Sure i’ll record some when I log on. I haven’t seen any Sorcs doing sustained 8k DPS yet, but I’m curious to see that in a real fight.
I would love a video showing prior to setup on both sides plus duel itself!
It wasn't a duel. We both stood still parsing each other like parsing a dummy, each rotating through offensive and defensive rotations. The goal was to test maximum DPS on WW and maximum HPS on my Sorc. As seen from the screenshots, WW sustained a 10.2k DPS in nearly 2 minutes of dueling, and I sustained 10k+ HPS.
In an actual duel that DPS would most likely be around 8.5k-9k (accounting for blocking and roll dodges), which is still an absurd amount. Keep in mind, WW is still missing the 33% WD modifier due to a bug.Please also include the 'generic meta DK build' for comparison if you do this (Pyrebrand DK as you mentioned it is darn-close to the wolf spec you're getting hit by) so that we have something for reference as a base to compare to (I still hate that player skill and latency can cause discrepancy but it should be sufficient for highlighting these potential issues never the less.).
The generic meta build is just Zaan + Pyrebrand + Vate ice staff and the new DK class masteries. That one does around 8k DPS, but has more burst.
Both specs are currently overtuned on PTS. Interestingly enough, that DK spec cannot kill WW because they're stacking 40k+ HP.I'm sorry but no, just standing around hitting each other in a specific rotation without ACTUALLY dueling is NOT proof that WW is overperforming. You can't claim that treating each other like a dummy is any sort of actual testing like a real duel would be. Just like an actual dummy it doesn't take into effect actually moving around, blocking, CC, terrain, or anything else that would matter in a real fight.Wuffy here clearly just dont want his fav playstyle nerfed. The damage WW is putting in PvP is ridiculous and clearly needs a change. @Wuffy stop demanding proof from others. Unless you go and duel React while he plays WW and you try to survive it and also try and kill him on a normal PvP build and show us video PROOF that WW isnt as strong as he says then clearly WW needs a nerf as everything posted points that WW is absolutely broken in PvP.
And yes, we ARE allowed to demand proof that something is overperforming when that thing has been ass for so long and has only been in testing for a few days but people are already shouting for nerfs. Don't tell us not to ask for it, that only makes it seem like you're afraid of being proven wrong. Also dude has said several times iirc that they'd be happy to duel so I don't get the point in bringing that up. There has been no viable proof otherwise because again, a single duel isn't anywhere near enough of a sample size to base claims off of, ESPECIALLY if it wasn't even a real duel.
Darkness734 wrote: »I really hope the DEVs dont listen to the vocal minority calling for nerfs. The werewolf rework is nearly perfect it just needs access to weapon passives and better werewolf sustain for solo berserker play.
To the people calling for nerfs, literally just wait. THE PURPOSE OF EACH REWORK IS TO MAKE IT VIABLE. that means they'll get to your class.
Darkness734 wrote: »They absolutely should be on par with the top sweaty builds because Its for people to enjoy and have fun without worrying about memorizing 20 different button combos and trying to keep up 30 buffs at a time, while also light attack weaving (which should not even be a thing).
Panderbander wrote: »I'm just gonna say, if the concern is "I took high damage while I let someone parse on me" from a class that has no burst combo capability, that's not really a problem. If a class is capable of dealing a sustained pressure of 6-8k during a duel but is then capable of hitting a burst of 20k plus in a short window, 90% of the time that class will win a fight. If anything, it's an argument that when a class has no proper burst combo, they should have higher pressure than normal.
Darkness734 wrote: »I really hope the DEVs dont listen to the vocal minority calling for nerfs. The werewolf rework is nearly perfect it just needs access to weapon passives and better werewolf sustain for solo berserker play.
To the people calling for nerfs, literally just wait. THE PURPOSE OF EACH REWORK IS TO MAKE IT VIABLE. that means they'll get to your class.
Werewolf isn't a class. It is an ult. If you'd like us to view WW through the lens of "every reworked class should be DK level", then you must also agree that werewolf shouldn't benefit from the class mastery passives, right? Because if WW is it's own class, like you say, why should it benefit from sorc class mastery passives?
I'm not even saying that is what should happen, just pointing out the flaw in your logic here.
I do actually agree with the sentiment that the reworked classes should be DK level, for the record. But what is happening on the PTS with WW is absurd. It reminds me of the patch where dots proc'd your weapon glyphs, and werewolves were using torgus + infused weapons. They'd hit you with a dot and you'd die within seconds. This is exactly what is happening with the properly built WW setups on PTS. This isn't damage that has counterplay. This is "I hit you with a dot and weave light attacks with my spammable, and you take 8-10k DPS". There is nothing remotely okay with that.Darkness734 wrote: »They absolutely should be on par with the top sweaty builds because Its for people to enjoy and have fun without worrying about memorizing 20 different button combos and trying to keep up 30 buffs at a time, while also light attack weaving (which should not even be a thing).
