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Hey Devs! What about us 3600 cp Players. Have you forgot about us???

  • Apollosipod
    Apollosipod
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    Fischblut wrote: »
    Since the CP system was changed many years ago, and to this day I gained maybe few hundreds CPs. I see no reason to farm CPs once you got all basic stuff and 4 most used active stars filled (that is at 1560) :/

    I want more power tied to CPs, more tiers and unlimited amount of active star slots please <3 Even if CP cap or power stays the same, unlimited active stars is my most wanted feature so far. Make me excited each time I see "new CP gained", because that would bring me closer to filling another active star :)
    In old CP system I was thrilled to earn every new CP and see the cap raised by 30 CPs every (major?) patch, but in new system earning another CP became just a number.

    Interestingly, I don't want to make all green CP stars passive - because such things as "increase mounted speed" and "increase out of combat movement speed" should be able to be removed for roleplay reasons, as they change the walking animations. But if we got unlimited slots for active stars, we could slot any permanently desired green CPs such as "increased fishing rare catch chance" :)

    As for appreciation of old players, the game really needs it - as old player who stays with the game through lot of nerfs and changes, I would like to keep (remaining) rare items as they are currently, and gain something that rewards players for staying loyal and dedicating lot of time to the game :/
    Things become easier to get, unique rare items return and lose their meaning so old players can't show anything related to the "good old times", everything becomes welcoming mostly to new players.


    If Gold Coast Bazaar goes live as it is on PTS, I will no longer value my Treasure Hoard nearly as much as I currently do, for example. I pre-purchased a chapter and participated in the special event to get some cosmetic items. On PTS, everyone can get this item, no requirements at all (such as "you must have played ESO in that year and owned Elsweyr chapter, but you forgot to participate in the event/couldn't login during it").

    "Radiant Apex mounts are for Gems or Seals so everyone has them, but the Dragon's Treasure Hoard furnishing is priceless. I got it in good old times..."

    jY2I0pb.jpeg

    Even upcoming addition of "mounts for gold" - if it goes live as it is on PTS, it adds only 1 completely new mount... and many old mounts from the store/chapter purchase promotion. This punishes and shows disrespect to old players who've most likely already purchased all/many of those mounts in the past for crowns :'(

    It doesn't show disrespect. We've paid for a lot over the years and it's fine. You got it years ahead of anyone buying it for gold. This argument about disrespect or compensation for things you bought years ago is absurd. I bought Orsinium, Greymoor Thieves Guild, Dark Brotherhood, YEARS ago. I did them and I enjoyed it. Have you ever seen that bargain bin in a Walmart? Did you think Walmart was disrespectful for selling them for a $1 when you bought a movie a decade ago at full price? No. At the end of the day ZOS is still a business and they make choices about their product. The mounts are entirely a choice to buy, not some grand show of your status as a player. You guys gotta let it go.
  • lillybit
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    Fischblut wrote: »
    Since the CP system was changed many years ago, and to this day I gained maybe few hundreds CPs. I see no reason to farm CPs once you got all basic stuff and 4 most used active stars filled (that is at 1560) :/

    I want more power tied to CPs, more tiers and unlimited amount of active star slots please <3 Even if CP cap or power stays the same, unlimited active stars is my most wanted feature so far. Make me excited each time I see "new CP gained", because that would bring me closer to filling another active star :)
    In old CP system I was thrilled to earn every new CP and see the cap raised by 30 CPs every (major?) patch, but in new system earning another CP became just a number.

    Interestingly, I don't want to make all green CP stars passive - because such things as "increase mounted speed" and "increase out of combat movement speed" should be able to be removed for roleplay reasons, as they change the walking animations. But if we got unlimited slots for active stars, we could slot any permanently desired green CPs such as "increased fishing rare catch chance" :)

    As for appreciation of old players, the game really needs it - as old player who stays with the game through lot of nerfs and changes, I would like to keep (remaining) rare items as they are currently, and gain something that rewards players for staying loyal and dedicating lot of time to the game :/
    Things become easier to get, unique rare items return and lose their meaning so old players can't show anything related to the "good old times", everything becomes welcoming mostly to new players.


