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Imagine a new ESO 2

SwordOfSagas
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ESO 2 built on a new engine, set in a different age and really well thought out with all the negative and positive things learned from the current version taken into note. You really still have a massive chance to make literally the best MMO ever, any time after Elder Scrolls 6 will do :) that's if daddy Microsoft will lend some pocket change.
  • fizzybeef
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    ESO 2 built on a new engine, set in a different age and really well thought out with all the negative and positive things learned from the current version taken into note. You really still have a massive chance to make literally the best MMO ever, any time after Elder Scrolls 6 will do :) that's if daddy Microsoft will lend some pocket change.

    And loosing all the progress in the game we played for 10 years? Happy new grind happy new buy everything again?
    I personally would feel scammed and say : No thanks!
  • Radiate77
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    An ESO 2 would be great.

    @fizzybeef not sure how you’d feel scammed if ESO 1 was still available to use all of the stuff you’ve paid for.

    To put this into perspective, Guild Wars 1 is still playable, and just got a massive update.
  • Soarora
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    However unlikely, it would be cool to see an ESO-like game set in an earlier time. Did some digging in the timeline on UESP and maybe during The Middle Dawn. The Dwemer are already gone so no one would complain about them existing and since it’s a dragonbreak, quests can have vastly different outcomes and still overall make sense. I don’t know about what the Cyrodiil alternative would be, though.

    One thing I wish ESO had taken advantage of is expansion of playable races. Minotaur, Daedra, Khajiit & Argonian types, Maormer… maybe even goblinkin and Lamia.
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  • colossalvoids
    colossalvoids
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    Can't, sorry. Can just produce a silent "lol" at best.
  • Gabriel_H
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    ESO 2 built on a new engine, set in a different age and really well thought out with all the negative and positive things learned from the current version taken into note. You really still have a massive chance to make literally the best MMO ever, any time after Elder Scrolls 6 will do :) that's if daddy Microsoft will lend some pocket change.

    ESO is built on an in-house custom engine. They can update it anytime to upgrade the capabilities.
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  • fizzybeef
    fizzybeef
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    Radiate77 wrote: »
    An ESO 2 would be great.

    @fizzybeef not sure how you’d feel scammed if ESO 1 was still available to use all of the stuff you’ve paid for.

    To put this into perspective, Guild Wars 1 is still playable, and just got a massive update.

    What exactly would be the motivation to still play ESO 1 if there is a ESO 2 out ?
  • Sarannah
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    There is a reason why MMO's never get a '2', unless the first flopped massively. Releasing an ESO 2 would kill both ESO1 and ESO 2, as the trust would be gone due to all the years of gameplay and purchases being lost.

    Technically ESO is already ESO 2, as each update is using new and better functions/techniques.
  • Gabriel_H
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    Radiate77 wrote: »
    To put this into perspective, Guild Wars 1 is still playable, and just got a massive update.

    There are several reasons there is a GW2, the mains ones being that GW1:

    Had a limited world that was hard to exapand
    Too many complex systems leading to massive tutorials
    The original combat system was clunky - where as GW2 moved to a more action combat focus
    Gear farming was a second job
    Take advantage of the innovations that had occurred post-release of GW1

    None of those problems exist in ESO.
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  • licenturion
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    Western MMO development is pretty dead.

    Most big MMOs in development are cancelled because it is a gamble that is a way too expensive gamble in this day and age.

    Peon made a great video about the genre a few days ago: https://www.youtube.com/watch?v=3bWVCb60VfM

    So no, ESO2 will never happen.
  • CAB_Life
    CAB_Life
    Class Representative
    Final Fantasy XIV is getting another “realm reborn” style makeover. I see no reason—other than disinterest or apathy—that ESO, being MS’s only and flagship MMORPG, should not get its own One Tamriel/Two Tamriel style makeover too. I think anything less than that at this point will be a death knell for the game. It’s simply too unpolished and with too many incomplete systems that it will be left in the dust by the first reasonably competent fantasy MMORPG that emerges. ESO has only survived this far due to the strength of the IP and the fact that its competitors keep shooting themselves in the face.

