So crossplay is a priority. As we have noted, we are actively exploring everything that crossplay would touch. Because all of that is additional dev work. We cannot stress this enough, this is a massive undertaking that requires meticulous investigation to make sure we factor in every aspect of ESO. Additionally we will need to building in time to either build or overhaul systems to make sure it works with crossplay without causing a ton of issues. And for an 11 yr old game that didn't have crossplay in mind when it was being build (since crossplay was not an industry feature yet) we would rather take the time to do this right.
I can assure you, if this was a matter of just flipping some switches to get crossplay online, we would have done that a long time ago. We are just as eager to get crossplay online so that you can play with anyone regardless of platform choice. But the time we are taking for crossplay is needed.



So crossplay is a priority. As we have noted, we are actively exploring everything that crossplay would touch. Because all of that is additional dev work. We cannot stress this enough, this is a massive undertaking that requires meticulous investigation to make sure we factor in every aspect of ESO. Additionally we will need to building in time to either build or overhaul systems to make sure it works with crossplay without causing a ton of issues. And for an 11 yr old game that didn't have crossplay in mind when it was being build (since crossplay was not an industry feature yet) we would rather take the time to do this right.
I can assure you, if this was a matter of just flipping some switches to get crossplay online, we would have done that a long time ago. We are just as eager to get crossplay online so that you can play with anyone regardless of platform choice. But the time we are taking for crossplay is needed.
So crossplay is a priority. As we have noted, we are actively exploring everything that crossplay would touch. Because all of that is additional dev work. We cannot stress this enough, this is a massive undertaking that requires meticulous investigation to make sure we factor in every aspect of ESO. Additionally we will need to building in time to either build or overhaul systems to make sure it works with crossplay without causing a ton of issues. And for an 11 yr old game that didn't have crossplay in mind when it was being build (since crossplay was not an industry feature yet) we would rather take the time to do this right.
I can assure you, if this was a matter of just flipping some switches to get crossplay online, we would have done that a long time ago. We are just as eager to get crossplay online so that you can play with anyone regardless of platform choice. But the time we are taking for crossplay is needed.
People have been calling for crossplay for years. Only now that the population is genuinely struggling especially on consoles have ZoS decided that maybe crossplay is a good idea.
By the time crossplay comes, population will be irreparable
My guild has recently transitioned from Xbox EU to NA, started the entire grind again. We’ve decided to ditch the last 10 years in a game we love entirely for a more populated server. The grind has been horrible and I guarantee you the average casual player would rather just leave the game. Crossplay needs to come yesterday
So crossplay is a priority. As we have noted, we are actively exploring everything that crossplay would touch. Because all of that is additional dev work. We cannot stress this enough, this is a massive undertaking that requires meticulous investigation to make sure we factor in every aspect of ESO. Additionally we will need to building in time to either build or overhaul systems to make sure it works with crossplay without causing a ton of issues. And for an 11 yr old game that didn't have crossplay in mind when it was being build (since crossplay was not an industry feature yet) we would rather take the time to do this right.
I can assure you, if this was a matter of just flipping some switches to get crossplay online, we would have done that a long time ago. We are just as eager to get crossplay online so that you can play with anyone regardless of platform choice. But the time we are taking for crossplay is needed.
Image having to change your name after 7 years because someone else has had it for 8. What would you do?
Crossplay would probably help dramatically with the endgame community. I can only imagine though that this feature is still 1-2 years out minimum, and who knows if there will be any endgame players left at all by the time it arrives.
Depends massively on what addons are available on Console - and I mean maintained addons not ripped off ones. Of course you can do PvE end-game without addons, but good luck convincing a HM raid lead to bring your healer without Hodor's ulti-share addon for example.
There is a addon on consoles called arteum group tool, where you can set that people in your group can see your ult percentages like if its ready or not. If you mean that
The issue is, is it a maintained addon or someone ripping off others work.
Well, with the death of New World... this just added more players to ESO's roster. There is little to no other MMOs coming out in the near future, and industry experts say that there is very little enthusiasm for ANY gaming company to develop another MMO. So what this means is, if you want to play an MMO, you'll be limited with your choices to pretty much what's available now. The future seems very bleak for any MMOs currently in development as well- with a few teetering on cancellation. The LOTR game is done... even though some say, "There hasn't been any official announcement"... but when the entire studio that was developing it is shut down... do they really need to announce it? In fact, one of the directors on the game stated, directly, that LOTR was cancelled... but apparently for some that's not 'official' enough.
