Diden't zos remove golden pursuits and daily endevors to put them in the tome with the intent of removing daily chores and stressing time limits?
Agreed. I said in another thread that tomes should have made golden pursuits obsolete since they're the same thing - grinding out tasks for shinies.
Isn't the current golden pursuits a preview of Night Market with 1 of 3 fractions to join, where you do PVP, group dungeons(not soloing), trials for additional rewards. I like the golden pursuits, but not the PVP & grouping up for group dungeons.
Why is BETH pushing PVP and group up so hard?
Oblivion_Protocol wrote: »Isn't the current golden pursuits a preview of Night Market with 1 of 3 fractions to join, where you do PVP, group dungeons(not soloing), trials for additional rewards. I like the golden pursuits, but not the PVP & grouping up for group dungeons.
Why is BETH pushing PVP and group up so hard?
Umm, because people like PVP and playing in groups? I don’t understand this weird mentality where ever time ZOS does something that doesn’t cater to a specific group, that group comes out of the woodwork and screams about how it’s not fair.
- Group content, solo players complain
- Solo content, group players complain
- PVE content, PVP players complain
- PVP content, PVE players complain (in record numbers)
Can we acknowledge that maybe, just maybe, the entire game isn’t meant for everyone and that’s okay? Enjoy what you do, and avoid what you don’t.
Which brings me to the original post. Some of you also need to accept that you’re not going to get every reward or complete every objective. You don’t need it. And if getting everything under the sun is your objective, understand that doing so is going to take a lot of time, require doing stuff you might not like, and take most of your effort away from the stuff you do like.
spartaxoxo wrote: »BretonMage wrote: »The result isn’t motivation — it’s fatigue.
You stop choosing what you want to do, and start clearing things just to make the noise go away.
That’s why people are asking for downtime — not less content, just space to actually play on their own terms again.
It still impacts those others who do want these events. Perhaps we need an "opt out" system to help those struggling with event fatigue, where reminders and all other in-game communication regarding the event is removed on the player's end.
I do think a toggle to suppress notifications would be good. Maybe they could make it available to add-ons to mess around with.
Because I think if the game wasn't constantly reminding you to do these things, it would be easier to just skip them doing them, which is actually the intended purpose of moving over to the tome system is for them to take up less time and be less stressful to complete.
I'm not having trouble ignoring it but I can understand why others are because all the reminders really do leave an unfinished business feeling.
[snip]
tomofhyrule wrote: »SilverBride wrote: »BretonMage wrote: »The result isn’t motivation — it’s fatigue.
You stop choosing what you want to do, and start clearing things just to make the noise go away.
That’s why people are asking for downtime — not less content, just space to actually play on their own terms again.
It still impacts those others who do want these events. Perhaps we need an "opt out" system to help those struggling with event fatigue, where reminders and all other in-game communication regarding the event is removed on the player's end.
Are these the only things that those who like these events want to do? Wouldn't they like time to quest, and run dungeons and trials and the IA, and do housing etc., too? There needs to be a balance and right now we are being pushed heavily into tasks.
The problem is that you are thinking about this like a gamer from 2010 who only plays one game.
It’s 2026. The landscape of video gaming has changed significantly.
Gaming is no longer a “for fun” thing, it’s a service. If you have a period where you aren’t offering things to do (and get rewarded to do) then you’re going to lose audience to the other competitors who are.
Is it good? No. But is that how it is? Yep.
I feel like a lot of the “I only play Elder Scrolls” fans who haven’t played many games since Skyrim are now feeling like ESO is betraying itself. But it’s just evolving to match the current times, and this is how gaming in 2026 operates. ESO is a living product - heck, back in 2014, ESO funneled everyone into PvP as the only endgame, so even the “Skyrim with Friends” thing people think is ESO’s lifeblood was a ‘betrayal of what it originally was.’
