you cant fill the campaign Venge bois and girls...give us now the original camp to play some true pvp..
This day, we and Reds have almost the same score. This is going to be a great evening.
Panthermic wrote: »
PC EU 23:23 CEST.
StihlReign wrote: »you cant fill the campaign Venge bois and girls...give us now the original camp to play some true pvp..
GH is garbage and has been for years. ZoS can definitely do better in communicating what the end goal is, but in no way should we encourage "drop everything and go with what we have".
The True PvP you allude to is a mess of garbage code and toxic gameplay enabled by a now no longer here Studio head who lacked the foresight to see how the subclass fiasco would further devolve the gameplay experience. We can heap a ton of credit on how awesome the game is to him, but he deserves an equal share of the blame for the madness we're all suffering through now. This doesn't absolve the staff remaining, many are 100% all in with twiddling away as the masses suffer.
We did not have to be here. We have devs dedicated to creating another game - Skyrim, inside this game, and that ship has hit an iceberg everyone saw coming for years.
How difficult is it to say, you can play how you want with the classes and skills we give you? No you can't have every ability because this isn't that other game. Yes we'll design more skills and morphs. Yes we'll develop ice, and fire mages and give RPs more options. Yes we'll let you select your scroll quest in Cyrodiil. Yes we'll fix the trolling in Tales of Tribute. Yes we'll incentivise and offer better PvP rewards. Yes we recognize PvP and PvE are integral parts of the game. No we won't support toxicity between the two. Yes we'll provide armor with toggles to turn off pieces for you guys - you've been asking for 11 years. Yes we'll add better trade support within the game. Yes we know the Arc is an unbalanced mess and we'll fix it. Yes we'll finish half done projects... Yes we'll hard code, yes we'll address the math calcs and armor bloat and racial passives and add more classes...etc etc etc
There's a lot they could do and haven't, but there's also a new team at the helm. This is a ship the devs can right, but the players should also find some patience and show a little grace during the interim while pressing for better communication.
We're here watching..patiently, till the Dwemer return.
BetweenMidgets wrote: »Faction lock should go, no matter what campaign.
edward_frigidhands wrote: »MincMincMinc wrote: »edward_frigidhands wrote: »
The numbers are not shown anywhere. We only have access to pieced together info. Zos doesn't show us numbers because they likely don't want competitors offering better experiences during a low patch.
Zos early on stated 1800 players per server back in the beta days. This is still on an FAQ on their website.
Zos claims veng can do 3x live stable shown in their data stream. They tried 4x live on EU, but it became unstable.
From Cyr tracking addons we see live pvp is in the ballpark of 300 players total. The same addons read around 1100-1300 at one point during the first test on EU. The addon owner was in one of the other threads to explain the several methods it uses to collect IDs for counting.
So basically we do not have access to this information that everyone keeps claiming we do.
We have guesswork gleaned from unreliable claims and add-ons.
We do have the information that players have gleaned from themselves, you just don't want to believe it. It's no different to how we have a good idea what drop rates for certain things are; years of players gathering data and testing.
MorallyBipolar wrote: »edward_frigidhands wrote: »MincMincMinc wrote: »edward_frigidhands wrote: »
The numbers are not shown anywhere. We only have access to pieced together info. Zos doesn't show us numbers because they likely don't want competitors offering better experiences during a low patch.
Zos early on stated 1800 players per server back in the beta days. This is still on an FAQ on their website.
Zos claims veng can do 3x live stable shown in their data stream. They tried 4x live on EU, but it became unstable.
From Cyr tracking addons we see live pvp is in the ballpark of 300 players total. The same addons read around 1100-1300 at one point during the first test on EU. The addon owner was in one of the other threads to explain the several methods it uses to collect IDs for counting.
So basically we do not have access to this information that everyone keeps claiming we do.
We have guesswork gleaned from unreliable claims and add-ons.
Some people are better than others at understanding the difference between what they know and what they just believe based on their feelings.
edward_frigidhands wrote: »None of what you talk about is going to be achieved by taking Gray Host away from the people that want to play it.
That's why it's several campaigns are disabled to get a small measure of an audience (one we aren't allowed to measure and they won't reveal) to the Vengeance campaign.
StihlReign wrote: »We're here watching..patiently, till the Dwemer return.
StihlReign wrote: »edward_frigidhands wrote: »None of what you talk about is going to be achieved by taking Gray Host away from the people that want to play it.