Thus, the MMOs that are currently active are in a much better position. As the choices become more limited, it's going to force players to either play what's available, or don't play an MMO at all. I honestly fear for the future of gaming altogether. With AI being pushed hard, what that will do is make it easier for studios to develop bad games for little money- and if it sells, great, if not, no loss. Gone are the days when studios actually depend on a high quality game to generate enough revenue to pay development costs plus a profit.
Well, with the death of New World... this just added more players to ESO's roster. There is little to no other MMOs coming out in the near future, and industry experts say that there is very little enthusiasm for ANY gaming company to develop another MMO. So what this means is, if you want to play an MMO, you'll be limited with your choices to pretty much what's available now. The future seems very bleak for any MMOs currently in development as well- with a few teetering on cancellation. The LOTR game is done... even though some say, "There hasn't been any official announcement"... but when the entire studio that was developing it is shut down... do they really need to announce it? In fact, one of the directors on the game stated, directly, that LOTR was cancelled... but apparently for some that's not 'official' enough.
Thus, the MMOs that are currently active are in a much better position. As the choices become more limited, it's going to force players to either play what's available, or don't play an MMO at all. I honestly fear for the future of gaming altogether. With AI being pushed hard, what that will do is make it easier for studios to develop bad games for little money- and if it sells, great, if not, no loss. Gone are the days when studios actually depend on a high quality game to generate enough revenue to pay development costs plus a profit.
Just yesterday where the winds meet released wich us completely free 2 play and not pay to win aprently, and watch my whole guilds discord switched to this game lol.
Oh btw it has crossplay
So crossplay is a priority. As we have noted, we are actively exploring everything that crossplay would touch. Because all of that is additional dev work. We cannot stress this enough, this is a massive undertaking that requires meticulous investigation to make sure we factor in every aspect of ESO. Additionally we will need to building in time to either build or overhaul systems to make sure it works with crossplay without causing a ton of issues. And for an 11 yr old game that didn't have crossplay in mind when it was being build (since crossplay was not an industry feature yet) we would rather take the time to do this right.
I can assure you, if this was a matter of just flipping some switches to get crossplay online, we would have done that a long time ago. We are just as eager to get crossplay online so that you can play with anyone regardless of platform choice. But the time we are taking for crossplay is needed.
So you want constant crowds? Bosses mobbed down in seconds? People fighting over loot drops? Sorc Pets flooding player hubs?
So you want constant crowds? Bosses mobbed down in seconds? People fighting over loot drops? Sorc Pets flooding player hubs?
So you want constant crowds? Bosses mobbed down in seconds? People fighting over loot drops? Sorc Pets flooding player hubs?
So you want constant crowds? Bosses mobbed down in seconds? People fighting over loot drops? Sorc Pets flooding player hubs?
Yes!!! 100%
I’d kill to go back to peak ESO during Orsinium when people were everywhere. Like when One Tamriel dropped and we could finally see players from other alliances. Was a magical time
Well, with the death of New World... this just added more players to ESO's roster. There is little to no other MMOs coming out in the near future, and industry experts say that there is very little enthusiasm for ANY gaming company to develop another MMO. So what this means is, if you want to play an MMO, you'll be limited with your choices to pretty much what's available now. The future seems very bleak for any MMOs currently in development as well- with a few teetering on cancellation. The LOTR game is done... even though some say, "There hasn't been any official announcement"... but when the entire studio that was developing it is shut down... do they really need to announce it? In fact, one of the directors on the game stated, directly, that LOTR was cancelled... but apparently for some that's not 'official' enough.
Thus, the MMOs that are currently active are in a much better position. As the choices become more limited, it's going to force players to either play what's available, or don't play an MMO at all. I honestly fear for the future of gaming altogether. With AI being pushed hard, what that will do is make it easier for studios to develop bad games for little money- and if it sells, great, if not, no loss. Gone are the days when studios actually depend on a high quality game to generate enough revenue to pay development costs plus a profit.
Just yesterday where the winds meet released wich us completely free 2 play and not pay to win aprently, and watch my whole guilds discord switched to this game lol.
Oh btw it has crossplay
And we saw the same exact thing when New World came out, and within a month everyone had gone back to what they were playing before.