Anyone who knows anything about modern gaming heard the dev stream about Season Pass and groaned. We know what that means: less content, more FOMO, more task lists instead of free-form, and more monetization. But the devs knew how to sell it, and a lot of players heard what they were selling and believed “more updates! More to do! More fun!” They scoffed at the people who warned about what modern game season passes meant.
And now we’re seeing that those people were right all along.
Nobody is going to get Microsoft to choose the player-friendly-but-less-profit path. Ever. And if you think you will, I have a bridge to sell you.
The only choice you have is to make a personal stand and say “I’m not playing your manipulative game.” Stop grinding if you don’t want it. Silence that voice inside that complains that you have unfinished tasks in a list you don’t want to do. Heck, if it’s too much, uninstall and go play an old non-Live-service game that doesn’t manipulate you.
Modern gaming in 2026 is all about learning to resist manipulation. And that’s a personal thing. You’re not going to get the big companies to stop, but you will be able to train your brain to resist.
twisttop138 wrote: »tomofhyrule wrote: »SilverBride wrote: »BretonMage wrote: »The result isn’t motivation — it’s fatigue.
You stop choosing what you want to do, and start clearing things just to make the noise go away.
That’s why people are asking for downtime — not less content, just space to actually play on their own terms again.
It still impacts those others who do want these events. Perhaps we need an "opt out" system to help those struggling with event fatigue, where reminders and all other in-game communication regarding the event is removed on the player's end.
Are these the only things that those who like these events want to do? Wouldn't they like time to quest, and run dungeons and trials and the IA, and do housing etc., too? There needs to be a balance and right now we are being pushed heavily into tasks.
The problem is that you are thinking about this like a gamer from 2010 who only plays one game.
It’s 2026. The landscape of video gaming has changed significantly.
Gaming is no longer a “for fun” thing, it’s a service. If you have a period where you aren’t offering things to do (and get rewarded to do) then you’re going to lose audience to the other competitors who are.
Is it good? No. But is that how it is? Yep.
I feel like a lot of the “I only play Elder Scrolls” fans who haven’t played many games since Skyrim are now feeling like ESO is betraying itself. But it’s just evolving to match the current times, and this is how gaming in 2026 operates. ESO is a living product - heck, back in 2014, ESO funneled everyone into PvP as the only endgame, so even the “Skyrim with Friends” thing people think is ESO’s lifeblood was a ‘betrayal of what it originally was.’
Anyone who knows anything about modern gaming heard the dev stream about Season Pass and groaned. We know what that means: less content, more FOMO, more task lists instead of free-form, and more monetization. But the devs knew how to sell it, and a lot of players heard what they were selling and believed “more updates! More to do! More fun!” They scoffed at the people who warned about what modern game season passes meant.
And now we’re seeing that those people were right all along.
Nobody is going to get Microsoft to choose the player-friendly-but-less-profit path. Ever. And if you think you will, I have a bridge to sell you.
The only choice you have is to make a personal stand and say “I’m not playing your manipulative game.” Stop grinding if you don’t want it. Silence that voice inside that complains that you have unfinished tasks in a list you don’t want to do. Heck, if it’s too much, uninstall and go play an old non-Live-service game that doesn’t manipulate you.
Modern gaming in 2026 is all about learning to resist manipulation. And that’s a personal thing. You’re not going to get the big companies to stop, but you will be able to train your brain to resist.
It's funny, the other day a guild mate said something I've been thinking. Battle passes don't come to games that are doing good. Companies don't give up expansion packs for this because the game is thriving.
twisttop138 wrote: »tomofhyrule wrote: »SilverBride wrote: »BretonMage wrote: »The result isn’t motivation — it’s fatigue.
You stop choosing what you want to do, and start clearing things just to make the noise go away.
That’s why people are asking for downtime — not less content, just space to actually play on their own terms again.
It still impacts those others who do want these events. Perhaps we need an "opt out" system to help those struggling with event fatigue, where reminders and all other in-game communication regarding the event is removed on the player's end.
