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Should Desync Causing CC be Removed in PvP?

  • kargen27
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    My Templar uses Javelin to provide separation during a fight. Going off on a tangent but if separation skills are removed it is only fair to also remove gap closers. Doing so would really thump my Templar because she also uses Toppling Charge but it wouldn't be fair to remove one and not the other.
    and then the parrot said, "must be the water mines green too."
  • Teeba_Shei
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    Teeba_Shei wrote: »
    No, knocking people off objects to their death is one of the fun things about PVP, it shouldn't be removed.

    The desync issues should be fixed though.

    How confident are you that they could fix the issue? It only seems to happen during lag.

    Well it's been at least 7 years since the issues started happening so perhaps there's a chance :wink:

    Still even with the bugs I think we should stop advocating for more skill removals from PVP and start adding back in some of the fun instead.

    The skills should still CC, but leaving them in game with the chance of such a game breaking bug seems like a bad idea. People are catching onto this now and are spamming javelin in the hopes of bricking your character. It could also just happen by accident and the person who was doing it would have no idea they were abusing a game breaking bug.
  • Teeba_Shei
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    I've got a good recording of the desync happening. I don't want to make it public so if a community response person with ZOS can reach out to me I'll share it in DMs.
  • Artisian0001
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    Just another night of desync. Please fix.
  • TheAwesomeChimpanzee
    TheAwesomeChimpanzee
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    Displacement CC should definitely be removed from PvP. Last night I got desynced multiple times because of javelins and pulls, and it made fights feel completely unplayable. The lag is already bad enough on its own, but when you add in displacement mechanics, suddenly you’re rubber-banded into random positions, stuck in terrain, or locked out of combat until the server “returns” you.

    The thing is, these abilities don’t even add meaningful gameplay value when they displace. A stun is still a stun, it forces a break free, it punishes poor positioning, it creates openings. But the displacement part just makes performance issues even more obvious and unfair. Instead of losing because someone outplayed me, I’m losing because the server can’t keep up with displacement effects.

    At this point, it feels like the best fix is just to keep the CC but remove the displacement entirely in PvP. That way fights stay competitive, people still have to manage their resources and positioning, but without the constant risk of desyncs and bugs deciding the outcome.
  • katanagirl1
    katanagirl1
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    Getting javelin-ed off your seige while on the top level of the porch at Nik while defending and plunged almost to your death on top of the attackers below and finished off by them is not a pleasant experience.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • YandereGirlfriend
    YandereGirlfriend
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    Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.

    Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.

    "free pull" dk chains is more of a "free pull" than any other pull set. pull sets require 5 pieces and has to be aimed, don't know why you are acting like it doesn't as one of your points. Looking at a player and pressing the button instantly hits someone if they are in range of you, pull sets don't lock on to people. If you want to say one is a lock on it's much more a skill than a set, I don't even know what that argument is. Regardless of you gripe, as long with everyone else's about rush because they are afraid of clicking their right mouse button for 1 second, all types of displacment should be removed. If you want to remove one then sure, remove the free insta lock CC, like chains and jav :smile:

    As explained above, chains takes up a skill slot, must be aimed, and it cost resources.

    None of this is the case with free pull sets.

    You aren't making any logical sense. One skill slot is worth a lot less than 5 set pieces. I would give up a skill slot for a 5 piece any day, so would everyone else. Both rush and Dark con have to be aimed. Dark con you quite literally have to aim where to put it, and rush takes you to where you go and leaves something on the floor at that location. Can you explain to me how rush, which can use DK chains to travel to the direction, isn't aimed, but dk chains the same skill that rush uses is? Stop trying to hijack posts to make them about your gripe with rush and arguing in bad faith to try to get a point across. All arguments like these do is show how weak your point is when you make things up. At least give logical reasons if you want something changed or all you do is get written off by any game dev. All displacement should be removed, if you want to remove only some sources, the sources that sacrifice way less to be used should be the ones gone away with first, like DK chains, like jav, not an entire 5 piece set that requires you to aim it or drops an AoE on that group that you can EASILY block.

    [snip]





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    I get de-synced far and away the most by single-target pulls and knockbacks that players love to spam these days (with the knowledge that they de-sync, which adds to their appeal).
    [edited to remove quote]
    Edited by ZOS_Icy on 25 August 2025 17:46
  • AngryPenguin
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    Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.

    Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.

    "free pull" dk chains is more of a "free pull" than any other pull set. pull sets require 5 pieces and has to be aimed, don't know why you are acting like it doesn't as one of your points. Looking at a player and pressing the button instantly hits someone if they are in range of you, pull sets don't lock on to people. If you want to say one is a lock on it's much more a skill than a set, I don't even know what that argument is. Regardless of you gripe, as long with everyone else's about rush because they are afraid of clicking their right mouse button for 1 second, all types of displacment should be removed. If you want to remove one then sure, remove the free insta lock CC, like chains and jav :smile:

    As explained above, chains takes up a skill slot, must be aimed, and it cost resources.

    None of this is the case with free pull sets.

    You aren't making any logical sense. One skill slot is worth a lot less than 5 set pieces. I would give up a skill slot for a 5 piece any day, so would everyone else. Both rush and Dark con have to be aimed. Dark con you quite literally have to aim where to put it, and rush takes you to where you go and leaves something on the floor at that location. Can you explain to me how rush, which can use DK chains to travel to the direction, isn't aimed, but dk chains the same skill that rush uses is? Stop trying to hijack posts to make them about your gripe with rush and arguing in bad faith to try to get a point across. All arguments like these do is show how weak your point is when you make things up. At least give logical reasons if you want something changed or all you do is get written off by any game dev. All displacement should be removed, if you want to remove only some sources, the sources that sacrifice way less to be used should be the ones gone away with first, like DK chains, like jav, not an entire 5 piece set that requires you to aim it or drops an AoE on that group that you can EASILY block.

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    I get de-synced far and away the most by single-target pulls and knockbacks that players love to spam these days (with the knowledge that they de-sync, which adds to their appeal).

    I also get desynced and knocked into walls from single target pulls and knockbacks from leap and fear as well. But it's nowhere near as often as from the free pull sets. The free pull sets, RoA being the biggest offender by far, it's what does it to whole groups of players at the same time.
    [edited to remove quote]
    Edited by ZOS_Icy on 25 August 2025 17:46
  • Izanagi.Xiiib16_ESO
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    Getting javelin-ed off your seige while on the top level of the porch at Nik while defending and plunged almost to your death on top of the attackers below and finished off by them is not a pleasant experience.

    It is for the person who threw the javelin.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Major_Mangle
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    The problem with displacement CC´s isn´t necessary that they "displace" you, but rather the fact that you can´t break free until your character has finished the air-time/displacement itself. Skills like dragon leap or javelin forces your character to end the entire knock-back before you´re even allowed to attempt to break free, regardless of how good your reflexes/prediction is to the incoming stun. Rework so you´re allowed to break free the spit moment you get hit and not when the displacement ends and I can guarantee you that the issue won´t be anywhere near as problematic as it currently is.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Artisian0001
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    The problem with displacement CC´s isn´t necessary that they "displace" you, but rather the fact that you can´t break free until your character has finished the air-time/displacement itself. Skills like dragon leap or javelin forces your character to end the entire knock-back before you´re even allowed to attempt to break free, regardless of how good your reflexes/prediction is to the incoming stun. Rework so you´re allowed to break free the spit moment you get hit and not when the displacement ends and I can guarantee you that the issue won´t be anywhere near as problematic as it currently is.

    Perhaps. I know from experience that breaking free instantly, or spamming bash to break free in anticipation of a CC and doing so before the displacement would finish it's animation was almost a surefire way to get CC bugged, and I assume it doesn't help with desync at all. Fixing it so that you could break free at any point during the animation and it would stop you from traveling would help some of these issues I'd imagine, but I fear many would still persist.
  • LPapirius
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    Just get rid of RoA and Dark Convergence and call it good. Asking for ZOS to dig deep and solve the desync issues from all sources is a far less likely outcome given how things have gone in the past with ZOS.

    Free pull sets have no place in PvP environments.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have removed some insulting back and forth that was disruptive. Please ensure you are treating others with respect on the forums even when they have views that differ from your own.

    The Elder Scrolls Online Team
    Staff Post
  • Artisian0001
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    LPapirius wrote: »
    Just get rid of RoA and Dark Convergence and call it good. Asking for ZOS to dig deep and solve the desync issues from all sources is a far less likely outcome given how things have gone in the past with ZOS.

