Me and my friends enjoy subclassing and we don’t want it nerfed. However, we also see that it has made pure classes much weaker. Players who care about class identity are understandably unhappy, because they either get excluded from endgame or feel forced to subclass, which means losing that identity. This problem needs to be rectified without nerfing subclassing, since that would make even more people unhappy.
The Core Idea
• It stands to reason that specialists should be stronger at their chosen focus than generalists.
• Example: someone who sticks with necromancy should be better at necromancy than someone who subclasses into many different things.
Suggested Solution
Reaching level 50 in all three skill lines of your original class could unlock the ability to become a specialist.
Specialisation Levels
• Level One Specialisation: If you still use two skill lines of your class.
• Level Two Specialisation: If you use all three skill lines of your class.
• Level One specialist: +15% bonus to those class skills.
• Level Two specialist (i.e. no subclassing): +30% bonus to all class skills.
• In addition to stronger skills, costs could also be reduced (specialists are more efficient).
Implementation
This could be added to the first passive in each of the three class skill lines, similar to how the Vampire skill line scales with stages. If developers have a better way, that’s fine—the key is rewarding specialization.
Why This Helps
• Keeps subclassing fun and available.
• Restores viability and pride for pure-class players.
• Creates a meaningful choice: versatility through subclassing, or power and efficiency through specialization.
EVEN MORE
As an alternative or COMPLEMENTARY solution to the above idea:
• Class skills of a specialist would gain additional effects based on the specialisation level.
• This directly addresses the problem with skills that provide named buffs and debuffs, where simply increasing power does nothing.
• This is important because simply increasing buff duration would not be enough incentive for endgame players. We can already maintain 100% uptime on shorter buffs so we will not be tempted to give up subclassing just because we can cast a skill once every 40 seconds instead of once every 20 seconds.
Further Progression – Above Level Two – Skill Mastery
• Another level of specialisation could be considered — Skill Mastery (this time per individual skill).
• This would consist of fully levelling up both morphs of a particular skill.
• Mastery would unlock further improvements, rewarding deep investment in a skill line.
Edited by loveeso on 25 November 2025 10:03 MMOs: ESO (PS & PC), GW2 (😍) & Souls/Elden (😍)