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Assistant for survey maps

  • DenverRalphy
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    Surveys cut down on "the chores", they don't add to them. Without the surveys the player would instead have to go out and search on foot, and compete with other players, for 18 - 24 individual resource nodes to get the same amount of resources as guaranteed by one survey report.

    And here's the beauty of survey reports.. there's no time limit. You can save them to do later at your own leisure. Likening the task of collecting surveys as "chores" would imply it's a routine task that needs to be completed on a regular basis. That's not at all true with surveys. They're optional, and you can do them as needed when the mood suits.

    I do every survey the same day I get them and do not let them stack up to do later. I can't think of much worse than having to spend hours catching up on a stack of these.
    Hours to complete a stack? Give me a stack of 20 and I'll be done in a matter of minutes.

    In fact, I'd sooner do a stack of 20 within minutes than spend the time required run around collecting up to 480 individual resource nodes to get the same number of mats.

    Surveys already drastically cut down on the harvest time required. Yet now suddenly it's a chore?
    Edited by DenverRalphy on 31 July 2025 16:08
  • Desiato
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    Surveys cut down on "the chores", they don't add to them. Without the surveys the player would instead have to go out and search on foot, and compete with other players, for 18 - 24 individual resource nodes to get the same amount of resources as guaranteed by one survey report.

    And here's the beauty of survey reports.. there's no time limit. You can save them to do later at your own leisure. Likening the task of collecting surveys as "chores" would imply it's a routine task that needs to be completed on a regular basis. That's not at all true with surveys. They're optional, and you can do them as needed when the mood suits.

    I do every survey the same day I get them and do not let them stack up to do later. I can't think of much worse than having to spend hours catching up on a stack of these.
    Hours to complete a stack? Give me a stack of 20 and I'll be done in a matter of minutes.

    In fact, I'd sooner do a stack of 20 within minutes than spend the time required run around collecting up to 480 individual resource nodes to get the same number of mats.

    Surveys already drastically cut down on the harvest time required. Yet now suddenly it's a chore?

    Yeah, I can't fathom this.
    - ride to location from wayshrine: time varies, but this takes less than a minute, usually much less
    - harvest mats: 10 seconds maybe
    - port to house, exit house 20 seconds
    - repeat

    So even if I had 10 surveys, that's about 6 minutes in total. And imagine how many raw mats I just harvested in that amount of time! Thank you surveys! <3

    With that said, I still can't be bothered to grind crafting writs every day. Because every time I do it, I ask myself, " is this why I play a game like ESO?" When it comes to surveys, yes, I do play a game like ESO for features like harvesting and trading. But the progress quest gameplay of crafting writs themselves? It's just a skinner box.

    Edited by Desiato on 31 July 2025 16:27
    spending a year dead for tax reasons
  • SilverBride
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    Desiato wrote: »
    They are necessary because they bring in income so I can afford the things I enjoy.

    So what you're saying is they're currently worth the effort to you.......... That doesn't sound like something that requires a solution.

    I also said that gathering surveys is time consuming and very unenjoyable to me, so a quality of life solution would be great.

    Desiato wrote: »
    As far as the economy, holding on to surveys just keeps the supply down, thus raising the prices. If we had an assistant then more players would do their surveys which would increase the supply and lower the prices.

    Correct. And the irony here is that as a player that earns an income from surveys, your income would drop to the floor if they ever implemented a survey assistant.

    We've heard from players who have hundreds or even thousands of surveys saved in previous threads. It's very common on PC as a result of writ automation. So imagine what that would do to the supply of the things you earn an income from.

    I earn income from selling other items, too so I won't go broke if mat prices drop some.

    Also, those players that are holding on to huge amounts of surveys aren't likely to use them even if they had an assistant. Some players just hold on to everything and they aren't likely to let those all go.

    Desiato wrote: »
    I also want you to consider the other players it would impact. Players who enjoy non-survey harvesting and earn an income from it who would also be affected. You are so concerned about your income, should you not also show them some concern as well?

