Letter to the Community
Hello everyone,
As a long-time officer in TSC, I’d like to provide some background and clarity regarding a situation that has affected our guild and parts of the trading community.
Some time ago, when TSC was exploring the idea of developing a mobile app to support traders on Xbox NA, we collaborated with a community member who had coding experience. To make this possible, SavageTSC shared her hand-collected sales data—at that time, the only method available for gathering such information from participating guilds.
Afterward, the developer created his own app for the Play Store and Apple Store using data originally sourced from TSC. Unfortunately, proper credit or collaboration terms were not established, which led to a dispute over the app’s data usage. A DMCA takedown request and subsequent counterclaim followed, during which personal information was disclosed through standard legal procedures.
Following that, communications between the parties became tense. Savage experienced significant stress related to the situation, including issues involving website data use, bandwidth strain, and concerns about personal boundaries. Despite these challenges, she continued to maintain and share valuable trading data for the console community.
More recently, guild sales across TSC have declined sharply, affecting our trader placement and revenue. Many long-standing members, including myself, have noticed an impact on both guild and personal sales. These developments have influenced the broader console trading community, especially among guilds contributing data and supporting shared pricing tools.
Our hope moving forward is to return our focus to what has always defined TSC: supporting fair, transparent, and community-driven trading on console. By working together constructively, we can continue to strengthen the marketplace, learn from the past, and rebuild with integrity.
Thank you to everyone who continues to stand by TSC and contribute to the guild’s success and the health of the wider trading network.
Yours in Service,
MissKonstanz
~The Chaos Gremlin
Officer, Tamriel Savings Co.
Xbox NA/PC NA
Bobby_Digital81 wrote: »Not sure if it was available to PC users in the past years.
But the reason I bring this up, is because I hope that addons can't be written to extract data like certain guild history so other guilds can gain an advantage to outbid other guilds.
I think the implication is that an addon installed by a guild leader could see what the guild leader sees, including bid history, and that info could then be surrepetitiously be sent by the addon to the author. I'm not sure if that is possible given what addons are restricted to be able to do.Bobby_Digital81 wrote: »Not sure if it was available to PC users in the past years.
But the reason I bring this up, is because I hope that addons can't be written to extract data like certain guild history so other guilds can gain an advantage to outbid other guilds.
It was never available on PC, it was a console only add-on.
It is also not possible for addons to see bid information when it is properly hidden. In terms of bid history, add-ons will only see the same thing that the user sees.
Bobby_Digital81 wrote: »Not sure if it was available to PC users in the past years.
But the reason I bring this up, is because I hope that addons can't be written to extract data like certain guild history so other guilds can gain an advantage to outbid other guilds.
It was never available on PC, it was a console only add-on.
It is also not possible for addons to see bid information when it is properly hidden. In terms of bid history, add-ons will only see the same thing that the user sees.
Bobby_Digital81 wrote: »I'm glad you posted and update on this matter and it's being highlighted. It's sad that these addons were available to be used for as long as they were. I know the "Market Tracker- Guild Trader Pricing Assistant" had been in the list to download within the 1st week the addons were introduced on consoles. Not sure if it was available to PC users in the past years. But glad the right action was taken against this person.
Too bad there isn't an AI tool that is able to scan the code that is submitted when a new addon is added to the list or when an addon is updated. Can't imagine there are thousands or millions line of code of these addons, so think it would be something that is achievable. Then if the code gets flagged you have a handful of people review the code so that it's safe to have the community use.
I remember a month or so ago, there was an issue with ZOS's code that allowed all the guild history to be seen by all members of the guild, even if you didn't have the right permissions to view certain data. But all members were able to see Guild History like Bank Gold and Trader Bid history. This has been since resolved. But the reason I bring this up, is because I hope that addons can't be written to extract data like certain guild history so other guilds can gain an advantage to outbid other guilds. That person that you posted about on this thread, had that "Data Extractor" addon, and I remember seeing it the day after his other addon got flagged, and I noticed that it gathered guild history, but didn't say how the data was used or what data was being extracted. So there should be someone or a program scanning for certain keywords to flag and make sure they don't end up for the community to use.
Bobby_Digital81 wrote: »I'm glad you posted and update on this matter and it's being highlighted. It's sad that these addons were available to be used for as long as they were. I know the "Market Tracker- Guild Trader Pricing Assistant" had been in the list to download within the 1st week the addons were introduced on consoles. Not sure if it was available to PC users in the past years. But glad the right action was taken against this person.
Too bad there isn't an AI tool that is able to scan the code that is submitted when a new addon is added to the list or when an addon is updated. Can't imagine there are thousands or millions line of code of these addons, so think it would be something that is achievable. Then if the code gets flagged you have a handful of people review the code so that it's safe to have the community use.
