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Do you like subclassing? Simple Yes or No poll.

  • robwolf666
    robwolf666
    ✭✭✭✭✭
    I haven't tried it yet tbh... By the time I get to the level you can do it (50 right?), I'm already invested in the build I have and see no reason to change anything.
  • Mesite
    Mesite
    ✭✭✭✭
    No I don't
    On my PC account I don't own the Arcanist so I'm immediately at a disadvantage for subclassing (or so I hear, I have done no testing). I have started subclassing with my existing classes. Maybe my opinion will change over time. Is it too soon to make a decision as important as this one?
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes I like it
    Subclassing was one of the most unexpected and refreshing changes that they've made in ages.

    However, dropping it without any real attempt at striking balance between the "have" and "have-not" skill lines was a clear mistake. The feature likely could have been delayed by a patch or two until a more fully baked balance pass was available.

    Here is hoping to BUFFS NOT NERFS in the next patch to help bring the underachiever lines (e.g. Shadow, Dark Magic, Draconic Power, etc.) up to par with the other skill lines.
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    cyclonus11 wrote: »
    "Does majority hate it or does the minority."

    Perhaps it's the secret third option :p

    g8qxifpt71hx.png

    There are a lot of caveats by those voting yes, but not so much with those voting no. Nuance is lost in simple polls.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    Yes I like it
    Yes...but. After Subclass grinding, every my mag DPS looks like same.
    Lost personality. This is not good as RPG.

    I want something cosmetic effect to maintain original class theme for subclass skills. :*

    I want to keep original class theme image, even after the SubClass build.
    Like this.(I did speed painting)
    K04mjaKI_o.jpg

    Just don't make everything like "Green Lantern movie". :s:#
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    Yes I like it
    Yes...but. After Subclass grinding, every my mag DPS looks like same.
    Lost personality. This is not good as RPG.

    I want something cosmetic effect to maintain original class theme for subclass skills. :*

    I want to keep original class theme image, even after the SubClass build.
    Like this.(I did speed painting)
    K04mjaKI_o.jpg

    Just don't make everything like "Green Lantern movie". :s:#

    I'd like this as a Skill Style, which would almost certainly be sourced from the Crown Store. I want to be able to choose how my abilities look, rather than having the theme of my class stuck to every ability I try to use.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • fizzybeef
    fizzybeef
    ✭✭✭✭✭
    No I don't
    Great how the community is ripped apart by subclassing (sarcasm)
    Edited by fizzybeef on 23 November 2025 16:18
  • BasP
    BasP
    ✭✭✭✭✭
    Even though it’s a straightforward question, I still find it difficult to answer with a simple “Yes” or “No.” I’m not against Subclassing and I've spend dozens of hours experimenting with different combinations, which was pretty fun. These days, however, I'm playing the game less than I did before Subclassing was introduced. I'm just not a fan of:
    • The current balance
    • The loss of class identity
    The first point bothers me the most. I genuinely don’t understand why we still haven’t seen any meaningful balance adjustments, and it sours the whole system for me.

    ZOS has access to far more data than we do, so the developers should be able to see which skill lines and abilities are underperforming in the current meta. I mean, even players can scrape data from public logs to create graphs like these:

    8x24b7x0gnbs.png
    4mb59uylqqug.png
    How hard would it have been to at least buff skill lines that almost nobody uses, like Shadow, Draconic Power, and Dark Magic, in U48? Doing so could’ve added a bit more build diversity, and it would’ve been a small buff for “pure” builds that are currently stuck with those weaker class lines as well.
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    BasP wrote: »
    Even though it’s a straightforward question, I still find it difficult to answer with a simple “Yes” or “No.” I’m not against Subclassing and I've spend dozens of hours experimenting with different combinations, which was pretty fun. These days, however, I'm playing the game less than I did before Subclassing was introduced. I'm just not a fan of:
    • The current balance
    • The loss of class identity
    The first point bothers me the most. I genuinely don’t understand why we still haven’t seen any meaningful balance adjustments, and it sours the whole system for me.

    ZOS has access to far more data than we do, so the developers should be able to see which skill lines and abilities are underperforming in the current meta. I mean, even players can scrape data from public logs to create graphs like these:

    8x24b7x0gnbs.png
    4mb59uylqqug.png
    How hard would it have been to at least buff skill lines that almost nobody uses, like Shadow, Draconic Power, and Dark Magic, in U48? Doing so could’ve added a bit more build diversity, and it would’ve been a small buff for “pure” builds that are currently stuck with those weaker class lines as well.

