Izanagi.Xiiib16_ESO wrote: »Teeba_Shei wrote: »Izanagi.Xiiib16_ESO wrote: »No, knocking people off objects to their death is one of the fun things about PVP, it shouldn't be removed.
The desync issues should be fixed though.
How confident are you that they could fix the issue? It only seems to happen during lag.
Well it's been at least 7 years since the issues started happening so perhaps there's a chance
Still even with the bugs I think we should stop advocating for more skill removals from PVP and start adding back in some of the fun instead.
AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.
Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.
"free pull" dk chains is more of a "free pull" than any other pull set. pull sets require 5 pieces and has to be aimed, don't know why you are acting like it doesn't as one of your points. Looking at a player and pressing the button instantly hits someone if they are in range of you, pull sets don't lock on to people. If you want to say one is a lock on it's much more a skill than a set, I don't even know what that argument is. Regardless of you gripe, as long with everyone else's about rush because they are afraid of clicking their right mouse button for 1 second, all types of displacment should be removed. If you want to remove one then sure, remove the free insta lock CC, like chains and jav
As explained above, chains takes up a skill slot, must be aimed, and it cost resources.
None of this is the case with free pull sets.
You aren't making any logical sense. One skill slot is worth a lot less than 5 set pieces. I would give up a skill slot for a 5 piece any day, so would everyone else. Both rush and Dark con have to be aimed. Dark con you quite literally have to aim where to put it, and rush takes you to where you go and leaves something on the floor at that location. Can you explain to me how rush, which can use DK chains to travel to the direction, isn't aimed, but dk chains the same skill that rush uses is? Stop trying to hijack posts to make them about your gripe with rush and arguing in bad faith to try to get a point across. All arguments like these do is show how weak your point is when you make things up. At least give logical reasons if you want something changed or all you do is get written off by any game dev. All displacement should be removed, if you want to remove only some sources, the sources that sacrifice way less to be used should be the ones gone away with first, like DK chains, like jav, not an entire 5 piece set that requires you to aim it or drops an AoE on that group that you can EASILY block.
[snip]
[snip]
[snip]
YandereGirlfriend wrote: »AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Artisian0001 wrote: »AngryPenguin wrote: »Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.
Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.
"free pull" dk chains is more of a "free pull" than any other pull set. pull sets require 5 pieces and has to be aimed, don't know why you are acting like it doesn't as one of your points. Looking at a player and pressing the button instantly hits someone if they are in range of you, pull sets don't lock on to people. If you want to say one is a lock on it's much more a skill than a set, I don't even know what that argument is. Regardless of you gripe, as long with everyone else's about rush because they are afraid of clicking their right mouse button for 1 second, all types of displacment should be removed. If you want to remove one then sure, remove the free insta lock CC, like chains and jav
As explained above, chains takes up a skill slot, must be aimed, and it cost resources.
None of this is the case with free pull sets.
You aren't making any logical sense. One skill slot is worth a lot less than 5 set pieces. I would give up a skill slot for a 5 piece any day, so would everyone else. Both rush and Dark con have to be aimed. Dark con you quite literally have to aim where to put it, and rush takes you to where you go and leaves something on the floor at that location. Can you explain to me how rush, which can use DK chains to travel to the direction, isn't aimed, but dk chains the same skill that rush uses is? Stop trying to hijack posts to make them about your gripe with rush and arguing in bad faith to try to get a point across. All arguments like these do is show how weak your point is when you make things up. At least give logical reasons if you want something changed or all you do is get written off by any game dev. All displacement should be removed, if you want to remove only some sources, the sources that sacrifice way less to be used should be the ones gone away with first, like DK chains, like jav, not an entire 5 piece set that requires you to aim it or drops an AoE on that group that you can EASILY block.
[snip]
[snip]
[snip]
I get de-synced far and away the most by single-target pulls and knockbacks that players love to spam these days (with the knowledge that they de-sync, which adds to their appeal).
katanagirl1 wrote: »Getting javelin-ed off your seige while on the top level of the porch at Nik while defending and plunged almost to your death on top of the attackers below and finished off by them is not a pleasant experience.
Major_Mangle wrote: »The problem with displacement CC´s isn´t necessary that they "displace" you, but rather the fact that you can´t break free until your character has finished the air-time/displacement itself. Skills like dragon leap or javelin forces your character to end the entire knock-back before you´re even allowed to attempt to break free, regardless of how good your reflexes/prediction is to the incoming stun. Rework so you´re allowed to break free the spit moment you get hit and not when the displacement ends and I can guarantee you that the issue won´t be anywhere near as problematic as it currently is.