I remember a month or so ago, there was an issue with ZOS's code that allowed all the guild history to be seen by all members of the guild, even if you didn't have the right permissions to view certain data. But all members were able to see Guild History like Bank Gold and Trader Bid history. This has been since resolved. But the reason I bring this up, is because I hope that addons can't be written to extract data like certain guild history so other guilds can gain an advantage to outbid other guilds. That person that you posted about on this thread, had that "Data Extractor" addon, and I remember seeing it the day after his other addon got flagged, and I noticed that it gathered guild history, but didn't say how the data was used or what data was being extracted. So there should be someone or a program scanning for certain keywords to flag and make sure they don't end up for the community to use.
We want to end with a thank you to our add-on creators who raised this issue with us and were patient as we worked toward a resolution.
PeacefulAnarchy wrote: »I think the implication is that an addon installed by a guild leader could see what the guild leader sees, including bid history, and that info could then be surrepetitiously be sent by the addon to the author. I'm not sure if that is possible given what addons are restricted to be able to do.
Techwolf_Lupindo wrote: »Did ZOS added code to ban AddOns somehow? I use minion and esoui to find addons. I don't think ZOS can banned stuff on third party sites.
Techwolf_Lupindo wrote: »Did ZOS added code to ban AddOns somehow? I use minion and esoui to find addons. I don't think ZOS can banned stuff on third party sites.
Techwolf_Lupindo wrote: »Did ZOS added code to ban AddOns somehow? I use minion and esoui to find addons. I don't think ZOS can banned stuff on third party sites.
As mentioned, the malicious addons were exclusive to console. All console addons are distributed by Bethesda, not by a third-party, which is why only ZOS could take action against these addons. (ESOUI.com and Minion are only for PC users.)
Kevin, I have been working with Bethesda since 2012 and Fallout 4 came out in 2015. The link you provided once you follow it to report a mod for copyright violation will take you to a Fallout 4 page.
As noted before, these add-ons should no longer be an issue. If you see any add-ons that you suspect could violate the ESO Terms of Service, please make sure to file a support ticket with us and report the add-on.
We want to end with a thank you to our add-on creators who raised this issue with us and were patient as we worked toward a resolution.
Hi Everyone,
For those who use and create add-ons for ESO, we have an update regarding harmful add-ons created by an add-on creator. We recently took disciplinary action against an add-on creator due to several Terms of Service violations. Specifically, add-ons that included malicious content and the related disruption impacting many upstanding ESO add-on creators. These add-ons have been removed, and the ESO account has been banned. We have added a list below to highlight the ones we took action against.
- Market Tracker- Data Loader
- Writ Cost Calculator- Know the cost before you craft
- Back To Keyboard- Prevents AFK and Inactivity Disconnect
- Market Tracker- Guild Trader Pricing Assistant
- Data Extractor
- Fast Warp Optimizer – Unlock Every Wayshrine for Zero Gold
- LibText
Some of these add-ons included malicious content that could negatively impact players. This directly impacted those who had them installed and indirectly impacted players who did not have them installed. Most notable of these add-ons being Market Tracker and LibText. As a part of the resolution process, if you had any of these add-ons active, they have been removed and are no longer usable on your account. These add-ons are also no longer available to add to your account.
Normally, we do not disclose user violations. However, we feel it’s important to highlight why we took action in this case. Additionally, for those who used add-ons from this author, you should know how these add-ons may have impacted your account.
The violations include:
- Malicious content in add-ons: The usage of malicious content in an add-on could cause issues for potential add-on users. For example, having a hidden blacklist applied to the add-on.
- Usage of a hidden blacklist within the add-on: As an example of malicious content, having a hidden blacklist could cause issues for other players. For example, players added to this blacklist would not show up in certain public contexts for anyone who had the add-on installed, like appearing on Guild Traders.
- Failure to publicly disclose all elements of the add-on to all potential users.
- Repurposing other creators’ add-ons and their work, claiming them as their own and reposting them.
As noted before, these add-ons should no longer be an issue. If you see any add-ons that you suspect could violate the ESO Terms of Service, please make sure to file a support ticket with us and report the add-on.
We want to end with a thank you to our add-on creators who raised this issue with us and were patient as we worked toward a resolution.
RedJohn_COF wrote: »If something like this can happen, why isn't there some kind of verification progress so that users can be sure those add ons are safe to use? Especially now that you can install them as easily on console, there should be something.
Or just make it 2 way. Mods that have been uploaded to the bethesda mod servers, will be verified, and those mods that people just 'sideload' aren't.
DenverRalphy wrote: »Console users by and large are used to operating within a secure bubble. The users/players hear the word "Malicious", and they instinctively envision viruses, stolen passwords, deleted files, etc.
DenverRalphy wrote: »Console users by and large are used to operating within a secure bubble. The users/players hear the word "Malicious", and they instinctively envision viruses, stolen passwords, deleted files, etc.
Well, those are things that addons simply can't do. They can't steal passwords, brick your system, or anything else that pierces past the bubble of the game. But while addons can never attain that level of malice, they can still do some bad things.
For example, addons have the ability to destroy items in your inventory. This is useful for addons that assist in inventory management, for automatically destroying unwanted trash items, and there is a fairly popular addon on PC that does this sort of thing, but it means that addons can also destroy high-value items, either through intentional malice or an unintentional mistake.
A dose of caution regarding addons is not necessarily a bad thing.