    I am concerned about how I spend my time in game and wanting a quality of life feature that will give some of this time back to me for the things I enjoy. Getting an assistant would help achieve that and it would not affect anyone else. No one would be forced to use an assistant so nothing would change for them. I am not wrong for wanting something that would make my game more enjoyable.
    Edited by SilverBride on 31 July 2025 16:35
    PCNA
  • Desiato
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    I earn income from selling other items, too so I won't go broke if mat prices drop some.

    They won't drop some, they'll drop a lot. And again, where is your concern for the greater impact to the game?
    Also, those players that are holding on to huge amounts of surveys aren't likely to use them even if they had an assistant. Some players just hold on to everything and they aren't likely to let those all go.

    That makes no sense at all. Of course everyone would cash out their surveys if it were as easy as interacting with an assistant. The only reason they accumulate is because many players would rather spend their time doing other things.

    spending a year dead for tax reasons
  • SilverBride
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    Desiato wrote: »
    Also, those players that are holding on to huge amounts of surveys aren't likely to use them even if they had an assistant. Some players just hold on to everything and they aren't likely to let those all go.

    That makes no sense at all. Of course everyone would cash out their surveys if it were as easy as interacting with an assistant. The only reason they accumulate is because many players would rather spend their time doing other things

    I have a friend that is sitting on hundreds of each gold crafting mat, and stacks of surveys. He is in a trading guild but rarely sells any of them. He also only plays one character and has no plans for any alts. But he holds on to these because he "may need them some day". He is not likely to use an assistant because he doesn't want to give up any of his things.

    I am sure there are others that are doing the same, and would rather hold on to their surveys.
    PCNA
  • Desiato
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    Of course some players hold on to mats they refine. But we can expect the same distribution pattern for all mats entering the economy, so the effect I'm describing would be the same.

    Speculators, on the other hand, who hold mats for the purpose of long term profit would immediately dump them.

    The impact an assistant would have on the economy is undeniable. The supply would greatly increase, so the prices would greatly drop.
    spending a year dead for tax reasons
  • SilverBride
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    Actually, players holding on to mats for the purpose of long term profit would slowly sell their supply so as not to oversaturate the market and drop the prices.
    Edited by SilverBride on 31 July 2025 17:22
    PCNA
  • lillybit
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    It would maybe have some effect on the economy but it would be short term - those surveys have to be earned, they don't just appear out of thin air. Once the initial supply of hoarded surveys have all been turned in it would be back to the steady flow.

    As far as addons go, as several people have pointed out we've only recently got them on console and there's been no shortage of people doing writs without them. With or without, people still do them.

    But there's an interesting thing about console getting addons recently. We hate surveys just as much there, so as soon as we got an addon that would help (shout out to Murf's Treasures, THANK YOU!!), an awful lot of people have been spending many, many hours catching up on all their backlogs. I've done about 3k of mine so far. Because a little bit easier is still easier! Do you know the effect all these thousands and thousands of extra mats has had on the economy there? None at all that I can tell...
    PS4 EU
  • Desiato
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    Actually, players holding on to mats for the purpose of long term profit would slowly sell their supply so as not to oversaturate the market and drop the prices.

    Not if there's a long term disruption, which a survey assistant would be, because the market would never recover to what it would be before. We saw this play out during the market crash last year.

    Which, incidentally, happened to occur right after an extended, highly rewarding Jubilee which resulted in an incredible amount of crafting writ grinding.

    On console, I doubt very much manual writ grinding was anywhere close to what it was on PC with automation. Console players haven't even felt the full effect of writ automation addons yet because it will take a while for it to sink in culturally, like it did on PC.

    Edited by Desiato on 31 July 2025 20:12
    spending a year dead for tax reasons
  • kargen27
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    spartaxoxo wrote: »
    Snipped for brevity
    kargen27 wrote: »
    they get you out in the world helping the world feel more alive.

    There are plenty of ways to get players out and about that involve active and engaging gameplay.

