Since the CP system was changed many years ago, and to this day I gained maybe few hundreds CPs. I see no reason to farm CPs once you got all basic stuff and 4 most used active stars filled (that is at 1560)
I want more power tied to CPs, more tiers and unlimited amount of active star slots pleaseEven if CP cap or power stays the same, unlimited active stars is my most wanted feature so far. Make me excited each time I see "new CP gained", because that would bring me closer to filling another active star
In old CP system I was thrilled to earn every new CP and see the cap raised by 30 CPs every (major?) patch, but in new system earning another CP became just a number.
Interestingly, I don't want to make all green CP stars passive - because such things as "increase mounted speed" and "increase out of combat movement speed" should be able to be removed for roleplay reasons, as they change the walking animations. But if we got unlimited slots for active stars, we could slot any permanently desired green CPs such as "increased fishing rare catch chance"
As for appreciation of old players, the game really needs it - as old player who stays with the game through lot of nerfs and changes, I would like to keep (remaining) rare items as they are currently, and gain something that rewards players for staying loyal and dedicating lot of time to the game
Things become easier to get, unique rare items return and lose their meaning so old players can't show anything related to the "good old times", everything becomes welcoming mostly to new players.
If Gold Coast Bazaar goes live as it is on PTS, I will no longer value my Treasure Hoard nearly as much as I currently do, for example. I pre-purchased a chapter and participated in the special event to get some cosmetic items. On PTS, everyone can get this item, no requirements at all (such as "you must have played ESO in that year and owned Elsweyr chapter, but you forgot to participate in the event/couldn't login during it").
"Radiant Apex mounts are for Gems or Seals so everyone has them, but the Dragon's Treasure Hoard furnishing is priceless. I got it in good old times..."
Even upcoming addition of "mounts for gold" - if it goes live as it is on PTS, it adds only 1 completely new mount... and many old mounts from the store/chapter purchase promotion. This punishes and shows disrespect to old players who've most likely already purchased all/many of those mounts in the past for crowns :'(
Since the CP system was changed many years ago, and to this day I gained maybe few hundreds CPs. I see no reason to farm CPs once you got all basic stuff and 4 most used active stars filled (that is at 1560)
I want more power tied to CPs, more tiers and unlimited amount of active star slots pleaseEven if CP cap or power stays the same, unlimited active stars is my most wanted feature so far. Make me excited each time I see "new CP gained", because that would bring me closer to filling another active star
In old CP system I was thrilled to earn every new CP and see the cap raised by 30 CPs every (major?) patch, but in new system earning another CP became just a number.
Interestingly, I don't want to make all green CP stars passive - because such things as "increase mounted speed" and "increase out of combat movement speed" should be able to be removed for roleplay reasons, as they change the walking animations. But if we got unlimited slots for active stars, we could slot any permanently desired green CPs such as "increased fishing rare catch chance"
As for appreciation of old players, the game really needs it - as old player who stays with the game through lot of nerfs and changes, I would like to keep (remaining) rare items as they are currently, and gain something that rewards players for staying loyal and dedicating lot of time to the game
Things become easier to get, unique rare items return and lose their meaning so old players can't show anything related to the "good old times", everything becomes welcoming mostly to new players.
If Gold Coast Bazaar goes live as it is on PTS, I will no longer value my Treasure Hoard nearly as much as I currently do, for example. I pre-purchased a chapter and participated in the special event to get some cosmetic items. On PTS, everyone can get this item, no requirements at all (such as "you must have played ESO in that year and owned Elsweyr chapter, but you forgot to participate in the event/couldn't login during it").
"Radiant Apex mounts are for Gems or Seals so everyone has them, but the Dragon's Treasure Hoard furnishing is priceless. I got it in good old times..."
Even upcoming addition of "mounts for gold" - if it goes live as it is on PTS, it adds only 1 completely new mount... and many old mounts from the store/chapter purchase promotion. This punishes and shows disrespect to old players who've most likely already purchased all/many of those mounts in the past for crowns :'(
Since the CP system was changed many years ago, and to this day I gained maybe few hundreds CPs. I see no reason to farm CPs once you got all basic stuff and 4 most used active stars filled (that is at 1560)
I want more power tied to CPs, more tiers and unlimited amount of active star slots pleaseEven if CP cap or power stays the same, unlimited active stars is my most wanted feature so far. Make me excited each time I see "new CP gained", because that would bring me closer to filling another active star
In old CP system I was thrilled to earn every new CP and see the cap raised by 30 CPs every (major?) patch, but in new system earning another CP became just a number.