    Free pull sets have no place in PvP environments.

    lol the alt account to call it a free pull set again is hilarious, but let's try this again, how is a 5 piece set a "free" pull? One requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed.

    Also no, we wouldn't remove the sets with cooldowns on them that have a higher opportunity cost and call it a day when the skill that desyncs more often than any other skill or set is jav and it can be used every single second.
    Edited by Artisian0001 on 25 August 2025 19:37
  • BetweenMidgets
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    Happened to me and another guy in my small group tonight in PVP.

    Got knocked off the D-Ring in a keep from someone below, fall down, break free, put away my weapon and am unable to use the door. Since it was a big zerg I died in under 20 seconds.

    My buddy though, got knocked off the D Ring from someone below as we were pushing out and he was just straight broken for about 3 minutes. Couldn't use skills but COULD block. A ball group had also pushed out and pushed the zerg off the porch so he stood there while we timed it. Just shy of 3 minutes before his toon stopped being desynced and could do crap again.

    I never used to get poor frames in Cyro. Now, even with the ever decreasing population caps, I was getting 10 or UNDER in some big fights in GH. Absolutely ridiculous have have ZoS emailing me my frames while we're trying to play as a coordinated small man.
    PC-NA
  • Artisian0001
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    Happened to me and another guy in my small group tonight in PVP.

    Got knocked off the D-Ring in a keep from someone below, fall down, break free, put away my weapon and am unable to use the door. Since it was a big zerg I died in under 20 seconds.

    My buddy though, got knocked off the D Ring from someone below as we were pushing out and he was just straight broken for about 3 minutes. Couldn't use skills but COULD block. A ball group had also pushed out and pushed the zerg off the porch so he stood there while we timed it. Just shy of 3 minutes before his toon stopped being desynced and could do crap again.

    I never used to get poor frames in Cyro. Now, even with the ever decreasing population caps, I was getting 10 or UNDER in some big fights in GH. Absolutely ridiculous have have ZoS emailing me my frames while we're trying to play as a coordinated small man.

    People would complain about performance but for me, the last couple of years it has been pretty good performance wise, aside from when hammer spawns or people are fighting over last emp keep. The end of last campaign after the PvP event when the campaigns were still up was some of the worst performance I have experienced on my 10 years on the game, and with the latest patch it is still noticeably worse than it usually is. With it being as bad as it is, people using displacement CC really have a good chance of desyncing whoever they want and it isn't enjoyable at all IMO.
  • YandereGirlfriend
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    Got de-synced to death twice tonight while confronting massed Javelin spammers.

    Fun times.
  • reazea
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    LPapirius wrote: »
    Just get rid of RoA and Dark Convergence and call it good. Asking for ZOS to dig deep and solve the desync issues from all sources is a far less likely outcome given how things have gone in the past with ZOS.

    Free pull sets have no place in PvP environments.

    lol the alt account to call it a free pull set again is hilarious, but let's try this again, how is a 5 piece set a "free" pull? One requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed.

    Also no, we wouldn't remove the sets with cooldowns on them that have a higher opportunity cost and call it a day when the skill that desyncs more often than any other skill or set is jav and it can be used every single second.

    The common term used for RoA and Dark Convergence is "free pull sets". That is the accepted terminology....by everyone but you for some reason.
  • MincMincMinc
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    Got de-synced to death twice tonight while confronting massed Javelin spammers.

    Fun times.

    javelin doesnt help that the counterplay for years was suddenly changed. I still block every javelin perfectly
    We should use the insightful and awesome buttons more
  • Artisian0001
    Artisian0001
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    reazea wrote: »
    LPapirius wrote: »
    Just get rid of RoA and Dark Convergence and call it good. Asking for ZOS to dig deep and solve the desync issues from all sources is a far less likely outcome given how things have gone in the past with ZOS.

    Free pull sets have no place in PvP environments.

    lol the alt account to call it a free pull set again is hilarious, but let's try this again, how is a 5 piece set a "free" pull? One requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed.

    Also no, we wouldn't remove the sets with cooldowns on them that have a higher opportunity cost and call it a day when the skill that desyncs more often than any other skill or set is jav and it can be used every single second.

    The common term used for RoA and Dark Convergence is "free pull sets". That is the accepted terminology....by everyone but you for some reason.