    The idea that we need to confuse new players that we're bots for the good of the game makes zero sense to me. I've literally seen new players complain the game is dead and full of bots and I just know some of that is them not understanding surveys.

    New players aren't getting confused about surveys and if they did it would only be the one time, two tops. Taking players out of zones isn't going to help with the feeling dead problem. It will make it worse. New players, most players experienced or new, are concerned about bots because of the bots. If you know that bots exist you know how they move. Seeing a person doing surveys a player isn't going to think 'hey a bot' because their movements are nothing alike.
    They might wonder why a player appears, disappears then reappears a few times when a player doing surveys ports to a house and back but they aren't going to think bot.
    You don't like surveys don't do them. I don't like the card game so I don't play it. The card game offers some rewards I at one time wanted but I decided they weren't worth the tedium of playing cards. Doesn't mean they should get rid of the card game it just means I will forgo the rewards and do something else instead.
    and then the parrot said, "must be the water mines green too."
  • kargen27
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    Desiato wrote: »
    spartaxoxo wrote: »

    I'm talking about legendary upgrade mats. The value of those would plummet. Not only would players cash out their saved surveys, they would be even more incentivized to grind crafting writs, so it would happen more often, causing the price of legendary upgrade mats to fall to the floor.

    I'm completely against the idea but if it were added I think it should work like other things that have been added to the game. Surveys players already have would not be available for the assistant. Only surveys earned after the assistant is acquired could be gathered by the assistant.
    Still think it would be bad for the game to get a survey assistant more than just economically.
    and then the parrot said, "must be the water mines green too."
  • katanagirl1
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    lillybit wrote: »
    It would maybe have some effect on the economy but it would be short term - those surveys have to be earned, they don't just appear out of thin air. Once the initial supply of hoarded surveys have all been turned in it would be back to the steady flow.

    As far as addons go, as several people have pointed out we've only recently got them on console and there's been no shortage of people doing writs without them. With or without, people still do them.

    But there's an interesting thing about console getting addons recently. We hate surveys just as much there, so as soon as we got an addon that would help (shout out to Murf's Treasures, THANK YOU!!), an awful lot of people have been spending many, many hours catching up on all their backlogs. I've done about 3k of mine so far. Because a little bit easier is still easier! Do you know the effect all these thousands and thousands of extra mats has had on the economy there? None at all that I can tell...

    Yeah, I don’t have a backlog to work off, but being able to go to the exact location on the map where the survey is, instead of having to search my memory or look it up online, has been a huge timesaver.
    Khajiit Stamblade main
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  • wolfie1.0.
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    Desiato wrote: »
    Gathering surveys is tedious and time consuming. Not everyone has hours to play every day and would prefer to spend what time they do have on enjoyable activities rather than chores.

    If it's not worth it to you, then don't do them. The economy will thank you.

    They are necessary because they bring in income so I can afford the things I enjoy.

    As far as the economy, holding on to surveys just keeps the supply down, thus raising the prices. If we had an assistant then more players would do their surveys which would increase the supply and lower the prices.

    No, what it would be is another paywalled item that gives a massive advantage to people that can afford it. That's what assistants are, paywalled advantages. And no zos doesnt give them for free. In the one case they did it has a 35% penalty attached.

    As for the economy, the existence of the craft bag and eso+ as a whole has had a far wider impact on the economy than surveys ever will. If people just collect them when they get them, as intended as if they were part of the quest, they wouldn't be so cumbersome.

    All you do by storing surveys is banking time from prior activities that you failed to complete fully.

    That said IF an assistant is implemented whether for crowns, pursuit reward, or other method a penalty should be placed for the convenience of not collecting them yourself.
  • kargen27
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    I am absolutely opposed to the idea because I think it takes an incentive to visit the older zones away and we need more reason to visit those zones.
    But on the off chance it were to ever happen I think there would need to be restrictions. Only surveys collected after obtaining the assistant would be available for the assistant to finish. The assistant can only do one zone a day and won't do stacks. If you have three surveys in the same place it will take the assistant three days to gather them. Also a 35% cut for the assistant gathering the materials.
    and then the parrot said, "must be the water mines green too."
  • SilverBride
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    The only condition that should even be considered for a Survey Assistant would be one that reduces the yield by a small percentage.
    PCNA
  • wolfie1.0.
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    The only condition that should even be considered for a Survey Assistant would be one that reduces the yield by a small percentage.

