I tried submitting this command on my alt as well which has 0/215 - and I get the same UI error. So the 1/215 I’m making assumption on my main toon isn’t an item actually in catalog then? 🤷♂️
Try this command:/script d(GetNumBagUsedSlots(BAG_BACKPACK))
It should return a number. That should be the number of used slots. If it is 0 then the 1/215 is a UI error. If It's 1 then there is an error in the saved data for INVENTORY_BACKPACK - it could be a corruption that ZOS would need to fix.
Also try putting 215 items into your backpack. See if you get 215/215 for the 214th and 215/215 or 216/215 for the 215th
Ty for this! Yea I typed it in and it returned with 1
Yeah if it's showing 1 and the script that code65536 provided is showing nil then it sounds like a corruption in the underlying INVENTORY_BACKPACK data.
See if you can fill the bags up like I said. It may be filling them all then emptying them again could fix it.
I tried submitting this command on my alt as well which has 0/215 - and I get the same UI error. So the 1/215 I’m making assumption on my main toon isn’t an item actually in catalog then? 🤷♂️
Try this command:/script d(GetNumBagUsedSlots(BAG_BACKPACK))
It should return a number. That should be the number of used slots. If it is 0 then the 1/215 is a UI error. If It's 1 then there is an error in the saved data for INVENTORY_BACKPACK - it could be a corruption that ZOS would need to fix.
Also try putting 215 items into your backpack. See if you get 215/215 for the 214th and 215/215 or 216/215 for the 215th
Ty for this! Yea I typed it in and it returned with 1
Yeah if it's showing 1 and the script that code65536 provided is showing nil then it sounds like a corruption in the underlying INVENTORY_BACKPACK data.
See if you can fill the bags up like I said. It may be filling them all then emptying them again could fix it.

I tried submitting this command on my alt as well which has 0/215 - and I get the same UI error. So the 1/215 I’m making assumption on my main toon isn’t an item actually in catalog then? 🤷♂️
Try this command:/script d(GetNumBagUsedSlots(BAG_BACKPACK))
It should return a number. That should be the number of used slots. If it is 0 then the 1/215 is a UI error. If It's 1 then there is an error in the saved data for INVENTORY_BACKPACK - it could be a corruption that ZOS would need to fix.
Also try putting 215 items into your backpack. See if you get 215/215 for the 214th and 215/215 or 216/215 for the 215th
Ty for this! Yea I typed it in and it returned with 1
Yeah if it's showing 1 and the script that code65536 provided is showing nil then it sounds like a corruption in the underlying INVENTORY_BACKPACK data.
See if you can fill the bags up like I said. It may be filling them all then emptying them again could fix it.
Got home and tried this. I crafted 215 superb glyphs of magicka.
It would not let me craft 215 outright it said not enough room, so I banked few, crafted enough and as I was trying to fill inventory it would not let me take last one. So def stuck 🫥
Dang. Was hoping it might over-write the corrupt slot. Are you willing to empty your inventory again and try one last script?
/script for Slot in ZO_IterateBagSlots(BAG_BACKPACK) do local ItemLink = GetItemLink(BAG_BACKPACK, Slot) if ItemLink ~= "" then d(ItemLink) end end
Dang. Was hoping it might over-write the corrupt slot. Are you willing to empty your inventory again and try one last script?
If you are willing:/script for Slot in ZO_IterateBagSlots(BAG_BACKPACK) do local ItemLink = GetItemLink(BAG_BACKPACK, Slot) if ItemLink ~= "" then d(ItemLink) end end
Dang. Was hoping it might over-write the corrupt slot. Are you willing to empty your inventory again and try one last script?
If you are willing:/script for Slot in ZO_IterateBagSlots(BAG_BACKPACK) do local ItemLink = GetItemLink(BAG_BACKPACK, Slot) if ItemLink ~= "" then d(ItemLink) end end
Thank you! I will try this tonight when I get home!
Dang. Was hoping it might over-write the corrupt slot. Are you willing to empty your inventory again and try one last script?
If you are willing:/script for Slot in ZO_IterateBagSlots(BAG_BACKPACK) do local ItemLink = GetItemLink(BAG_BACKPACK, Slot) if ItemLink ~= "" then d(ItemLink) end end
Tried and I got this:
@Gabriel_H the above error I got whether I ran command with just the 1 “invisible” item in the inventory, or if I ran it with a bunch of items (potion, soul gem and scribe script).
/script local used = GetNumBagUsedSlots(BAG_BACKPACK)
local count = 0
for i = 0, GetBagSize(BAG_BACKPACK) do
local _, s = GetItemInfo(BAG_BACKPACK, i)
if s and s > 0 then count = count + 1; d(i..": "..GetItemLink(BAG_BACKPACK, i)) end
end
d("Used: "..used.." Found: "..count)

Dack_Janiels wrote: »@Gabriel_H the above error I got whether I ran command with just the 1 “invisible” item in the inventory, or if I ran it with a bunch of items (potion, soul gem and scribe script).
try this:/script local used = GetNumBagUsedSlots(BAG_BACKPACK) local count = 0 for i = 0, GetBagSize(BAG_BACKPACK) do local _, s = GetItemInfo(BAG_BACKPACK, i) if s and s > 0 then count = count + 1; d(i..": "..GetItemLink(BAG_BACKPACK, i)) end end d("Used: "..used.." Found: "..count)