Just get rid of RoA and Dark Convergence and call it good. Asking for ZOS to dig deep and solve the desync issues from all sources is a far less likely outcome given how things have gone in the past with ZOS.
Free pull sets have no place in PvP environments.
BetweenMidgets wrote: »Happened to me and another guy in my small group tonight in PVP.
Got knocked off the D-Ring in a keep from someone below, fall down, break free, put away my weapon and am unable to use the door. Since it was a big zerg I died in under 20 seconds.
My buddy though, got knocked off the D Ring from someone below as we were pushing out and he was just straight broken for about 3 minutes. Couldn't use skills but COULD block. A ball group had also pushed out and pushed the zerg off the porch so he stood there while we timed it. Just shy of 3 minutes before his toon stopped being desynced and could do crap again.
I never used to get poor frames in Cyro. Now, even with the ever decreasing population caps, I was getting 10 or UNDER in some big fights in GH. Absolutely ridiculous have have ZoS emailing me my frames while we're trying to play as a coordinated small man.
Artisian0001 wrote: »Just get rid of RoA and Dark Convergence and call it good. Asking for ZOS to dig deep and solve the desync issues from all sources is a far less likely outcome given how things have gone in the past with ZOS.
Free pull sets have no place in PvP environments.
lol the alt account to call it a free pull set again is hilarious, but let's try this again, how is a 5 piece set a "free" pull? One requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed.
Also no, we wouldn't remove the sets with cooldowns on them that have a higher opportunity cost and call it a day when the skill that desyncs more often than any other skill or set is jav and it can be used every single second.
YandereGirlfriend wrote: »Got de-synced to death twice tonight while confronting massed Javelin spammers.
Fun times.
Artisian0001 wrote: »Just get rid of RoA and Dark Convergence and call it good. Asking for ZOS to dig deep and solve the desync issues from all sources is a far less likely outcome given how things have gone in the past with ZOS.
Free pull sets have no place in PvP environments.
lol the alt account to call it a free pull set again is hilarious, but let's try this again, how is a 5 piece set a "free" pull? One requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed.
Also no, we wouldn't remove the sets with cooldowns on them that have a higher opportunity cost and call it a day when the skill that desyncs more often than any other skill or set is jav and it can be used every single second.
The common term used for RoA and Dark Convergence is "free pull sets". That is the accepted terminology....by everyone but you for some reason.
Artisian0001 wrote: »Artisian0001 wrote: »Just get rid of RoA and Dark Convergence and call it good. Asking for ZOS to dig deep and solve the desync issues from all sources is a far less likely outcome given how things have gone in the past with ZOS.
Free pull sets have no place in PvP environments.
lol the alt account to call it a free pull set again is hilarious, but let's try this again, how is a 5 piece set a "free" pull? One requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed.
Also no, we wouldn't remove the sets with cooldowns on them that have a higher opportunity cost and call it a day when the skill that desyncs more often than any other skill or set is jav and it can be used every single second.
The common term used for RoA and Dark Convergence is "free pull sets". That is the accepted terminology....by everyone but you for some reason.
Flawless sound logical argument. Thanks again for the great input. An ability requiring a 5 piece set, plus one requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed. Dk chains and jav are free pull abilities. No set restriction. No cooldown. No delay. Lock onto target for free! Thank you for your contribution to the post and bumping the thread!
Artisian0001 wrote: »Just get rid of RoA and Dark Convergence and call it good. Asking for ZOS to dig deep and solve the desync issues from all sources is a far less likely outcome given how things have gone in the past with ZOS.
Free pull sets have no place in PvP environments.
lol the alt account to call it a free pull set again is hilarious, but let's try this again, how is a 5 piece set a "free" pull? One requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed.
Also no, we wouldn't remove the sets with cooldowns on them that have a higher opportunity cost and call it a day when the skill that desyncs more often than any other skill or set is jav and it can be used every single second.
The common term used for RoA and Dark Convergence is "free pull sets". That is the accepted terminology....by everyone but you for some reason.
MincMincMinc wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Just get rid of RoA and Dark Convergence and call it good. Asking for ZOS to dig deep and solve the desync issues from all sources is a far less likely outcome given how things have gone in the past with ZOS.
Free pull sets have no place in PvP environments.
lol the alt account to call it a free pull set again is hilarious, but let's try this again, how is a 5 piece set a "free" pull? One requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed.
Also no, we wouldn't remove the sets with cooldowns on them that have a higher opportunity cost and call it a day when the skill that desyncs more often than any other skill or set is jav and it can be used every single second.