    How about this: the assistant will collect the mats for you, randomized as normal, but the mats are fixed. No Plentiful harvest, leads, or zone specific drops impact the returns. Just what you would normally get if you went out and collected a survey without any of those triggers.

    I feel that would be a reasonable compromise. This way the yields would be greater for manual collection, but not so much that it significantly impacts collection of the surveys as you save the additional time.

    Is that reasonable?
  • spartaxoxo
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    Desiato wrote: »
    I could also make a joke here about how the “main activities” like questing have gotten so formulaic and poorly written that the “side activities” like farming mats are actually more entertaining…

    This is a fact. Quests are objectively more tedious.

    There is so much irony in this thread. Questers who grind automated crafting writs complaining surveys are tedious.....

    The thread is about the surveys. I have not offered my opinion on the automated crafting writs. I don't think those should exist as they do either but that unlike surveys, it is better at this point for the playerbase to not fix it since it's become an important source of income for many players.

    Both surveys and writs are cookie clicker nonsense that does not require real thought. The argument that surveys aren't but writs are is what I find ironic.

    At this point, I don't think we can get rid of the system entirely but we can surely cut down on the amount of time people are spending doing it and create a game where people actually are sitting on rewards in such large amounts that it is causing issues.
    Edited by spartaxoxo on 1 August 2025 03:45
  • spartaxoxo
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    kargen27 wrote: »
    spartaxoxo wrote: »
    Snipped for brevity
    kargen27 wrote: »
    they get you out in the world helping the world feel more alive.

    There are plenty of ways to get players out and about that involve active and engaging gameplay.

    The idea that we need to confuse new players that we're bots for the good of the game makes zero sense to me. I've literally seen new players complain the game is dead and full of bots and I just know some of that is them not understanding surveys.

    New players aren't getting confused about surveys and if they did it would only be the one time, two tops. Taking players out of zones isn't going to help with the feeling dead problem. It will make it worse. New players, most players experienced or new, are concerned about bots because of the bots. If you know that bots exist you know how they move. Seeing a person doing surveys a player isn't going to think 'hey a bot' because their movements are nothing alike.
    They might wonder why a player appears, disappears then reappears a few times when a player doing surveys ports to a house and back but they aren't going to think bot.
    You don't like surveys don't do them. I don't like the card game so I don't play it. The card game offers some rewards I at one time wanted but I decided they weren't worth the tedium of playing cards. Doesn't mean they should get rid of the card game it just means I will forgo the rewards and do something else instead.

    I have literally seen a person get confused by surveys and had to explain it to them. They can't see the nodes you're harvesting. You look weird to them.

    Surveys create a bad first impression.

    They can get rid of them at the same time they give us some new reason to be out and about. They don't have to cling to bad choices to work towards giving us more reasons to revisit zones.
    Edited by spartaxoxo on 1 August 2025 03:49
  • SilverBride
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    wolfie1.0. wrote: »
    The only condition that should even be considered for a Survey Assistant would be one that reduces the yield by a small percentage.

    How about this: the assistant will collect the mats for you, randomized as normal, but the mats are fixed. No Plentiful harvest, leads, or zone specific drops impact the returns. Just what you would normally get if you went out and collected a survey without any of those triggers.

    I feel that would be a reasonable compromise. This way the yields would be greater for manual collection, but not so much that it significantly impacts collection of the surveys as you save the additional time.

    Is that reasonable?