Interestingly, I don't want to make all green CP stars passive - because such things as "increase mounted speed" and "increase out of combat movement speed" should be able to be removed for roleplay reasons, as they change the walking animations. But if we got unlimited slots for active stars, we could slot any permanently desired green CPs such as "increased fishing rare catch chance"
As for appreciation of old players, the game really needs it - as old player who stays with the game through lot of nerfs and changes, I would like to keep (remaining) rare items as they are currently, and gain something that rewards players for staying loyal and dedicating lot of time to the game
Things become easier to get, unique rare items return and lose their meaning so old players can't show anything related to the "good old times", everything becomes welcoming mostly to new players.
If Gold Coast Bazaar goes live as it is on PTS, I will no longer value my Treasure Hoard nearly as much as I currently do, for example. I pre-purchased a chapter and participated in the special event to get some cosmetic items. On PTS, everyone can get this item, no requirements at all (such as "you must have played ESO in that year and owned Elsweyr chapter, but you forgot to participate in the event/couldn't login during it").
"Radiant Apex mounts are for Gems or Seals so everyone has them, but the Dragon's Treasure Hoard furnishing is priceless. I got it in good old times..."
Even upcoming addition of "mounts for gold" - if it goes live as it is on PTS, it adds only 1 completely new mount... and many old mounts from the store/chapter purchase promotion. This punishes and shows disrespect to old players who've most likely already purchased all/many of those mounts in the past for crowns :'(
Since the CP system was changed many years ago, and to this day I gained maybe few hundreds CPs. I see no reason to farm CPs once you got all basic stuff and 4 most used active stars filled (that is at 1560)
I want more power tied to CPs, more tiers and unlimited amount of active star slots pleaseEven if CP cap or power stays the same, unlimited active stars is my most wanted feature so far. Make me excited each time I see "new CP gained", because that would bring me closer to filling another active star
In old CP system I was thrilled to earn every new CP and see the cap raised by 30 CPs every (major?) patch, but in new system earning another CP became just a number.
Interestingly, I don't want to make all green CP stars passive - because such things as "increase mounted speed" and "increase out of combat movement speed" should be able to be removed for roleplay reasons, as they change the walking animations. But if we got unlimited slots for active stars, we could slot any permanently desired green CPs such as "increased fishing rare catch chance"
As for appreciation of old players, the game really needs it - as old player who stays with the game through lot of nerfs and changes, I would like to keep (remaining) rare items as they are currently, and gain something that rewards players for staying loyal and dedicating lot of time to the game
Things become easier to get, unique rare items return and lose their meaning so old players can't show anything related to the "good old times", everything becomes welcoming mostly to new players.
If Gold Coast Bazaar goes live as it is on PTS, I will no longer value my Treasure Hoard nearly as much as I currently do, for example. I pre-purchased a chapter and participated in the special event to get some cosmetic items. On PTS, everyone can get this item, no requirements at all (such as "you must have played ESO in that year and owned Elsweyr chapter, but you forgot to participate in the event/couldn't login during it").
"Radiant Apex mounts are for Gems or Seals so everyone has them, but the Dragon's Treasure Hoard furnishing is priceless. I got it in good old times..."
Even upcoming addition of "mounts for gold" - if it goes live as it is on PTS, it adds only 1 completely new mount... and many old mounts from the store/chapter purchase promotion. This punishes and shows disrespect to old players who've most likely already purchased all/many of those mounts in the past for crowns :'(
I'm an old player playing since beta. 3600cp, former emperor, all motifs and weapons unlocked, all recipes and furnishing recipes unlocked.
In all those years of uninterrupted gameplay i only missed one event that actually happen to be the dragon rise because a moron decided to invest me with his car and i was hospitalized.
Not having that furnishing has been bugging me ever since like a rock in my shoes. I tought about that annoying hole in my collection every time i started the game for years and tormented support on twitch and in game at least once a week begging for its return.
Do you think this is fair? Real life exist and we are all collectors.

The cap should be raised and more slottable CPs added, simple as that.
There is a certain level of satisfaction that comes from just seeing the number go up... You have a goal to work towards basically, a carrot to chase - this is important to many people, myself included.
Hi all. Thank you for the feedback here. There clearly is a desire from those at CP3600 that we look into this. Currently, we do not have anything on the roadmap to address this. However, it is something for use to consider for the future. We'll pass this along to the team for future dev work consideration.
alternatelder wrote: »Would be awesome to get some kind of demi‑god personality — floating a bit off the ground, soft glow, chill VFX/SFX… basically a slightly toned‑down Psijic meditation vibe. A couple skins and a title on top of that wouldn’t hurt either.
