Phase 3 is not working. Is something broken? Any guidance? We are on PS NA and U48 is complete and Phase 2 reached 100%, which puts us in Phase 3 as of 11:30 pm EST. We can see the hole/tunnel in the wall but no way to get through, no quest options, and no way to do anything but see the map and black wayshrine on other side. After U48, the western Solstice main camp wayshrine shows as undiscovered on all toons.
Phase 3 is not working. Is something broken? Any guidance? We are on PS NA and U48 is complete and Phase 2 reached 100%, which puts us in Phase 3 as of 11:30 pm EST. We can see the hole/tunnel in the wall but no way to get through, no quest options, and no way to do anything but see the map and black wayshrine on other side. After U48, the western Solstice main camp wayshrine shows as undiscovered on all toons.
Maybe it got manually deactivated when people found themselves in areas they should not be after the update and now they forgot to turn it on again?
twisttop138 wrote: »Writhing Wall update. We are pleased to see so many players jumping in and contributing to the effort to bring down the Writhing Wall. While progress has been steady, we have heard the feedback that the event feels like its taking a bit too long. With that in mind we are going to make an adjustment to speed up contributions across all realms so that players can experience the Writhing Fortress and Eastern Solstice as soon as possible. This has been a tremendous effort for everyone involved and we appreciate those that have dedicated the time to the event. Player contribution still matters but your contributions going forward will matter more. Thanks!
@ZOS_Kevin Then why does the progress for PS-EU suddenly dropped from 85% to 16.6% in game?
"PS-EU had a bug where it's progress has been reset to 16%. We have identified the issue but ohhhh sorry, the fix won't be ready till update 52. We know this isn't ideal but we just know PSEU will rally a redouble their efforts for this once in a lifetime event."
On the webb page it shows 89%.
Writhing Wall update. We are pleased to see so many players jumping in and contributing to the effort to bring down the Writhing Wall. While progress has been steady, we have heard the feedback that the event feels like its taking a bit too long. With that in mind we are going to make an adjustment to speed up contributions across all realms so that players can experience the Writhing Fortress and Eastern Solstice as soon as possible. This has been a tremendous effort for everyone involved and we appreciate those that have dedicated the time to the event. Player contribution still matters but your contributions going forward will matter more. Thanks!
Izanagi.Xiiib16_ESO wrote: »Writhing Wall update. We are pleased to see so many players jumping in and contributing to the effort to bring down the Writhing Wall. While progress has been steady, we have heard the feedback that the event feels like its taking a bit too long. With that in mind we are going to make an adjustment to speed up contributions across all realms so that players can experience the Writhing Fortress and Eastern Solstice as soon as possible. This has been a tremendous effort for everyone involved and we appreciate those that have dedicated the time to the event. Player contribution still matters but your contributions going forward will matter more. Thanks!
@ZOS_Kevin can you confirm whether the amount of quests per % was the same on each server skew or was it lowered based on population on servers like PS4 NA & EU?
Future content needs to be more considerate of event-burnout from the get-go and way more generous with the rewards. The latter seems like something you guys really, truly do struggle with. I highly recommend you guys start digging into how to improve rewards in general. Maybe some kind of survey to start, because it's going to keep tanking events if it's not addressed. The game's not really at a point where that's sustainable.
Silufadumar wrote: »I'm on Xbox Eu....
Do I feel salty?
Damn right I do!
Because I can't see how my server went from a hefty lead all through phase 1 to being 4th (at least) to reach phase 3.
It would have taken a huge influx of players on the other servers to cause such a swing, something would have had to have happened to reinvigorate players interest.... but the opposite is true, as all the comments on this forum can attest.
Many players just gave up on this event, with a 'call me when it's done' attitude that we can't really blame them for.
Yet I still saw plenty of people doing the event every time I logged in, so its not like Xbox Eu suddenly stopped participating.
Something fishy has gone on here and it smells to high Aetherius!
Please Zos, don't do any more events like this if they're not going to be fair.
Signing off...
Captain Salty
Any chance of boosting drop rates of the bone shards, despite the wall falling a lot of us will be left still having to aid to bring the wall down to try and get the event rewards we still need!
That's really nice. One day you are seeing the progress around 70% and thinks to yourself: nice, I have a week more or less to finish the phase, i will plan my daily activities accordingly, so I will have time to do everything. Then next day you log in and see that the progress in 98.5%, because devs decided it is too slow. Wonderful planning and execution.
<Captain Kirk Double Face Palm here>
That's really nice. One day you are seeing the progress around 70% and thinks to yourself: nice, I have a week more or less to finish the phase, i will plan my daily activities accordingly, so I will have time to do everything. Then next day you log in and see that the progress in 98.5%, because devs decided it is too slow. Wonderful planning and execution.
Tommy_The_Gun wrote: »So umm... is there a content or achievements or collectibles that will become inaccessible after the event ends ?
Tommy_The_Gun wrote: »So umm... is there a content or achievements or collectibles that will become inaccessible after the event ends ?
SilverBride wrote: »did it because of feedback from the players that the event was taking too long, as Kevin stated in his post.
LootAllTheStuff wrote: »It seems that these daily crafting quests have been created in theAny chance of boosting drop rates of the bone shards, despite the wall falling a lot of us will be left still having to aid to bring the wall down to try and get the event rewards we still need!
I wonder if the problem is that the loot roll is structured as a % chance on a % chance? A bit like the Pyandonean motifs from fishing - a "rare" chance to get a bottle, and then a "rare" chance that the bottle contains a motif. The result is that getting a motif equates to legendary odds, even though the drop chance in the bottle loot table is something like 5%.
If they did something similar with the fragments - say an x% chance to drop a rare item, then a y% chance it's a fragment, but there are 2 (? or more?) fragments. That would explain the abysmal RNG on it, because the overall chance of getting the one you want has been massively diluted by all the prior rolls.
ETA: This sort of stuff is why I will always advocate for curated drops on special event items like this.
LootAllTheStuff wrote: »It seems that these daily crafting quests have been created in theAny chance of boosting drop rates of the bone shards, despite the wall falling a lot of us will be left still having to aid to bring the wall down to try and get the event rewards we still need!
I wonder if the problem is that the loot roll is structured as a % chance on a % chance? A bit like the Pyandonean motifs from fishing - a "rare" chance to get a bottle, and then a "rare" chance that the bottle contains a motif. The result is that getting a motif equates to legendary odds, even though the drop chance in the bottle loot table is something like 5%.
If they did something similar with the fragments - say an x% chance to drop a rare item, then a y% chance it's a fragment, but there are 2 (? or more?) fragments. That would explain the abysmal RNG on it, because the overall chance of getting the one you want has been massively diluted by all the prior rolls.
ETA: This sort of stuff is why I will always advocate for curated drops on special event items like this.
I don't have Solstice so I do benefit from completing this event. I was completing the dailies for that chance drop of a Coldharbor lot. Since that drop is a replacement drop for something that was already a rare drop, it is a very rare action. Playing the same set of quests every day to gain that 1:1,000,000 item was making the game feel punishing. I wanted to stop playing the game. I took the mature route and stopped completing the event instead. An empty coldharbor lot isn't worth this kind of effort, especially if it is not going to fall unless you purchased the pass. I pay $180 every year for this game, why am I asked to pay more to play? The RNG is so bad in so many places that I have lost interest in many of the collectable items and some resources, like the Nirns in Craglorn only.