The common term used for RoA and Dark Convergence is "free pull sets". That is the accepted terminology....by everyone but you for some reason.
Flawless sound logical argument. Thanks again for the great input. An ability requiring a 5 piece set, plus one requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed. Dk chains and jav are free pull abilities. No set restriction. No cooldown. No delay. Lock onto target for free! Thank you for your contribution to the post and bumping the thread!
Its just the age old proc set problem where a single gear choice vastly outpaces other gear choices.
For instance a proc stat set has all the same conditions and hooplah as a proc effect set. However it has the extra condition where you need to actually use those stats down the line to be effective.
Where in turn the proc effect set alone goes off with that first condition and is effective. == People always saying how much easier they are to use. Anytime you have a game where people are weaving and comboing to get kills with a ton of effort of course people are going to view these proc playstyles as gimmicks. The "playstyle" is to do nothing and wait until you can proc everything.
Ok now go and compare the outputs. Even if you slap on one of the top stat proc sets like Essence thief you are only talking a 5-10% output increase of the build in a given burst window of maybe two skills and an ultimate. Where if you have a proc set like RoA or DC it is basically on par with an ultimate, effectively making your combo now two skills and two ultimates. Which is essentially a 30%+ increase in power.
MincMincMinc wrote: »Ok now go and compare the outputs. Even if you slap on one of the top stat proc sets like Essence thief you are only talking a 5-10% output increase of the build in a given burst window of maybe two skills and an ultimate. Where if you have a proc set like RoA or DC it is basically on par with an ultimate, effectively making your combo now two skills and two ultimates. Which is essentially a 30%+ increase in power.
StihlReign wrote: »MincMincMinc wrote: »Ok now go and compare the outputs. Even if you slap on one of the top stat proc sets like Essence thief you are only talking a 5-10% output increase of the build in a given burst window of maybe two skills and an ultimate. Where if you have a proc set like RoA or DC it is basically on par with an ultimate, effectively making your combo now two skills and two ultimates. Which is essentially a 30%+ increase in power.
This is interesting data. I'd love to see where it comes from. 30% increase. Wow
On topic, I can say I've been hit with Rush and Dark Convergence a LOT. No desyncs.
YandereGirlfriend wrote: »StihlReign wrote: »MincMincMinc wrote: »Ok now go and compare the outputs. Even if you slap on one of the top stat proc sets like Essence thief you are only talking a 5-10% output increase of the build in a given burst window of maybe two skills and an ultimate. Where if you have a proc set like RoA or DC it is basically on par with an ultimate, effectively making your combo now two skills and two ultimates. Which is essentially a 30%+ increase in power.
This is interesting data. I'd love to see where it comes from. 30% increase. Wow
On topic, I can say I've been hit with Rush and Dark Convergence a LOT. No desyncs.
Indeed. Legit cannot remember the last time that I got actually de-synced by either of those sets. And I encounter them A LOT.
Versus it is a literally nightly occurrence to get de-synced into unavoidable death by Javelin spammers, Destro Scribe knockback spammers, single-target pull spammers, Meteor, etc.
As inside of every zerg there are players who spam those abilities on anything that moves like it is their literal job. If not removing displacement then there should be some form of cooldown on spamming them like there are on sets or perhaps a ramping cost like Streak.
Casual players' topics about PvP are so funny. Let's remove CC. Let's remove progress sets. Let's remove too powerful players. Let's not kill me in PvP. Let's give rewards for PvP just like that.
Maybe it will be easier to learn how to play?
Artisian0001 wrote: »Casual players' topics about PvP are so funny. Let's remove CC. Let's remove progress sets. Let's remove too powerful players. Let's not kill me in PvP. Let's give rewards for PvP just like that.
Maybe it will be easier to learn how to play?
Very intelligent take from you, thank you for bumping the thread! Can you please explain the learn to play issue with being desynced and not able to control your character? Thank you!
Artisian0001 wrote: »Casual players' topics about PvP are so funny. Let's remove CC. Let's remove progress sets. Let's remove too powerful players. Let's not kill me in PvP. Let's give rewards for PvP just like that.
Maybe it will be easier to learn how to play?
Very intelligent take from you, thank you for bumping the thread! Can you please explain the learn to play issue with being desynced and not able to control your character? Thank you!
It's not very clear what you're talking about. Desynchronization is more of a problem with internet connections and large groups of players. You always have control over your character. Is someone else controlling your character?
The problem of lagging when there are a lot of players shouldn't be solved by cutting out mechanics. Microsoft should ask a question about the competence of the current development team.