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ESO’s Trading System

  • DragonRacer
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    Some of these attacks being leveled towards trading guild GMs is wild.

    I've never had 15 mill at once in my life. 10 mill is about the best I've managed to average because - despite the fact that I am a donation-based independent trading guild GM therefore apparently the only thing I should be capable of is Wallstreet 24/7 - I... also actually play the game? Shocking, I know. But I'm pretty into housing, have even entered a few housing contests and have a few houses on Home Tours. I am also, apparently, a somewhat decent vet trial tank. I'm currently main tanking a vSS HM prog for EoF.

    But please, all, do carry on about how I am a worthless drain on the game contributing nothing and only hyper-focusing on one singular aspect. You definitely can't replace the word "trading" with "trial", "PvP", "housing" etc and make similar arguments if you just so happen to not be into trials or PvP or housing. That doesn't mean those who are are useless misers.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • frogthroat
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    Vaqual wrote: »
    Not only that, but also the chance to find a real bargain on an obscure trader would basically be eliminated with a centralised system.

    Exactly. I do feel some level of accomplishment when I manage to hunt down a great bargain at some remote, single trader in a dead zone.

    But yeah, the listings could be improved if you could see what is sold and where. And some statistics for sales so trade guilds can easier see what sells and at what price. Well, the remaining trading guilds after the great exodus of the biggest trading alliance of PCEU. (They quit at least partially because ZOS is not fixing the bot-problem. Resource farming bots that are killing the economy.)
  • wolfie1.0.
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    Furyous wrote: »
    Gabriel_H wrote: »

    The difference is you can be part of 5 guilds in ESO. In WoW, FFXIV, and SW you are limited to 1, and 2 for EQ2.

    I suspect the original intent was that most trading would happen inter-guild and NPC traders were basically just flavour.

    Obviously player actions have altered things, and worsened a broken system (the amount of the bids).

    Being part of 5 guilds doesn’t solve the frustration points I raised.
    It doesn’t take the grind out of running from zone to zone only to find the item you wanted is already sold out. It doesn’t make blind bidding any clearer or less punishing.

    I find no benefit from the 5 guild allowance when it comes to the issues in my original post:
    • Endless travel just to check kiosks.
    • No way to know the items gone before you get there.
    • Blind bids with no guidance.
    • Reliance on third‑party sites and add‑ons.

    Whether you’re in 1 guild or 5, the system is still tedious, confusing, and inaccessible. Multiple guild slots don’t fix the design flaws, they just spread the frustration across more groups.

    To answer some of your questions, first you can't win more than one trader per guild per week. Once you win it, you are stuck with it for that week.

    Blind bids are in place for competition and fairness reasons. If bids were public then you would have players place bids at the last second, giving advantage to players being online at the time of the switch vs those that dont.

    As for player guidance, basically due to the above trader bids are one of the few closely guarded secrets in the game. But think of it this way, the more convenient the trader location and more popular the zone is, the more expensive the bidding.

    Regarding finding items and 3rd party sites, well ya the point of the decentralized system is that you dont know if it will be there when you get there, you have to be there to get it. Similar to irl in person shopping.

    Keep in mind that the trading economy was an addition to the game after it was created. The only reason it exists is because players demanded it. If zos really had done what they wanted then the entire game would be a bind on pickup grind fest

    Which in ways it already is.
  • Mackinsar
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    I hate the fragmented trading system. Dark Age of Camelot, which had the best PVP of any MMORPG ever, had one that was even worse. A unified trade system is badly needed.

    And what I want for Christmas is for identical transmutation geodes and identical glyphs to finally stack. After all these years they still don’t stack???
  • LalMirchi
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    Excuse me for asking but why is is a thread with such a toxic title allowed to run rampant?

    What mafia? Is there evidence of any criminal collusive activity?

