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These queues are already combined
people queued for random or for this specific dungeon for specific queue VS people queued for random or any specific dungeon (basically any group with an open slot).
Turning pledges into "do any dungeon" would turn them into "do FG1" immediately, which mean that finding a group for a specific dungeon in a dungeon finder would be even harder (especially for DLC dungeon). The whole purpose of pledges is to help people to get into a specific dungeon, and the whole purpose of random queue is to help to fill groups looking for a specific dungeon.
PS: Right now there's 3 others standing in the Grahtwood Undaunted camp...THREE. There would be two dozen or more 'back in the day'; all in /say looking for a group to run the associated dungeons. - Oh, an there's NO ONE in the Group Finder. So "miss me" on that suggestion.
So...you're saying there are two separate queues.
The game has evolved way beyond what it was when the Undaunted quests were implemented (pretty sure 'at launch' or very near it). - Heck, it's been awhile. But I'm fairly certain they use to award the chests and you'd RNGesus-pray you'd get the item from the set you wanted.
So it's time for the Undaunted dailies to do the same [evolve].
PS: Right now there's 3 others standing in the Grahtwood Undaunted camp...THREE. There would be two dozen or more 'back in the day'; all in /say looking for a group to run the associated dungeons. - Oh, an there's NO ONE in the Group Finder. So "miss me" on that suggestion.
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These queues are already combined, specific dungeons take more time because you have a smaller pool of players available - people queued for random or for this specific dungeon for specific queue VS people queued for random or any specific dungeon (basically any group with an open slot).
They need to give new purpose to pledges.
Changing pledges to "do any dungeon" will just make it worse.
Changing pledges to "do any dungeon" will just make it worse.
HOW?! How the flimmings does it get WORSE than NOT GETTING TO FINISH THE QUEST IN THE FIRST PLACE. Is Zos going to start deleting my keys if they change the Undaunted pledge to "do any dungeon"????
Changing pledges to "do any dungeon" will just make it worse.
HOW?! How the flimmings does it get WORSE than NOT GETTING TO FINISH THE QUEST IN THE FIRST PLACE. Is Zos going to start deleting my keys if they change the Undaunted pledge to "do any dungeon"????
LOL. Funny.
I think, silly as this may sound, it depends on the reason one decided to do the quest to begin with.
Some people do the pledge quest specifically for the rewards of the quest, be it transmutes or XP or Undaunted XP or keys. For those individuals, theoretically they may not care which dungeon and your point makes perfect sense.
Some people want to run a specific dungeon for something they'll get inside the dungeon (gear drops, skill point, achievement, simply getting to see it or try a build adjustment against a certain boss, etc.) and for those people, they will sometimes choose to do the pledge for that dungeon because they know on a pledge day, more people will be theoretically running that dungeon and the queue will be shorter. For those people, the reward of the quest is a side bonus, but the purpose of doing the pledge on the day of the pledge has more to do with running that specific dungeon, and for those people, making the quests to be generic will make the scenario of trying to gather a group together for a specific dungeon much worse.
I have been around since beta, which I say not as a flex but just for context, and most of the time, I am in group number two. I have plenty of keys and the pledge rotation is a way to nudge me into running a certain dungeon today over another. So from that perspective, the generic quest is unlikely to be something I go out of my way to grab. Literally even the mechanics of how pledges work now.. I go and grab three, which I can knock out back-to-back ... vs. how it would likely work.. go pick up one generic quest, run a dungeon, go back, pick it up again.. that "feels" very annoying and probably I wouldn't do it at all. Part of what I like about the pledges is the "three at once"
I hear you on the pain point you've raised for sure. This is just a little bit of perspective on why the suggestion might not be ideal for everyone. And, as others have mentioned, there are so many other problems that impact the various dungeon queue issues that what seems simple is a tough problem to tackle. I know I have a bit of fear that the devs will set out to solve one problem with the dungeon queues/pledges (shorten queues, address the lack of tanks, address the complaints of people not wanting to get DLCs in the random queue, address speed runners, address fake roles, etc. etc.) and it will have unintended consequences for players who are enjoying the content or features in a different way. I try to say hopeful but I've seen this too many times lately.