SilverBride wrote: »BretonMage wrote: »The result isn’t motivation — it’s fatigue.
You stop choosing what you want to do, and start clearing things just to make the noise go away.
That’s why people are asking for downtime — not less content, just space to actually play on their own terms again.
It still impacts those others who do want these events. Perhaps we need an "opt out" system to help those struggling with event fatigue, where reminders and all other in-game communication regarding the event is removed on the player's end.
Are these the only things that those who like these events want to do? Wouldn't they like time to quest, and run dungeons and trials and the IA, and do housing etc., too? There needs to be a balance and right now we are being pushed heavily into tasks.
Which is why we ask for other options. Why are you so opposed to that since you claim not to care either way?Ever considered that some of us just want to collect whatever rewards you're lucky enough not to care about?First ZOS tells me how to play to get rewards, now you're telling me I shouldn't care about those rewards.Reginald_leBlem wrote: »To OP:
Ironically not only is ZOS constantly telling us what to do,
now other players are telling us how to think, do and feel about that as well. 🙄
No, zos is not "telling you what to do".
You have the option to do specific tasks to earn free rewards. The rewards are all cosmetics, with a handful of cheap and readily available consumables. There is no penalty for not participating. Many people have opted to simply not participate because they realize the rewards won't impact their pvp build or their dungeon achievement runs and therefore don't care.
Same difference. Tired of being told what to do, while I just want to vent and share my view.
I don't think any random poster is super-invested if you decide to get the cosmetics or not. I think people are just trying to be helpful in sharing "it's okay" if you dont get every cosmetic reward, if the result is being unhappy playing at all. You don't need cosmetics for a game you don't want to play anymore, afterall.
Games always dictate what players need to do for rewards. It's how games work. If I want certain gear, I run certain dungeons. If I want something from PvP, I have to do that.
In BG3, if I want a certain sword I have to go to where it's located. That's gaming.
The only thing that bypasses all of this is essentially opening up your wallet and having things fall form the sky via one's credit card. lol
Point remains that ZOS told us they removed Daily/Weekly Endeavors to rid us of FOMO, yet all we got back instead is more FOMO.
If you care about the rewards, then you have to what is needed for them. That's goals in gaming.
I'm not sure why this is very different than doing anything else in any video game when you want what it gives you.
I suppose it's the FOMO thing? Well, at that point you have to make a choice if you want to spend your time on it or not. But it remains a choice.
Which is why we ask for other options. Why are you so opposed to that since you claim not to care either way?Ever considered that some of us just want to collect whatever rewards you're lucky enough not to care about?First ZOS tells me how to play to get rewards, now you're telling me I shouldn't care about those rewards.Reginald_leBlem wrote: »To OP:
Ironically not only is ZOS constantly telling us what to do,
now other players are telling us how to think, do and feel about that as well. 🙄
No, zos is not "telling you what to do".
You have the option to do specific tasks to earn free rewards. The rewards are all cosmetics, with a handful of cheap and readily available consumables. There is no penalty for not participating. Many people have opted to simply not participate because they realize the rewards won't impact their pvp build or their dungeon achievement runs and therefore don't care.
Same difference. Tired of being told what to do, while I just want to vent and share my view.
I don't think any random poster is super-invested if you decide to get the cosmetics or not. I think people are just trying to be helpful in sharing "it's okay" if you dont get every cosmetic reward, if the result is being unhappy playing at all. You don't need cosmetics for a game you don't want to play anymore, afterall.
Games always dictate what players need to do for rewards. It's how games work. If I want certain gear, I run certain dungeons. If I want something from PvP, I have to do that.
In BG3, if I want a certain sword I have to go to where it's located. That's gaming.
The only thing that bypasses all of this is essentially opening up your wallet and having things fall form the sky via one's credit card. lol
Point remains that ZOS told us they removed Daily/Weekly Endeavors to rid us of FOMO, yet all we got back instead is more FOMO.
If you care about the rewards, then you have to what is needed for them. That's goals in gaming.
I'm not sure why this is very different than doing anything else in any video game when you want what it gives you.