Nope. I'm sorry, but this exact logic is what destroyed the ESO endgame to the point it will likely never reach it's previous highs again. You should not be rewarded with the same or better damage for half of the effort as "sweaty builds". If you don't want the complexity of two bars and a full rotation, you should be willing to accept results worse than what those builds are capable of. PTS WW is doing in excess of 50-100% more damage compared to top meta specs in PVP. That is completely absurd.Panderbander wrote: »I'm just gonna say, if the concern is "I took high damage while I let someone parse on me" from a class that has no burst combo capability, that's not really a problem. If a class is capable of dealing a sustained pressure of 6-8k during a duel but is then capable of hitting a burst of 20k plus in a short window, 90% of the time that class will win a fight. If anything, it's an argument that when a class has no proper burst combo, they should have higher pressure than normal.
When you are dealing 8-10k DPS to somebody, the second they stop blocking/healing/kiting/LOS'ing to hit you back, they will die. I truly do not think a single person arguing in favor of WW in this thread has ever taken more than 6k dps from a player before. Like Alchimiste said, it isn't a matter of if you die when you are taking that kind of damage. It is a matter of when.
Further, I keep seeing people tout the "one bar" aspect of WW as a drawback, when that couldn't be further from reality. If the devs have shoehorned every buff you need into one bar worth of skills, and the end result is that you're more effective than a two bar setup - that one bar aspect is a buff, not a drawback. Especially in regards to maintaining pressure - you don't need to barswap to cast your burst heals, all your offensive skills are healing you, etc. It is a nasty combination in the case of PTS WW.
I don't want to see it gutted. I am totally fine with WWs doing more damage than they have in the past, especially if they're a bit easier to kill by comparison. They cannot be dealing 50-100% more damage than min/max meta PVP specs which use two bars. That is completely unreasonable.
Darkness734 wrote: »I really hope the DEVs dont listen to the vocal minority calling for nerfs. The werewolf rework is nearly perfect it just needs access to weapon passives and better werewolf sustain for solo berserker play.
To the people calling for nerfs, literally just wait. THE PURPOSE OF EACH REWORK IS TO MAKE IT VIABLE. that means they'll get to your class.
Werewolf isn't a class. It is an ult. If you'd like us to view WW through the lens of "every reworked class should be DK level", then you must also agree that werewolf shouldn't benefit from the class mastery passives, right? Because if WW is it's own class, like you say, why should it benefit from sorc class mastery passives?
I'm not even saying that is what should happen, just pointing out the flaw in your logic here.
I do actually agree with the sentiment that the reworked classes should be DK level, for the record. But what is happening on the PTS with WW is absurd. It reminds me of the patch where dots proc'd your weapon glyphs, and werewolves were using torgus + infused weapons. They'd hit you with a dot and you'd die within seconds. This is exactly what is happening with the properly built WW setups on PTS. This isn't damage that has counterplay. This is "I hit you with a dot and weave light attacks with my spammable, and you take 8-10k DPS". There is nothing remotely okay with that.Darkness734 wrote: »They absolutely should be on par with the top sweaty builds because Its for people to enjoy and have fun without worrying about memorizing 20 different button combos and trying to keep up 30 buffs at a time, while also light attack weaving (which should not even be a thing).
Nope. I'm sorry, but this exact logic is what destroyed the ESO endgame to the point it will likely never reach it's previous highs again. You should not be rewarded with the same or better damage for half of the effort as "sweaty builds". If you don't want the complexity of two bars and a full rotation, you should be willing to accept results worse than what those builds are capable of. PTS WW is doing in excess of 50-100% more damage compared to top meta specs in PVP. That is completely absurd.Panderbander wrote: »I'm just gonna say, if the concern is "I took high damage while I let someone parse on me" from a class that has no burst combo capability, that's not really a problem. If a class is capable of dealing a sustained pressure of 6-8k during a duel but is then capable of hitting a burst of 20k plus in a short window, 90% of the time that class will win a fight. If anything, it's an argument that when a class has no proper burst combo, they should have higher pressure than normal.
When you are dealing 8-10k DPS to somebody, the second they stop blocking/healing/kiting/LOS'ing to hit you back, they will die. I truly do not think a single person arguing in favor of WW in this thread has ever taken more than 6k dps from a player before. Like Alchimiste said, it isn't a matter of if you die when you are taking that kind of damage. It is a matter of when.