    But look to recent and upcoming releases from China, which seems to have no issues with content delivery, visuals, or systems—even their P2W is being pruned back by the government, and they’re leading the charge with consumer-friendly monetization (surprisingly)—and you realize this is about to change. Where Winds Meet, for example, is a brilliant example of how to innovate on a formula. I won’t play it as I’m not into the whole Asian mysticism aesthetic. Imagine, though, that style of game with a Western fantasy aesthetic. It’s not that far off; in fact, I imagine we’ll see something like that in 2026.
  • Gabriel_H
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    CAB_Life wrote: »
    being MS’s only and flagship MMORPG.

    MS owns Activision which owns Blizzard which owns WoW!

    Edit: Typo
    Edited by Gabriel_H on 28 November 2025 11:31
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  • kotisovich
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    i would like to see global update here rather than playing from the beginning
  • Xarc
    Xarc
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    imagine first TES VI

    sdsf545sd4f.jpg
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  • Finedaible
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    After seeing Starfield I have accepted that TES 6 will never happen, or at the very least TES 6 will end up being a twisted abomination.

    ESO 2 is even more unlikely after MS just axed Zeni's only other MMO project with the people (from ESO) who were working on it. The people who made ESO great have nearly all left the studio or are working somewhere else at this point. It would be optimistic to estimate some 7-10 years for ZoS to pull a new MMO out of the air.
  • Danikat
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    ESO 2 built on a new engine, set in a different age and really well thought out with all the negative and positive things learned from the current version taken into note. You really still have a massive chance to make literally the best MMO ever, any time after Elder Scrolls 6 will do :) that's if daddy Microsoft will lend some pocket change.

    Sure it's easy to imagine a better game if you skip any info on what that means. You'd never get players to even agree on what all the best bits of ESO are, and that's before you get into how to make only the positive things fit together without having to add in any systems or mechanics that are unpopular.

    I agree there's ways ESO could be better (although my list is probably not the same as yours), but I think it would be better to build on what they've already got than scrap it and start over with a vague promise that the end result will be the same but better.
    Radiate77 wrote: »
    To put this into perspective, Guild Wars 1 is still playable, and just got a massive update.

    Guild Wars 1 has been in maintenance mode since GW2 came out, actual maintence mode where they keep it online but there's no new releases or anything except essential maintence updates. Yes it's still playable but that's the most you can say for it, it's not an example of how a studio can keep two MMOs running together.

    Even the "massive update" announced recently is just controller support (which has existed via mods for years) and some graphics updates. There's still no new quests or activities, not even the cancelled GW: Beyond update they scrapped to focus on GW2.

    Don't get me wrong, I'm happy it's getting anything at all, but if that's what would happen to ESO to make room for a sequel I'd rather ZOS focus on the game we've got.

    What Guild Wars 1 and 2 are an example of us how "it will be everything you like from this game but with new stuff and better" can backfire for players. They're very different games, so much so that there's a long thread on the GW2 forum warning players who want to try GW1 about differences that will confuse them and it's barely touched on the differences in combat mechanics because there's too many to write it all out.

    I did end up preferring GW2 but it was like playing a whole new game that just happened to share lore with the first one (but that had a lot of changes too, due to the time skip). A lot of people didn't like GW2 and 13 years on they're still annoyed a game they liked was abandoned for a different one.

    But also if ESO and ESO2 were going to be similar enough that wouldn't happen why not just make those changes to the game we've already got?
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  • Gabriel_H
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    Finedaible wrote: »
    ESO 2 is even more unlikely after MS just axed Zeni's only other MMO project with the people (from ESO) who were working on it..

    The people working on the new MMO were either new hires or people transferred over from ESO. When the layoffs happened around 25 people were transferred back from the new MMO to ESO. So staffing for ESO actually increased.

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  • rothan117
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    First, as somebody already noted, ESO is not Microsoft's only MMO, the flagship would be WoW, which has a lot more players worldwide than ESO.