    Flawless sound logical argument. Thanks again for the great input. An ability requiring a 5 piece set, plus one requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed. Dk chains and jav are free pull abilities. No set restriction. No cooldown. No delay. Lock onto target for free! Thank you for your contribution to the post and bumping the thread! :smile:
  • MincMincMinc
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    reazea wrote: »
    LPapirius wrote: »
    Just get rid of RoA and Dark Convergence and call it good. Asking for ZOS to dig deep and solve the desync issues from all sources is a far less likely outcome given how things have gone in the past with ZOS.

    Free pull sets have no place in PvP environments.

    lol the alt account to call it a free pull set again is hilarious, but let's try this again, how is a 5 piece set a "free" pull? One requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed.

    Also no, we wouldn't remove the sets with cooldowns on them that have a higher opportunity cost and call it a day when the skill that desyncs more often than any other skill or set is jav and it can be used every single second.

    The common term used for RoA and Dark Convergence is "free pull sets". That is the accepted terminology....by everyone but you for some reason.

    Flawless sound logical argument. Thanks again for the great input. An ability requiring a 5 piece set, plus one requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed. Dk chains and jav are free pull abilities. No set restriction. No cooldown. No delay. Lock onto target for free! Thank you for your contribution to the post and bumping the thread! :smile:

    Its just the age old proc set problem where a single gear choice vastly outpaces other gear choices.

    For instance a proc stat set has all the same conditions and hooplah as a proc effect set. However it has the extra condition where you need to actually use those stats down the line to be effective.

    Where in turn the proc effect set alone goes off with that first condition and is effective. == People always saying how much easier they are to use. Anytime you have a game where people are weaving and comboing to get kills with a ton of effort of course people are going to view these proc playstyles as gimmicks. The "playstyle" is to do nothing and wait until you can proc everything.
    Ok now go and compare the outputs. Even if you slap on one of the top stat proc sets like Essence thief you are only talking a 5-10% output increase of the build in a given burst window of maybe two skills and an ultimate. Where if you have a proc set like RoA or DC it is basically on par with an ultimate, effectively making your combo now two skills and two ultimates. Which is essentially a 30%+ increase in power.
    We should use the insightful and awesome buttons more
  • YandereGirlfriend
    YandereGirlfriend
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    reazea wrote: »
    LPapirius wrote: »
    Just get rid of RoA and Dark Convergence and call it good. Asking for ZOS to dig deep and solve the desync issues from all sources is a far less likely outcome given how things have gone in the past with ZOS.

    Free pull sets have no place in PvP environments.

    lol the alt account to call it a free pull set again is hilarious, but let's try this again, how is a 5 piece set a "free" pull? One requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed.

    Also no, we wouldn't remove the sets with cooldowns on them that have a higher opportunity cost and call it a day when the skill that desyncs more often than any other skill or set is jav and it can be used every single second.

    The common term used for RoA and Dark Convergence is "free pull sets". That is the accepted terminology....by everyone but you for some reason.

    That would be factually incorrect, though. There's precisely nothing free about them. Like, at all.

    You have the huge opportunity cost to even slot the set and then you also have to swerve well out of your way to use certain abilities, each of which have their own resource cost to use.
  • Artisian0001
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    reazea wrote: »
    LPapirius wrote: »
    Just get rid of RoA and Dark Convergence and call it good. Asking for ZOS to dig deep and solve the desync issues from all sources is a far less likely outcome given how things have gone in the past with ZOS.

    Free pull sets have no place in PvP environments.

    lol the alt account to call it a free pull set again is hilarious, but let's try this again, how is a 5 piece set a "free" pull? One requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed.

    Also no, we wouldn't remove the sets with cooldowns on them that have a higher opportunity cost and call it a day when the skill that desyncs more often than any other skill or set is jav and it can be used every single second.

    The common term used for RoA and Dark Convergence is "free pull sets". That is the accepted terminology....by everyone but you for some reason.

    Flawless sound logical argument. Thanks again for the great input. An ability requiring a 5 piece set, plus one requires you to aim it with a 25 second cooldown and use an AoE skill, the other has n 8 second cooldown and requires you to be in melee range. They are also both delayed. Dk chains and jav are free pull abilities. No set restriction. No cooldown. No delay. Lock onto target for free! Thank you for your contribution to the post and bumping the thread! :smile:

    Its just the age old proc set problem where a single gear choice vastly outpaces other gear choices.