I suppose it's the FOMO thing? Well, at that point you have to make a choice if you want to spend your time on it or not. But it remains a choice.
tomofhyrule wrote: »The problem is that you are thinking about this like a gamer from 2010 who only plays one game.
tomofhyrule wrote: »The OP has a point.
This isn’t just “people overthinking it” — it’s a real, well-understood design strategy used in games and apps.
What’s happening is a mix of a few known psychological effects:
The Zeigarnik Effect — unfinished tasks stick in your mind and create a sense of tension until they’re completed
Loss Aversion — the feeling of missing out is stronger than the reward of gaining something
FOMO — time-limited tasks create pressure even if you don’t really care about the reward
When you stack systems like long grinds + limited-time pursuits + unclear or bugged tracking, you end up with multiple “open loops” sitting in the background.
Even if you consciously think:
“I don’t care about this”
your brain still registers:
“this is unfinished”
And that creates a low-level pressure to go and clear it.
So telling people to “just ignore it” or “snap out of it” misses the point — this is exactly how these systems are designed to work. They rely on normal human behaviour, not lack of willpower.
The result isn’t motivation — it’s fatigue.
You stop choosing what you want to do, and start clearing things just to make the noise go away.
That’s why people are asking for downtime — not less content, just space to actually play on their own terms again.
Yes, and I'm sure there is some marketing executive sitting there gloating at these types of threads. Why spend all the money to make new zones or content, when all it takes to get people to play more (and therefore spend more) is just make a little task list!
So your argument is... "Capitalism should stop being capitalism!"
Which... uhh... good luck with that.
We do have a defense: to not fall prey to it. Game companies are going to keep being predatory as long as people are susceptible to it. The only way the companies are going to willingly say "we don't want to make money" is if they get hit with new laws (like Belgium and Brazil have now done for lootboxes, and we now have people from those zones complaining that they're unable to access them).
But until Congress decides to make the "Games shall never offer in-game rewards for tasks" law, this is gonna happen. ALL Live-service games do this because it works. So the defense we have is to either harden ourselves to it, or reject Live-Service games. And then if enough people see an unfinished list and stop caring, then the suits are going to realize that they need a new way to get us to keep playing.
SilverBride wrote: »BretonMage wrote: »The result isn’t motivation — it’s fatigue.
You stop choosing what you want to do, and start clearing things just to make the noise go away.
That’s why people are asking for downtime — not less content, just space to actually play on their own terms again.
It still impacts those others who do want these events. Perhaps we need an "opt out" system to help those struggling with event fatigue, where reminders and all other in-game communication regarding the event is removed on the player's end.
Are these the only things that those who like these events want to do? Wouldn't they like time to quest, and run dungeons and trials and the IA, and do housing etc., too? There needs to be a balance and right now we are being pushed heavily into tasks.
First ZOS tells me how to play to get rewards, now you're telling me I shouldn't care about those rewards.Reginald_leBlem wrote: »To OP:
Ironically not only is ZOS constantly telling us what to do,
now other players are telling us how to think, do and feel about that as well. 🙄
No, zos is not "telling you what to do".
You have the option to do specific tasks to earn free rewards. The rewards are all cosmetics, with a handful of cheap and readily available consumables. There is no penalty for not participating. Many people have opted to simply not participate because they realize the rewards won't impact their pvp build or their dungeon achievement runs and therefore don't care.
Same difference. Tired of being told what to do, while I just want to vent and share my view.
tomofhyrule wrote: »The problem is that you are thinking about this like a gamer from 2010 who only plays one game.
It’s 2026. The landscape of video gaming has changed significantly.
Gaming is no longer a “for fun” thing, it’s a service. If you have a period where you aren’t offering things to do (and get rewarded to do) then you’re going to lose audience to the other competitors who are.
[...]