    If Gold Coast Bazaar goes live as it is on PTS, I will no longer value my Treasure Hoard nearly as much as I currently do, for example. I pre-purchased a chapter and participated in the special event to get some cosmetic items. On PTS, everyone can get this item, no requirements at all (such as "you must have played ESO in that year and owned Elsweyr chapter, but you forgot to participate in the event/couldn't login during it").

    "Radiant Apex mounts are for Gems or Seals so everyone has them, but the Dragon's Treasure Hoard furnishing is priceless. I got it in good old times..."

    jY2I0pb.jpeg

    Even upcoming addition of "mounts for gold" - if it goes live as it is on PTS, it adds only 1 completely new mount... and many old mounts from the store/chapter purchase promotion. This punishes and shows disrespect to old players who've most likely already purchased all/many of those mounts in the past for crowns :'(

    I don't feel punished or disrespected so maybe it's just a you problem. There's no need for rewards earned from pretty much just turning up to be gatekeeped.

    There was already a thread about this, it doesn't really need to take over another
    PS4 EU
  • tmbrinks
    tmbrinks
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    CP 3600 player here.

    I have ZERO wish for anything "extra". I have ZERO expectations of anything "extra". The extra CP for the convenience of not having to respec situationally is far more than enough.

    Edited by tmbrinks on 1 February 2026 20:53
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Silaf
    Silaf
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    Fischblut wrote: »
    Since the CP system was changed many years ago, and to this day I gained maybe few hundreds CPs. I see no reason to farm CPs once you got all basic stuff and 4 most used active stars filled (that is at 1560) :/

    I want more power tied to CPs, more tiers and unlimited amount of active star slots please <3 Even if CP cap or power stays the same, unlimited active stars is my most wanted feature so far. Make me excited each time I see "new CP gained", because that would bring me closer to filling another active star :)
    In old CP system I was thrilled to earn every new CP and see the cap raised by 30 CPs every (major?) patch, but in new system earning another CP became just a number.

    Interestingly, I don't want to make all green CP stars passive - because such things as "increase mounted speed" and "increase out of combat movement speed" should be able to be removed for roleplay reasons, as they change the walking animations. But if we got unlimited slots for active stars, we could slot any permanently desired green CPs such as "increased fishing rare catch chance" :)

    As for appreciation of old players, the game really needs it - as old player who stays with the game through lot of nerfs and changes, I would like to keep (remaining) rare items as they are currently, and gain something that rewards players for staying loyal and dedicating lot of time to the game :/
    Things become easier to get, unique rare items return and lose their meaning so old players can't show anything related to the "good old times", everything becomes welcoming mostly to new players.


    If Gold Coast Bazaar goes live as it is on PTS, I will no longer value my Treasure Hoard nearly as much as I currently do, for example. I pre-purchased a chapter and participated in the special event to get some cosmetic items. On PTS, everyone can get this item, no requirements at all (such as "you must have played ESO in that year and owned Elsweyr chapter, but you forgot to participate in the event/couldn't login during it").

    "Radiant Apex mounts are for Gems or Seals so everyone has them, but the Dragon's Treasure Hoard furnishing is priceless. I got it in good old times..."

    jY2I0pb.jpeg

    Even upcoming addition of "mounts for gold" - if it goes live as it is on PTS, it adds only 1 completely new mount... and many old mounts from the store/chapter purchase promotion. This punishes and shows disrespect to old players who've most likely already purchased all/many of those mounts in the past for crowns :'(

    I'm an old player playing since beta. 3600cp, former emperor, all motifs and weapons unlocked, all recipes and furnishing recipes unlocked.
    In all those years of uninterrupted gameplay i only missed one event that actually happen to be the dragon rise because a moron decided to invest me with his car and i was hospitalized.
    Not having that furnishing has been bugging me ever since like a rock in my shoes. I tought about that annoying hole in my collection every time i started the game for years and tormented support on twitch and in game at least once a week begging for its return.