    For instance a proc stat set has all the same conditions and hooplah as a proc effect set. However it has the extra condition where you need to actually use those stats down the line to be effective.

    Where in turn the proc effect set alone goes off with that first condition and is effective. == People always saying how much easier they are to use. Anytime you have a game where people are weaving and comboing to get kills with a ton of effort of course people are going to view these proc playstyles as gimmicks. The "playstyle" is to do nothing and wait until you can proc everything.
    Ok now go and compare the outputs. Even if you slap on one of the top stat proc sets like Essence thief you are only talking a 5-10% output increase of the build in a given burst window of maybe two skills and an ultimate. Where if you have a proc set like RoA or DC it is basically on par with an ultimate, effectively making your combo now two skills and two ultimates. Which is essentially a 30%+ increase in power.

    You can add some arbitrary metric all you want. How you equate RoA ot Dark con to two skills AND two ultimates doesn't even make sense. They are both delayed, but not only delayed how an ultimate like sweep is, with a .25 second cast time. They have almost an entire second delay AND a visual indicator, making it extremely easy to play against unless the server has too much load and doesn't show the AoE for dark con. How does a pull set with a gap close become 2 skill and 2 ultimates at the same time? That doesn't even add up with what you wrote, never mind what say in response to it. If you added an entire second delay with a visual indicator to every PvP burst ultimate in the game that dealt it's damage in a 2 second window, I would be elated if that's all the enemy could use on me, the people I play with would never die unless heavily outnumbered because it is extremely telegraphed and easy to play against.

    Additionally, using an arbitrary metric of 30% increase in power which you don't even know how you arrived at makes no sense. Why not use something like rallying cry? Rallying cry on a single person reduces crit damage taken by 25% and also increases your weapon and spell damage by 300 which increases both healing and damage done. This set is overloaded but there is not even a fraction of the disdain for it. Why? Because sets like RoA require you to block and people want to be able to just roll out of every instance of damage with little thought behind it. You can just continuously sprint now and RoA wouldn't even pull you. I understand the hate for the set if you lack the ability to adapt and hold block in instances of damage, but if you took RoA away you would die to a large group using something else just as easily, people will always complain.

    Regardless, RoA does not create ANYWHERE NEAR as much desync as templar jav does. The topic of this conversation is about desync not your disdain with sets, for whatever reason everyone on the forums tries to hijack and change the topic of conversation to "x set is too strong" This discussion is about desyncing, RoA does not desync nearly as much as templar jav which has groups of people using it for the sole purpose of desyncing players. Nobody ever uses RoA or dark con to desync people.
  • StihlReign
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    Ok now go and compare the outputs. Even if you slap on one of the top stat proc sets like Essence thief you are only talking a 5-10% output increase of the build in a given burst window of maybe two skills and an ultimate. Where if you have a proc set like RoA or DC it is basically on par with an ultimate, effectively making your combo now two skills and two ultimates. Which is essentially a 30%+ increase in power.

    This is interesting data. I'd love to see where it comes from. 30% increase. Wow

    On topic, I can say I've been hit with Rush and Dark Convergence a LOT. No desyncs.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • YandereGirlfriend
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    StihlReign wrote: »
    Ok now go and compare the outputs. Even if you slap on one of the top stat proc sets like Essence thief you are only talking a 5-10% output increase of the build in a given burst window of maybe two skills and an ultimate. Where if you have a proc set like RoA or DC it is basically on par with an ultimate, effectively making your combo now two skills and two ultimates. Which is essentially a 30%+ increase in power.

    This is interesting data. I'd love to see where it comes from. 30% increase. Wow

    On topic, I can say I've been hit with Rush and Dark Convergence a LOT. No desyncs.

    Indeed. Legit cannot remember the last time that I got actually de-synced by either of those sets. And I encounter them A LOT.

    Versus it is a literally nightly occurrence to get de-synced into unavoidable death by Javelin spammers, Destro Scribe knockback spammers, single-target pull spammers, Meteor, etc.