@Dack_Janiels @Gabriel_H @code65536
If I do it with nothing in inventory, so 1/215 items shows this:
Does this means I’m screwed? There’s been no reply from ZoS whatsoever. Not here from @ZOS_Kevin @ZOS_CouchTato, and not on the ticket.
Dack_Janiels wrote: »@Dack_Janiels @Gabriel_H @code65536
If I do it with nothing in inventory, so 1/215 items shows this:
Does this means I’m screwed? There’s been no reply from ZoS whatsoever. Not here from @ZOS_Kevin @ZOS_CouchTato, and not on the ticket.
Possibly corrupted character data server side. Would need a cs ticket to get some kind of investigation going by them. Sorry we couldn’t help.
Dack_Janiels wrote: »@Dack_Janiels @Gabriel_H @code65536
If I do it with nothing in inventory, so 1/215 items shows this:
Does this means I’m screwed? There’s been no reply from ZoS whatsoever. Not here from @ZOS_Kevin @ZOS_CouchTato, and not on the ticket.
Possibly corrupted character data server side. Would need a cs ticket to get some kind of investigation going by them. Sorry we couldn’t help.
Y’all have been very helpful Tyvm! Learned something anyway even if not solved yet 🙂
Dack_Janiels wrote: »Dack_Janiels wrote: »@Dack_Janiels @Gabriel_H @code65536
If I do it with nothing in inventory, so 1/215 items shows this:
Does this means I’m screwed? There’s been no reply from ZoS whatsoever. Not here from @ZOS_Kevin @ZOS_CouchTato, and not on the ticket.
Possibly corrupted character data server side. Would need a cs ticket to get some kind of investigation going by them. Sorry we couldn’t help.
Y’all have been very helpful Tyvm! Learned something anyway even if not solved yet 🙂
Not sure if console is on the patch pc is but maybe a addon had something to do with the missing item? In the incremental 1 notes for pc
Items no longer disappear when using an addon to equip said item from the bank or inventory.
Hopefully that isn’t what happened. Just wait for a reply for your ticket.
@Gabriel_H the above error I got whether I ran command with just the 1 “invisible” item in the inventory, or if I ran it with a bunch of items (potion, soul gem and scribe script).
@Dack_Janiels @Gabriel_H @code65536
If I do it with nothing in inventory, so 1/215 items shows this:
Does this means I’m screwed? There’s been no reply from ZoS whatsoever. Not here from @ZOS_Kevin @ZOS_CouchTato, and not on the ticket.
ZOS_CouchTato wrote: »@Grega
Thank you for your patience so far with this. As mentioned, this is probably best brought up with the support team, if you have not already submitted a ticket.
@ZOS_Kevin @ZOS_CouchTato for visibility here’s ticket number 251122-001360
ZOS_CouchTato wrote: »@Grega
Thank you for your patience so far with this. As mentioned, this is probably best brought up with the support team, if you have not already submitted a ticket.
LootAllTheStuff wrote: »ZOS_CouchTato wrote: »@Grega
Thank you for your patience so far with this. As mentioned, this is probably best brought up with the support team, if you have not already submitted a ticket.
Note the OP but from their earlier post (#28) it was:@ZOS_Kevin @ZOS_CouchTato for visibility here’s ticket number 251122-001360
ZOS_CouchTato wrote: »@Grega
Thank you for your patience so far with this. As mentioned, this is probably best brought up with the support team, if you have not already submitted a ticket.
ZOS_CouchTato wrote: »@Grega
Thank you for your patience so far with this. As mentioned, this is probably best brought up with the support team, if you have not already submitted a ticket.
Ticket is 251122-001360LootAllTheStuff wrote: »ZOS_CouchTato wrote: »@Grega
Thank you for your patience so far with this. As mentioned, this is probably best brought up with the support team, if you have not already submitted a ticket.
Note the OP but from their earlier post (#28) it was:@ZOS_Kevin @ZOS_CouchTato for visibility here’s ticket number 251122-001360
Ty!
/script for i in ZO_IterateBagSlots(BAG_BACKPACK) do if GetItemId(BAG_BACKPACK, i) == 190167 then DestroyItem(BAG_BACKPACK, i); d(i) end end
@Grega I'm curious if this will fix the problem./script for i in ZO_IterateBagSlots(BAG_BACKPACK) do if GetItemId(BAG_BACKPACK, i) == 190167 then DestroyItem(BAG_BACKPACK, i); d(i) end end
This will go through your inventory, find an inventory slot containing item ID 190167 (which is the glorious non-vet FG box), and if it finds it, tries to destroy it and display the slot index at which the phantom item was located.
/script for Slot in ZO_IterateBagSlots(BAG_BACKPACK) do local ItemLink = GetItemLink(BAG_BACKPACK, Slot) if ItemLink ~= "" then d(GetItemLinkId(ItemLink)) end end
ooo I’ll try this when I get home in a few hours and report back here with results!