Are these the only things that those who like these events want to do? Wouldn't they like time to quest, and run dungeons and trials and the IA, and do housing etc., too? There needs to be a balance and right now we are being pushed heavily into tasks.
The problem is that you are thinking about this like a gamer from 2010 who only plays one game.
It’s 2026. The landscape of video gaming has changed significantly.
Gaming is no longer a “for fun” thing, it’s a service. If you have a period where you aren’t offering things to do (and get rewarded to do) then you’re going to lose audience to the other competitors who are.
Is it good? No. But is that how it is? Yep.
I feel like a lot of the “I only play Elder Scrolls” fans who haven’t played many games since Skyrim are now feeling like ESO is betraying itself. But it’s just evolving to match the current times, and this is how gaming in 2026 operates. ESO is a living product - heck, back in 2014, ESO funneled everyone into PvP as the only endgame, so even the “Skyrim with Friends” thing people think is ESO’s lifeblood was a ‘betrayal of what it originally was.’
Anyone who knows anything about modern gaming heard the dev stream about Season Pass and groaned. We know what that means: less content, more FOMO, more task lists instead of free-form, and more monetization. But the devs knew how to sell it, and a lot of players heard what they were selling and believed “more updates! More to do! More fun!” They scoffed at the people who warned about what modern game season passes meant.
And now we’re seeing that those people were right all along.
Nobody is going to get Microsoft to choose the player-friendly-but-less-profit path. Ever. And if you think you will, I have a bridge to sell you.
The only choice you have is to make a personal stand and say “I’m not playing your manipulative game.” Stop grinding if you don’t want it. Silence that voice inside that complains that you have unfinished tasks in a list you don’t want to do. Heck, if it’s too much, uninstall and go play an old non-Live-service game that doesn’t manipulate you.
Modern gaming in 2026 is all about learning to resist manipulation. And that’s a personal thing. You’re not going to get the big companies to stop, but you will be able to train your brain to resist.
It's funny, the other day a guild mate said something I've been thinking. Battle passes don't come to games that are doing good. Companies don't give up expansion packs for this because the game is thriving.
I agree with most of your reply but you may be underestimating corporate greed. A game can be doing well but if upper management thinks they can make more money from battle passes than from DLC content then they will 100% push for that to happen. If ZOS was an independent studio ESO may well have taken a very different path but they are part of Micro$oft.
tomofhyrule wrote: »So… why did you have to get all 1000 kills and 100 bosses immediately?
You have literally three months for those. Those are going to be active until a month after the next update releases. There is the opposite of a rush for those things.
You had all of that time to just play, but you chose to grind it out ASAP. There’s a difference.
The reason they’re doing a short Pursuit is that this is the “get hyped for the Night Market” one, and then we’ll get another Pursuit then dealing with the Night Market. That one will last the entire length of the Night Market, until June 17.
So if you don’t want to grind it out immediately, then don’t. You have seven weeks.
To anyone still telling OP what to think/feel/do, the current score is;
1 insightful, 45 agrees, 2 awesome.
No, zos is of course not able to decide if a specific player is prioritizing rewards over enjoyment or not.
Nonetheless by setting their development focus either on production of shinies (as they did) or adding meaningful content, they very well decide the composition of their overall playerbase.
So yes, I blame zos for this current fiasco. Not for having to grind for "my precious" (I'm not affected by FOMO and have no interest in the style pages.), not for the PTS accident (these things happen), not for compensation the victims of said accident, but for creating a community which prefers to grind till the state of depression (that's what is reported in the according threads) over celebrating the anniversary of their favorite game.
It's just sad tbh.
To anyone still telling OP what to think/feel/do, the current score is;
1 insightful, 45 agrees, 2 awesome.
Compared to the few folk who oppose OP in this topic, that's not thousands. The majority remains silent but ingame I don't see a lot of enthusiasm in the zone chat either.PoveusRonin wrote: »To anyone still telling OP what to think/feel/do, the current score is;
1 insightful, 45 agrees, 2 awesome.