    As inside of every zerg there are players who spam those abilities on anything that moves like it is their literal job. If not removing displacement then there should be some form of cooldown on spamming them like there are on sets or perhaps a ramping cost like Streak.
  • Artisian0001
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    StihlReign wrote: »
    Ok now go and compare the outputs. Even if you slap on one of the top stat proc sets like Essence thief you are only talking a 5-10% output increase of the build in a given burst window of maybe two skills and an ultimate. Where if you have a proc set like RoA or DC it is basically on par with an ultimate, effectively making your combo now two skills and two ultimates. Which is essentially a 30%+ increase in power.

    This is interesting data. I'd love to see where it comes from. 30% increase. Wow

    On topic, I can say I've been hit with Rush and Dark Convergence a LOT. No desyncs.

    Indeed. Legit cannot remember the last time that I got actually de-synced by either of those sets. And I encounter them A LOT.

    Versus it is a literally nightly occurrence to get de-synced into unavoidable death by Javelin spammers, Destro Scribe knockback spammers, single-target pull spammers, Meteor, etc.

    As inside of every zerg there are players who spam those abilities on anything that moves like it is their literal job. If not removing displacement then there should be some form of cooldown on spamming them like there are on sets or perhaps a ramping cost like Streak.

    Yeah, to be honest I'm fine removing displacement from all skills and sets just to appease people because of how bad it is even though RoA and dark con don't desync people. Jav is just a horrible skill to deal with being spammed at you during even the slightest bit of lag, it's like heavy attacking a guard and sliding across cyro for 30 seconds straight just to die.
  • PureeEvil
    PureeEvil
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    Casual players' topics about PvP are so funny. Let's remove CC. Let's remove progress sets. Let's remove too powerful players. Let's not kill me in PvP. Let's give rewards for PvP just like that.

    Maybe it will be easier to learn how to play?
  • Artisian0001
    Artisian0001
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    PureeEvil wrote: »
    Casual players' topics about PvP are so funny. Let's remove CC. Let's remove progress sets. Let's remove too powerful players. Let's not kill me in PvP. Let's give rewards for PvP just like that.

    Maybe it will be easier to learn how to play?

    Very intelligent take from you, thank you for bumping the thread! Can you please explain the learn to play issue with being desynced and not able to control your character? Thank you!
  • PureeEvil
    PureeEvil
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    PureeEvil wrote: »
    Casual players' topics about PvP are so funny. Let's remove CC. Let's remove progress sets. Let's remove too powerful players. Let's not kill me in PvP. Let's give rewards for PvP just like that.

    Maybe it will be easier to learn how to play?

    Very intelligent take from you, thank you for bumping the thread! Can you please explain the learn to play issue with being desynced and not able to control your character? Thank you!

    It's not very clear what you're talking about. Desynchronization is more of a problem with internet connections and large groups of players. You always have control over your character. Is someone else controlling your character?

    The problem of lagging when there are a lot of players shouldn't be solved by cutting out mechanics. Microsoft should ask a question about the competence of the current development team.
  • Artisian0001
    Artisian0001
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    PureeEvil wrote: »
    PureeEvil wrote: »
    Casual players' topics about PvP are so funny. Let's remove CC. Let's remove progress sets. Let's remove too powerful players. Let's not kill me in PvP. Let's give rewards for PvP just like that.

    Maybe it will be easier to learn how to play?

    Very intelligent take from you, thank you for bumping the thread! Can you please explain the learn to play issue with being desynced and not able to control your character? Thank you!

    It's not very clear what you're talking about. Desynchronization is more of a problem with internet connections and large groups of players. You always have control over your character. Is someone else controlling your character?

    The problem of lagging when there are a lot of players shouldn't be solved by cutting out mechanics. Microsoft should ask a question about the competence of the current development team.

    Do you have control over where your character is moving while you are desynced from a jav? The answer is no, you literally do not. Your character will be stuck in place, from your own perspective you are moving but if you are in group with anyone else they can see you in the same position until you are no longer positionally desynced . You have zero control during that moment of where you are going, and it can last over 10 seconds which is a surefire way to die.

    As I've said multiple times in this thread which you haven't read, I agree, I would prefer a fix, I would prefer the problem actually be addressed. Not all abilities that interact with movement cause desync the same way, so changing it shouldn't be impossible, but they aren't going to, and if they aren't going to I'd rather it just function as a regular CC than bug someone's character.
This discussion has been closed.