Anilahation wrote: »Well, with the death of New World... this just added more players to ESO's roster. There is little to no other MMOs coming out in the near future, and industry experts say that there is very little enthusiasm for ANY gaming company to develop another MMO. So what this means is, if you want to play an MMO, you'll be limited with your choices to pretty much what's available now. The future seems very bleak for any MMOs currently in development as well- with a few teetering on cancellation. The LOTR game is done... even though some say, "There hasn't been any official announcement"... but when the entire studio that was developing it is shut down... do they really need to announce it? In fact, one of the directors on the game stated, directly, that LOTR was cancelled... but apparently for some that's not 'official' enough.
Thus, the MMOs that are currently active are in a much better position. As the choices become more limited, it's going to force players to either play what's available, or don't play an MMO at all. I honestly fear for the future of gaming altogether. With AI being pushed hard, what that will do is make it easier for studios to develop bad games for little money- and if it sells, great, if not, no loss. Gone are the days when studios actually depend on a high quality game to generate enough revenue to pay development costs plus a profit.
Just yesterday where the winds meet released wich us completely free 2 play and not pay to win aprently, and watch my whole guilds discord switched to this game lol.
Oh btw it has crossplay
And we saw the same exact thing when New World came out, and within a month everyone had gone back to what they were playing before.
new world was only on PC.
Erickson9610 wrote: »Image having to change your name after 7 years because someone else has had it for 8. What would you do?
That's simply not going to happen. The character data is still distinguished by which server and platform it's on.
"Adam (PC/NA)" is different from "Adam (PS/NA)" and "Adam (XB/NA)". The most intuitive solution is to place a symbol next to the name, just like how other games with crossplay manage it.
Another solution would be to allow duplicate character names in general — we already have account names as special identifiers. Any duplicate account names are then distinguished by their platform.
Dagoth_Rac wrote: »Erickson9610 wrote: »Image having to change your name after 7 years because someone else has had it for 8. What would you do?
That's simply not going to happen. The character data is still distinguished by which server and platform it's on.
"Adam (PC/NA)" is different from "Adam (PS/NA)" and "Adam (XB/NA)". The most intuitive solution is to place a symbol next to the name, just like how other games with crossplay manage it.
Another solution would be to allow duplicate character names in general — we already have account names as special identifiers. Any duplicate account names are then distinguished by their platform.
And then "Adam (PC/NA)" goes to his housing storage to get some gear, but sees "Adam (XB/NA)" items in there. And ... oops ... it is now all bound to "Adam (PC/NA)". Should that happen? No. But I have no idea how normalized ESO's databases are or how rigorous they are in maintaining primary and foreign keys. I am guessing there are a lot of places for data corruption to sneak in.
Erickson9610 wrote: »Dagoth_Rac wrote: »Erickson9610 wrote: »Image having to change your name after 7 years because someone else has had it for 8. What would you do?
That's simply not going to happen. The character data is still distinguished by which server and platform it's on.
"Adam (PC/NA)" is different from "Adam (PS/NA)" and "Adam (XB/NA)". The most intuitive solution is to place a symbol next to the name, just like how other games with crossplay manage it.
Another solution would be to allow duplicate character names in general — we already have account names as special identifiers. Any duplicate account names are then distinguished by their platform.
And then "Adam (PC/NA)" goes to his housing storage to get some gear, but sees "Adam (XB/NA)" items in there. And ... oops ... it is now all bound to "Adam (PC/NA)". Should that happen? No. But I have no idea how normalized ESO's databases are or how rigorous they are in maintaining primary and foreign keys. I am guessing there are a lot of places for data corruption to sneak in.
The data for each platform/region is still separately maintained. If Xbox servers go down for maintenance while PC servers are still up, "Adam (PC/NA)" cannot visit "Adam (XB/NA)"'s house until the Xbox servers come back online. The associated data for all accounts on Xbox is stored separately from the data for accounts on PlayStation and for accounts on PC.
What Crossplay does not do is allow account merging. You cannot access your Xbox account from your PC account, or vice versa. If you made significant progress on Xbox and recently moved to PC, you have to start over again, as your PC account will not allow you to continue where you left off with your Xbox account.
The sole purpose of Crossplay is to allow PC, Xbox, and PlayStation accounts to play together — that means that, while you could trade items between accounts like you can already do on your platform/server, you cannot actually overwrite your account with someone else's. Visiting another person's house doesn't make it your house, because both your account and the homeowner's account are treated as two distinct accounts.
tomofhyrule wrote: »Erickson9610 wrote: »Dagoth_Rac wrote: »Erickson9610 wrote: »Image having to change your name after 7 years because someone else has had it for 8. What would you do?