Modern gaming in 2026 is all about learning to resist manipulation. And that’s a personal thing. You’re not going to get the big companies to stop, but you will be able to train your brain to resist.
spartaxoxo wrote: »Well, for me, cosmetics actually are a big part of how I enjoy the roleplaying aspects. Like I wore my Stirk Fellowship motif during the Writhing Wall event and as I quested in Solstice. During "her down time," where the quests didn't have anything to do with the Fellowship, I wore tropical cosmetics.
So those currencies and the like do play a part in how I conceive of my characters roleplay as well. I also have houses that have various narrative purposes. Like it's actually my Bastian that owns the castle in Blackwood not my character. In my roleplay he got it after reconnecting with his sister.
spartaxoxo wrote: »Well, for me, cosmetics actually are a big part of how I enjoy the roleplaying aspects. Like I wore my Stirk Fellowship motif during the Writhing Wall event and as I quested in Solstice. During "her down time," where the quests didn't have anything to do with the Fellowship, I wore tropical cosmetics.
So those currencies and the like do play a part in how I conceive of my characters roleplay as well. I also have houses that have various narrative purposes. Like it's actually my Bastian that owns the castle in Blackwood not my character. In my roleplay he got it after reconnecting with his sister.
It's nice that that makes partaking in the chores worthwhile for you, but I personally have collected so many cosmetics over the past 10 years that I have the feeling that I basically have everything I need. I have no clue how many mounts, pets and costumes I have (plus the huge outfit system where I know most styles because I do master crafting writs), but I really don't have the feeling that my characters need another 100 mounts, or costumes, or pets, or whatever (there are some very specific things that would fit some of my characters perfectly, and if those ever appear in the store or as a chore reward, I'll be going for those. But mostly, it's just not it. I have no druid character, so I don't need a druid costume; I have no pirate, so I don't need what clearly looks like a pirate costume, etc. And that's fine - other people might have exactly that character and will be happy with exactly that costume). Sometimes an endeavour might have something interesting, then I participate, but most often I don't have the feeling I need that reward. So there's not exactly a motivation to do that stuff. Which means no FOMO or stress - but nothing meaningful to do, either.
SilverBride wrote: »Yes we can just skip these if we don't enjoy them. But there is a thing called human nature. And human nature makes us want to be part of what is going on, and to earn the things others are earning, and not look like an outsider.
I have no problem skipping things I don't like yet even I have trouble skipping all of it.
Your allowed to take down time whenever you wish, that is always a you choice.
The ESO team should continue to put out as many things to do as they can for the thousands of people looking for more to do.
Umbracat449 wrote: »SilverBride wrote: »Yes we can just skip these if we don't enjoy them. But there is a thing called human nature. And human nature makes us want to be part of what is going on, and to earn the things others are earning, and not look like an outsider.
I have no problem skipping things I don't like yet even I have trouble skipping all of it.
'Human nature' for some people. I'm perfectly happy not doing what everyone else is doing, or not earning what everyone else is- if I don't want it or like it.
LootAllTheStuff wrote: »
Why do you feel that you *have* to do the Tome challenge? What is keeping you from ignoring it and just doing the things you want to do? Not attacking you - I genuinely want to know why you feel compelled to do this thing you don't want to do.
SilverBride wrote: »Umbracat449 wrote: »SilverBride wrote: »Yes we can just skip these if we don't enjoy them. But there is a thing called human nature. And human nature makes us want to be part of what is going on, and to earn the things others are earning, and not look like an outsider.
I have no problem skipping things I don't like yet even I have trouble skipping all of it.
'Human nature' for some people. I'm perfectly happy not doing what everyone else is doing, or not earning what everyone else is- if I don't want it or like it.
Of course, because nothing ever holds true for everyone. But that is a big factor in this situation for a lot of players.
tomofhyrule wrote: »
Yes, and I'm sure there is some marketing executive sitting there gloating at these types of threads. Why spend all the money to make new zones or content, when all it takes to get people to play more (and therefore spend more) is just make a little task list!
So your argument is... "Capitalism should stop being capitalism!"
Which... uhh... good luck with that.
SilverBride wrote: »BretonMage wrote: »The result isn’t motivation — it’s fatigue.
You stop choosing what you want to do, and start clearing things just to make the noise go away.