    I think the surveys should yield the same type of drops they normally would, and have the same benefits from Champion Points that they normally would, only with a decreased yield.
    Edited by SilverBride on 1 August 2025 04:18
    PCNA
  • wolfie1.0.
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    wolfie1.0. wrote: »
    The only condition that should even be considered for a Survey Assistant would be one that reduces the yield by a small percentage.

    How about this: the assistant will collect the mats for you, randomized as normal, but the mats are fixed. No Plentiful harvest, leads, or zone specific drops impact the returns. Just what you would normally get if you went out and collected a survey without any of those triggers.

    I feel that would be a reasonable compromise. This way the yields would be greater for manual collection, but not so much that it significantly impacts collection of the surveys as you save the additional time.

    Is that reasonable?

    I think the surveys should yield the same type of drops they normally would, and have the same benefits from Champion Points that they normally would, only with a decreased yield.

    How much of a decreased yield? Declare a %.

    Mechanically speaking i dont think ZOS would invest the time and effort into an assistant that would account for increased yields from Plentiful Harvest.

    All of the other assistants are NPC vendors that have just been slightly retasked to do an existing activity. A survey gathering assistant would require new programming and would be harder to pull off.

    Another suggestion. Remove surveys from the game or significantly reduce drop rate. Add in a raw mat bag to crafting dailies. variation in amount but survey equivalent or a bit higher. Removes the need for an assistant, the mechanic already exists and it can be implemented without paywalling the service. Naturally it wont solve old survey stockpiling issues, however, there wouldn't be a massive influx of mats either. Its a more balanced approach.
  • SilverBride
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    I think a 20% decrease in yield would be reasonable. If they decrease it too much no one will use it.

    The decreased yield would account for any gains with Plentiful Harvest while still keeping it as a viable option.

    The assistant could work like a merchant. The player could "sell" them their surveys for the deceased amount of mats.
    Edited by SilverBride on 1 August 2025 15:54
    PCNA
  • spartaxoxo
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    wolfie1.0. wrote: »
    All of the other assistants are NPC vendors that have just been slightly retasked to do an existing activity. A survey gathering assistant would require new programming and would be harder to pull off.

    The Thieves Guild and Deconstructing Assistant both take into account all related passives, IIRC. The TG assistant also takes a cut so there's already precedent for that too.
  • Erickson9610
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    So, I went out and collected all of my Surveys and Treasure Maps. I barely saw anyone and ended up spending a half hour riding from wayshrines to the locations and pressing the use button 6 times each. I don't intend to sell these crafting materials, and I wasn't intending to buy any crafting materials from anyone else.

    What did anyone gain from that?

    I feel like I wasted time manually collecting those surveys. That really could've been done with an Assistant. I could've had 30 minutes to do something else more engaging, like PvP, but instead I wanted to clear up some inventory slots (without trashing something that's valuable) so that I could do the activities I wanted to do.

    Please, tell me why we shouldn't have an Assistant (or even a Companion at this point, I don't really care) to do this for us? No reduced yield, no cooldown, no restrictions. Nobody cares if you're out in the world revisiting old zones for surveys, and the economy isn't going to suffer from people who weren't participating in it in the first place.
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  • Lumenn
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    I'm curious, for those that insist we all must go and get them would you be opposed to condensing said survey's? You'd still have to go to the spot, but you get all 56 survey worth of material you've saved in one trip rather than having to either mount, run 15 seconds and then back 56 times, or port to an unowned house and exit 56 times. I mean realistically, all the material is there but only "refills" when we're not looking? Sounds like a good compromise as long as we're not skimped on the materials
  • kargen27
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    spartaxoxo wrote: »
    kargen27 wrote: »
    spartaxoxo wrote: »
    Snipped for brevity
    kargen27 wrote: »
    they get you out in the world helping the world feel more alive.

    There are plenty of ways to get players out and about that involve active and engaging gameplay.

    The idea that we need to confuse new players that we're bots for the good of the game makes zero sense to me. I've literally seen new players complain the game is dead and full of bots and I just know some of that is them not understanding surveys.