    Do you think this is fair? Real life exist and we are all collectors.
    Edited by Silaf on 1 February 2026 21:41
  • ApoAlaia
    ApoAlaia
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    Silaf wrote: »
    Fischblut wrote: »
    Since the CP system was changed many years ago, and to this day I gained maybe few hundreds CPs. I see no reason to farm CPs once you got all basic stuff and 4 most used active stars filled (that is at 1560) :/

    I want more power tied to CPs, more tiers and unlimited amount of active star slots please <3 Even if CP cap or power stays the same, unlimited active stars is my most wanted feature so far. Make me excited each time I see "new CP gained", because that would bring me closer to filling another active star :)
    In old CP system I was thrilled to earn every new CP and see the cap raised by 30 CPs every (major?) patch, but in new system earning another CP became just a number.

    Interestingly, I don't want to make all green CP stars passive - because such things as "increase mounted speed" and "increase out of combat movement speed" should be able to be removed for roleplay reasons, as they change the walking animations. But if we got unlimited slots for active stars, we could slot any permanently desired green CPs such as "increased fishing rare catch chance" :)

    As for appreciation of old players, the game really needs it - as old player who stays with the game through lot of nerfs and changes, I would like to keep (remaining) rare items as they are currently, and gain something that rewards players for staying loyal and dedicating lot of time to the game :/
    Things become easier to get, unique rare items return and lose their meaning so old players can't show anything related to the "good old times", everything becomes welcoming mostly to new players.


    If Gold Coast Bazaar goes live as it is on PTS, I will no longer value my Treasure Hoard nearly as much as I currently do, for example. I pre-purchased a chapter and participated in the special event to get some cosmetic items. On PTS, everyone can get this item, no requirements at all (such as "you must have played ESO in that year and owned Elsweyr chapter, but you forgot to participate in the event/couldn't login during it").

    "Radiant Apex mounts are for Gems or Seals so everyone has them, but the Dragon's Treasure Hoard furnishing is priceless. I got it in good old times..."

    jY2I0pb.jpeg

    Even upcoming addition of "mounts for gold" - if it goes live as it is on PTS, it adds only 1 completely new mount... and many old mounts from the store/chapter purchase promotion. This punishes and shows disrespect to old players who've most likely already purchased all/many of those mounts in the past for crowns :'(

    I'm an old player playing since beta. 3600cp, former emperor, all motifs and weapons unlocked, all recipes and furnishing recipes unlocked.
    In all those years of uninterrupted gameplay i only missed one event that actually happen to be the dragon rise because a moron decided to invest me with his car and i was hospitalized.
    Not having that furnishing has been bugging me ever since like a rock in my shoes. I tought about that annoying hole in my collection every time i started the game for years and tormented support on twitch and in game at least once a week begging for its return.

    Do you think this is fair? Real life exist and we are all collectors.

    If I have understood correctly that furnishing should be available in the new, upcoming vendor? (Gold Coast Bazaar).

    https://www.elderscrollsonline.com/en-us/news/post/69139

    It specifically mentions (if you scroll down a bit):

    Rotating items associated with Season Zero include items such as the Morthal Jarl Finery costume, the Dragon’s Treasure Trove furnishing, Mara’s Spring Chicken pet, and more.

    Finally all the begging has bore fruit?

    On topic, I want flying mounts to unlock at 3600 CP.

    Not only that, I want them to unlock retroactively, thus remembering having had access to them - and having used them - since I hit the cap many moons ago.

    After that all XP accrued goes towards the mount's capabilities until such point that I can soar to the moons so I can gaze upon the insignificant, Nirn-bound peasants thusly:

    3p2c2ojaaetc.png

    Edited by ApoAlaia on 2 February 2026 13:49
  • bofh666
    bofh666
    Soul Shriven
    Decimus wrote: »
    The cap should be raised and more slottable CPs added, simple as that.

    There is a certain level of satisfaction that comes from just seeing the number go up... You have a goal to work towards basically, a carrot to chase - this is important to many people, myself included.


