FeltyTulip wrote: »That is some idea....
But how do you control it? How do you make sure that a tank role is an actual tank? or a healer role is filled with an actual healer?
should the system check your character for skills?
FeltyTulip wrote: »also, in most dungeons in veteran mode you do not need a healer anymore, cause you do a ton of damage, and do not receive a lot damage so a heal would be necessary. perhaps some of the recent dlc dungeons aquire a real heal or a decent tank.
Last time i ran a random vet, i ended up in Bal Sunnar. In a classic group setup. a real good tank, i was arcanist dd and another arcanist dd and a healer. we did HM. but the healer was so bad, just casting an ability like every 5 to 10 seconds. at the endboss the heal left the group. but we did hm anyways. so if you know how to play your dd and know the mechanics and what to focus on, most dungeons are doable even with fake whatsoever roles
I don't think that this checkbox will change anything
You wouldn't need to. It would increase the likelihood of people queuing with correct roles, because being a DD doesn't necessarily mean an hour wait time if you are willing to do the dungeon with 3 other DDs. Which, essentially, is what fake tanks do anyway.FeltyTulip wrote: »But how do you control it? How do you make sure that a tank role is an actual tank? or a healer role is filled with an actual healer?
No, this idea would increase the likelihood of people using correct roles without any checks.FeltyTulip wrote: »should the system check your character for skills? so you only can choose the tank role for classic group setup, when you have an taunt ability slotted? or as a heal at least two healing abilities? or check the cp slotted?
so if you waiting for a group to build and you think its too long, you also can work around it by slotting a taunt as a dd and dont use it in the dungeon...
This is exactly where you would have benefitted from this checkbox. After the healer left, look for someone else and if everyone has the "ignore group composition" checked, you could have gotten another healer or more likely some DD eager to get in.FeltyTulip wrote: »also, in most dungeons in veteran mode you do not need a healer anymore, cause you do a ton of damage, and do not receive a lot damage so a heal would be necessary. perhaps some of the recent dlc dungeons aquire a real heal or a decent tank.
Last time i ran a random vet, i ended up in Bal Sunnar. In a classic group setup. a real good tank, i was arcanist dd and another arcanist dd and a healer. we did HM. but the healer was so bad, just casting an ability like every 5 to 10 seconds. at the endboss the heal left the group. but we did hm anyways. so if you know how to play your dd and know the mechanics and what to focus on, most dungeons are doable even with fake whatsoever roles
No system is fool proof, but I think this would increase the chances.FeltyTulip wrote: »I don't think that this checkbox will change anything
alpha_synuclein wrote: »Ooooor, make the amount of transmutes rewarded rise along with the difficulty of the dungeon, effectively moving vet players to the content they belong in?
We have armory assistants, Wizards Wardrobe addon and we can manually swap gear/skills.Maybe also a gear check, skill check for a certain role as well . As in you can't tank queue as tank unless you have a taunt on your bars
Can we please just learn to make our own groups instead of dragging this conversation out for the thousandth time?
Seriously, if you don’t like how randoms play, then maybe don’t queue with randoms. Wild concept, I know. I promise you, those same randoms probably aren’t thrilled when a real healer decides they’re some rare, precious commodity in a game this easy and then takes three geological eras to finish a dungeon because they’re listening to every line of dialogue.
At the end of the day, for most content, even some veteran stuff, you barely need anything besides DPS to blast through it.
The bar is on the floor.
alpha_synuclein wrote: »Ooooor, make the amount of transmutes rewarded rise along with the difficulty of the dungeon, effectively moving vet players to the content they belong in?
WTB THE DLC HM TRANSMUTE CRYSTAL BEING FIXED BECAUSE DLC HM PLEDGE GIVES LESS TRANSMUTE THAN DOING A SINGULAR NON DLC HM!!!!!
At this point the yelling is justified. It’s unacceptable how long it’s been broken for.
frogthroat wrote: »I have mentioned this in other discussions but for visibility here's my idea to alleviate the fake roles in the dungeon finder.
A checkbox for "ignore group composition."
By default it would be off. The system would prioritise those groups where at least one person has that checkbox off and would attempt to fill those groups with real roles first. So by default it would work just like now.
However, if you do check that checkbox before queuing, and if there are not enough players queuing with correct roles, it would fill the group with whoever is in the queue and has that checkbox checked, regardless of what they have selected as their role.
When checked, it could mean you are placed in a traditional group if your selected role is missing from the group, but it could also be that you are placed in a group with 3 other DDs, or your group could be 1h 3dd. Theoretically you could end up in a 4 tanks group, but that is highly unlikely.
Since the issue is mainly that DDs have an extremely long queue time, DDs could select the ignore option and do their daily random dungeon with 4dd composition fast, instead of queuing as a fake tank.
This way those who want the traditional 1t 1h 2dd composition would have less chance to come across with fake tanks, and those who don't care could get through the queue much faster without having to resort to fake roles.
It's a win-win.
frogthroat wrote: »I have mentioned this in other discussions but for visibility here's my idea to alleviate the fake roles in the dungeon finder.
A checkbox for "ignore group composition."
By default it would be off. The system would prioritise those groups where at least one person has that checkbox off and would attempt to fill those groups with real roles first. So by default it would work just like now.
However, if you do check that checkbox before queuing, and if there are not enough players queuing with correct roles, it would fill the group with whoever is in the queue and has that checkbox checked, regardless of what they have selected as their role.
