Theoretically it wouldn't be that difficult to do (I'm not a computer programmer either, but I do work with a lot of them). You've got a separate database for each megaserver. What you'd need to do is create some sort of interface between the 2 DBs so that certain specific transactions in one DB would trigger corresponding transactions in the other DB. The mail system is even one that would make a lot of sense as an easily controlled and contained method of interaction between the 2 DBs.Stoneforge wrote: »Then it would be great to write additional code to allow for the data to be shared. I can already share data from my computer with either server by selecting it. It does not seem like a technologically difficult idea. But I am not a computer programmer.
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Not possible, as data isn't shared between servers, if it was they would be one megaserver.Stoneforge wrote: »Is it possible to send mail to a player on the EU megaserver if I am on the NA megaserver?
If not, please ad this feature.
There is little or no valid reason for this to be implemented in my opinion. There is no interaction between them, you can't group, guild or even see each other as they are separate entities. Therefore there is no reason to send mail.
It also adds problems that can impact economies on servers, item x is cheaper on NA server that EU, so buy on NA, send to EU and sell .... not good and just to easily abused.
There is little or no valid reason for this to be implemented in my opinion. There is no interaction between them, you can't group, guild or even see each other as they are separate entities. Therefore there is no reason to send mail.
It also adds problems that can impact economies on servers, item x is cheaper on NA server that EU, so buy on NA, send to EU and sell .... not good and just to easily abused.
These are not play styles you are talking about.Stoneforge wrote: »In my opinion, being able to send email to friends that live in other continents or that play on different megaservers would add an interesting flavor to the game. The NA megaserver includes other countries that contribute to ESO's diversity. I have made many friends through chat that I do not group, guild, or see. I would enjoy being able to meet people from other countries around the globe in game rather than through external hosts.ESO is a social game that people use in different ways. Are any of these play styles less valid?
What is it with people and a free market? There has never been a true free market, and there never will be. (there is always some form of control)You bring up an interesting point. Has ZOS implemented different drop rates on the different megaserves. If so, then some players are getting more(or less depending on how you view it) for their money. If we all pay the same price, then we should all receive the same odds.
The point that you make about economic impact can also be applied to zones, characters, and the length of time you have played compared to a beginner. Should we adopt system to limit the impact and ensure a consistent "fair " market price or do you think a more free market approach is better?