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Tomes weekly challenges too much work

  • AzuraFan
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    AzuraFan wrote: »
    I think they're about right, especially since you can carry challenges over to the next week. And if you want an easy week, re-roll for duplicates. Difficult right now because you can't use gold so it's easy to run out of re-rolls, but when you can use gold, you could try for duplicates.

    Except that the reroll can give you back one you don't want. I got Arena on my finally reroll last week, after rerolling it earlier. That was quite annoying.

    Yeah, that's why I said it's difficult right now because re-rolls are limited. But once you can pay gold, you can re-roll as much as you want. I agree that it's annoying to get one you had before. I wish the re-rolls were more curated, and as I've said elsewhere, I'd like a setting for whether you want duplicates or not.

    A lot of people have mentioned wanting some easier ones, and that would be nice. Having a pool of 25 seems really small for seasons that last months. They need to increase that, and include a variety of tasks, from trivial to "will take a lot of time." Then everyone can re-roll until they get what suits them.

    Also, as others have said, rather than being so specific, there need to be some general ones. Dig up a purple antiquity, rather than dig up these starter antiquities that few people need, in these three zones. The kill 1000 ones was awful. I also had some collection ones, and it would have been nice to do those in zones I really wanted to be in, accomplishing stuff I want to do. Instead I did them in one of the three zones I don't care about right now.

    So I'd like to see a larger pool of potential challenges, variety from trivial to hard difficulty, and less funnelling. Re-rolls aren't all that great if you can get ones you already had, duplicates if you don't want them, and only 25 choices for months.

    ETA: There should be some specific ones, because that helps players get stuff done that perhaps they couldn't do otherwise. But also equivalent general ones. This all ties in to there only being 25 choices. Up that, and you have room for general and specific ones, and people can re-roll to get what suits them.
    Edited by AzuraFan on 19 April 2026 16:19
  • Apollosipod
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    L_Nici wrote: »
    I agree for the material grinding that it is to much, but 3 keeps in Cyrodiil is really not much, you can do it in less than 1 hour. 2 Arenas is okay too, did Maelstrom twice in 1 hour. Being forced to beat a specific boss 5 times is stupid too, I would agree to it, if it would be just 5 random bosses.

    For mats, you can do survey reports to speed things up.
    As for specific world boss, I kind of like it. It's nice to see so many players hanging around the spawn of a single boss.
    At any rate, people can just re-roll away the stuff they don't like.

    That's a well and good practice in theory, but ZOS really needs to remove the chance of getting the same challenges repeatedly. I have used rerolls each week and ended up with consistent repeats, unfortunately
  • DestroyerPewnack
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    L_Nici wrote: »
    I agree for the material grinding that it is to much, but 3 keeps in Cyrodiil is really not much, you can do it in less than 1 hour. 2 Arenas is okay too, did Maelstrom twice in 1 hour. Being forced to beat a specific boss 5 times is stupid too, I would agree to it, if it would be just 5 random bosses.

    For mats, you can do survey reports to speed things up.
    As for specific world boss, I kind of like it. It's nice to see so many players hanging around the spawn of a single boss.
    At any rate, people can just re-roll away the stuff they don't like.

    That's a well and good practice in theory, but ZOS really needs to remove the chance of getting the same challenges repeatedly. I have used rerolls each week and ended up with consistent repeats, unfortunately

    Yeah, definitely! That's pretty annoying. I have a feeling they will do this next time this system gets updated, just because of the number of people who have complained about it.
  • rockDokRock
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    Without surveys in stock, I can imagine the ressources collecting is way too much work, indeed.