    Are guild leaders somehow suspect now? Asking for me as I have no friends.
  • ESO_Nightingale
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    I have no stake in this argument for i just wanna buy the stuff i need off it
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Furyous
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    spartaxoxo wrote: »
    What ruins the overall experience far more is having to visit 288 fracking traders to find 1 thing. That’s not what I call fun. An auction house is the only way.

    You don't. Almost every item can be found in the base game capital cities of the alliances (Stormhaven, Grahtwood, and Mournhold) or the capital city of the various dlc, especially Vvardenfell and Alinor.

    I can probably count on one hand the number of times that I found something in some small area that wasn't also on the big traders from the 10 years that I have been playing. It's not that it never happens but it's very rare and only for extremely rare items. The vast majority of people who are selling the stuff worth having also are in a trading guild. The other guild stores are mostly just casual sellers pawning off whatever they happened to find while playing the game.

    There's a lot of FOMO in this thread being passed around as actual difficulty finding things. But, it's actually really easy to find the vast majority of items already.

    You are actually proving the point I was making. If almost everything worth buying is found in the main capital cities, then the other traders are not serving a real purpose. That means most of the system is dead space.

    When all meaningful trading happens in a few premium locations, only a small group of guilds can afford to stay there. Everyone else is pushed into traders where items do not sell. That is exactly the problem. It shows the system is built in a way that concentrates all economic activity into a tiny part of the map while the rest becomes irrelevant.

    So when you say you almost never find anything outside the big traders, you are not showing that the system works. You are describing how uneven it has become. That is the issue I am trying to highlight.
  • Furyous
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    Faltasë wrote: »
    ofc the people in the ESO forum are the first to fight for a system that only benefits stockbroker hobbyists, cosplaying businesspeople and people who don't want to play the actual game but instead wanna focus on a system that loopholes to... literally no end goal. What are these gold hoarders and guild typhoons going to provide or progress for the game as a whole? The money they spend surely goes to useful progression if you are investing in your account(motifs, furniture), but clearly it doesn't have an end goal besides trading it endlessly into other trades that they then trade endlessly into a void... where the end of the MMO and their uncanny money sinks don't really accomplish anything but "i build the ESO economy with my smarts!"

    I get that the way the system is right now is just a "natural" formulation to the system that they put in place, but it doesn't make the system a good system. I think OP is right. Why do we need to rely on an addon? Why is that not an in game feature? There not being a central auction house is a problem, and the economy in ESO does not need to be so inflated that a single guild trader costs upwards of 15 mil.

    You know who has 15 mil in the game? People who have been trading from the start and don't do anything else but trade. That isn't exactly accessibility.

    And another thing, most guilds that are trading guilds are just the same people operating all of the guilds. Like a big in game monopoly... for crying out loud.

    So of course people who benefit from this system are going to love it. They're good at it, and don't want to see it change. That's not a valid argument for why it shouldn't change.

    Politely disagree with everything you say.

    I have over 15 million, but I am not a mad trader. Some weeks I even forget to fill my slots in my trading guild. And I basically only sell motifs.

    3 of my guilds are social guilds & work on donations only but they manage to get traders. So not difficult, like the OP suggests.

    And if I desperately want something? Then I go shopping. Doesn’t take that much time. And you can find interesting bargains at out of the way traders, thus spreading the gold around in a way one main auction house would not allow.

    Changing the current system to the one place only system would be an unnecessary waste of time and resources. And would create a whole new set of issues & complaints.

    Saying it’s “not difficult” because a few smaller guilds have traders misses the bigger picture. Even when they get a trader, they are usually locked out of prime locations where meaningful trading happens. Most traders are in mediocre or out-of-the-way spots that see little activity.

    ESO has 288 public trader slots and roughly 3,850 guilds. That means only about 7.5 percent of guilds can hold a trader at any given time. Only the top 20 to 30 guilds realistically secure the prime locations, less than 1 percent of all guilds. This naturally concentrates trading power in a tiny number of guilds.