When checked, it could mean you are placed in a traditional group if your selected role is missing from the group, but it could also be that you are placed in a group with 3 other DDs, or your group could be 1h 3dd. Theoretically you could end up in a 4 tanks group, but that is highly unlikely.
Since the issue is mainly that DDs have an extremely long queue time, DDs could select the ignore option and do their daily random dungeon with 4dd composition fast, instead of queuing as a fake tank.
This way those who want the traditional 1t 1h 2dd composition would have less chance to come across with fake tanks, and those who don't care could get through the queue much faster without having to resort to fake roles.
It's a win-win.
I ask this: "Why shouldn’t I fake my role?"
If I queue as a tank or healer, it’s much faster. For normal dungeons, we don’t even need a tank or a healer.
For veteran dungeons(some), I agree that fake tanks are a problem, but healers? We don’t really need them either.
For veteran DLC HM, it’s simple: kick anyone who is faking their role. But then… why should we queue for random DLC vet dungeons? Just why??
So once again… why shouldn’t I fake my role?
Note:We can even look at the subclassing example. Subclassing only makes class balance even worse. It’s a mess, and ZOS knows this and seems to be working on fixing balance.
But the point is: if ZOS knows balance is a mess and still keeps things the way they are, doesn’t that mean ZOS mainly cares about players continuing to play the game? It seems like balance doesn’t really matter. As long as people are playing, everything is considered fine.
In that sense, fake roles fit perfectly into that vision. No?
DestroyerPewnack wrote: »It's a great idea, on paper, but the problem with creating separate queues is that it makes the issue of low population become even more apparent.
Battlegrounds used to have separate queues for every game mode, back in the day. They changed that to a random queue and a random solo queue, because it just ended up taking forever to get in otherwise.
My issue with these threads is that they are so unnecessary. Fake roles are not that big of a problem, and the game already gives you so many tools to avoid them. Group finder. Guilds that can have up to 500 players. The ability to be in 5 separate guilds. Heck, even zone chat. Why is this such a big issue for you?
Can we please just learn to make our own groups instead of dragging this conversation out for the thousandth time?
Seriously, if you don’t like how randoms play, then maybe don’t queue with randoms. Wild concept, I know. I promise you, those same randoms probably aren’t thrilled when a real healer decides they’re some rare, precious commodity in a game this easy and then takes three geological eras to finish a dungeon because they’re listening to every line of dialogue.
At the end of the day, for most content, even some veteran stuff, you barely need anything besides DPS to blast through it.
The bar is on the floor.
What if I don't want to play 3 roles at once? Quite often I end up being a number 1 target for the boss when the others decide that their time is more important than mine and they can't wait in the queue.DestroyerPewnack wrote: »My issue with these threads is that they are so unnecessary. Fake roles are not that big of a problem, and the game already gives you so many tools to avoid them. Group finder. Guilds that can have up to 500 players. The ability to be in 5 separate guilds. Heck, even zone chat. Why is this such a big issue for you?
frogthroat wrote: »I have mentioned this in other discussions but for visibility here's my idea to alleviate the fake roles in the dungeon finder.
A checkbox for "ignore group composition."
By default it would be off. The system would prioritise those groups where at least one person has that checkbox off and would attempt to fill those groups with real roles first. So by default it would work just like now.
However, if you do check that checkbox before queuing, and if there are not enough players queuing with correct roles, it would fill the group with whoever is in the queue and has that checkbox checked, regardless of what they have selected as their role.
When checked, it could mean you are placed in a traditional group if your selected role is missing from the group, but it could also be that you are placed in a group with 3 other DDs, or your group could be 1h 3dd. Theoretically you could end up in a 4 tanks group, but that is highly unlikely.
Since the issue is mainly that DDs have an extremely long queue time, DDs could select the ignore option and do their daily random dungeon with 4dd composition fast, instead of queuing as a fake tank.
This way those who want the traditional 1t 1h 2dd composition would have less chance to come across with fake tanks, and those who don't care could get through the queue much faster without having to resort to fake roles.
It's a win-win.
I ask this: "Why shouldn’t I fake my role?"
If I queue as a tank or healer, it’s much faster. For normal dungeons, we don’t even need a tank or a healer.
For veteran dungeons(some), I agree that fake tanks are a problem, but healers? We don’t really need them either.
For veteran DLC HM, it’s simple: kick anyone who is faking their role. But then… why should we queue for random DLC vet dungeons? Just why??
So once again… why shouldn’t I fake my role?
Note:We can even look at the subclassing example. Subclassing only makes class balance even worse. It’s a mess, and ZOS knows this and seems to be working on fixing balance.
But the point is: if ZOS knows balance is a mess and still keeps things the way they are, doesn’t that mean ZOS mainly cares about players continuing to play the game? It seems like balance doesn’t really matter. As long as people are playing, everything is considered fine.
In that sense, fake roles fit perfectly into that vision. No?
Well, close, but with my idea everyone would still be in the same pool waiting for grouping. It would be just that those who have chosen the option to ignore group composition would not have to wait for correct roles to fill. You could still program that it prioritises classic group composition, but when that is not available, ignore it.The people who insist on T/H/2DD for Random Normals can enjoy their 50 min queue, clearing every add with brain dead DPS, and the rest can move on and just play the game in the "let me play the game" - queue.