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[Suggestion] Make All Quests Repeatable

Gabriel_H
Gabriel_H
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Simple suggestion. Make all quests repeatable. Obviously dungeon quests award a skill point, so no extra points for doing them again.

Make the quest marker green to distinguish between normal quests and daily quests, and have a reset on a Monday to be able to do the quest again.

Have an option to turn off the markers.

Pros:
Increased re-play value
Access to quest-locked lorebooks
Removes the need for post-quest locations of lorebooks
Fun

Cons:
None
PC EU
Never get involved in a land war in Asia - it's one of the classic blunders!
  • Soarora
    Soarora
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    Yessss please. I avoid questing on characters who should quest because "what if I want screenshots later!".
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
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      View my builds!
  • Nareya726
    Nareya726
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    Soarora wrote: »
    Yessss please. I avoid questing on characters who should quest because "what if I want screenshots later!".

    This is me too! I would love a replay option.
  • SugaComa
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    I've always said they could actually do this in a fun way, campfire stories with Cadwell, meet Caldwell sit by his fire and ask for a story, add bronze to his Almanac so it covers all three factions rather than just silver and gold for the two you're not in.

    Read more here

    https://forums.elderscrollsonline.com/en/discussion/685015/cadwell-s-campfire-stories#latest
  • SkaiFaith
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    Agree but... Things like Bleakrock, Rivenspire, High Isle, West Weald, Solstice... All those regions that get an "appearance change" after specific quests - how would you handle the map state? Reset it too every week?

    By the way I would love the ability to replay any quest in the game at any time.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • Gabriel_H
    Gabriel_H
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    SkaiFaith wrote: »
    Agree but... Things like Bleakrock, Rivenspire, High Isle, West Weald, Solstice... All those regions that get an "appearance change" after specific quests - how would you handle the map state? Reset it too every week?

    By the way I would love the ability to replay any quest in the game at any time.

    On taking the quest, you can move the quest giver indoors if necessary, you'd then move to the original looking instance. Much like how you go inside in Bleakrock and everything is fine, and when you comeback out it's death and destruction.

    Abandoning the quest would revert the instance to already completed state when you port out of zone and back in.
    Edited by Gabriel_H on 19 November 2025 11:12
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • frogthroat
    frogthroat
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    Gabriel_H wrote: »
    SkaiFaith wrote: »
    Agree but... Things like Bleakrock, Rivenspire, High Isle, West Weald, Solstice... All those regions that get an "appearance change" after specific quests - how would you handle the map state? Reset it too every week?

    By the way I would love the ability to replay any quest in the game at any time.

    On taking the quest, you can move the quest giver indoors if necessary, you'd then move to the original looking instance. Much like how you go inside in Bleakrock and everything is fine, and when you comeback out it's death and destruction.

    Abandoning the quest would revert the instance to already completed state when you port out of zone and back in.

    Moving the quest giver or otherwise messing with the quest could (...would) potentially break things. Some games have "point of no return" warnings, and that could be utilised here. Just a message "you are about to take on a repeated quest which will revert the zone to no-completion stage. Do you wish to proceed?" and if you agree it would just fade to black and load the instance again - and yeah, maybe with the option "you can cancel this at any time by abandoning the main zone quest."
  • Gabriel_H
    Gabriel_H
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    frogthroat wrote: »
    Gabriel_H wrote: »
    SkaiFaith wrote: »
    Agree but... Things like Bleakrock, Rivenspire, High Isle, West Weald, Solstice... All those regions that get an "appearance change" after specific quests - how would you handle the map state? Reset it too every week?

    By the way I would love the ability to replay any quest in the game at any time.

    On taking the quest, you can move the quest giver indoors if necessary, you'd then move to the original looking instance. Much like how you go inside in Bleakrock and everything is fine, and when you comeback out it's death and destruction.

    Abandoning the quest would revert the instance to already completed state when you port out of zone and back in.

    Moving the quest giver or otherwise messing with the quest could (...would) potentially break things. Some games have "point of no return" warnings, and that could be utilised here. Just a message "you are about to take on a repeated quest which will revert the zone to no-completion stage. Do you wish to proceed?" and if you agree it would just fade to black and load the instance again - and yeah, maybe with the option "you can cancel this at any time by abandoning the main zone quest."