That's why it's several campaigns are disabled to get a small measure of an audience (one we aren't allowed to measure and they won't reveal) to the Vengeance campaign.
Grey Host is a name. If Vengeance is recoded (Grey Host) Cyrodiil with "fixes" that allow us to use abilities and sets, and NOT be stuck in combat, no heal stacking, no shield stacking and no group buff stacking with increased pop caps and a template for players who don't want to invest heavily in sets, just plug n play - I don't care what they call it.
Almost No one plays or wants to play Grey Host. If the total pop cap is 300 or 1200 that's nothing compared to the 120,000 -180,000 monthly estimate of daily players and is abysmal compared to the 26M players ZoS has. 1 campaign. There should be a list of campaigns and a few should be locked 24/7.
StihlReign wrote: »There should be a list of campaigns.edward_frigidhands wrote: »None of what you talk about is going to be achieved by taking Gray Host away from the people that want to play it.
That's why it's several campaigns are disabled to get a small measure of an audience (one we aren't allowed to measure and they won't reveal) to the Vengeance campaign.
edward_frigidhands wrote: »
You can tell yourself that its not that many people and they will accept a different version of the game that has all the things you dont like disabled and everyone will just accept it. But you know thats not true and the developers do too.
StihlReign wrote: »edward_frigidhands wrote: »
You can tell yourself that its not that many people and they will accept a different version of the game that has all the things you dont like disabled and everyone will just accept it. But you know thats not true and the developers do too.
Think what you wish. You can tell yourself everyone wants to play Grey Host while the zone's population continues to drop until you're the last one left. Play the test. Contribute to the data, or don't.
It was fantastic evening
Yep, we don't believe our own eyes.Friday night prime time and it's 2 bars for every faction on PC NA. If we had actual PvP there would be at least a 30-50 queue to get in.
....don't bother trying to claim that vengeance bars are X bigger than live cyro bars because the only people who know that for sure are ZOS employees.
I personally choose not to engage in PvP in Elder Scrolls, as it’s not something I enjoy. In my opinion, and I want to stress that this is just my perspective, the current setup leaves both communities a little unsatisfied. PvP players don’t get the full, dedicated PvP experience they might want, and PvE players, who often play Elder Scrolls primarily for its rich story and world, also don’t get a fully PvE-focused game. It feels like both groups only receive half of what they could have.
I don’t mean this as criticism of PvP or PvE players, I respect both communities. I also don’t claim to know what ZOS should or could do to improve PvP. But from my own point of view, I believe the best way to strengthen the game would be to focus more on PvE, because that’s what has always made Elder Scrolls truly amazing.
PvE makes Elder Scrolls amazing. Not PvP!
I personally choose not to engage in PvP in Elder Scrolls, as it’s not something I enjoy. In my opinion, and I want to stress that this is just my perspective, the current setup leaves both communities a little unsatisfied. PvP players don’t get the full, dedicated PvP experience they might want, and PvE players, who often play Elder Scrolls primarily for its rich story and world, also don’t get a fully PvE-focused game. It feels like both groups only receive half of what they could have.
I don’t mean this as criticism of PvP or PvE players, I respect both communities. I also don’t claim to know what ZOS should or could do to improve PvP. But from my own point of view, I believe the best way to strengthen the game would be to focus more on PvE, because that’s what has always made Elder Scrolls truly amazing.
PvE makes Elder Scrolls amazing. Not PvP!
edward_frigidhands wrote: »StihlReign wrote: »edward_frigidhands wrote: »
You can tell yourself that its not that many people and they will accept a different version of the game that has all the things you dont like disabled and everyone will just accept it. But you know thats not true and the developers do too.
Think what you wish. You can tell yourself everyone wants to play Grey Host while the zone's population continues to drop until you're the last one left. Play the test. Contribute to the data, or don't.
I don't need to tell myself anything. I am experiencing it as I wait hours to get into a campaign that has so many people that it bogs down the servers its on and there isn't a place you can go to when inside where you dont get run down. This is during Prime Time when most people who play this game logon. This continues until the late hours of the night and longer if theres an event.
You're the one having to tell yourself that people want to play this disabled and watered down version of the game when they have to disable almost every other version of PvP to populate it. All past instances we have of these choices indicate people want to play the actual game with all features enabled.