    It is like limiting access to Trials and Dungeons by bid. Low bidders get the least desirable content and losing bidders must wait a week to try again. Only the top bidders get the prime trials. That is exclusionary.

    Forcing players to join other guilds to sell items limits gameplay. Players should be able to trade independently, not be forced into someone else’s guild to participate.
  • JavaRen
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    LalMirchi wrote: »
    Excuse me for asking but why is is a thread with such a toxic title allowed to run rampant?

    What mafia? Is there evidence of any criminal collusive activity?

    Are guild leaders somehow suspect now? Asking for me as I have no friends.

    Well, based on my historic observations it is socially acceptable to accuse all members of every trade guild of racketeering and collusion.
  • katanagirl1
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    Furyous wrote: »
    spartaxoxo wrote: »
    What ruins the overall experience far more is having to visit 288 fracking traders to find 1 thing. That’s not what I call fun. An auction house is the only way.

    You don't. Almost every item can be found in the base game capital cities of the alliances (Stormhaven, Grahtwood, and Mournhold) or the capital city of the various dlc, especially Vvardenfell and Alinor.

    I can probably count on one hand the number of times that I found something in some small area that wasn't also on the big traders from the 10 years that I have been playing. It's not that it never happens but it's very rare and only for extremely rare items. The vast majority of people who are selling the stuff worth having also are in a trading guild. The other guild stores are mostly just casual sellers pawning off whatever they happened to find while playing the game.

    There's a lot of FOMO in this thread being passed around as actual difficulty finding things. But, it's actually really easy to find the vast majority of items already.

    You are actually proving the point I was making. If almost everything worth buying is found in the main capital cities, then the other traders are not serving a real purpose. That means most of the system is dead space.

    When all meaningful trading happens in a few premium locations, only a small group of guilds can afford to stay there. Everyone else is pushed into traders where items do not sell. That is exactly the problem. It shows the system is built in a way that concentrates all economic activity into a tiny part of the map while the rest becomes irrelevant.

    So when you say you almost never find anything outside the big traders, you are not showing that the system works. You are describing how uneven it has become. That is the issue I am trying to highlight.

    You can find just about everything in the three capital cities, but you might pay more for the convenience than looking in other areas for better deals. You can sell things outside the three capital cities, but you will sell fewer items and for less than in the best spots.
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  • Horny_Poney
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    You can find just about everything in the three capital cities

    You can’t find everything, that’s one of the problems of this system. This means less sells, which makes buyers unhappy and sellers unhappy.
  • Zodiarkslayer
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    I feel like some contributers to this thread are just venting their real life frustration with economics and capitalism.

    Greed can corrupt the soul. But so does envy.
    No Effort, No Reward?
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  • Estin
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    Only going to drop my opinion about Guild Traders and Guilds as a whole instead of reading everything.

    Honestly I think the entire aspect of guild traders is terrible. There's so many spread out, but only ~10% of them are worth visiting. It's also terrible that wanting to buy something can be locked behind DLC. "Oh, I found a listing for this rare furnishing plan that I want! But wait, the guild trader is in Southern Elseweyr/Newest Chapter Zone and I don't have ESO+/Newest Chapter to go and buy it. Bummer." That's absolute trash and I know I'm not the only person that has happened to on a frequent basis. That alone is grounds for terminating the exists trader system and centralizing it in a free zone. Will it kill cities? No, because non chapter DLC zones are already dead, and the players you see sitting around in places like Rimmen or Vivec City aren't there because they're using the guild trader. The only thing centralizing will damage is the ability to flip items because now everybody will see the low priced items instead of needing to trek to Markarth's Outlaws Refuge to see that someone listed a 200k motif for 5k gold. And while I do partake in doing such a thing, the game's trading system is better off without that.