    Second, given the cost and time involved in creating a new MMO, ESO 2 is highly unlikely. MMOs are too big an investment and too big of a gamble. The folks with the money look at things like New World and decide there are safer bets with a likely higher and faster return that require much less money for a single project. Those projects are called mobile games.
  • xDeusEJRx
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    You really still have a massive chance to make literally the best MMO ever, any time after Elder Scrolls 6 will do :) that's if daddy Microsoft will lend some pocket change.

    If they were willing to invest more money into this project, they would not have dropped the server re-architecture project they were working on to improve the games backend performance. Instead, they just wish to remove game features to boost performance because it's easier and cost less money.

    Sometimes we gotta stop dreamposting and live in reality.
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  • Xarc
    Xarc
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    Based on the information above, I think TESO is potentially a very important source of revenue to fund the development of other Bethesda games.

    Even though the Microsoft acquisition resulted in significant cost savings and the layoff of many teams (HELLO French ZOS team for ESO), the annual release schedule for chapters/DLC has been modified accordingly, following a potential change in the development team as well...

    Therefore, I am not certain that the very idea of ​​a potential ESO2 is even on Todd Howard's mind, actually.

    Edited by Xarc on 28 November 2025 14:42
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  • Gabriel_H
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    Xarc wrote: »
    Based on the information above, I think TESO is potentially a very important source of revenue to fund the development of other Bethesda games.

    Fallout 4 had $750m in revenue just on launch day.
    Skyrim continues to sell and is passed 60m units which even at it's current lower than launch price is more than $2bn.

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  • valenwood_vegan
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    Maybe Microsoft will suddenly reverse course and re-fund zos, hire a huge new team, and pour money back into mmo's. Or they'll sell the IP to some magic company with deep pockets and an appetite for risk. Anything is possible. But even then, we probably wouldn't see an actual product for a decade. But really, we'll be lucky at this point if they even invest further in eso.
  • Xarc
    Xarc
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    Gabriel_H wrote: »
    Xarc wrote: »
    Based on the information above, I think TESO is potentially a very important source of revenue to fund the development of other Bethesda games.

    Fallout 4 had $750m in revenue just on launch day.
    Skyrim continues to sell and is passed 60m units which even at it's current lower than launch price is more than $2bn.

    solo game launch day VERSUS 11 years of MMORPG game with online store & dlc/chapter every year (now season pass), you cant compare at all
    skyrim still alive but it's free mods, fallout too.
    Edited by Xarc on 28 November 2025 15:28
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  • Gabriel_H
    Gabriel_H
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    Xarc wrote: »
    Gabriel_H wrote: »
    Xarc wrote: »
    Based on the information above, I think TESO is potentially a very important source of revenue to fund the development of other Bethesda games.

    Fallout 4 had $750m in revenue just on launch day.
    Skyrim continues to sell and is passed 60m units which even at it's current lower than launch price is more than $2bn.

    solo game launch day VERSUS 11 years of MMORPG game with online store & dlc/chapter every year (now season pass), you cant compare at all
    skyrim still alive but it's free mods, fallout too.

    Both Fallout 4 and Skyrim seperately have generated more revenue for Zenimax than ESO. Your premise was ESO was funding other Bethesda games. That simply isn't true.
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  • Rohamad_Ali
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    Western MMO development is pretty dead.

    Most big MMOs in development are cancelled because it is a gamble that is a way too expensive gamble in this day and age.

    Peon made a great video about the genre a few days ago: https://www.youtube.com/watch?v=3bWVCb60VfM

    So no, ESO2 will never happen.

    The MMO market was 26 billion last year with a 15% projected increase. If they are failing it is their own fault as developers.
  • rothan117
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    Western MMO development is pretty dead.

    Most big MMOs in development are cancelled because it is a gamble that is a way too expensive gamble in this day and age.

    Peon made a great video about the genre a few days ago: https://www.youtube.com/watch?v=3bWVCb60VfM

    So no, ESO2 will never happen.

