ToddIngram wrote: »
Second, if nothing is special about ESO PvP we may as well play other games that have better performance and customer support.
is this some kinda retaliation Vengeance for everyone laughing at the devs for their really embarrassing gameplay on that pvp stream
ToddIngram wrote: »It's impossible to not know that ZOS always said vengeance was just a test.
I just realized something very important to this discussion.
Vengeance 1 was sold to us as being a test system so they could gather data and improve normal live Cyrodiil.
With this post Jessica is saying ZOS will not be making any effort to improve normal live Cyrodiil at any point in the future and they're developing vengeance to probably replace grey host.
So the statement that vengeance was an effort to improve live Cyrodiil was never a true statement. ....just like we've been pointing out all along.
[snip]
Some more questions:
-What will happen to the other Cyrodiil campaigns in both scenario 1 and scenario 2? Will they keep existing, be removed, something else?
-How many resources have been spent over the years to try and get Cyrodiil working as intended? And will these resources now get allocated to more content/features, or will you still try to fix Cyrodiil going forward?
-Could a cause of the lag in Cyrodiil be the Imperial City still being linked to Cyrodiil? In the IC we still get messages about the scrolls/gates/etc in Cyrodiil there, even though the two should no longer be linked.
-What will happen in scenario 1 if due to playernumbers both vengeance and grey host end up with unhealthy/unsustainable populations? basically showing neither PvP mode was populair enough to begin with. (asking as some players are expressing boycotts for certain modes)
-You stated that in survey test 1 many players expressed their like for vengeance, was vengeance liked by enough players to have a healthy permanent/sustainable population for that mode?There are players who enjoy vengeance, and you are actively trying to keep vengeance from them/have ZOS remove vengeance from the game. Which is just as bad as players who want your beloved Cyrodiil closed/removed! The more options for gameplay, the more players who can happily play what they want, and the more players who can play the modes that they want to play. Growing both the game and it's population.This statement from ZOS makes it clear those of us who despise vengeance and will never play any version of vengeance have only one option now:
We have to boycott participation in all vengeance going forward and hope ZOS figures out vengeance is a fail in every way.
This is absolutely the correct course of action at this point.
Besides that, boycotting vengeance will actually have the opposite effect. If enough grey host players go to vengeance, causing both vengeance and grey host to have unhealthy/unsustainable populations, the entire future of PvP in this game will be at risk. Making it seem like neither vengeance nor grey host have a place in this game's future, and I'm guessing you do not want that either.
I'll put it this way. If you tell a veteran PvP player that a decade of gear, CP, and build investment is now worthless under the Vengeance rule set, it’s the gaming equivalent of telling a long-term investor that their portfolio of ten years has suddenly gone to zero. The reaction is obvious: anger, disbelief, and a sense of being robbed. That player is probably NOT feeling cooperative.
AngelA10S115 wrote: »So tell players who don't have 300 hours in PvP, optimized gear, and a high level not to even think about touching PvP. Like any game, if there isn't a constant flow of players, the game dies. everyone needs the opportunity to face any other player. Currently, if you don't have a meta build, you're more useless than a rock.
AngelA10S115 wrote: »Some more questions:
-What will happen to the other Cyrodiil campaigns in both scenario 1 and scenario 2? Will they keep existing, be removed, something else?
-How many resources have been spent over the years to try and get Cyrodiil working as intended? And will these resources now get allocated to more content/features, or will you still try to fix Cyrodiil going forward?
-Could a cause of the lag in Cyrodiil be the Imperial City still being linked to Cyrodiil? In the IC we still get messages about the scrolls/gates/etc in Cyrodiil there, even though the two should no longer be linked.
-What will happen in scenario 1 if due to playernumbers both vengeance and grey host end up with unhealthy/unsustainable populations? basically showing neither PvP mode was populair enough to begin with. (asking as some players are expressing boycotts for certain modes)
-You stated that in survey test 1 many players expressed their like for vengeance, was vengeance liked by enough players to have a healthy permanent/sustainable population for that mode?There are players who enjoy vengeance, and you are actively trying to keep vengeance from them/have ZOS remove vengeance from the game. Which is just as bad as players who want your beloved Cyrodiil closed/removed! The more options for gameplay, the more players who can happily play what they want, and the more players who can play the modes that they want to play. Growing both the game and it's population.This statement from ZOS makes it clear those of us who despise vengeance and will never play any version of vengeance have only one option now:
We have to boycott participation in all vengeance going forward and hope ZOS figures out vengeance is a fail in every way.