    The numbers are somewhat misleading. There are two problems:

    1) Base class lines synergize well together and are mixed. Whereas DLC class lines are distinct.
    2) Damage lines will have 4 x the number of picks compared to tank/heal lines, but this is skewed by 1).

    The breakdown would be less misleading if it was done by role as well. And also PvE/PvP. Oh and original class so as to compare per capita.
    Edited by Gabriel_H on 23 November 2025 18:34
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • BasP
    BasP
    ✭✭✭✭✭
    Gabriel_H wrote: »
    BasP wrote: »
    Even though it’s a straightforward question, I still find it difficult to answer with a simple “Yes” or “No.” I’m not against Subclassing and I've spend dozens of hours experimenting with different combinations, which was pretty fun. These days, however, I'm playing the game less than I did before Subclassing was introduced. I'm just not a fan of:
    • The current balance
    • The loss of class identity
    The first point bothers me the most. I genuinely don’t understand why we still haven’t seen any meaningful balance adjustments, and it sours the whole system for me.

    ZOS has access to far more data than we do, so the developers should be able to see which skill lines and abilities are underperforming in the current meta. I mean, even players can scrape data from public logs to create graphs like these:

    8x24b7x0gnbs.png
    4mb59uylqqug.png
    How hard would it have been to at least buff skill lines that almost nobody uses, like Shadow, Draconic Power, and Dark Magic, in U48? Doing so could’ve added a bit more build diversity, and it would’ve been a small buff for “pure” builds that are currently stuck with those weaker class lines as well.

    The numbers are somewhat misleading. There are two problems:

    1) Base class lines synergize well together and are mixed. Whereas DLC class lines are distinct.
    2) Damage lines will have 4 x the number of picks compared to tank/heal lines, but this is skewed by 1).

    The breakdown would be less misleading if it was done by role as well. And also PvE/PvP. Oh and original class so as to compare per capita.

    While the players who created the graphs didn't add the original classes, they do have separate graphs for the different roles:
    80m6awwdcc6w.png
    ly807a256ygt.png
    r9qck7d3s4i8.png

    But it's true that these numbers don't paint a complete picture because PvP isn't taken into account, among other things.
  • Recent
    Recent
    ✭✭✭✭✭
    Yes I like it
    YES

    Once i got over my refusal to accept it and i gave it a good try, i now love it so much. I would find pure classes boring to play now. Still wish beam was not the meta though
  • licenturion
    licenturion
    ✭✭✭✭✭
    Yes I like it
    One thing is clear already when you look at the results: whatever the devs do a lot of people will be angry no matter what side you are on.

    Your poll inspired that hyperioxes guy to make a whole video about this topic.
    Edited by licenturion on 23 November 2025 21:22
  • JinKC98
    JinKC98
    ✭✭✭
    Yes I like it
    Can't imagine DPS-ing without beams now. No going back for me personally... Have to LIKE it
  • MISTFORMBZZZ
    MISTFORMBZZZ
    ✭✭✭✭✭
    No I don't
    Hell no
  • opethmaniac
    opethmaniac
    ✭✭✭
    No I don't
    From a PvP perspective, subclassing has severely limited class diversity instead of expanding it as promised.

    Ultimately, only 4-5 skill lines are chosen because all the others are far too weak in the current meta.

    Furthermore, you only see clones (mostly Warden as a base) running around in PvP, usually all with the same cheesy build and the same sets (Null Arca, Monomyth, Rallying Cry, etc.).
  • Faltasë
    Faltasë
    ✭✭✭✭
    No I don't
    I don't like it because it removes class identity(in terms of being effective in a group, even if not meta, subclasses are often relied on to clear content) and some skills just dont get good love and care because of the focus on subclassing, and not the individual classes themselves.

    Also makes combat stale. But combat in this game has never been particularly good anyways.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    ESO still needs a better combat dev team. They're bad at their jobs.

    Auri-El is the one true God.
  • old_scopie1945
    old_scopie1945
    ✭✭✭✭✭
    To tell the truth, personally I don't care one way or the other. I was happy without it and I am happy with it. I wouldn't lose any sleep if it went away tomorrow. What I do care about is how those that don't like the change are punished. Yet again the whole system was badly implemented with no thought on how unbalanced the game became, and the heavy use of the nerf hammer.
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