    The MMO market was 26 billion last year with a 15% projected increase. If they are failing it is their own fault as developers.

    And the mobile game market was 92 billion last year, has higher return on investment, lower development costs and a much faster development cycle per game. MMOs are not a particularly attractive investment and they take many years of development time and a lot of money to produce one title that may or may not do well. And the developers have very little to do with it, the money people control what gets developed. The developers have to sell the idea to the money people and MMOs are a hard idea to sell these days.
    Edited by rothan117 on 28 November 2025 16:38
  • Tyrobag
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    Western MMO development is pretty dead.

    Most big MMOs in development are cancelled because it is a gamble that is a way too expensive gamble in this day and age.

    Peon made a great video about the genre a few days ago: https://www.youtube.com/watch?v=3bWVCb60VfM

    So no, ESO2 will never happen.

    The MMO market was 26 billion last year with a 15% projected increase. If they are failing it is their own fault as developers.

    And you haven't realized the people that those "projections" are made by? A little tip: if a corporation says something with a percentage in it, ignore them. You'll get lied to less lol. XD

    "ESO 2" would just be a horrible idea on all fronts. The game is already hemorrhaging players because of the current design philosophy, monetization, and poor writing for recent DLC (that they wont call DLC, so they don't have to give ESO+ access to it). Making a new version that is only that, with nothing good to fall back on while dividing the community would be a death sentence for both versions of the game.
  • Rohamad_Ali
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    Tyrobag wrote: »
    Western MMO development is pretty dead.

    Most big MMOs in development are cancelled because it is a gamble that is a way too expensive gamble in this day and age.

    Peon made a great video about the genre a few days ago: https://www.youtube.com/watch?v=3bWVCb60VfM

    So no, ESO2 will never happen.

    The MMO market was 26 billion last year with a 15% projected increase. If they are failing it is their own fault as developers.

    And you haven't realized the people that those "projections" are made by? A little tip: if a corporation says something with a percentage in it, ignore them. You'll get lied to less lol. XD

    "ESO 2" would just be a horrible idea on all fronts. The game is already hemorrhaging players because of the current design philosophy, monetization, and poor writing for recent DLC (that they wont call DLC, so they don't have to give ESO+ access to it). Making a new version that is only that, with nothing good to fall back on while dividing the community would be a death sentence for both versions of the game.

    I study data not emotions.
  • MorallyBipolar
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    Great idea....so long as a different company is in charge of the development and customer service.

    This vengeance betrayal has soured me on everything ZOS/Bethesda to the point where there is no redemption option for them any longer.
  • Xarc
    Xarc
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    Gabriel_H wrote: »
    Xarc wrote: »
    Gabriel_H wrote: »
    Xarc wrote: »
    Based on the information above, I think TESO is potentially a very important source of revenue to fund the development of other Bethesda games.

    Fallout 4 had $750m in revenue just on launch day.
    Skyrim continues to sell and is passed 60m units which even at it's current lower than launch price is more than $2bn.

    solo game launch day VERSUS 11 years of MMORPG game with online store & dlc/chapter every year (now season pass), you cant compare at all
    skyrim still alive but it's free mods, fallout too.

    Both Fallout 4 and Skyrim seperately have generated more revenue for Zenimax than ESO. Your premise was ESO was funding other Bethesda games. That simply isn't true.

    Sources?
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  • MorallyBipolar
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    Gabriel_H wrote: »
    ESO 2 built on a new engine, set in a different age and really well thought out with all the negative and positive things learned from the current version taken into note. You really still have a massive chance to make literally the best MMO ever, any time after Elder Scrolls 6 will do :) that's if daddy Microsoft will lend some pocket change.

    ESO is built on an in-house custom engine. They can update it anytime to upgrade the capabilities.

    ESO is built on a modified HERO engine. That's why for the first 4-5 years the HERO engine splash screen was displayed every time a player would log in to game.

    And if ZOS is so good with their engine and modifying it, why aren't they fixing the plethora of major issues they're having at the engine level?
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