Last PTS you said DK was broken. It's not. It's clearly the new standard
I hope you understand that when all classes have been reworked, we are back straight to square one like with 1.0 classes. The only difference is that powercreep has gone through the roof. Builds are now dishing out 8k+ DPS and tanking 7k-8k DPS like a joke, with stats that has never existed in the game.
You know what this does? It's only going to separate the gap between casual players and sweaty ones even more. If ZOS wanted to give power to pure classes build, they should have done with class masteries and call it a day, We'd never end up in this predicament if they followed this path instead of reworking a class one at a time.
Also as stated multiple times... I do think sorcerer werewolf is broken, but you wouldn't want them to blanket nerf every werewolf ability because one specific combination of things is broken
One has to be specific about what is broken so that it can be balanced accordingly, rather than providing ambiguous misleading statements that don't result in a more balanced, fun game in the end.
Vercingetorix wrote: »Anyone else bothered by the fact that the direwolves of the Pack Leader don’t always match the chosen fur color of the player?
Devs, can we please have the option to make the direwolves match the player’s fur color if a skill style is selected?
The dire wolves had their time and place and were cool for the longest but just seem so stylistically out of place for me after the rework. Just them dying with my chosen colour would be enough that I'd be happy for sure.
Ah, that's a different one - funny someone decided to screenshot that because there's nothing incorrect there. I do have #1s in every competitive leaderboard in this game, care to see the screenshots?
That's not me "proclaiming" anything, just stating facts to someone disrespectful... facts that clearly bother some people
Nothing elitist about that, everyone's opinions matter and that has always been my stance - MMORPGs can't cater to only tryhards and still be successful.
So you're telling me people can go on PTS right now and go duel less experienced players/people on bad builds and post some big DPS numbers? No way.
One can go duel people naked and still win, doesn't really say much about the build or whether something is op or not.
The "server diss" is only a response to the... let's just call it "circular glazing" of certain NA players here, as if you're the only ones whose opinions matter.
No offense but from what I've seen/read... you have not reached any "cap". If you want to talk mechanics, go record a double speed jump with heavy weave inbetween, or record a duel with "Weave Delays" addon on screen, you'll see how "skill capped" you are after all.

https://youtu.be/0za22Ur3P5kComplacency is the enemy of progress, one can always improve as long as you're trying to find ways to improve.
Also as stated multiple times... I do think sorcerer werewolf is broken, but you wouldn't want them to blanket nerf every werewolf ability because one specific combination of things is broken.
One has to be specific about what is broken so that it can be balanced accordingly, rather than providing ambiguous misleading statements that don't result in a more balanced, fun game in the end.
Also, I highly doubt I'm the "only experienced PvPer" providing this feedback - I've seen a lot of people write pretty much what I just wrote... but I guess unless they have an established reputation they must automatically be bad at the game etc etc.
This kind of dismissive statement is once again the exact elitism that's very off-putting.
Last PTS you said DK was broken. It's not. It's clearly the new standard
I hope you understand that when all classes have been reworked, we are back straight to square one like with 1.0 classes. The only difference is that powercreep has gone through the roof. Builds are now dishing out 8k+ DPS and tanking 7k-8k DPS like a joke, with stats that has never existed in the game.
You know what this does? It's only going to separate the gap between casual players and sweaty ones even more. If ZOS wanted to give power to pure classes build, they should have done with class masteries and call it a day, We'd never end up in this predicament if they followed this path instead of reworking a class one at a time.
You'd also wind up with an outdated combat system with many unutilized terrible abilities, dated VFX and generally unappealing combat system for the wider MMORPG audience.
Class (and weapon) reworks have to happen and it's a big reason why ESO has been receiving a lot of positive attention lately from people tuning in from other MMORPGs.
Obviously you cannot do all of them at once... or redesign things into mediocricity, who'd be hyped about that?
So what does mean something in this game then?Competitive leaderboard in this game doesn't mean anything because it's not competitive. That's the joke.
I think they mean how there is less and less a tradeoff between stacking max hp and doing high damage. I've seen 8k dps from duel DKs as far back as 2023 but those were 30k hp with little defensive investment, now people do that with 40k hp and still have room for armor buffs. This isn't a DK or WW issue though, this is general stat inflation powercreep.dark_hunterxmg wrote: »Why are we acting like HP has something to do with damage?
Ah, that's a different one - funny someone decided to screenshot that because there's nothing incorrect there. I do have #1s in every competitive leaderboard in this game, care to see the screenshots?
That's not me "proclaiming" anything, just stating facts to someone disrespectful... facts that clearly bother some people
Nothing elitist about that, everyone's opinions matter and that has always been my stance - MMORPGs can't cater to only tryhards and still be successful.