It is right in front of you and you're choosing to believe fantasy for the simple reason that you do not enjoy what more people do. And that is okay. Everyone is not the same and they dont want to play the same thing.
But you're not going to force people to play what you want and how you want. That just isn't how anything works.They will just go play another game.
I personally choose not to engage in PvP in Elder Scrolls, as it’s not something I enjoy. In my opinion, and I want to stress that this is just my perspective, the current setup leaves both communities a little unsatisfied. PvP players don’t get the full, dedicated PvP experience they might want, and PvE players, who often play Elder Scrolls primarily for its rich story and world, also don’t get a fully PvE-focused game. It feels like both groups only receive half of what they could have.
I don’t mean this as criticism of PvP or PvE players, I respect both communities. I also don’t claim to know what ZOS should or could do to improve PvP. But from my own point of view, I believe the best way to strengthen the game would be to focus more on PvE, because that’s what has always made Elder Scrolls truly amazing.
PvE makes Elder Scrolls amazing. Not PvP!
StihlReign wrote: »edward_frigidhands wrote: »StihlReign wrote: »edward_frigidhands wrote: »
You can tell yourself that its not that many people and they will accept a different version of the game that has all the things you dont like disabled and everyone will just accept it. But you know thats not true and the developers do too.
Think what you wish. You can tell yourself everyone wants to play Grey Host while the zone's population continues to drop until you're the last one left. Play the test. Contribute to the data, or don't.
I don't need to tell myself anything. I am experiencing it as I wait hours to get into a campaign that has so many people that it bogs down the servers its on and there isn't a place you can go to when inside where you dont get run down. This is during Prime Time when most people who play this game logon. This continues until the late hours of the night and longer if theres an event.
You're the one having to tell yourself that people want to play this disabled and watered down version of the game when they have to disable almost every other version of PvP to populate it. All past instances we have of these choices indicate people want to play the actual game with all features enabled.
It is right in front of you and you're choosing to believe fantasy for the simple reason that you do not enjoy what more people do. And that is okay. Everyone is not the same and they dont want to play the same thing.
But you're not going to force people to play what you want and how you want. That just isn't how anything works.They will just go play another game.
If that's what you think you haven't been paying attention. You're selling yourself some dream that doesn't exist. I'm playing a test when I play Vengeance. I'm playing a mess that most players have quit when I play Grey Host. The devs have decided to directly address many of the issues with the Zone - Cyrodiil, that more people have quit than any other feature of the game, vocally.
Read the forums - the vast majority of players do not enjoy - lag, or getting rolled by groups or players they cannot counter and kill. Over the years the devs have removed features and repeatedly introduced either abilities or armor sets aimed at lowering the population of the Zone or the fights.
Lag? Remove the deer, torchbugs and the mercenary mages.
Too many players, groups too large, impulse spam and comets killing everyone? Try Prox det. Let's lower group size. Spread out. The obnoxious invis bomber not effective enough...we have more.
huh, what? too far back?
How about some recent painful history where vet PvPers quit en masse (again) and new players just opted out and avoided the zone...let's try Dark Convergence, Plague Break, Rush of Agony - all sets that led to an exodus because they were obnoxious. All were nerfed. All came with pre-warnings on PTS. They affected the groups people wanted to kill, but threw the entire zone and the server's backend into chaos.
Need more? Nibenay Bay Battlereeve, Jerall Mountains Warchief. Vicious Death, Balorgh. Rallying Cry. Snake in the Stars. Azureblight Reaper. Why were these sets created? Play how we want?
To avoid addressing the long standing issues complained about ad-nauseum for years. Heal stacking, buff stacking, shield stacking and burst. The devs prior solution has been troll abilities and skills, reduction in group size, removal of features, troll armor sets and poor communication with an end result, drumroll - lower popcaps, less large fights, less fights period.
Vengeance 1- escalating crowds and rave reviews to the end, Vengeance 2 - heal stacking. Vengeance 3 - low pop.
The consensus? Vengeance 1's performance would be lovely if we could have all of our stuff. The truth - the players don't like heal stacking, shield stacking, buff stacking, pulls, charms, invis burst and over performing heals. It raises the skill cap too high, it's tedious and boring. Players want the enemy to die and they don't want it to take 30 players chasing 1 player for 10 minutes.
If you think standing around waiting an hour for 1 campaign on one day with 35 people in queue is popular in a game with 25M players, enjoy your trophy and tiara. You're buying something a multi-million dollar marketing company can't sell.
