tomofhyrule wrote: »I feel like this is the crux of the issue.
Solo players - those who are using ESO as their TES6 proxy - are the ones that Subclassing was specifically designed for. Most people who love Subclassing love it for exactly that reason. The problem is that solo players aren't the only ones who play ESO, and Subclassing - at least the way it was implemented - destroyed endgame and balance for group PvErs and PvPers.
The reason it is so favored among soloists though is that the downsides of Subclassing (lack of Class identity, lack of balance) are things that are utterly irrelevant if you're not considering other people. It's very easy to consider a change as either "good" or "bad" when you are the only person you need to ask. The lack of balance in other parts of the game that soloists do not look at are therefore not even a factor in how it feels afterwards.
The reason for having distinct Classes is because it is an MMO at its base level, and that means that the Classes are a way to ensure that one player can'thave everything - that's the design, not a flaw. We can even see that in games like D&D, where the idea is that different characters should have different strengths and weaknesses, which ends up inspiring grouping with people to cover our weaknesses or to make multiple characters to see the world in many different angles. Games like Skyrim that allow you to do anything tend to follow that every player will make one character, stick with them the whole way through, and then not be interested in replaying right away because you did everything the first time. There's a reason that everybody who says "I want to replay Skyrim but as an [X] this time!" ends up with a stealth archer by the time they get through Bleak Falls Barrow.
Like most ESO changes, this could have been avoided, or at least the issue minimized, had they spent a bit more time thinking about how changes would affect the whole playerbase and not just one subset of it. They could have put in Subclassing in a way that would allow the solo- and RP-focused players to get the freedom they want (heck, they could have offered even more freedom actually, allowing swapping of all three lines or accepting multiple from the same parent class) without affecting endgame PvE or PvP by:
- Spending the time to properly balance the Class lines before merging them all so there is less of a power difference between builds
- Restricting Subclassing to overland and normal content, but keeping PvP and vet content as is with the same logic of the Armory assistant not being useable in leaderboarded content
- Giving bonuses to staying with a pureclass build, or adding some tradeoff penalities to Subclassing to make it an actual build choice instead of just allowing players to stack all strengthsand no weaknesses
What I do not like is the number of soloists who are now coming out of the woodwork to say things like "ESO needs to become more like the solo games! Remove Classes! Make Cyrodiil PvE! Stop making Dungeons! Hide everyone else in the world so I don't have to see other people!" This is a game for all of us, and it is not a good look for one playerbase to specifically desire the others to leave.
I want ESO for the group content that I can't get from a solo game. That's the big thing that TES6 won't have, and it's a strength that ESO should realize. ESO needs to have an identity apart from TES6, and it really is that ESO has other people around - people to play with or against, and friends who will serve as an anchor to keep us around.
And I want ESO to stay around for a long time. Remember, ESO is a live-service server-based game, which means it's only around as long as Microsoft considers it profitable to keep the servers alive. If ESO pivots too hard to act as a TES6 proxy and drives away the group PvE and PvP playerbases, then who is going to come back to ESO when TES6 does release? Will that be enough people to convince Microsoft to keep it open, or will ESO soon after go the way of Legends...?
Zodiarkslayer wrote: »And it's not to the pve player's detriment.
tomofhyrule wrote: »[*] Restricting Subclassing to overland and normal content, but keeping PvP and vet content as is with the same logic of the Armory assistant not being useable in leaderboarded content
There's a reason that everybody who says "I want to replay Skyrim but as an [X] this time!" ends up with a stealth archer by the time they get through Bleak Falls Barrow.
Pepegrillos wrote: »There might be a survivorship bias. Most people sticking with the game seem to like it. At the same time, player population is at its lowest point in 8 years. Those who left or didn't come back might not like it that much.
tomofhyrule wrote: »[*] Restricting Subclassing to overland and normal content, but keeping PvP and vet content as is with the same logic of the Armory assistant not being useable in leaderboarded content
Great post, and I agree with pretty much all of it except for this suggestion. It's affecting normal dungeons too, when you're grouped with a player who can just mow everything down before anyone else has a chance to do anything because of subclassing. I said in another post that it's really not fun to be in that group and it's made me want to do dungeons less.
I would amend your suggestion to this: Subclassing is used only when you're solo. Once you're in a group, no subclassing. You want to blow through group content solo. Be my guest. But when you're in a group, it's back to your pure class.There's a reason that everybody who says "I want to replay Skyrim but as an [X] this time!" ends up with a stealth archer by the time they get through Bleak Falls Barrow.
This cracked me up! Guilty as charged lol.
tomofhyrule wrote: »[*] Restricting Subclassing to overland and normal content, but keeping PvP and vet content as is with the same logic of the Armory assistant not being useable in leaderboarded content
Great post, and I agree with pretty much all of it except for this suggestion. It's affecting normal dungeons too, when you're grouped with a player who can just mow everything down before anyone else has a chance to do anything because of subclassing. I said in another post that it's really not fun to be in that group and it's made me want to do dungeons less.
I would amend your suggestion to this: Subclassing is used only when you're solo. Once you're in a group, no subclassing. You want to blow through group content solo. Be my guest. But when you're in a group, it's back to your pure class.There's a reason that everybody who says "I want to replay Skyrim but as an [X] this time!" ends up with a stealth archer by the time they get through Bleak Falls Barrow.
This cracked me up! Guilty as charged lol.
Dax_Draconis wrote: »tomofhyrule wrote: »[*] Restricting Subclassing to overland and normal content, but keeping PvP and vet content as is with the same logic of the Armory assistant not being useable in leaderboarded content
Great post, and I agree with pretty much all of it except for this suggestion. It's affecting normal dungeons too, when you're grouped with a player who can just mow everything down before anyone else has a chance to do anything because of subclassing. I said in another post that it's really not fun to be in that group and it's made me want to do dungeons less.
I would amend your suggestion to this: Subclassing is used only when you're solo. Once you're in a group, no subclassing. You want to blow through group content solo. Be my guest. But when you're in a group, it's back to your pure class.There's a reason that everybody who says "I want to replay Skyrim but as an [X] this time!" ends up with a stealth archer by the time they get through Bleak Falls Barrow.
This cracked me up! Guilty as charged lol.
But that's always been an issue even before subclassing. I have been in many dungeons, before subclassing, where I could pretty much just stand there because someone was killing everything easily.