    Indeed, but I was parsing my statement somewhat. I can't actually think of a quest giver whose quests you complete that alters the world visuals who isn't "indoors". The only issue would be possibly having a quest giver who is dead or who is in two places at once. In which case to preserve some level of immersion the quest could be a something like a portal that takes you back in time, or you read a scroll that turns out to be a spell.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • AvalonRanger
    AvalonRanger
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    No. Multiverse makes disaster. :#
    Edited by AvalonRanger on 19 November 2025 12:14
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • frogthroat
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    Gabriel_H wrote: »
    or you read a scroll that turns out to be a spell.
    That would also be a good method. A scroll that takes you "back in time" since time travel is part of TES lore - not only in Bal Sunnar, but even in TES5: Skyrim*.

    * In Skyrim you collect Dragon Priest masks and take them back in time to the shrine in Brom..el..naar? - once you collected all of them and placed them in the shrine, you get an extra mask. Which also implies the masks are a paradox. Who made them? If you take the masks back in time, and then the dragon priests take the masks from the shrine, and then in the future you take them from the dragon priests and then take them back in time... where did they come from originally?
  • Maitsukas
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    There is a simple solution to that already without risking potential bugs:

    Create a new character.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • SkaiFaith
    SkaiFaith
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    Maitsukas wrote: »
    There is a simple solution to that already without risking potential bugs:

    Create a new character.

    You know very well that's not the solution requested here.

    Let's say I am a streamer and a follower asks me to show a specific quest in a particular moment: "Sure! Oh... I've already done that quest with my character... Gimme 5-6 hours to create a new character, unlock that region, reach that quest, be levelled enough, and..." - it doesn't work.

    The request to be able to play any quest at any time it's not solved by "just create another character", c'mon.
    Edited by SkaiFaith on 19 November 2025 13:46
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • Gabriel_H
    Gabriel_H
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    Maitsukas wrote: »
    There is a simple solution to that already without risking potential bugs:

    Create a new character.

    Pros:
    Increased re-play value

    Cons:
    No access to lorebooks that are quest-locked on other characters
    Not fun
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • frogthroat
    frogthroat
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    Maitsukas wrote: »
    There is a simple solution to that already without risking potential bugs:

    Create a new character.

    Give me more character slots, then. (Although with subclassing, the need for different characters has diminished somewhat, so some could be deleted.)

    The problem here is two-fold:
    1. You would need a new character for that. Not an elegant solution, especially if you have all character slots full already.
    2. Some players have a main toon they want to use for all completion. I have one, too. That character may have missed some lorebooks and I would like to have them all on this one character. Creating a new character will not be able to telepathically make the main character read the missable books. I already have an issue with my main character about the Eastern Solstice skyshards. I want to collect all skill points for that toon and currently I cannot.
  • AcadianPaladin
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    I have a separate character that is partially for the purpose of being able to do quests that I may want to 'freshly do' in support of my fan fiction. She explores, hunts, does repeatable quests/dungeons but avoids normal one time quests. This works with the main drawback being having to make a choice about questlines that lead to skills she may want - such as Psijiic Order or Soul Magic to name a couple.

    Another area where the option to 'redo' quests would be welcome is group dungeon quests. Most of these were completed long ago while trying to stay alive and keep up with a group - any quest got relegated to fast clicking simply to keep up and I have no idea what the quests were about. Now that I am able to solo many of these dungeons, I would love to go back and leisurely savor the actual quests involved for group dungeons at my own pace.
    PC NA(no Steam), PvE, mostly solo
  • Emeratis
    Emeratis
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    I've thought about this kind of feature a lot and wanted this for years for reasons listed above and a few others. It's probably my most wanted feature (with the second being a proper/dedicated screenshot mode with better camera controls, lighting adjustments, emote pose stills, and access to filters used in certain quests/instances). It would be really nice to replay the story as my main character for a decade and get some screenshots of them in quest only areas that I played through back when my pc was a potato and to finally get the few bugged/missed lorebooks on my main. Funny enough my friend and I were talking about this feature the other day and even agreed we'd like it even if there was absolutely no reward for redoing quests because we miss some quests that much. Lore/story wise there are several options to flavor it too (Meridia/Cadwell's Almanac, Akatosh, Ithelia, etc).

    Another reason this would be nice is it would be nice to be able to do quests you did years ago on a character with friends without using an alt or making a new character, since currently questing with a friend when you've done a quest before usually involves standing around a lot then helping them kill a few things.

    As for the question of areas that change throughout the course of a quest, the game already has instances for those quests and their status already so I don't see why they couldn't use the original quest stage instances/skybox shifts/etc.
  • whitecrow
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    Isn't this why we have multiple characters?
  • Gabriel_H
    Gabriel_H
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    whitecrow wrote: »
    Isn't this why we have multiple characters?