Further, I keep seeing people tout the "one bar" aspect of WW as a drawback, when that couldn't be further from reality. If the devs have shoehorned every buff you need into one bar worth of skills, and the end result is that you're more effective than a two bar setup - that one bar aspect is a buff, not a drawback. Especially in regards to maintaining pressure - you don't need to barswap to cast your burst heals, all your offensive skills are healing you, etc. It is a nasty combination in the case of PTS WW.
I don't want to see it gutted. I am totally fine with WWs doing more damage than they have in the past, especially if they're a bit easier to kill by comparison. They cannot be dealing 50-100% more damage than min/max meta PVP specs which use two bars. That is completely unreasonable.
Have you considered that youre not supposed to brute force fight a pressure build like WW and expect to win. You're meant to kite and burst them or use counters like Shared Pain, Maras Balm, Cutting Defense, etc
I'll just be happy if werewolf are adjusted up enough to be fun and still be viable for veteran content, even if not hard mode. Currently 110-120k dps seems to be the cut off for newer trials. As for pvp, that is a whole different can of worms, I hope they can make both good via battle spirit somehow and not drop the ball.
So is it Implosion that is the problem (I know it’s not a singular problem but)? I don’t have access to PTS. I would just say now isn’t the time to gatekeep anything, if something is a concern it really should be spelled out here so it can be worked on.
So is it Implosion that is the problem (I know it’s not a singular problem but)? I don’t have access to PTS. I would just say now isn’t the time to gatekeep anything, if something is a concern it really should be spelled out here so it can be worked on.
When you are dealing 8-10k DPS to somebody, the second they stop blocking/healing/kiting/LOS'ing to hit you back, they will die. I truly do not think a single person arguing in favor of WW in this thread has ever taken more than 6k dps from a player before. Like Alchimiste said, it isn't a matter of if you die when you are taking that kind of damage. It is a matter of when.
Further, I keep seeing people tout the "one bar" aspect of WW as a drawback, when that couldn't be further from reality. If the devs have shoehorned every buff you need into one bar worth of skills, and the end result is that you're more effective than a two bar setup - that one bar aspect is a buff, not a drawback. Especially in regards to maintaining pressure - you don't need to barswap to cast your burst heals, all your offensive skills are healing you, etc. It is a nasty combination in the case of PTS WW.
Then you wouldn't mind sharing those combat metrics if you've seen so many, right? Like I said, without proof people can claim whatever they want to suit their argument. Claiming you've seen these isn't the same as posting the proof for everyone else to see as well.I would love a video showing prior to setup on both sides plus duel itself!
It wasn't a duel. We both stood still parsing each other like parsing a dummy, each rotating through offensive and defensive rotations. The goal was to test maximum DPS on WW and maximum HPS on my Sorc. As seen from the screenshots, WW sustained a 10.2k DPS in nearly 2 minutes of dueling, and I sustained 10k+ HPS.
In an actual duel that DPS would most likely be around 8.5k-9k (accounting for blocking and roll dodges), which is still an absurd amount. Keep in mind, WW is still missing the 33% WD modifier due to a bug.Please also include the 'generic meta DK build' for comparison if you do this (Pyrebrand DK as you mentioned it is darn-close to the wolf spec you're getting hit by) so that we have something for reference as a base to compare to (I still hate that player skill and latency can cause discrepancy but it should be sufficient for highlighting these potential issues never the less.).
The generic meta build is just Zaan + Pyrebrand + Vate ice staff and the new DK class masteries. That one does around 8k DPS, but has more burst.
Both specs are currently overtuned on PTS. Interestingly enough, that DK spec cannot kill WW because they're stacking 40k+ HP.I'm sorry but no, just standing around hitting each other in a specific rotation without ACTUALLY dueling is NOT proof that WW is overperforming. You can't claim that treating each other like a dummy is any sort of actual testing like a real duel would be. Just like an actual dummy it doesn't take into effect actually moving around, blocking, CC, terrain, or anything else that would matter in a real fight.Wuffy here clearly just dont want his fav playstyle nerfed. The damage WW is putting in PvP is ridiculous and clearly needs a change. @Wuffy stop demanding proof from others. Unless you go and duel React while he plays WW and you try to survive it and also try and kill him on a normal PvP build and show us video PROOF that WW isnt as strong as he says then clearly WW needs a nerf as everything posted points that WW is absolutely broken in PvP.