Competitive leaderboard in this game doesn't mean anything because it's not competitive. That's the joke. People screenshotted you because you memed yourself with those whispers. It's funny that you remember exactly what it was. That is also why I don't proclaim myself to be #1 at anything in an elf game. It's simply not a competitive game, at all. But even then, PvP itself is competitive, so I understand your sentiment. Heck, I have been running a bunch of ganker setups to gank the same sweaty try hards.
So you're telling me people can go on PTS right now and go duel less experienced players/people on bad builds and post some big DPS numbers? No way.
Yes, people can go on PTS right now and duel less experienced players on bad builds and post some big DPS numbers. But you said this:One can go duel people naked and still win, doesn't really say much about the build or whether something is op or not.
Please go duel people naked and post big DPS numbers for everyone to see. Or better yet, don't make an overly exaggerated comment to support your claim lol.
The "server diss" is only a response to the... let's just call it "circular glazing" of certain NA players here, as if you're the only ones whose opinions matter.
You're implying that EU is better than NA, which is objectively false. React Faster is currently playing on EU and farming EU players, same with ANIMOSITY (a very good small scale group) who migrated to EU and beat all the top small scale guilds there. Good players will be good anywhere, regardless of platform. The fact that you even brought up server difference in an attempt to diss NA is laughable.
No offense but from what I've seen/read... you have not reached any "cap". If you want to talk mechanics, go record a double speed jump with heavy weave inbetween, or record a duel with "Weave Delays" addon on screen, you'll see how "skill capped" you are after all.
Lol first of all, all my weaves are delayed by default due to playing with 300 ping:
Even casting abilities require me to slow myself down so they actually get registered by the server.
Second of all, "double speed jump with heavy weave in between" is one of the most flashy but useless "mechanics" I've ever heard. It serves nothing in a duel or a real fight. With my ping, it's not even reliable to do most of the time. Here's an actual class specific mechanic that can be reliably used in a real fight:https://youtu.be/0za22Ur3P5k
I changed direction mid Streak to get to the 2nd floor of an inner keep to escape a zerg. You can't do this with normal Streak as you would fall down. I'm sure you already knew about this mechanic, but not many do. This is something that's actually useful in a real fight.Complacency is the enemy of progress, one can always improve as long as you're trying to find ways to improve.
I have spent north of 70 million gold testing multiple builds to improve my stamsorc, but like I said, there is a cap to everything. A DK can run the most unoptimized setup and still have the damage to kill a fully specced out stamsorc. That's a ZOS issue, not the player's.
Also. improvement =/= practicality. I don't care about mechanics that are flashy but impractical in usage.
Also as stated multiple times... I do think sorcerer werewolf is broken, but you wouldn't want them to blanket nerf every werewolf ability because one specific combination of things is broken.
One has to be specific about what is broken so that it can be balanced accordingly, rather than providing ambiguous misleading statements that don't result in a more balanced, fun game in the end.
We have also shown you that a WW without class masteries are also doing 6k+ HPS and 6k+ DPS at 40k HP with 33% missing WD. Some of these classes need class masteries to be able to pull off this kind of DPS. How is this not a WW problem?
If you want to be specific, it's the sustain and healing. WW's sustain is too easy, and the burst heal from Rip and Tear needs to be toned down.
Also, I highly doubt I'm the "only experienced PvPer" providing this feedback - I've seen a lot of people write pretty much what I just wrote... but I guess unless they have an established reputation they must automatically be bad at the game etc etc.
This kind of dismissive statement is once again the exact elitism that's very off-putting.
You aren't the only experienced PvPer providing feedback. BUT at the same time, nearly all of them aren't defending WW.
With all this whining, I wouldn't blame the devs for a second if they never touched werewolf ever again after nerfing them into the ground to shut up the masses.
Will it make me sad? Yes, very very sad. But holy hell, page 14 and we're STILL ON THIS CRAP.
But holy hell, page 14 and we're STILL ON THIS CRAP.
I don't disagree on leaderboards, so what does mean something to you?Let me clarify
But holy hell, page 14 and we're STILL ON THIS CRAP.
They must have some crazy tunnel vision to not realize how crazy they’re being with this. Like, a fellow here made a thread for them to debate in, but instead of migrating there they continue to flood this feedback channel with talks that are barely even relevant to werewolf at all.
It’s just werewolf guys, not everyone wants to play them out of principle. Doesn’t fit their characters, or maybe they just dislike em, but either way unlike DK you’re not going to see a billion werewolves dominating Cyro. Can’t even place down siege!