That's simply not going to happen. The character data is still distinguished by which server and platform it's on.
"Adam (PC/NA)" is different from "Adam (PS/NA)" and "Adam (XB/NA)". The most intuitive solution is to place a symbol next to the name, just like how other games with crossplay manage it.
Another solution would be to allow duplicate character names in general — we already have account names as special identifiers. Any duplicate account names are then distinguished by their platform.
And then "Adam (PC/NA)" goes to his housing storage to get some gear, but sees "Adam (XB/NA)" items in there. And ... oops ... it is now all bound to "Adam (PC/NA)". Should that happen? No. But I have no idea how normalized ESO's databases are or how rigorous they are in maintaining primary and foreign keys. I am guessing there are a lot of places for data corruption to sneak in.
The data for each platform/region is still separately maintained. If Xbox servers go down for maintenance while PC servers are still up, "Adam (PC/NA)" cannot visit "Adam (XB/NA)"'s house until the Xbox servers come back online. The associated data for all accounts on Xbox is stored separately from the data for accounts on PlayStation and for accounts on PC.
What Crossplay does not do is allow account merging. You cannot access your Xbox account from your PC account, or vice versa. If you made significant progress on Xbox and recently moved to PC, you have to start over again, as your PC account will not allow you to continue where you left off with your Xbox account.
The sole purpose of Crossplay is to allow PC, Xbox, and PlayStation accounts to play together — that means that, while you could trade items between accounts like you can already do on your platform/server, you cannot actually overwrite your account with someone else's. Visiting another person's house doesn't make it your house, because both your account and the homeowner's account are treated as two distinct accounts.
That wasn't the point the previous poster was trying to make.
Obviously, the way you report it is how it should work. But can you guarantee - beyond the shadow of a doubt - that there is an absolute 0% chance of mixing the files ever happening? The way the servers are currently architectured would likely require a 'crossplay' server to be a merged PC/XB/PS megamegaserver, so that seems like a likely scenario if they go that route.
That's what people are scared of. Bugs making the entire capstone event of 2025 practically uncompleteable for a large percentage of the paying population are one thing, but if it ever came out that a player's characters/gear/stuff was deleted because of an accidental merge?
Frankly, I don't consider "we had a major issue that set off hundreds of alarm bells and destroyed trust with most of our unpaid testers because we temp-banned these people for 11 days while we detangled their accounts and we hope that we were able to literally buy back their trust so we can still have testers" as a vote of confidence. Are you seriously suggesting that most players will see their main get deleted and be like "oh, I suppose ZOS will fix it eventually, I'm not mad at all!"Erickson9610 wrote: »tomofhyrule wrote: »Erickson9610 wrote: »Dagoth_Rac wrote: »Erickson9610 wrote: »Image having to change your name after 7 years because someone else has had it for 8. What would you do?
That's simply not going to happen. The character data is still distinguished by which server and platform it's on.
"Adam (PC/NA)" is different from "Adam (PS/NA)" and "Adam (XB/NA)". The most intuitive solution is to place a symbol next to the name, just like how other games with crossplay manage it.
Another solution would be to allow duplicate character names in general — we already have account names as special identifiers. Any duplicate account names are then distinguished by their platform.
And then "Adam (PC/NA)" goes to his housing storage to get some gear, but sees "Adam (XB/NA)" items in there. And ... oops ... it is now all bound to "Adam (PC/NA)". Should that happen? No. But I have no idea how normalized ESO's databases are or how rigorous they are in maintaining primary and foreign keys. I am guessing there are a lot of places for data corruption to sneak in.
The data for each platform/region is still separately maintained. If Xbox servers go down for maintenance while PC servers are still up, "Adam (PC/NA)" cannot visit "Adam (XB/NA)"'s house until the Xbox servers come back online. The associated data for all accounts on Xbox is stored separately from the data for accounts on PlayStation and for accounts on PC.
What Crossplay does not do is allow account merging. You cannot access your Xbox account from your PC account, or vice versa. If you made significant progress on Xbox and recently moved to PC, you have to start over again, as your PC account will not allow you to continue where you left off with your Xbox account.
The sole purpose of Crossplay is to allow PC, Xbox, and PlayStation accounts to play together — that means that, while you could trade items between accounts like you can already do on your platform/server, you cannot actually overwrite your account with someone else's. Visiting another person's house doesn't make it your house, because both your account and the homeowner's account are treated as two distinct accounts.