    I came to the forum specifically to agree with this post.
    Forget rewards and achievements, just let the numbers climb for satisfaction.
    After reaching 3600, everything seemed so pointless that I actually played much less (and no, I didn't grind).
  • Mattymoo92
    Mattymoo92
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    ZOS_Kevin wrote: »
    Hi all. Thank you for the feedback here. There clearly is a desire from those at CP3600 that we look into this. Currently, we do not have anything on the roadmap to address this. However, it is something for use to consider for the future. We'll pass this along to the team for future dev work consideration.

    I really hope the cap doesn’t get increased, I worked hard to get to CP3600, please give us a reward and let us rest 🥺
  • Arcturus
    Arcturus
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    Arcturus wrote: »
    Would be awesome to get some kind of demi‑god personality — floating a bit off the ground, soft glow, chill VFX/SFX… basically a slightly toned‑down Psijic meditation vibe. A couple skins and a title on top of that wouldn’t hurt either.

    And yeah, getting the rest of the missing CPs would be great too. 3600 just isn’t enough to actually max everything out, for anyone who hasn’t hit the wall yet.

    I also agree that this whole “it’ll just force people to grind blah blah blah” mentality is pretty petty. The rewards would be purely cosmetic, nobody’s being dragged into some mandatory grind. [i]People need to chill[/i], wanting a handover is way too normalized in this game.

    Says the player asking for a demi-god personality and other over-the-top rewards because they grinded cp to max for literally no good reason other than getting a bigger number.

    I am suggesting cosmetic rewards for an incredibly tedious achievement that is currently completely unrewarded :)
  • AlexanderDeLarge
    AlexanderDeLarge
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    I'm all for titles and various other cosmetic rewards but the CP system is pure power creep in what is supposed to be a horizontal progression system and anyone asking for more slottable points is just asking for more power.

    Honestly I'm in favor of scrapping all power advantages, creating a more powerful CP160 baseline for everyone and making Champion Points a strictly cosmetic system going forward.
  • code65536
    code65536
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    Arcturus wrote: »
    I am suggesting cosmetic rewards for an incredibly tedious achievement that is currently completely unrewarded :)

    But you weren't misled into thinking that there's a special pot of gold (or whatever qualifies as a reward for you) at the end of this particular rainbow.

    You know what's an incredibly tedious achievement? Walking over 2000 miles from Maine to Georgia along the Appalachian Trail. People who hike this trail know that there isn't a special reward at the end. Nobody's going to hand them a big check, nobody's going to broadcast their feat to the primetime news. People do it because... they want to. And their reward is the experience of doing it.

    Now imagine someone who hiked that trail, got to the end, and then started throwing a tantrum that after this incredibly tedious task, that they got "nothing", that nobody's giving them a check, that there are no television cameras to plaster their face over the news, etc. Most people would look at someone like that, turn away, shake their head, and probably mumble something about entitlement.
    Edited by code65536 on 2 February 2026 18:46
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  • YandereGirlfriend
    YandereGirlfriend
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    The CP system isn't bad because it doesn't give you a reward when you hit 3600.

    It's bad because it's terminally boring and fails to justify its own existence within the game.

    As another poster observed, you could delete the CP trees and fold the power back into basic CP160 character stats and barely anything about the game would actually change.
  • SugaComa
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    I don't even know what my cp , if you're playing for a fanfare every set amount of XP I'll happily write you and addon ... But honestly when ZoS said play it your way I don't think they had playing for a tiny number on your screen as the main motivator
  • HatchetHaro
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    The only people complaining about not getting "rewards" for "reaching 3600CP" are the ones who grinded to that number in the first place.

    Like, you knew there wasn't anything beyond getting a shiny new number and more CP points to assign to CP stars for more convenience and flexibility with your loadouts, and yet you grinded to that number anyways expecting some future reward attainable only through complaining on the forums about not having a reward?

    It's all a bit silly, innit? Just play the game properly like the rest of us.
    Edited by HatchetHaro on 3 February 2026 19:20
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 7x GH, 7x TTT, 5x GS, 6x DB, 1x PB, 4x SBS, 1x MM, 1x US, 2x CB, 1x Unchained
  • Silaf
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    The only people complaining about not getting "rewards" for "reaching 3600CP" are the ones who grinded to that number in the first place.