That’s why people are asking for downtime — not less content, just space to actually play on their own terms again.
It still impacts those others who do want these events. Perhaps we need an "opt out" system to help those struggling with event fatigue, where reminders and all other in-game communication regarding the event is removed on the player's end.
Are these the only things that those who like these events want to do? Wouldn't they like time to quest, and run dungeons and trials and the IA, and do housing etc., too? There needs to be a balance and right now we are being pushed heavily into tasks.
You don't get it either. The point is some of you keep assuming we're addicted to the grind or something. We're not, we're just asking ZOS to earn the same rewards by playing as we want. Your take on ZOS is very cynical. A lot of us think it's just a misunderstanding on their part, since this is actually driving players away. Don't assume you're correct when there are other explanations.tomofhyrule wrote: »
Respectfully, they absolutely get it. I feel like there are other people who aren’t.
The major complaint is “ZOS is giving uso
so many things and now I feel compelled to do them.”
THAT IS THE POINT. That’s exactly what the goal is.
Daddy Microsoft came down and asked each subsidiary to get a 30% profit margin (which is absurd), and like most Live-Service games, the idea is that you feel compelled to keep engaging with it and can never completely finish, so you keep engaging… and seeing all of the cool things that you can buy.
This is like complaining that airplanes can fly. Yes, that’s what they were designed to do. Likewise, this Tomes system and its challenges are intended to keep you playing and grinding. If you’re spending a lot of time doing the tasks and feel like you’re caught in a never-ending spiral to keep you locked in the game, then it’s working exactly as intended. There is research that has gone into these tactics. That’s why so many games nowadays use them. “Players having fun” is a secondary or tertiary concern at best, far behind “players are spending time with the system and opening their wallets.”
You just know some marketing suit was ecstatic seeing a “kill 1000 foes in 90 days” task go up and watching the whole playerbase grind it out in an evening. They know that they can get players to do anything without lifting a finger.
Could the company space things out and allow players more breathing room? Sure! That would be so nice to the players!
That would also risk losing the players to competitors who aren’t being nice. And then the population goes down. And then they fall behind. And then the profit margin goes don. And then they lose more players. And then the servers shut down.
Yes, so many people say that they will spend their money on the company that treats them well. Seems logical… but in practice the big publishers prefer twisting arms. It is seen as unprofitable except for the rare time it works - BG3 was an anomaly and left so many AAA devs confused how these player-first strategies ended up being so profitable. But for every BG3, you have hundreds of indies that pass silently in the night with little fanfare because they can’t make enough.
So what can you as an individual do? Don’t let their marketing tactics control you. Don’t expect a multibillion dollar company to suddenly grow a heart.
licenturion wrote: »SilverBride wrote: »BretonMage wrote: »The result isn’t motivation — it’s fatigue.
You stop choosing what you want to do, and start clearing things just to make the noise go away.
That’s why people are asking for downtime — not less content, just space to actually play on their own terms again.
It still impacts those others who do want these events. Perhaps we need an "opt out" system to help those struggling with event fatigue, where reminders and all other in-game communication regarding the event is removed on the player's end.
Are these the only things that those who like these events want to do? Wouldn't they like time to quest, and run dungeons and trials and the IA, and do housing etc., too? There needs to be a balance and right now we are being pushed heavily into tasks.
This is a good example. With the daily/weekly endevours I barely had to look at them. I automatically did my daily dungeon, I placed furniture because I was building my home, I killed 3 world bosses on the way to my quest, I visited a few players homes to get some inspiration, and I killed 15 daedra while I didn't notice it or grab some resources along the way to an incursion.
Now since april I feel I have zero freedom and I have to complete that 1 specific dungeon 3 times or kill that specific world boss in that specific zone 5 times or spend 3 evenings in Wrothgar because I need an insane number of kills. Almost every game session since Tomes launched has been driven by tasks instead of organic gameplay. If I could choose between the old or new system I would go back to that + login rewards. I felt I got rewarded for playing the game. Now it feels like I only get rewarded for doing exactly what the game tells me to do.