And even less will take advantage of these over tuned setups that should be taken down a peg. From what I’ve seen, some masteries like conservation of energy are pretty cracked with WW, so that’s where you make targeted changes like disabling its effect while transformed. Much healthier option than to just ban all masteries from WW outright.
Sustain might also need to be tweaked, since yeah it’s pretty effortless to be practically immortal with how much gnash gives you. In return though, I expect some sort of snare immunity cause by Hircine do we need that…
But holy hell, page 14 and we're STILL ON THIS CRAP.
They must have some crazy tunnel vision to not realize how crazy they’re being with this. Like, a fellow here made a thread for them to debate in, but instead of migrating there they continue to flood this feedback channel with talks that are barely even relevant to werewolf at all.
It’s just werewolf guys, not everyone wants to play them out of principle. Doesn’t fit their characters, or maybe they just dislike em, but either way unlike DK you’re not going to see a billion werewolves dominating Cyro. Can’t even place down siege!
And even less will take advantage of these over tuned setups that should be taken down a peg. From what I’ve seen, some masteries like conservation of energy are pretty cracked with WW, so that’s where you make targeted changes like disabling its effect while transformed. Much healthier option than to just ban all masteries from WW outright.
Sustain might also need to be tweaked, since yeah it’s pretty effortless to be practically immortal with how much gnash gives you. In return though, I expect some sort of snare immunity cause by Hircine do we need that…
IMO the best way to fix sustain (alongside the suggested disabling the cracked sorc passives, but not all) is to make werewolf skills cost the resource you have the highest max in.
They did this super cheap werewolf skill thing to make it viable for magicka builds, but with the abilities all having a very magic feel to them, I'd be fine with it just taking an arcanist approach with it costing whatever is higher (and the heal being whatever is lower) and of course increase the cost of these things.
If they did that, I think it'd be the most fair.
You're implying that EU is better than NA, which is objectively false. React Faster is currently playing on EU and farming EU players, same with ANIMOSITY (a very good small scale group) who migrated to EU and beat all the top small scale guilds there. Good players will be good anywhere, regardless of platform. The fact that you even brought up server difference in an attempt to diss NA is laughable.
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You're implying that EU is better than NA, which is objectively false. React Faster is currently playing on EU and farming EU players, same with ANIMOSITY (a very good small scale group) who migrated to EU and beat all the top small scale guilds there. Good players will be good anywhere, regardless of platform. The fact that you even brought up server difference in an attempt to diss NA is laughable.
I'm not sure why I'm being name dropped here, I've not said or done anything to imply I'm "farming" EU players. Would prefer to be left out of whatever this conversation has devolved into.
I'd like to correct my previous statement: Due to the poor Chinese translation of the Worgen's skills, I misunderstood some skill effects and mechanics.
After retranslating and understanding the skill effects and mechanics myself, I found that the new Worgen doesn't necessarily need to rely on sets like Eye of the Grasp to gain ultimate points to maintain Worgen form, but it does need to accumulate Fury as quickly as possible to gain Rampage status. The advantage of this is that the Worgen can wear two damage sets, which increases its DPS by at least 10%.
I believe the new Worgen will have a chance to be included in HM Trials in PvE, as it can provide the team with Minor Courage, Feeding Frenzy (6% damage buff), and Major Courage, and can deal approximately 120K damage. Furthermore, due to Ferocious Roar's own synergy, the Worgen can use Roar of Alkosh. Therefore, even if the new Worgen's DPS isn't top-tier, its excellent support capabilities make it a viable option for teams to bring a Worgen to provide buffs.
Moreover, if you use Claw Fur, you only need to press 4+1 buttons to reach 120K, which is very easy to operate.
DPS Werewolf
Support Werewolf
Thank you for this! Good to know there is a little more oomph. Once again using 'claw fury' and it's nice that the parses are close but still under the mark of the 150k or so of beam parse right now. (adding context for others here, hence response).
Additionally, have you considered the limitations with 'claw fury' being melee in certain content? Sure a dummy is still and doesn't throw mechs, but especially on the older trials you have both mechs and consistent movement (which can easily take you out of range) to contend to.
*Worgen haha
To make this thread actually about werewolf feedback again:
I'm not sure if the fix to the black werewolf texture took place, as the fur still looks like it has brown tips, but I would need @Erickson9610 to confirm properly.
Animation wise, I appreciate the update to the two-legged running animation! It looks much better, less goofy. The arms were lowered and the body was leaned forward a bit, and I think this improved it a lot. Claw Fury also feels a bit better, the animation quicker. I haven't noticed other changes yet, at least nothing major, but these two stood out to me and I wanted to mention them as a THANK YOU to the devs for revisiting especially the run animation.