    The other thing that I feel should be done away with is needing to be in a guild in order to trade. Nothing is worse about taking a break and coming back needing to join 1-3 trading guilds (Some which are very picky) just so you can start to sell items again. Not to mention deciding which items should go to which guild because location can affect the sale. Just let me list 150 item without needing to juggle what goes where. Would this hurt the guild system? No, not at all. ~90% of the guilds in this game are just a way to sell items, which means ~90% of the players in a guild are not going to talk or participate or do anything to interact with the guild system. They're only there because the game forces them to be there. Guilds should be there for specialty reasons, not as a front for trading. Other MMOs have thriving Clan/Guild systems and don't have trading tied to them. ESO's guild system will still survive and get players who will want to join guilds for specific reasons, whether it be casual chatrooms, pvp, pve, housing, crafting, etc.
  • Gabriel_H
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    Estin wrote: »
    It's also terrible that wanting to buy something can be locked behind DLC. "Oh, I found a listing for this rare furnishing plan that I want! But wait, the guild trader is in Southern Elseweyr/Newest Chapter Zone and I don't have ESO+/Newest Chapter to go and buy it. Bummer." That's absolute trash and I know I'm not the only person that has happened to on a frequent basis

    There is another side to that coin.
    PC EU
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  • Estin
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    Gabriel_H wrote: »
    Estin wrote: »
    It's also terrible that wanting to buy something can be locked behind DLC. "Oh, I found a listing for this rare furnishing plan that I want! But wait, the guild trader is in Southern Elseweyr/Newest Chapter Zone and I don't have ESO+/Newest Chapter to go and buy it. Bummer." That's absolute trash and I know I'm not the only person that has happened to on a frequent basis

    There is another side to that coin.

    There is no other side to that coin that benefits any player. The only one who would benefit is ZOS if the buyer ends up buying ESO+/Newest Chapter, and that shouldn't be a factor for keeping the current guild trading system. It objectively needs an overhaul, especially when crossplay happens.

    That's another point, though not one that I have a stake in, but are we really going to say tough luck to all console guilds when they're inevitably pushed out by PC guilds due to that massive difference between PC and Console wealth?
  • DragonRacer
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    Estin wrote: »
    Gabriel_H wrote: »
    Estin wrote: »
    It's also terrible that wanting to buy something can be locked behind DLC. "Oh, I found a listing for this rare furnishing plan that I want! But wait, the guild trader is in Southern Elseweyr/Newest Chapter Zone and I don't have ESO+/Newest Chapter to go and buy it. Bummer." That's absolute trash and I know I'm not the only person that has happened to on a frequent basis

    There is another side to that coin.

    There is no other side to that coin that benefits any player. The only one who would benefit is ZOS if the buyer ends up buying ESO+/Newest Chapter, and that shouldn't be a factor for keeping the current guild trading system. It objectively needs an overhaul, especially when crossplay happens.

    That's another point, though not one that I have a stake in, but are we really going to say tough luck to all console guilds when they're inevitably pushed out by PC guilds due to that massive difference between PC and Console wealth?

    Was precisely my question to Kevin in the crossplay thread. No real answers, but definitely raised that flag.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • katanagirl1
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    You can find just about everything in the three capital cities

    You can’t find everything, that’s one of the problems of this system. This means less sells, which makes buyers unhappy and sellers unhappy.

    It would be extremely rare to not find something in capital cities that you could find elsewhere. I still check the other locations for lower prices but often those traders have very little to sell. Bigger guilds in capital cities have more players, and generally players that are engaged in more activities, so they have a better chance of having a certain item for sale.

    I think some players don’t realize that rare items aren’t guaranteed to be found in traders at all times as well. Those are the things I am always looking for when visiting traders. I have a few Dawnwood structural furnishing plans I still don’t have, and remember seeing one last week that was listed for a fairly high price, so I passed on it. A few days later I decided just to pay so I don’t have to keep searching for a better deal anymore but it is now gone. I’ll keep checking because it will show up somewhere again later.
    Khajiit Stamblade main
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  • ShadowPaladin
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    Furyous wrote: »
    Saying it’s “not difficult” because a few smaller guilds have traders misses the bigger picture. Even when they get a trader, they are usually locked out of prime locations where meaningful trading happens. Most traders are in mediocre or out-of-the-way spots that see little activity.