    Like, you knew there wasn't anything beyond getting a shiny new number and more CP points to assign to CP stars for more convenience and flexibility with your loadouts, and yet you grinded to that number anyways expecting some future reward attainable only through complaining on the forums about not having a reward?

    It's all a bit silly, innit? Just play the game properly like the rest of us.

    The cp system feel unfinished and incomplete. It stops rewarding or being meaningful in any way after 1500.
    I diden't particularly grind for my 3600cp and took me 10 years to naturally reach it with my playsyle but still felt like a strange design hole.
    I want to complain because the cp system should at least be rewarded like the PvP leveling.
    Edited by Silaf on 3 February 2026 21:10
  • HatchetHaro
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    Silaf wrote: »
    The only people complaining about not getting "rewards" for "reaching 3600CP" are the ones who grinded to that number in the first place.

    Like, you knew there wasn't anything beyond getting a shiny new number and more CP points to assign to CP stars for more convenience and flexibility with your loadouts, and yet you grinded to that number anyways expecting some future reward attainable only through complaining on the forums about not having a reward?

    It's all a bit silly, innit? Just play the game properly like the rest of us.

    The cp system feel unfinished and incomplete. It stops rewardind or being meaningful in any way after 1500.
    I diden't particularly grind for my 3600cp and took me 10 years to naturally reach it with my playsile but still felt like a strange design hole.
    I want to complain because the cp system should at least be rewarded like the PvP leveling.

    It is not supposed to be rewarding or meaningful in any way after 1500. That is by design, because ZOS doesn't want people to actively grind for higher CP. The moment they add a reward to reaching 3600 CP, you'll see way more complaints about why they'd lock a reward behind such a tedious grind.

    There are so many different activities in ESO that reward you with so much more stuff. Why not focus on those? There are some cool titles and mounts behind some of those Trial trifecta achievements, and those give you way more bragging rights than a high CP number will ever do.
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 7x GH, 7x TTT, 5x GS, 6x DB, 1x PB, 4x SBS, 1x MM, 1x US, 2x CB, 1x Unchained
  • karthrag_inak
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    Khajiit kind of wishes the cap was gone. There's room for so much more before all the possible cp are owned, and there's no reason to maintain a cap now, since it has no bearing on ... well ...anything.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • BardokRedSnow
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    There stops being a reason to level up long before you're at 3600, I don't see the point, there's always gonna be some arbitrary cap, at least they let you go up that high even though there's no point in it. You avoid some annoyance when needing to put points in a few different perks to slot faster.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Decimus
    Decimus
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    What ZOS could do is add some "prestige level" type of system where your CP number is reset to 160 (or 0 if they readjusted the gear cap to max out at 50, which they should do).

    You'd still keep all your allocated champion points, but there'd be a visual icon/badge next to your CP number as an indicator of how many times you've reached the cap.


    Again, no impact on actual gameplay since vertical power caps at around 1400 or so, but would be something nice for those who've been at the cap for years and had nothing to progress. Many other MMOs have systems like these.
  • Arcturus
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    Guys, if you stick with the game for years, you naturally reach that point, unless you’re the kind of player who only farms easy overland mobs and then complains that group content even exists.

    Arguing that long term rewards shouldn’t be available after genuine grind or years of loyalty basically says one thing: you don’t want others earning something shiny that you won’t, simply because you’re unwilling to put in the effort yourself.

    The only people pushing back are those who can’t be bothered to achieve anything themselves and would rather normalize the idea that effort or extraordinary ability shouldn’t be recognized at all.

    There are many tedious things that are rewarded, this one should be among them. :p
  • Arcturus
    Arcturus
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    code65536 wrote: »
    Arcturus wrote: »
    I am suggesting cosmetic rewards for an incredibly tedious achievement that is currently completely unrewarded :)

    But you weren't misled into thinking that there's a special pot of gold (or whatever qualifies as a reward for you) at the end of this particular rainbow.

    You know what's an incredibly tedious achievement? Walking over 2000 miles from Maine to Georgia along the Appalachian Trail. People who hike this trail know that there isn't a special reward at the end. Nobody's going to hand them a big check, nobody's going to broadcast their feat to the primetime news. People do it because... they want to. And their reward is the experience of doing it.

