alternatelder wrote: »Izanagi.Xiiib16_ESO wrote: »There is no way that current population on Greyhost is 360. that would be 120 across all factions which is the same as 10 groups worth.
During the time we were fighting a guild on EP They invited almost every single player on their faction and got to 86 vs us one night, this was when group cap was 24. and the campaign queue was in its 200+ era .
Numbers have not been that high for over 4 years now.
I expect if anything that this 360 number comes from when they ran the previous tests years ago not actual recent gameplay.
Are you a dev? Do you have a source that these numbers aren't actual caps that isn't just guessing? I knew someone would come out and deny it, took longer than I thought though.
We also didnt have ball groups spamming skills like robots like we do now.AngryPenguin wrote: »Sidewaves89 wrote: »So basically you gave up on trying to improve performance in current campaigns. If Scenario 2 come true what's the point for pvp players in buying new DLCs if sets won't work there?
Basically they said they cant improve on performance in the current campaigns and keep things as they are with all the sets, the high population, etc. They tried, and they concluded they cant.
Well why not? Circa 2018 Cyrodiil was booming with 300 players/faction and reliably good performance. I'll never forget how awesome the performance was after they replaced their old servers...which are now old again by server standards. Is this all because ZOS is refusing to invest in better servers again? (by the way, do you remember ZOS telling us that the new servers wouldn't improve performance notably, even though it did in fact radically improve performance?)
Furthermore, we've repeatedly asked ZOS to remove some of the most calculation intensive sets and they have refused to do so. They aren't even trying to fix anything with Grey Host.
https://youtu.be/lq4GAlETlSA
https://youtu.be/S_dW7JWlyR4 Some more questions:
-What will happen to the other Cyrodiil campaigns in both scenario 1 and scenario 2? Will they keep existing, be removed, something else?
-How many resources have been spent over the years to try and get Cyrodiil working as intended? And will these resources now get allocated to more content/features, or will you still try to fix Cyrodiil going forward?
-Could a cause of the lag in Cyrodiil be the Imperial City still being linked to Cyrodiil? In the IC we still get messages about the scrolls/gates/etc in Cyrodiil there, even though the two should no longer be linked.
-What will happen in scenario 1 if due to playernumbers both vengeance and grey host end up with unhealthy/unsustainable populations? basically showing neither PvP mode was populair enough to begin with. (asking as some players are expressing boycotts for certain modes)
-You stated that in survey test 1 many players expressed their like for vengeance, was vengeance liked by enough players to have a healthy permanent/sustainable population for that mode?There are players who enjoy vengeance, and you are actively trying to keep vengeance from them/have ZOS remove vengeance from the game. Which is just as bad as players who want your beloved Cyrodiil closed/removed! The more options for gameplay, the more players who can happily play what they want, and the more players who can play the modes that they want to play. Growing both the game and it's population.This statement from ZOS makes it clear those of us who despise vengeance and will never play any version of vengeance have only one option now:
We have to boycott participation in all vengeance going forward and hope ZOS figures out vengeance is a fail in every way.
This is absolutely the correct course of action at this point.
Besides that, boycotting vengeance will actually have the opposite effect. If enough grey host players go to vengeance, causing both vengeance and grey host to have unhealthy/unsustainable populations, the entire future of PvP in this game will be at risk. Making it seem like neither vengeance nor grey host have a place in this game's future, and I'm guessing you do not want that either.
ToddIngram wrote: »
Second, if nothing is special about ESO PvP we may as well play other games that have better performance and customer support.
is this some kinda retaliation Vengeance for everyone laughing at the devs for their really embarrassing gameplay on that pvp stream
ToddIngram wrote: »It's impossible to not know that ZOS always said vengeance was just a test.
I just realized something very important to this discussion.
Vengeance 1 was sold to us as being a test system so they could gather data and improve normal live Cyrodiil.
With this post Jessica is saying ZOS will not be making any effort to improve normal live Cyrodiil at any point in the future and they're developing vengeance to probably replace grey host.
So the statement that vengeance was an effort to improve live Cyrodiil was never a true statement. ....just like we've been pointing out all along.
This statement from ZOS makes it clear those of us who despise vengeance and will never play any version of vengeance have only one option now:
We have to boycott participation in all vengeance going forward and hope ZOS figures out vengeance is a fail in every way.
Some more questions:
-What will happen to the other Cyrodiil campaigns in both scenario 1 and scenario 2? Will they keep existing, be removed, something else?
-How many resources have been spent over the years to try and get Cyrodiil working as intended? And will these resources now get allocated to more content/features, or will you still try to fix Cyrodiil going forward?
-Could a cause of the lag in Cyrodiil be the Imperial City still being linked to Cyrodiil? In the IC we still get messages about the scrolls/gates/etc in Cyrodiil there, even though the two should no longer be linked.
-What will happen in scenario 1 if due to playernumbers both vengeance and grey host end up with unhealthy/unsustainable populations? basically showing neither PvP mode was populair enough to begin with. (asking as some players are expressing boycotts for certain modes)
-You stated that in survey test 1 many players expressed their like for vengeance, was vengeance liked by enough players to have a healthy permanent/sustainable population for that mode?There are players who enjoy vengeance, and you are actively trying to keep vengeance from them/have ZOS remove vengeance from the game. Which is just as bad as players who want your beloved Cyrodiil closed/removed! The more options for gameplay, the more players who can happily play what they want, and the more players who can play the modes that they want to play. Growing both the game and it's population.This statement from ZOS makes it clear those of us who despise vengeance and will never play any version of vengeance have only one option now:
We have to boycott participation in all vengeance going forward and hope ZOS figures out vengeance is a fail in every way.
This is absolutely the correct course of action at this point.
Besides that, boycotting vengeance will actually have the opposite effect. If enough grey host players go to vengeance, causing both vengeance and grey host to have unhealthy/unsustainable populations, the entire future of PvP in this game will be at risk. Making it seem like neither vengeance nor grey host have a place in this game's future, and I'm guessing you do not want that either.
I'll put it this way. If you tell a veteran PvP player that a decade of gear, CP, and build investment is now worthless under the Vengeance rule set, it’s the gaming equivalent of telling a long-term investor that their portfolio of ten years has suddenly gone to zero. The reaction is obvious: anger, disbelief, and a sense of being robbed. That player is probably NOT feeling cooperative.