From what I understand it was allowing players to complete some quests without doing them.
When they added the endeavor system they started to use emotes for event triggers. I am going to assume some code for future content got included into the update and the quest it was targeting wasn't there so it defaulted to completing any quest of the same type.
Look a few posts above yours.My question is this: What kind of bug or exploit did they find with /lute?!
Are you serious!?
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Chili_Pepper wrote: »RAGE QUIT if lute removed. Only reason i still play
Also initiating a shield charge on an NPC as it despawns (such as the guards on the flags at resources in Cyrodiil) can cause you to get stuck in a charge animation for a few minutes and unable to mount, sprint, or anything else really.On a completely unrelated note:it was exploiting something, it is being fixed
In Rockgrove, during the fight with the first boss, Oax, tanks need to be careful during the fight when it comes to using a charge skill. That's because during the fight, Oax has a temper tantrum and jumps up and down in place. When he does that the initial leap into the air animation that Oax does makes him untargetable for a moment. Using a charge skill at that moment can cause the tank to move through Oax and hit the mini-boss or other add, moving the tank completely out of position. This is a prime example of some of the animation problems in the game. Many mobs can become untargetable/immune to damage when they play their animations - U48 has turbo charged that problem.
SeaGtGruff wrote: »Chili_Pepper wrote: »RAGE QUIT if lute removed. Only reason i still play
If using a specific emote is the only reason you still play, you REALLY need to think about finding other reasons to play.
SeaGtGruff wrote: »Chili_Pepper wrote: »RAGE QUIT if lute removed. Only reason i still play
If using a specific emote is the only reason you still play, you REALLY need to think about finding other reasons to play.
cyclonus11 wrote: »
From what I understand it was allowing players to complete some quests without doing them.
When they added the endeavor system they started to use emotes for event triggers. I am going to assume some code for future content got included into the update and the quest it was targeting wasn't there so it defaulted to completing any quest of the same type.
Interesting! I noted some posts/bug reports on the forums saying their quests randomly jumped to the turn-in stage and they didn't know why. I hope they didn't get banned!