Artisian0001 wrote: »Artisian0001 wrote: »Casual players' topics about PvP are so funny. Let's remove CC. Let's remove progress sets. Let's remove too powerful players. Let's not kill me in PvP. Let's give rewards for PvP just like that.
Maybe it will be easier to learn how to play?
Very intelligent take from you, thank you for bumping the thread! Can you please explain the learn to play issue with being desynced and not able to control your character? Thank you!
It's not very clear what you're talking about. Desynchronization is more of a problem with internet connections and large groups of players. You always have control over your character. Is someone else controlling your character?
The problem of lagging when there are a lot of players shouldn't be solved by cutting out mechanics. Microsoft should ask a question about the competence of the current development team.
Do you have control over where your character is moving while you are desynced from a jav? The answer is no, you literally do not. Your character will be stuck in place, from your own perspective you are moving but if you are in group with anyone else they can see you in the same position until you are no longer positionally desynced . You have zero control during that moment of where you are going, and it can last over 10 seconds which is a surefire way to die.
As I've said multiple times in this thread which you haven't read, I agree, I would prefer a fix, I would prefer the problem actually be addressed. Not all abilities that interact with movement cause desync the same way, so changing it shouldn't be impossible, but they aren't going to, and if they aren't going to I'd rather it just function as a regular CC than bug someone's character.
Artisian0001 wrote: »Artisian0001 wrote: »Casual players' topics about PvP are so funny. Let's remove CC. Let's remove progress sets. Let's remove too powerful players. Let's not kill me in PvP. Let's give rewards for PvP just like that.
Maybe it will be easier to learn how to play?
Very intelligent take from you, thank you for bumping the thread! Can you please explain the learn to play issue with being desynced and not able to control your character? Thank you!
It's not very clear what you're talking about. Desynchronization is more of a problem with internet connections and large groups of players. You always have control over your character. Is someone else controlling your character?
The problem of lagging when there are a lot of players shouldn't be solved by cutting out mechanics. Microsoft should ask a question about the competence of the current development team.
Do you have control over where your character is moving while you are desynced from a jav? The answer is no, you literally do not. Your character will be stuck in place, from your own perspective you are moving but if you are in group with anyone else they can see you in the same position until you are no longer positionally desynced . You have zero control during that moment of where you are going, and it can last over 10 seconds which is a surefire way to die.
As I've said multiple times in this thread which you haven't read, I agree, I would prefer a fix, I would prefer the problem actually be addressed. Not all abilities that interact with movement cause desync the same way, so changing it shouldn't be impossible, but they aren't going to, and if they aren't going to I'd rather it just function as a regular CC than bug someone's character.
The problem is with Cyro and large groups. These problems don't exist on BG. Solve the underlying issue rather than shifting it to the mechanics. If the development team is unable to fix it, then there is also a problem with the development team.
Artisian0001 wrote: »Just get rid of RoA and Dark Convergence and call it good. Asking for ZOS to dig deep and solve the desync issues from all sources is a far less likely outcome given how things have gone in the past with ZOS.
Free pull sets have no place in PvP environments.
lol the alt account to call it a free pull set again is hilarious, but let's try this again, how is a 5 piece set a "free" pull? One requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed.
Also no, we wouldn't remove the sets with cooldowns on them that have a higher opportunity cost and call it a day when the skill that desyncs more often than any other skill or set is jav and it can be used every single second.
Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Casual players' topics about PvP are so funny. Let's remove CC. Let's remove progress sets. Let's remove too powerful players. Let's not kill me in PvP. Let's give rewards for PvP just like that.
Maybe it will be easier to learn how to play?
Very intelligent take from you, thank you for bumping the thread! Can you please explain the learn to play issue with being desynced and not able to control your character? Thank you!
It's not very clear what you're talking about. Desynchronization is more of a problem with internet connections and large groups of players. You always have control over your character. Is someone else controlling your character?
The problem of lagging when there are a lot of players shouldn't be solved by cutting out mechanics. Microsoft should ask a question about the competence of the current development team.
Do you have control over where your character is moving while you are desynced from a jav? The answer is no, you literally do not. Your character will be stuck in place, from your own perspective you are moving but if you are in group with anyone else they can see you in the same position until you are no longer positionally desynced . You have zero control during that moment of where you are going, and it can last over 10 seconds which is a surefire way to die.
As I've said multiple times in this thread which you haven't read, I agree, I would prefer a fix, I would prefer the problem actually be addressed. Not all abilities that interact with movement cause desync the same way, so changing it shouldn't be impossible, but they aren't going to, and if they aren't going to I'd rather it just function as a regular CC than bug someone's character.
The problem is with Cyro and large groups. These problems don't exist on BG. Solve the underlying issue rather than shifting it to the mechanics. If the development team is unable to fix it, then there is also a problem with the development team.
You aren't saying anything. What are you asking to do, fire the dev team? Your responses are lacking in any sort of real world solutions and applications. You've brought them up multiple times. They are not going to fire the entire dev team because there is desync in cyro. All that needs to happens is a removable of the issues that cause desync.
CatoUnchained wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Casual players' topics about PvP are so funny. Let's remove CC. Let's remove progress sets. Let's remove too powerful players. Let's not kill me in PvP. Let's give rewards for PvP just like that.
Maybe it will be easier to learn how to play?
Very intelligent take from you, thank you for bumping the thread! Can you please explain the learn to play issue with being desynced and not able to control your character? Thank you!
It's not very clear what you're talking about. Desynchronization is more of a problem with internet connections and large groups of players. You always have control over your character. Is someone else controlling your character?
The problem of lagging when there are a lot of players shouldn't be solved by cutting out mechanics. Microsoft should ask a question about the competence of the current development team.
Do you have control over where your character is moving while you are desynced from a jav? The answer is no, you literally do not. Your character will be stuck in place, from your own perspective you are moving but if you are in group with anyone else they can see you in the same position until you are no longer positionally desynced . You have zero control during that moment of where you are going, and it can last over 10 seconds which is a surefire way to die.
As I've said multiple times in this thread which you haven't read, I agree, I would prefer a fix, I would prefer the problem actually be addressed. Not all abilities that interact with movement cause desync the same way, so changing it shouldn't be impossible, but they aren't going to, and if they aren't going to I'd rather it just function as a regular CC than bug someone's character.
The problem is with Cyro and large groups. These problems don't exist on BG. Solve the underlying issue rather than shifting it to the mechanics. If the development team is unable to fix it, then there is also a problem with the development team.
You aren't saying anything. What are you asking to do, fire the dev team? Your responses are lacking in any sort of real world solutions and applications. You've brought them up multiple times. They are not going to fire the entire dev team because there is desync in cyro. All that needs to happens is a removable of the issues that cause desync.
I agree with what they're saying. It's not nothing. It's just as valid as anything you've posted in this thread.