    Doesn't solve the lorebook problem
    Limited number of characters
    Desire to redo quests with others
    Reduces impact of dungeon speed runners
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • SerafinaWaterstar
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    Apologies, but I really don’t understand why creating a new character would not be a solution?

    And would this not make things hideously complicated?
  • Emeratis
    Emeratis
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    Apologies, but I really don’t understand why creating a new character would not be a solution?

    And would this not make things hideously complicated?

    A few reasons have already been given in this thread but for me personally I've played since beta and already have my character slots filled and those characters have done the quests partially or completely. I don't want to delete and remake a character just to quest, it's tedious and also wastes any investment in the character in terms of mount speed, crafting stuff, etc. As I and others have also mentioned, there are quest only areas that are beautiful places we would like to go back to and see/take screenshots on characters who have already done those quests. Some of us would like to also see the other choice in a choice quest or to remember a quest we haven't played in a while. There are several lorebooks for years that have no post quest access and are missable, instead of begging zos to fix those bugs for years, we could just collect the lorebooks we missed at our leisure on our main/completionist character. There are other reasons probably others have but those are the top reasons for me and many of my friends who really want this feature.

    As for how complicated it would be, we don't know either way but I would assume it would be less complicated than some other features they've worked on or done. Also per the lorebook issue, it might be easier to fix that problem this way than other options (and for many of us this has been a frustrating problem for years).
  • Soarora
    Soarora
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    Apologies, but I really don’t understand why creating a new character would not be a solution?

    And would this not make things hideously complicated?

    We can’t save character sliders. I’m not going to go through the mildly annoying process of recreating my existing characters, spending money on clothing them, spending time on getting them skills, just to replay a quest then delete them. I avoid doing the quests on them so I can do the quests on PTS if desired, effectively allowing repetition, but I never do that because NA is so short. There’s also a few quests I did do on the correct character already and thus the only way to get screenshots would be to remake them.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • whitecrow
    whitecrow
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    Gabriel_H wrote: »
    whitecrow wrote: »
    Isn't this why we have multiple characters?

    Doesn't solve the lorebook problem

    There's a lorebook problem?
    Gabriel_H wrote: »
    Limited number of characters

    How many times do you want to repeat quests?
  • LunaFlora
    LunaFlora
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    yes please
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • BretonMage
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    Apologies, but I really don’t understand why creating a new character would not be a solution?

    I want to re-experience the quests with the character I've grown attached to, the one that has become my proxy for experiencing the Elder Scrolls universe over the past 7 years. Any other character I create just wouldn't feel the same.

    Also, I'm never going through all that grind again.
  • LunaFlora
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    Apologies, but I really don’t understand why creating a new character would not be a solution?

    And would this not make things hideously complicated?

    different character. why is this being suggested?
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • mdjessup4906
    mdjessup4906
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    Yeses this would solve the "i missed the dungeon story because I foolishly tried to do story run in random q" problem so many of us have. And the "I need skill points and skyshard hunting is making my eyes bleed so no story for me "

    " just Make a new character!" NO. Must be nice having infinite time to grind up a new char specced enough to solo or duo dungeon stories, but thats not most people.
  • Al_Ex_Andre
    Al_Ex_Andre
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    You get my vote and it's a +1

    Just for the quest locked lorebooks, it's worth its load

    B)
  • spartaxoxo
    spartaxoxo
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    Quests having lasting impact on your game and the choices mattering is what makes them more immersive and memorable. So, I don't think that it should all be repeatable, personally.
  • Al_Ex_Andre
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    Lasting impact may come back to its initial stage when you pick again the quest. Nope?
  • BretonMage
    BretonMage
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    spartaxoxo wrote: »
    Quests having lasting impact on your game and the choices mattering is what makes them more immersive and memorable. So, I don't think that it should all be repeatable, personally.

    The quests will still have lasting impact. The way I see it, the quest can only be repeated if you use a special, perhaps hard-to-get item, to travel back in time to either a) re-do your choices (reset the quest chain, maybe a dragon break type of event); or b) just re-experience a memory (keep final choice as is). So players who don't choose to do it will have no change to their game.
  • frogthroat
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    Apologies, but I really don’t understand why creating a new character would not be a solution?

    And would this not make things hideously complicated?

    Zone stories can give skill points. Skill points are needed for a build. There are many zone stories I have done fast to get the skill points and then when I want to listen to the actual story I find I have already done it with all the characters for the skill points.

    Because of the skill point reward, many stories are speedrun to get the points so I can get this character quickly to fun content with friends.

    It's especially bad in dungeon stories -- I have no idea what any of the base game dungeon stories are, for example. And no way to find out without deleting a character. A character I have already made a backstory and lore in my head.
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