" system to help those struggling with event fatigue, where reminders and all other in-game communication regarding the event is removed on the player's end.

    Are these the only things that those who like these events want to do? Wouldn't they like time to quest, and run dungeons and trials and the IA, and do housing etc., too? There needs to be a balance and right now we are being pushed heavily into tasks.
    PCNA
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    BretonMage wrote: »
    Taarente wrote: »
    The result isn’t motivation — it’s fatigue.
    You stop choosing what you want to do, and start clearing things just to make the noise go away.

    That’s why people are asking for downtime — not less content, just space to actually play on their own terms again.

    It still impacts those others who do want these events. Perhaps we need an "opt out" system to help those struggling with event fatigue, where reminders and all other in-game communication regarding the event is removed on the player's end.

    I do think a toggle to suppress notifications would be good. Maybe they could make it available to add-ons to mess around with.

    Because I think if the game wasn't constantly reminding you to do these things, it would be easier to just skip them doing them, which is actually the intended purpose of moving over to the tome system is for them to take up less time and be less stressful to complete.

    I'm not having trouble ignoring it but I can understand why others are because all the reminders really do leave an unfinished business feeling.
    Edited by spartaxoxo on 23 April 2026 16:51
  • Calastir
    Calastir
    ✭✭✭✭✭
    AScarlato wrote: »
    Calastir wrote: »
    Calastir wrote: »
    To OP:
    Ironically not only is ZOS constantly telling us what to do,
    now other players are telling us how to think, do and feel about that as well. 🙄

    No, zos is not "telling you what to do".

    You have the option to do specific tasks to earn free rewards. The rewards are all cosmetics, with a handful of cheap and readily available consumables. There is no penalty for not participating. Many people have opted to simply not participate because they realize the rewards won't impact their pvp build or their dungeon achievement runs and therefore don't care.
    First ZOS tells me how to play to get rewards, now you're telling me I shouldn't care about those rewards.

    Same difference. Tired of being told what to do, while I just want to vent and share my view.

    I don't think any random poster is super-invested if you decide to get the cosmetics or not. I think people are just trying to be helpful in sharing "it's okay" if you dont get every cosmetic reward, if the result is being unhappy playing at all. You don't need cosmetics for a game you don't want to play anymore, afterall.

    Games always dictate what players need to do for rewards. It's how games work. If I want certain gear, I run certain dungeons. If I want something from PvP, I have to do that.

    In BG3, if I want a certain sword I have to go to where it's located. That's gaming.

    The only thing that bypasses all of this is essentially opening up your wallet and having things fall form the sky via one's credit card. lol
    Ever considered that some of us just want to collect whatever rewards you're lucky enough not to care about?

    Point remains that ZOS told us they removed Daily/Weekly Endeavors to rid us of FOMO, yet all we got back instead is more FOMO.
    Edited by Calastir on 23 April 2026 16:52
    Chaszmyr Do'Benrae (Dunmer Magsorc Vampire Infinity) ~ Dusk Doublespeak (Breton Magplar Werewolf) ~ Stan of Rimari (Nord Dragonknight Tank) ~ Bunto Kim Alhambra (Redguard Magplar Paladin) ~ Alicyankali (Argonian Magicka Necromancer Draugr Kin) ~ Gruuman Odinfan (Orsimer Magplar) ~ Boymans van Beuningen (Khajiit Stam Warden Bowzerker) ~ Flannelflail (Imperial Stamina Nightblade Brawler PVP) ~ Calastir (Altmer Stamina Dragonknight) ~ Sallystir (Bosmer Stam Warden Frostbite PVP) ~ Zalastir (Altmer Magicka Warden Ice Storm) ~ Capt Peach (Nord Stamcanist Crux Cannon) ~ PC EU ~ Flynt Westwood (Bosmer Magicka Dragonknight) ~ Chandu the Conjurer (Redguard Magcanist Rune Walker) ~ PC NA ~ since May 26th, 2021.
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    ✭✭
    Calastir wrote: »
    AScarlato wrote: »
    Calastir wrote: »
    Calastir wrote: »
    To OP:
    Ironically not only is ZOS constantly telling us what to do,
    now other players are telling us how to think, do and feel about that as well. 🙄

    No, zos is not "telling you what to do".

    You have the option to do specific tasks to earn free rewards. The rewards are all cosmetics, with a handful of cheap and readily available consumables. There is no penalty for not participating. Many people have opted to simply not participate because they realize the rewards won't impact their pvp build or their dungeon achievement runs and therefore don't care.
    First ZOS tells me how to play to get rewards, now you're telling me I shouldn't care about those rewards.

    Same difference. Tired of being told what to do, while I just want to vent and share my view.

    I don't think any random poster is super-invested if you decide to get the cosmetics or not. I think people are just trying to be helpful in sharing "it's okay" if you dont get every cosmetic reward, if the result is being unhappy playing at all. You don't need cosmetics for a game you don't want to play anymore, afterall.

    Games always dictate what players need to do for rewards. It's how games work. If I want certain gear, I run certain dungeons. If I want something from PvP, I have to do that.

    In BG3, if I want a certain sword I have to go to where it's located. That's gaming.

    The only thing that bypasses all of this is essentially opening up your wallet and having things fall form the sky via one's credit card. lol
    Ever considered that some of us just want to collect whatever rewards you're lucky enough not to care about?

    Point remains that ZOS told us they removed Daily/Weekly Endeavors to rid us of FOMO, yet all we got back instead is more FOMO.

    If you care about the rewards, then you have to what is needed for them. That's goals in gaming.

    I'm not sure why this is very different than doing anything else in any video game when you want what it gives you.

    I suppose it's the FOMO thing? Well, at that point you have to make a choice if you want to spend your time on it or not. But it remains a choice.
    Edited by AScarlato on 23 April 2026 16:55
Sign In or Register to comment.