    Now imagine someone who hiked that trail, got to the end, and then started throwing a tantrum that after this incredibly tedious task, that they got "nothing", that nobody's giving them a check, that there are no television cameras to plaster their face over the news, etc. Most people would look at someone like that, turn away, shake their head, and probably mumble something about entitlement.

    People absolutely do get recognition for merit. We celebrate summit climbs, research breakthroughs, childbirth, graduations, promotions, successful startups, animal rescues, volunteer work, philanthropy...

    If someone (you) wants to pretend that recognition shouldn’t exist just because they don’t pursue anything worth celebrating, that’s their prerogative. But being a chronically unambitious person doesn’t give them the right to impose that worldview on people who actually value standards, accomplishment, and the idea that not everything in life should be flattened into the same shade of grey. :)
  • alternatelder
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    Arcturus wrote: »
    Guys, if you stick with the game for years, you naturally reach that point, unless you’re the kind of player who only farms easy overland mobs and then complains that group content even exists.

    Arguing that long term rewards shouldn’t be available after genuine grind or years of loyalty basically says one thing: you don’t want others earning something shiny that you won’t, simply because you’re unwilling to put in the effort yourself.

    The only people pushing back are those who can’t be bothered to achieve anything themselves and would rather normalize the idea that effort or extraordinary ability shouldn’t be recognized at all.

    There are many tedious things that are rewarded, this one should be among them. :p

    You're saying it was achieved just by just playing for years nonstop, then you say it's some extraordinary ability to reach max cp...Which one is it?

    Sorry, but it's either you grinded for no reason with expectation of a reward that was never mentioned, or you reached it "naturally." You just proved there shouldn't be a reward for it.

    If that's loyalty, what about the other people who are still here playing since launch that still aren't at max cp? The ones who are house decorating, (who spent real money) or whatever it may be that keeps them around. The ones who keep playing without the expectation of a special title, or house decoration reward for all the years they spent decorating, Are they only level 1 loyalists?
  • Decimus
    Decimus
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    Arcturus wrote: »
    Guys, if you stick with the game for years, you naturally reach that point, unless you’re the kind of player who only farms easy overland mobs and then complains that group content even exists.

    Arguing that long term rewards shouldn’t be available after genuine grind or years of loyalty basically says one thing: you don’t want others earning something shiny that you won’t, simply because you’re unwilling to put in the effort yourself.

    The only people pushing back are those who can’t be bothered to achieve anything themselves and would rather normalize the idea that effort or extraordinary ability shouldn’t be recognized at all.

    There are many tedious things that are rewarded, this one should be among them. :p

    You're saying it was achieved just by just playing for years nonstop, then you say it's some extraordinary ability to reach max cp...Which one is it?

    Sorry, but it's either you grinded for no reason with expectation of a reward that was never mentioned, or you reached it "naturally." You just proved there shouldn't be a reward for it.

    If that's loyalty, what about the other people who are still here playing since launch that still aren't at max cp? The ones who are house decorating, (who spent real money) or whatever it may be that keeps them around. The ones who keep playing without the expectation of a special title, or house decoration reward for all the years they spent decorating, Are they only level 1 loyalists?

    I'm pretty sure anyone who decides to spend their time on housing has way better houses than anyone who is doing "active" things in the game - isn't that something to feel good about already?

    That said, they could do much more with the housing system though... Home Tours system was introduced just a couple of years ago in Update 43, what they could do is provide some kind of a monthly/weekly reward for whomever has the highest rated house for example, add more achievements or rewards tied into furnishing houses etc


    Having things to do isn't a bad thing, as long as no one feels left out... just having a bigger number can give that dopamine for a lot of players.

    They could do similar stuff with crafting and other things too where you can go above the "cap" of 50 and just get a special badge or indicator next to the skill that tells you how many laps you've done... maybe you could get some gold or mats as a reward each lap you complete, but systems like these don't even necessarily require rewards besides the bigger number you get - it's more about the sense of "progression" than anything else.
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