    ESO has 288 public trader slots and roughly 3,850 guilds. That means only about 7.5 percent of guilds can hold a trader at any given time. Only the top 20 to 30 guilds realistically secure the prime locations, less than 1 percent of all guilds. This naturally concentrates trading power in a tiny number of guilds.

    It is like limiting access to Trials and Dungeons by bid. Low bidders get the least desirable content and losing bidders must wait a week to try again. Only the top bidders get the prime trials. That is exclusionary.

    Forcing players to join other guilds to sell items limits gameplay. Players should be able to trade independently, not be forced into someone else’s guild to participate.

    The number of guilds you mentioned doesn't mean that there are 3,850 guilds, which do need to trade something and therefore need a guild trader for it. Quite a few of those guilds are only 1-10 (perhaps a bit more) player(s) guilds. 1 player guilds being "storage guilds" created by those players with f2p accounts during those f2p weekend-events happening once a year. The other guilds having so few players, that they not really have stuff to trade. There are also guilds which do not focus on trading at all and must be excluded. If push comes to shove you can - perhaps and with a lot of luck - count half of those guilds as guilds which are trading or want to trade.

    In addition to that you do find from time to time guilds owning a trader spot where only a few items are listed (not more than 100 at most). Most of those items are listed for prices which can be viewed as *seller sets the price(s) and if it doesn't sell he relists it endlessly for the same price, because it is the price he/she/it says (thinks, imagines, dreams :lol: ) the items MUST(!) sell for*. It may sound hard now, but those guilds and players do not need a spot to sell stuff, because if they only list stuff for prices no one will buy it for, they will only occupie listing slots and trade spots and that in any trading system that there may or may not be :wink: . If you really want to trade stuff, then you should and must invest a certain amount of time to do so and you must oriantate along the needs and demands of the majority of the buyers and not along your personal wishful thinking, fantasy prices and greed or a willy nilly dilly way of doing things.

    With that being said, I do think that only a small number of guilds - my guess would be perhaps around 400-500 maybe - are really focused on trading and should be entitled to do so.
  • shadyjane62
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    I very rarely if ever use the guild trader system because I hate it.

    It is a waste of my playing time trying to find things I need. I usually give up after I try Grahtwood.

    I especially hate it now at Christmas, because I'm spending a lot of time fulfilling wishes at ESO Gift exchange. I've had to go to 18 different traders to find one thing.

    I played WoW for 12 years and loved the auction system. One place to find what you need.

    Not like a exclusive trading system where the only people that thrive are the people that own the trader.
    Edited by shadyjane62 on 10 December 2025 22:54
  • wolfie1.0.
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    Furyous wrote: »
    spartaxoxo wrote: »
    What ruins the overall experience far more is having to visit 288 fracking traders to find 1 thing. That’s not what I call fun. An auction house is the only way.

    You don't. Almost every item can be found in the base game capital cities of the alliances (Stormhaven, Grahtwood, and Mournhold) or the capital city of the various dlc, especially Vvardenfell and Alinor.

    I can probably count on one hand the number of times that I found something in some small area that wasn't also on the big traders from the 10 years that I have been playing. It's not that it never happens but it's very rare and only for extremely rare items. The vast majority of people who are selling the stuff worth having also are in a trading guild. The other guild stores are mostly just casual sellers pawning off whatever they happened to find while playing the game.

    There's a lot of FOMO in this thread being passed around as actual difficulty finding things. But, it's actually really easy to find the vast majority of items already.