And yes, we ARE allowed to demand proof that something is overperforming when that thing has been ass for so long and has only been in testing for a few days but people are already shouting for nerfs. Don't tell us not to ask for it, that only makes it seem like you're afraid of being proven wrong. Also dude has said several times iirc that they'd be happy to duel so I don't get the point in bringing that up. There has been no viable proof otherwise because again, a single duel isn't anywhere near enough of a sample size to base claims off of, ESPECIALLY if it wasn't even a real duel.
I've already seen multiple 10k dps cmx, so proof has already been shown lol. I never said he should stand there as a dummy, I literally said "DUEL". 10k DPS as a WW on dueling meta and it's already way higher than what normal classes (even reworked DK) in dueling meta for PVP is clear sample that it's OVERPERFORMING. Even as if they acted like test dummy.
Alchimiste1 wrote: »The fact that a 1 bar WW build with BROKEN weapon damage passives is getting 8K+ dps on players cannot go live.
Here are some "real fight" results of my Sorc vs WW dueler. Confirmed that 8k on StamSorc is replicable, even vs WW. In practice, WW has a hard time landing hits on Sorc.Sure i’ll record some when I log on. I haven’t seen any Sorcs doing sustained 8k DPS yet, but I’m curious to see that in a real fight.






Then you wouldn't mind sharing those combat metrics if you've seen so many, right? Like I said, without proof people can claim whatever they want to suit their argument. Claiming you've seen these isn't the same as posting the proof for everyone else to see as well.I would love a video showing prior to setup on both sides plus duel itself!
It wasn't a duel. We both stood still parsing each other like parsing a dummy, each rotating through offensive and defensive rotations. The goal was to test maximum DPS on WW and maximum HPS on my Sorc. As seen from the screenshots, WW sustained a 10.2k DPS in nearly 2 minutes of dueling, and I sustained 10k+ HPS.
In an actual duel that DPS would most likely be around 8.5k-9k (accounting for blocking and roll dodges), which is still an absurd amount. Keep in mind, WW is still missing the 33% WD modifier due to a bug.Please also include the 'generic meta DK build' for comparison if you do this (Pyrebrand DK as you mentioned it is darn-close to the wolf spec you're getting hit by) so that we have something for reference as a base to compare to (I still hate that player skill and latency can cause discrepancy but it should be sufficient for highlighting these potential issues never the less.).
The generic meta build is just Zaan + Pyrebrand + Vate ice staff and the new DK class masteries. That one does around 8k DPS, but has more burst.
Both specs are currently overtuned on PTS. Interestingly enough, that DK spec cannot kill WW because they're stacking 40k+ HP.I'm sorry but no, just standing around hitting each other in a specific rotation without ACTUALLY dueling is NOT proof that WW is overperforming. You can't claim that treating each other like a dummy is any sort of actual testing like a real duel would be. Just like an actual dummy it doesn't take into effect actually moving around, blocking, CC, terrain, or anything else that would matter in a real fight.Wuffy here clearly just dont want his fav playstyle nerfed. The damage WW is putting in PvP is ridiculous and clearly needs a change. @Wuffy stop demanding proof from others. Unless you go and duel React while he plays WW and you try to survive it and also try and kill him on a normal PvP build and show us video PROOF that WW isnt as strong as he says then clearly WW needs a nerf as everything posted points that WW is absolutely broken in PvP.
And yes, we ARE allowed to demand proof that something is overperforming when that thing has been ass for so long and has only been in testing for a few days but people are already shouting for nerfs. Don't tell us not to ask for it, that only makes it seem like you're afraid of being proven wrong. Also dude has said several times iirc that they'd be happy to duel so I don't get the point in bringing that up. There has been no viable proof otherwise because again, a single duel isn't anywhere near enough of a sample size to base claims off of, ESPECIALLY if it wasn't even a real duel.
I've already seen multiple 10k dps cmx, so proof has already been shown lol. I never said he should stand there as a dummy, I literally said "DUEL". 10k DPS as a WW on dueling meta and it's already way higher than what normal classes (even reworked DK) in dueling meta for PVP is clear sample that it's OVERPERFORMING. Even as if they acted like test dummy.
That's why I said people need to be testing with various builds, both the WW AND the non-WW. Get actual video or combat stats proof and share it. That way everyone can see if WW IS the OP thing or if it's other things that need changing. Rather than acting like WW is 100% the problem for sure and not even considering the potential for other factors to be at play.
Because refusing to acknowledge other things might be contributing to a problem is how we get things nerfed into the ground. Again. And I'll reiterate my previous point; dueling is NOT all of PvP. It's one part of it, and all the other kinds of PvP can have you getting piled by numerous players. You can't try to balance for all of PvP because of how something performs in one instance of it.