    Just do daily crafting writs a few times, you get loads of survey maps from that. Pretty easy. But if you don't do crafting I get why it can be seen as a bit of a chore
  • ellmarie
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    Yeah, I wasn't about to kill 150 flame and storm atronachs for 70 tomes.
    Xbox X- NA
  • Jammy420
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    They are rewards for tasks you do in the game anyway. This is how it should be. You get rewarded for simply playing the game, how is that difficult? No one is forcing you to do it, it is for the people who spend a good amount of time in the game.
  • whitecrow
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    L_Nici wrote: »
    I agree for the material grinding that it is to much, but 3 keeps in Cyrodiil is really not much, you can do it in less than 1 hour. 2 Arenas is okay too, did Maelstrom twice in 1 hour. Being forced to beat a specific boss 5 times is stupid too, I would agree to it, if it would be just 5 random bosses.

    For mats, you can do survey reports to speed things up.
    As for specific world boss, I kind of like it. It's nice to see so many players hanging around the spawn of a single boss.
    At any rate, people can just re-roll away the stuff they don't like.

    I like that the two liches in Bangkorai count as 2 for the challenge. Usually "group" WBs only count as one.
  • barney2525
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    Use your Mulligans judiciously. I had a few I would not do on my low level character, so rerolled. ended up with 3 of one type I could do. So all 3 were completed by just completing the requirements for 1.

    Also, some look daunting, but they are actually not bad. The 25 elementals, go to the area in Rawl'ka and join a group. doing shadow Daedra, just run some Dolmens.

    Pick and choose the ones you like and reroll the ones you don't

    :#
  • SeaGtGruff
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    ellmarie wrote: »
    Yeah, I wasn't about to kill 150 flame and storm atronachs for 70 tomes.

    That one was bugged to count Air Atronachs instead of Storm Atronachs, which made it quicker and easier to complete by running around killing Flame Atronachs and Air Atronachs in the southeastern third of Spellscar. I think I read that it will get fixed to count Storm Atronachs as indicated in the wording, but I was actually hoping they would leave it as-is and just change the wording to say "Air Atronachs."

    I agree that many of the weekly challenges are much too specific. I've run the Elden Hollow II dungeon more times over the past two weeks than I really cared to-- although it isn't difficult for me to solo on Normal, just very aggravating because of all those irritating Fearkyns and Shadow Tendrils.

    It would be better if the world boss challenges were broadened to any world boss in a given zone; that's still a bit specific, but would hopefully split up the players camping a given world boss and spread them out around the entire zone, and it might encourage players to do world boss runs around the zone so newer players can clear all of the world bosses in that zone.

    As for the group dungeon challenges, they at least include two different dungeons, such that we don't necessarily have to run the same dungeon over and over, but even just adding a third dungeon would be helpful. My suggestion would be to include two base-game dungeons and a DLC dungeon.
    Edited by SeaGtGruff on 28 April 2026 19:40
    I've fought mudcrabs more fearsome than me!
  • FurryCandyHearts
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    on page 10 on both servers with more than 2 months to go. stop trying to do everything at once and do the stuff you normally do and collect the bennies along the way. yah sure coordinate your task list to the things you doing. no big deal.

    see like if you have 3 tasks on the list that all say kill a public dungeon boss in wrotgar you get credit on each item listed for the one task. same is true for gathering mats and such. plan your work and work your plan danialson... wax on wax off
    Edited by FurryCandyHearts on 28 April 2026 21:01
  • MoonPile
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    I also play with alts and on both servers (albeit more casually, only my main does most things and the others sort of do whatever's easy). But none of them are past page 6.

    But this is how my alt's Weeklies currently look:

    ls3mr4cd5fxc.png
    • My rerolls all get used up on PVP / dungeon / trial / arena because I don't like doing them. Especially not PVP, I will never do any of those; if there was an option to permanently opt out of PVP I'd take it.
    • Then whatever rerolls are left get used up on repetitive stuff like the same boss I've already killed 100 times in the last 2 weeks, or the same material I already gathered 100 times and used up all my surveys for.
    • I seriously DO NOT want to kill Zymel again but will probably do that again because at least it's a 3-for-1.
    • I will do the 5 lorebooks, at least that's easy.
    • The rest, Idc, I'll probably let them expire.