    You are actually proving the point I was making. If almost everything worth buying is found in the main capital cities, then the other traders are not serving a real purpose. That means most of the system is dead space.

    When all meaningful trading happens in a few premium locations, only a small group of guilds can afford to stay there. Everyone else is pushed into traders where items do not sell. That is exactly the problem. It shows the system is built in a way that concentrates all economic activity into a tiny part of the map while the rest becomes irrelevant.

    So when you say you almost never find anything outside the big traders, you are not showing that the system works. You are describing how uneven it has become. That is the issue I am trying to highlight.

    Everything listed on those traders can be farmed in game without spending gold though... so you could always grind for it.
  • Sadras
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    I agree with OP, I find the current system obnoxious to deal with. For buying, I've played only on console for many years, and finding anything was a pain or simply impossible in some cases, and in the end one just went to Mournhold and maybe Alinor. Might as well have a central auction house then.
    Now that I'm mainly on PC, I have the website to help me out, but that can't be the standard IMO; it should be functional and reasonably convenient within the game itself.
    And the selling, I just don't engage with. In games with a central auction house, I enjoy selling, and crafting or gathering something extra to sell to others who can use it. If we got one in ESO, I'd jump right in. But I have no interest in joining these trade guilds that charge fees for the privilege, and so what gets sold goes to vendor NPCs. A bit regrettable because I really enjoy ESO's crafting, but I pick my battles and headaches.
    Edited by Sadras on 11 December 2025 12:52
  • Hawco10
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    Couldn’t agree more. This is nonsense all this running round for hours. Absolute waste of game time. The ones who own all the major trading guilds will say different, that’s a given. They want to stay relevant in game. So of course they’ll probably say the eso trading system is the best thing since sliced bread etc etc. time for a change and get rid of this archaic system once and for all.
    Edited by Hawco10 on 11 December 2025 16:24
  • peacenote
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    Tandor wrote: »
    The trading system in my view is without doubt the worst aspect of the game, and by and large the only players who lobby against any attempt to get it changed are those with billions of gold in the bank from it.

    I actually like the trading system, and overall I've made very little gold from it, but I wouldn't fight hard to keep it from ever changing, because that argument mostly isn't worth my time at this point. Also, I'm aware that I at least partially like it because of nostalgia. I've been around forever and I like that the trading system has stayed the same. :)

    That said, I think there are two issues that would be hard to fix that have made the guild trader system less charming than it originally was.

    1 -- Society's "instant gratification" attitude has seeped into MMOs (or at least, in this MMO) that it threatens the identity of what an MMO is, which partially is... grinding! That getting what you need for the next build is supposed to take time. And even as I criticize it, I'm guilty of it - stickerbook was one of my favorite newer features that's been released in a long time! But I remember the days when the gear you needed to advance was locked behind the trial/raid you had to clear to obtain it, and it could take many, many runs to get the pieces you needed to have the full build. People just don't seem to have that kind of patience anymore.

    So, the idea of hunting for a piece in various trader spots, checking periodically, getting excited to finally find it and bid on it first... that is not much fun to most people anymore. Whereas originally traveling to check out guild traders to see if they had any deals or a rare item is part of that slower-paced MMO world. The anticipation. The perspective that waiting weeks for the thing you need is normal.

    2 -- As ESO grew, traders were added to every new area. This makes it more obnoxious to check spots than it was "back in the day" where there were effectively three main cities with high volume spots and then outskirts with deals.

    So, I can see why people without the mods find it tedious, and the people with the mods don't see what the point is.

    I do still personally like the different guilds, guild membership, and the experience of stopping at a location blind just because I'm passing by to see if a pattern or something I don't yet have is listed. I am on PC, though, and will use Tamriel Trade Centre when I'm looking for something specific... and I rely on it heavily to price what I sell because I never know what anything should cost. :P I would become frustrated without mods in a wide variety of areas of the game, not just trading, and I can be honest about that!
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