Alchimiste1 wrote: »The fact that a 1 bar WW build with BROKEN weapon damage passives is getting 8K+ dps on players cannot go live.Here are some "real fight" results of my Sorc vs WW dueler. Confirmed that 8k on StamSorc is replicable, even vs WW. In practice, WW has a hard time landing hits on Sorc.Sure i’ll record some when I log on. I haven’t seen any Sorcs doing sustained 8k DPS yet, but I’m curious to see that in a real fight.
Duel #1: Sorc win
Duel #2: WW win
Duel #3: Sorc win
From my POV, in practice WW seems balanced vs Sorc and DK. If anything is a problem it's Relequen doing 20% of your dps just from light attacking. It does not need to exist. Many metagame problems could be solved slamming "while Battle Spirit is inactive" onto certain sets.
Those were parses, not actual fights. See my post #167 above for actual fights vs WW. Can confirm that simply avoiding their attacks drastically reduces WW damage.Did you miss the 10k dps metrics already posted on this thread?
NO. Pressure is finally competitive with burst again. The meta needs effective tools to punish stationary turtling and deny fight resets. Static Reverb, DK, and WW do exactly that.As for sorc mastery, I think simply adding a condition "when dealing direct or shock damage" would effectively prevent werewolves from abusing sorc mastery.
CalamityCat wrote: »We can't come to any solid conclusion about the strength of WW in PvP without trying WW on a range of class bases and builds to actually verify if the WW itself is broken. End of story. A video showing what is going on would make it a lot clearer too. If WW is genuinely so super OP, let's see some video evidence of that in actual mobile PvP and on different classes. If it is truly overtuned then it'll show up as that on different classes with their masteries and gear. It's like everyone's too shy to show the full picture here?
Class masteries are also new in the equation here and therefore they need to be taken into consideration. What people considered high PvP DPS on production doesn't include masteries. Did anyone test how much DPS the actual base sorc + gear + masteries can do without them being a WW? Actually properly test it like you're fighting and you mean it? What does this sorc base WW do when it has no masteries active?
If it's too strong on all classes with and without masteries then WW needs toned down for PvP (and only PvP!). But it shouldn't be nerfed until it's properly tested on all the different classes. Ideally testing these builds with and without WW to see what the class is capable of alone just with masteries. Otherwise the information is too limited to actually work as feedback/testing. Let's not nuke a cool revamp just because there is some agenda, especially if it's as ridiculous as "1 bar builds shouldn't be able to hurt me this much!" Because I know those players exist lol.
CalamityCat wrote: »Let's not nuke a cool revamp just because there is some agenda, especially if it's as ridiculous as "1 bar builds shouldn't be able to hurt me this much!" Because I know those players exist lol.
Alchimiste1 wrote: »The fact that a 1 bar WW build with BROKEN weapon damage passives is getting 8K+ dps on players cannot go live.Here are some "real fight" results of my Sorc vs WW dueler. Confirmed that 8k on StamSorc is replicable, even vs WW. In practice, WW has a hard time landing hits on Sorc.Sure i’ll record some when I log on. I haven’t seen any Sorcs doing sustained 8k DPS yet, but I’m curious to see that in a real fight.
Duel #1: Sorc win
Duel #2: WW win
Duel #3: Sorc win
From my POV, in practice WW seems balanced vs Sorc and DK. If anything is a problem it's Relequen doing 20% of your dps just from light attacking. It does not need to exist. Many metagame problems could be solved slamming "while Battle Spirit is inactive" onto certain sets.
Sure i’ll record some when I log on. I haven’t seen any Sorcs doing sustained 8k DPS yet, but I’m curious to see that in a real fight.
I have seen you in Riften, and I have seen others properly duel Werewolves.
The stories shared are not fiction: Werewolf does have this crazy pressure even when someone tries their hardest to survive in a real fight. Once you drop below 50% HP vs. a Werewolf who has the Sorc mastery, most will not get up from that again and die. Dropping to 30% will actually outright kill you within your next roll dodge due to the obscene dot pressure Werewolf has combined with talents and sets.
And now I am reading Werewolf is even missing 33% WD? If that is true, then this isn't even a class mastery problem alone anymore. To think this could have even more damage...
Take all the help you can get. My posts were directed at the PvP duelers who understand CMX and the meta. I don't want to see WW or Class Mastery nerfed. Meanwhile we've been screaming at the devs to do something about proc sets like Relequen for years.I appreciate the real duels but this is just a sliver of the issue I have with the 'nerf-callers'