That wasn't the point the previous poster was trying to make.
Obviously, the way you report it is how it should work. But can you guarantee - beyond the shadow of a doubt - that there is an absolute 0% chance of mixing the files ever happening? The way the servers are currently architectured would likely require a 'crossplay' server to be a merged PC/XB/PS megamegaserver, so that seems like a likely scenario if they go that route.
That's what people are scared of. Bugs making the entire capstone event of 2025 practically uncompleteable for a large percentage of the paying population are one thing, but if it ever came out that a player's characters/gear/stuff was deleted because of an accidental merge?
Even if player data was accidentally overwritten, we know that it can be fixed. I mean, just look back at what happened when the PTS data was accidentally copied over into Live.
tomofhyrule wrote: »Frankly, I don't consider "we had a major issue that set off hundreds of alarm bells and destroyed trust with most of our unpaid testers because we temp-banned these people for 11 days while we detangled their accounts and we hope that we were able to literally buy back their trust so we can still have testers" as a vote of confidence. Are you seriously suggesting that most players will see their main get deleted and be like "oh, I suppose ZOS will fix it eventually, I'm not mad at all!"Erickson9610 wrote: »tomofhyrule wrote: »Erickson9610 wrote: »Dagoth_Rac wrote: »Erickson9610 wrote: »Image having to change your name after 7 years because someone else has had it for 8. What would you do?
That's simply not going to happen. The character data is still distinguished by which server and platform it's on.
"Adam (PC/NA)" is different from "Adam (PS/NA)" and "Adam (XB/NA)". The most intuitive solution is to place a symbol next to the name, just like how other games with crossplay manage it.
Another solution would be to allow duplicate character names in general — we already have account names as special identifiers. Any duplicate account names are then distinguished by their platform.
And then "Adam (PC/NA)" goes to his housing storage to get some gear, but sees "Adam (XB/NA)" items in there. And ... oops ... it is now all bound to "Adam (PC/NA)". Should that happen? No. But I have no idea how normalized ESO's databases are or how rigorous they are in maintaining primary and foreign keys. I am guessing there are a lot of places for data corruption to sneak in.
The data for each platform/region is still separately maintained. If Xbox servers go down for maintenance while PC servers are still up, "Adam (PC/NA)" cannot visit "Adam (XB/NA)"'s house until the Xbox servers come back online. The associated data for all accounts on Xbox is stored separately from the data for accounts on PlayStation and for accounts on PC.
What Crossplay does not do is allow account merging. You cannot access your Xbox account from your PC account, or vice versa. If you made significant progress on Xbox and recently moved to PC, you have to start over again, as your PC account will not allow you to continue where you left off with your Xbox account.
The sole purpose of Crossplay is to allow PC, Xbox, and PlayStation accounts to play together — that means that, while you could trade items between accounts like you can already do on your platform/server, you cannot actually overwrite your account with someone else's. Visiting another person's house doesn't make it your house, because both your account and the homeowner's account are treated as two distinct accounts.
That wasn't the point the previous poster was trying to make.
Obviously, the way you report it is how it should work. But can you guarantee - beyond the shadow of a doubt - that there is an absolute 0% chance of mixing the files ever happening? The way the servers are currently architectured would likely require a 'crossplay' server to be a merged PC/XB/PS megamegaserver, so that seems like a likely scenario if they go that route.
That's what people are scared of. Bugs making the entire capstone event of 2025 practically uncompleteable for a large percentage of the paying population are one thing, but if it ever came out that a player's characters/gear/stuff was deleted because of an accidental merge?
Even if player data was accidentally overwritten, we know that it can be fixed. I mean, just look back at what happened when the PTS data was accidentally copied over into Live.
None of us know how it will be implemented. As it is now, there is no way to transfer any information between characters unless they're on the same server, so the most likely scenario is a merged server, which would require all accounts and characters to have unique internal IDs and for them to be able to checksum all of that before it happens. Or, they could build a different way to transfer information (I had originally thought that Vengeance was going to be their answer to crossplay, since it is in effect a brand new character and you get all of the rewards afterward, so it in essence would make a new character on a new 'Vengeance' server).
Either way, we don't know how it will go.
But one thing is for certain: they have to get it right, the first time. If there is any bug with it, particularly if that bug involves someone's information getting accidentally overwritten because of an ID mismatch, people will drop this game and not look back. If we can't trust the integrity of the servers, there's no chance.