    I love that we get rerolls at all! But the tasks this season are so repetitive and boring by this point, since each one needs 3-6x completion weekly. At least with Endeavors there was more variety.

    Like I said, I will just let them expire or whatever. This is just feedback because they kept saying there's supposed to be less grind, but it's not feeling that way. Especially because some of the worst, most boring, grindy systems in the game (e.g. Antiquity furnishings from Maps) have been utterly ignored in the midst of QOL updates to date, or might even be getting worse per what we've seen first-hand on U50 PTS.


    Edited by MoonPile on 28 April 2026 23:57
  • thedocbwarren
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    Without surveys in stock, I can imagine the ressources collecting is way too much work, indeed.

    And given some may play like I do with GFN with no mods, surveys are invisible unless you waste time guessing from the lousy map drawings. So lot's of work indeed.
  • Al_Ex_Andre
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    Without surveys in stock, I can imagine the ressources collecting is way too much work, indeed.

    Just do daily crafting writs a few times, you get loads of survey maps from that. Pretty easy. But if you don't do crafting I get why it can be seen as a bit of a chore
    I do have surveys in stock, as of myself.
  • Al_Ex_Andre
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    Without surveys in stock, I can imagine the ressources collecting is way too much work, indeed.

    And given some may play like I do with GFN with no mods, surveys are invisible unless you waste time guessing from the lousy map drawings. So lot's of work indeed.
    Yeah lots of work for just not installing one addon (indeed).
  • code65536
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    Jammy420 wrote: »
    They are rewards for tasks you do in the game anyway.

    No, they aren't.

    Harvest resources. At first, I thought that this would be easy because I impulsively pick up every single node that I come across in the overland, and whenever I'm doing overland things with friends, I'm always falling behind because running past a node without getting it is like fingernails on chalkboard. But, despite all that, I couldn't complete them "naturally" because they require 90 of a specific node type and because I spend most of my time in dungeons and trials, not the overland. Okay, fine, I have surveys that I can use to finish them off, but now I'm going out of my way for this and this is no longer normal gameplay.

    Some are easy because of what I do. Kill dangerous enemies, kill shadowy daedra, treasure chests, complete dungeons, complete trials. Those all work. Except I don't always get those.

    I didn't get trial one this week despite using rerolls. I did get Bogdan and Lord Warden, which I had to roll away because why would I want to do ancient dungeons like EH2 or ICP? If these are "tasks that people do anyway", then why the hell is the challenge pool polluted with crap like "complete this specific dungeon" that disrespect player choice instead of only offering generic "complete dungeon" challenges?

    World bosses is another one. I wouldn't mind doing the Solstice ones since I haven't yet done the 30-world-boss-dailies achievement for Solstice. But nope, there's no general world boss challenge, and instead, they want to me to kill a world boss in an ancient zone that I have no interest in revisiting. It's completely disrespectful of what the player actually wants to do.

    And it only gets worse. On PTS, there's one for picking 30 locks... manually. Again, I mostly run trials, and yes, there are lots of chests in trials, which makes the treasure chests challenge something that actually gets done through normal gameplay. But lockpicking? First, each of the 7 chests can be picked only once, so if someone gets to the chest before you, you won't have a chance. Next, people don't want to wait around for a slow manual pick, so to be courteous to everyone else's time, it's best to force-lock which doesn't count. And while you need only 5 chests for a weekly, you need 30 lockpicks for a weekly. Pfft. If these were tasks that players would actually do, then it wouldn't be 30, and it would let you force lock.

    No, many of these tasks are mindless grinds of things that most players won't actually do naturally. To be fair, some are fine, but only if you can get them.
    Edited by code65536 on 29 April 2026 02:48
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  • SANGUARI
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    It’s super easy, I do all of them in at most 2 hours, so it’s perfectly fine.
    Edited by SANGUARI on 29 April 2026 04:14
  • GeneralGrundmann
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    SANGUARI wrote: »
    It’s super easy, I do all of them in at most 2 hours, so it’s perfectly fine.