I'll round it up, so 50 people out of thousands of players agree. That does not mean all that much. While I won't tell the OP how to think or feel, I don't agree that Everyone else should lose out on activities because 50 players decide there is too much.
Compared to the few folk who oppose OP in this topic, that's not thousands. The majority remains silent but ingame I don't see a lot of enthusiasm in the zone chat either.PoveusRonin wrote: »To anyone still telling OP what to think/feel/do, the current score is;
1 insightful, 45 agrees, 2 awesome.
I'll round it up, so 50 people out of thousands of players agree. That does not mean all that much. While I won't tell the OP how to think or feel, I don't agree that Everyone else should lose out on activities because 50 players decide there is too much.
But I'm starting to repeat myself, sadly some will never get what we're actually asking for no matter how many times we explain.
Compared to the few folk who oppose OP in this topic, that's not thousands. The majority remains silent but ingame I don't see a lot of enthusiasm in the zone chat either.PoveusRonin wrote: »To anyone still telling OP what to think/feel/do, the current score is;
1 insightful, 45 agrees, 2 awesome.
I'll round it up, so 50 people out of thousands of players agree. That does not mean all that much. While I won't tell the OP how to think or feel, I don't agree that Everyone else should lose out on activities because 50 players decide there is too much.
But I'm starting to repeat myself, sadly some will never get what we're actually asking for no matter how many times we explain.
We understand what you are asking for. You are asking for less events for everyone because some people have event fatigue. I understand, having had event fatigue before - but for me if I feel that I just don't particpate.
I think the misunderstanding is believing forum strangers are telling you how to play the game. I promise you we aren't invested in your playtime enough to spend time doing that; it's just offering suggestions that might be helpful. Also simply disagreeing really isn't telling anyone how to spend their time; it's a discussion forum so we are allowed to have varying viewpoints.
we ask for other options.
Compared to the few folk who oppose OP in this topic, that's not thousands. The majority remains silent but ingame I don't see a lot of enthusiasm in the zone chat either.PoveusRonin wrote: »To anyone still telling OP what to think/feel/do, the current score is;
1 insightful, 45 agrees, 2 awesome.
I'll round it up, so 50 people out of thousands of players agree. That does not mean all that much. While I won't tell the OP how to think or feel, I don't agree that Everyone else should lose out on activities because 50 players decide there is too much.
But I'm starting to repeat myself, sadly some will never get what we're actually asking for no matter how many times we explain.
We understand what you are asking for. You are asking for less events for everyone because some people have event fatigue. I understand, having had event fatigue before - but for me if I feel that I just don't particpate.
I think the misunderstanding is believing forum strangers are telling you how to play the game. I promise you we aren't invested in your playtime enough to spend time doing that; it's just offering suggestions that might be helpful. Also simply disagreeing really isn't telling anyone how to spend their time; it's a discussion forum so we are allowed to have varying viewpoints.
No, that's not what we're saying. I repeat;we ask for other options.
That's it. More options for the same rewards so we can play as we choose, not taking options away from other players.
Compared to the few folk who oppose OP in this topic, that's not thousands. The majority remains silent but ingame I don't see a lot of enthusiasm in the zone chat either.PoveusRonin wrote: »To anyone still telling OP what to think/feel/do, the current score is;
1 insightful, 45 agrees, 2 awesome.
I'll round it up, so 50 people out of thousands of players agree. That does not mean all that much. While I won't tell the OP how to think or feel, I don't agree that Everyone else should lose out on activities because 50 players decide there is too much.
But I'm starting to repeat myself, sadly some will never get what we're actually asking for no matter how many times we explain.
We understand what you are asking for. You are asking for less events for everyone because some people have event fatigue. I understand, having had event fatigue before - but for me if I feel that I just don't particpate.