And yeah, getting the rest of the missing CPs would be great too. 3600 just isn’t enough to actually max everything out, for anyone who hasn’t hit the wall yet.
I also agree that this whole “it’ll just force people to grind blah blah blah” mentality is pretty petty. The rewards would be purely cosmetic, nobody’s being dragged into some mandatory grind. [i]People need to chill[/i], wanting a handover is way too normalized in this game.
Says the player asking for a demi-god personality and other over-the-top rewards because they grinded cp to max for literally no good reason other than getting a bigger number.
I am suggesting cosmetic rewards for an incredibly tedious achievement that is currently completely unrewarded
HatchetHaro wrote: »The only people complaining about not getting "rewards" for "reaching 3600CP" are the ones who grinded to that number in the first place.
Like, you knew there wasn't anything beyond getting a shiny new number and more CP points to assign to CP stars for more convenience and flexibility with your loadouts, and yet you grinded to that number anyways expecting some future reward attainable only through complaining on the forums about not having a reward?
It's all a bit silly, innit? Just play the game properly like the rest of us.
HatchetHaro wrote: »The only people complaining about not getting "rewards" for "reaching 3600CP" are the ones who grinded to that number in the first place.
Like, you knew there wasn't anything beyond getting a shiny new number and more CP points to assign to CP stars for more convenience and flexibility with your loadouts, and yet you grinded to that number anyways expecting some future reward attainable only through complaining on the forums about not having a reward?
It's all a bit silly, innit? Just play the game properly like the rest of us.
The cp system feel unfinished and incomplete. It stops rewardind or being meaningful in any way after 1500.
I diden't particularly grind for my 3600cp and took me 10 years to naturally reach it with my playsile but still felt like a strange design hole.
I want to complain because the cp system should at least be rewarded like the PvP leveling.
I am suggesting cosmetic rewards for an incredibly tedious achievement that is currently completely unrewarded
But you weren't misled into thinking that there's a special pot of gold (or whatever qualifies as a reward for you) at the end of this particular rainbow.
You know what's an incredibly tedious achievement? Walking over 2000 miles from Maine to Georgia along the Appalachian Trail. People who hike this trail know that there isn't a special reward at the end. Nobody's going to hand them a big check, nobody's going to broadcast their feat to the primetime news. People do it because... they want to. And their reward is the experience of doing it.
Now imagine someone who hiked that trail, got to the end, and then started throwing a tantrum that after this incredibly tedious task, that they got "nothing", that nobody's giving them a check, that there are no television cameras to plaster their face over the news, etc. Most people would look at someone like that, turn away, shake their head, and probably mumble something about entitlement.
Guys, if you stick with the game for years, you naturally reach that point, unless you’re the kind of player who only farms easy overland mobs and then complains that group content even exists.
Arguing that long term rewards shouldn’t be available after genuine grind or years of loyalty basically says one thing: you don’t want others earning something shiny that you won’t, simply because you’re unwilling to put in the effort yourself.
The only people pushing back are those who can’t be bothered to achieve anything themselves and would rather normalize the idea that effort or extraordinary ability shouldn’t be recognized at all.
There are many tedious things that are rewarded, this one should be among them.
alternatelder wrote: »Guys, if you stick with the game for years, you naturally reach that point, unless you’re the kind of player who only farms easy overland mobs and then complains that group content even exists.
Arguing that long term rewards shouldn’t be available after genuine grind or years of loyalty basically says one thing: you don’t want others earning something shiny that you won’t, simply because you’re unwilling to put in the effort yourself.
The only people pushing back are those who can’t be bothered to achieve anything themselves and would rather normalize the idea that effort or extraordinary ability shouldn’t be recognized at all.
There are many tedious things that are rewarded, this one should be among them.
You're saying it was achieved just by just playing for years nonstop, then you say it's some extraordinary ability to reach max cp...Which one is it?
Sorry, but it's either you grinded for no reason with expectation of a reward that was never mentioned, or you reached it "naturally." You just proved there shouldn't be a reward for it.
If that's loyalty, what about the other people who are still here playing since launch that still aren't at max cp? The ones who are house decorating, (who spent real money) or whatever it may be that keeps them around. The ones who keep playing without the expectation of a special title, or house decoration reward for all the years they spent decorating, Are they only level 1 loyalists?