    The same. I use my rerolls on arenas and trials so I can do everything else in a timely manner.
  • Hapexamendios
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    Haven't had any pressing issues myself. Did a reroll on a PVP objective and that's been it.
  • gresiac
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    What you talking about, i work fulltime and i alrdy have all pages unlocked for the season. Its casual system
    Edited by gresiac on 29 April 2026 05:25
  • BretonMage
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    So my experience so far has been that I always reroll for trials, PVP, and surprisingly, farming resources. Surprisingly because I usually like farming resources, but farming 90 of the same type of mats is horrendously boring. I think they should change it to farm 15x6 of any resources.
  • Vulkunne
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    Yeah, its alot of work for sure. I'm just chillin after the anniversary and all.
    Today Victory is mine. Long live the Empire.
  • CatalinaWineMixer2
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    I never did the Endeavors we had previously unless it was by accident or at the request of a Guildie. I like the new Tomes System. I think in time, they will expand upon it and offer more tasks and a variety of them. They are not overwhelming or time consuming considering we have an entire week to do them. You do not have to rush to do them all in one day. Can you? Sure, but that's on us if we decide to do so.

    They tend to incorporate something from all aspects of the game. If you're not into gathering, reroll (or do surveys😉). Not into trials, reroll to a task you like. As others have pointed out, there will be more available rerolls for gold so that will help with eliminating duplicate tasks. Personally, I dont even mind many of the duplicates. I knocked out 2 rows for 800 tomes in 2 trials. Hel Ra and AA Plunder runs. We even ended up doing the HM just for fun and to help the new players. Never would have happened with the old Endeavor system.

    Its made our Guilds a little livlier and more interactive as people like to do the tasks together or in some cases have the same tasks.

  • Number_51
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    Sheridan wrote: »
    As I've already said, before, there was 1 Weekly Endeavor, now there are 5 Weekly Challenges (with repeats), plus several "monthly". Yes, they can be carried over, but the total limit of 12 basically means that you in fact only have 1 additional week to complete them.

    Before, you had a clear choice with equal rewards. Now, you only have random rerolls with the risk of losing points.

    Yes, we also had daily endeavors before. But all of them combined could count for maybe 1 additional "weekly", not 4. And there were alot of "mundane" tasks such as changing outfits, reading books, placing furniture, playing emotes, selling items, etc. Now all I can see so far is grindfest, either with mobs or resources.

    Considering the 3 daily endeavors you mentioned, there were a total of 21 per week. For the challenges, they are repeatable now, and I think I've seen they are repeatable anywhere from 3 to 6 times. So that's at least 15 and at most 30 per week. I would guess the average falls right around 20-25 weekly challenges compared to 21 daily endeavors. Plus, they carry over.

    I think I put reading 5 books, finding 1 treasure chest, doing 1 incursion, or 8 deadly foes in the same "mundane" tasks as you said. On top of that, with the reroll mechanic, you can end up with multiple of the same challenge that all complete at the same time.
    ellmarie wrote: »
    Yeah, I wasn't about to kill 150 flame and storm atronachs for 70 tomes.

    It would have been 70*5 (350) tomes wouldn't it?
    Edited by Number_51 on 29 April 2026 17:13
  • GMdoghunter
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    They should just rename the Weekly Tome Challenges to "SENSELESS GRIND" Even if it only takes 2 hours or so more or less either way no matter if you can reroll the challenges it boils down to one thing a totally senseless grind.

    Mean we got Next to NO content this year from them,No dlc's etc chapters,Nothing.
    They gave us The Night Market which by the sounds of it is Group Focused.

    Tomes and the weekly challenges are just senseless,you play a game to relax and enjoy it,NOT to grind senselessly after you come home from work.


  • mocap
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    seals of endeavor
    gold bazaaaaar
    tamriel tomes
    golden pursuits
    night market

    That's really too much.
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