EDIT 25M players
edward_frigidhands wrote: »StihlReign wrote: »edward_frigidhands wrote: »StihlReign wrote: »edward_frigidhands wrote: »
You can tell yourself that its not that many people and they will accept a different version of the game that has all the things you dont like disabled and everyone will just accept it. But you know thats not true and the developers do too.
Think what you wish. You can tell yourself everyone wants to play Grey Host while the zone's population continues to drop until you're the last one left. Play the test. Contribute to the data, or don't.
I don't need to tell myself anything. I am experiencing it as I wait hours to get into a campaign that has so many people that it bogs down the servers its on and there isn't a place you can go to when inside where you dont get run down. This is during Prime Time when most people who play this game logon. This continues until the late hours of the night and longer if theres an event.
You're the one having to tell yourself that people want to play this disabled and watered down version of the game when they have to disable almost every other version of PvP to populate it. All past instances we have of these choices indicate people want to play the actual game with all features enabled.
It is right in front of you and you're choosing to believe fantasy for the simple reason that you do not enjoy what more people do. And that is okay. Everyone is not the same and they dont want to play the same thing.
But you're not going to force people to play what you want and how you want. That just isn't how anything works.They will just go play another game.
If that's what you think you haven't been paying attention. You're selling yourself some dream that doesn't exist. I'm playing a test when I play Vengeance. I'm playing a mess that most players have quit when I play Grey Host. The devs have decided to directly address many of the issues with the Zone - Cyrodiil, that more people have quit than any other feature of the game, vocally.
Read the forums - the vast majority of players do not enjoy - lag, or getting rolled by groups or players they cannot counter and kill. Over the years the devs have removed features and repeatedly introduced either abilities or armor sets aimed at lowering the population of the Zone or the fights.
Lag? Remove the deer, torchbugs and the mercenary mages.
Too many players, groups too large, impulse spam and comets killing everyone? Try Prox det. Let's lower group size. Spread out. The obnoxious invis bomber not effective enough...we have more.
huh, what? too far back?
How about some recent painful history where vet PvPers quit en masse (again) and new players just opted out and avoided the zone...let's try Dark Convergence, Plague Break, Rush of Agony - all sets that led to an exodus because they were obnoxious. All were nerfed. All came with pre-warnings on PTS. They affected the groups people wanted to kill, but threw the entire zone and the server's backend into chaos.
Need more? Nibenay Bay Battlereeve, Jerall Mountains Warchief. Vicious Death, Balorgh. Rallying Cry. Snake in the Stars. Azureblight Reaper. Why were these sets created? Play how we want?
To avoid addressing the long standing issues complained about ad-nauseum for years. Heal stacking, buff stacking, shield stacking and burst. The devs prior solution has been troll abilities and skills, reduction in group size, removal of features, troll armor sets and poor communication with an end result, drumroll - lower popcaps, less large fights, less fights period.
Vengeance 1- escalating crowds and rave reviews to the end, Vengeance 2 - heal stacking. Vengeance 3 - low pop.
The consensus? Vengeance 1's performance would be lovely if we could have all of our stuff. The truth - the players don't like heal stacking, shield stacking, buff stacking, pulls, charms, invis burst and over performing heals. It raises the skill cap too high, it's tedious and boring. Players want the enemy to die and they don't want it to take 30 players chasing 1 player for 10 minutes.
If you think standing around waiting an hour for 1 campaign on one day with 35 people in queue is popular in a game with 25M players, enjoy your trophy and tiara. You're buying something a multi-million dollar marketing company can't sell.
EDIT 25M players
You are confusing what you enjoy and want with what other people enjoy and want.
Its very easy to see what is what. People don't enjoy or want a dumbed down and watered down version of the game. Attempts to sell that to them have failed and will continue to fail. No amount of further insulting me or anyone else in disagreement with what you have to say on the forums will change that.
Yes there are complaints on the forums about the things you mentioned. A very small portion of the playerbase is actually on these forums and posting. Actions speak a lot louder than words. How many people are actually going to play a watered down version of the game that becomes available as an alternative (for the sake of the game's future we can only hope it is an alternative)? We need only look at failed campaigns like Ravenswatch and now the Vengeance test for answers to that.
That is the only consensus that exists based on what we see so far whether you like it or not.
If you actually believe the 25 million number being sold to you, you might as well put a down payment up for a bridge.