I think the misunderstanding is believing forum strangers are telling you how to play the game. I promise you we aren't invested in your playtime enough to spend time doing that; it's just offering suggestions that might be helpful. Also simply disagreeing really isn't telling anyone how to spend their time; it's a discussion forum so we are allowed to have varying viewpoints.
No, that's not what we're saying. I repeat;we ask for other options.
That's it. More options for the same rewards so we can play as we choose, not taking options away from other players.
SilverBride wrote: »It's not as simple as just not participating because of event fatigue. In the past I just did the bare minimum, or didn't participate at all in events when I was feeling fatigued by too many too close together, which worked because we had new stories and zones we could participate in instead.
The difference now is that these Golden Pursuits and Tomes are the "new content". And more tasks just keep coming at a constant pace with no time left to do anything else. Players like to take part in what others are doing and feel like part the community, so it's easier to say " just don't participate" than it is for the player to do so.
Compared to the few folk who oppose OP in this topic, that's not thousands. The majority remains silent but ingame I don't see a lot of enthusiasm in the zone chat either.PoveusRonin wrote: »To anyone still telling OP what to think/feel/do, the current score is;
1 insightful, 45 agrees, 2 awesome.
I'll round it up, so 50 people out of thousands of players agree. That does not mean all that much. While I won't tell the OP how to think or feel, I don't agree that Everyone else should lose out on activities because 50 players decide there is too much.
But I'm starting to repeat myself, sadly some will never get what we're actually asking for no matter how many times we explain.
Compared to the few folk who oppose OP in this topic, that's not thousands. The majority remains silent but ingame I don't see a lot of enthusiasm in the zone chat either.PoveusRonin wrote: »To anyone still telling OP what to think/feel/do, the current score is;
1 insightful, 45 agrees, 2 awesome.
I'll round it up, so 50 people out of thousands of players agree. That does not mean all that much. While I won't tell the OP how to think or feel, I don't agree that Everyone else should lose out on activities because 50 players decide there is too much.
But I'm starting to repeat myself, sadly some will never get what we're actually asking for no matter how many times we explain.
We understand what you are asking for. You are asking for less events for everyone because some people have event fatigue. I understand, having had event fatigue before - but for me if I feel that I just don't particpate.
I think the misunderstanding is believing forum strangers are telling you how to play the game. I promise you we aren't invested in your playtime enough to spend time doing that; it's just offering suggestions that might be helpful. Also simply disagreeing really isn't telling anyone how to spend their time; it's a discussion forum so we are allowed to have varying viewpoints.
No, that's not what we're saying. I repeat;we ask for other options.
That's it. More options for the same rewards so we can play as we choose, not taking options away from other players.
SilverBride wrote: »It's not as simple as just not participating because of event fatigue. In the past I just did the bare minimum, or didn't participate at all in events when I was feeling fatigued by too many too close together, which worked because we had new stories and zones we could participate in instead.
The difference now is that these Golden Pursuits and Tomes are the "new content". And more tasks just keep coming at a constant pace with no time left to do anything else. Players like to take part in what others are doing and feel like part the community, so it's easier to say " just don't participate" than it is for the player to do so.
SilverBride wrote: »It's not as simple as just not participating because of event fatigue. In the past I just did the bare minimum, or didn't participate at all in events when I was feeling fatigued by too many too close together, which worked because we had new stories and zones we could participate in instead.
The difference now is that these Golden Pursuits and Tomes are the "new content". And more tasks just keep coming at a constant pace with no time left to do anything else. Players like to take part in what others are doing and feel like part the community, so it's easier to say " just don't participate" than it is for the player to do so.
I think there are two different issues here.
As someone who laments the replacement of Chapters with Season Passes, I also am not thrilled by this being the "content" we are getting until the truly playable content is released.
I still believe having a psychological push to "follow the herd" and do what everyone else is doing is purely personal; especially since many posters here are mostly solo players and don't seem to really care what others are doing in general. It's a little strange to see wanting to be part of the community when most of the complaints have been about needing to group and interact with others.