This is absolutely the correct course of action at this point.
Besides that, boycotting vengeance will actually have the opposite effect. If enough grey host players go to vengeance, causing both vengeance and grey host to have unhealthy/unsustainable populations, the entire future of PvP in this game will be at risk. Making it seem like neither vengeance nor grey host have a place in this game's future, and I'm guessing you do not want that either.
I'll put it this way. If you tell a veteran PvP player that a decade of gear, CP, and build investment is now worthless under the Vengeance rule set, it’s the gaming equivalent of telling a long-term investor that their portfolio of ten years has suddenly gone to zero. The reaction is obvious: anger, disbelief, and a sense of being robbed. That player is probably NOT feeling cooperative.
So tell players who don't have 300 hours in PvP, optimized gear, and a high level not to even think about touching PvP. Like any game, if there isn't a constant flow of players, the game dies. everyone needs the opportunity to face any other player. Currently, if you don't have a meta build, you're more useless than a rock.
alternatelder wrote: »
Major_Mangle wrote: »AngelA10S115 wrote: »Some more questions:
-What will happen to the other Cyrodiil campaigns in both scenario 1 and scenario 2? Will they keep existing, be removed, something else?
-How many resources have been spent over the years to try and get Cyrodiil working as intended? And will these resources now get allocated to more content/features, or will you still try to fix Cyrodiil going forward?
-Could a cause of the lag in Cyrodiil be the Imperial City still being linked to Cyrodiil? In the IC we still get messages about the scrolls/gates/etc in Cyrodiil there, even though the two should no longer be linked.
-What will happen in scenario 1 if due to playernumbers both vengeance and grey host end up with unhealthy/unsustainable populations? basically showing neither PvP mode was populair enough to begin with. (asking as some players are expressing boycotts for certain modes)
-You stated that in survey test 1 many players expressed their like for vengeance, was vengeance liked by enough players to have a healthy permanent/sustainable population for that mode?There are players who enjoy vengeance, and you are actively trying to keep vengeance from them/have ZOS remove vengeance from the game. Which is just as bad as players who want your beloved Cyrodiil closed/removed! The more options for gameplay, the more players who can happily play what they want, and the more players who can play the modes that they want to play. Growing both the game and it's population.This statement from ZOS makes it clear those of us who despise vengeance and will never play any version of vengeance have only one option now:
We have to boycott participation in all vengeance going forward and hope ZOS figures out vengeance is a fail in every way.
This is absolutely the correct course of action at this point.
Besides that, boycotting vengeance will actually have the opposite effect. If enough grey host players go to vengeance, causing both vengeance and grey host to have unhealthy/unsustainable populations, the entire future of PvP in this game will be at risk. Making it seem like neither vengeance nor grey host have a place in this game's future, and I'm guessing you do not want that either.
I'll put it this way. If you tell a veteran PvP player that a decade of gear, CP, and build investment is now worthless under the Vengeance rule set, it’s the gaming equivalent of telling a long-term investor that their portfolio of ten years has suddenly gone to zero. The reaction is obvious: anger, disbelief, and a sense of being robbed. That player is probably NOT feeling cooperative.
So tell players who don't have 300 hours in PvP, optimized gear, and a high level not to even think about touching PvP. Like any game, if there isn't a constant flow of players, the game dies. everyone needs the opportunity to face any other player. Currently, if you don't have a meta build, you're more useless than a rock.
If you expect to be on par with veterans as a new player in a 10 y/o + mmo, I don´t know what to say really. It´s some crazy entitlement to expect to be able to compete with people who has spend years playing this game.
P.S You know how you improve at a game?
You talk/interact with people, you play the game, you invest time into the game and stop treating the game like a single player game and eventually you will improve as long as you put the time and effort into it.
Yes. Trust is gone. I really hope TES6 and FO5 won't be messed up.
alternatelder wrote: »
Dumbing down of gameplay mechanics over the time. Same strategy. Everyone knows ZOS is basically functioning as a holding for Bethesda.