    New players aren't getting confused about surveys and if they did it would only be the one time, two tops. Taking players out of zones isn't going to help with the feeling dead problem. It will make it worse. New players, most players experienced or new, are concerned about bots because of the bots. If you know that bots exist you know how they move. Seeing a person doing surveys a player isn't going to think 'hey a bot' because their movements are nothing alike.
    They might wonder why a player appears, disappears then reappears a few times when a player doing surveys ports to a house and back but they aren't going to think bot.
    You don't like surveys don't do them. I don't like the card game so I don't play it. The card game offers some rewards I at one time wanted but I decided they weren't worth the tedium of playing cards. Doesn't mean they should get rid of the card game it just means I will forgo the rewards and do something else instead.

    I have literally seen a person get confused by surveys and had to explain it to them. They can't see the nodes you're harvesting. You look weird to them.

    Surveys create a bad first impression.

    They can get rid of them at the same time they give us some new reason to be out and about. They don't have to cling to bad choices to work towards giving us more reasons to revisit zones.

    Like I said if they are confused then it was once or maybe twice. One question and problem solved. No reason to change the game as far as surveys go. Surveys do not create near the bad impression a completely empty zone would create. I doubt they create a bad impression at all.
    and then the parrot said, "must be the water mines green too."
  • kargen27
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    Lumenn wrote: »
    I'm curious, for those that insist we all must go and get them would you be opposed to condensing said survey's? You'd still have to go to the spot, but you get all 56 survey worth of material you've saved in one trip rather than having to either mount, run 15 seconds and then back 56 times, or port to an unowned house and exit 56 times. I mean realistically, all the material is there but only "refills" when we're not looking? Sounds like a good compromise as long as we're not skimped on the materials

    If it were easy to implement this would be a good compromise. I still like the idea of leaving surveys as they are for collecting purposes but making them tradeable.
    and then the parrot said, "must be the water mines green too."
  • spartaxoxo
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    kargen27 wrote: »
    spartaxoxo wrote: »
    kargen27 wrote: »
    spartaxoxo wrote: »
    Snipped for brevity
    kargen27 wrote: »
    they get you out in the world helping the world feel more alive.

    There are plenty of ways to get players out and about that involve active and engaging gameplay.

    The idea that we need to confuse new players that we're bots for the good of the game makes zero sense to me. I've literally seen new players complain the game is dead and full of bots and I just know some of that is them not understanding surveys.

    New players aren't getting confused about surveys and if they did it would only be the one time, two tops. Taking players out of zones isn't going to help with the feeling dead problem. It will make it worse. New players, most players experienced or new, are concerned about bots because of the bots. If you know that bots exist you know how they move. Seeing a person doing surveys a player isn't going to think 'hey a bot' because their movements are nothing alike.
    They might wonder why a player appears, disappears then reappears a few times when a player doing surveys ports to a house and back but they aren't going to think bot.
    You don't like surveys don't do them. I don't like the card game so I don't play it. The card game offers some rewards I at one time wanted but I decided they weren't worth the tedium of playing cards. Doesn't mean they should get rid of the card game it just means I will forgo the rewards and do something else instead.

    I have literally seen a person get confused by surveys and had to explain it to them. They can't see the nodes you're harvesting. You look weird to them.

    Surveys create a bad first impression.

    They can get rid of them at the same time they give us some new reason to be out and about. They don't have to cling to bad choices to work towards giving us more reasons to revisit zones.

    Like I said if they are confused then it was once or maybe twice. One question and problem solved. No reason to change the game as far as surveys go. Surveys do not create near the bad impression a completely empty zone would create. I doubt they create a bad impression at all.

    But again, it does not have to empty zone or surveys. They can give us more stuff to do in older zones AND change surveys at the same time. And they even plan to give us more reasons to revisit older zones in upcoming content.
    Edited by spartaxoxo on 2 August 2025 00:37
  • kargen27
    kargen27
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    spartaxoxo wrote: »
    kargen27 wrote: »
    spartaxoxo wrote: »
    kargen27 wrote: »
    spartaxoxo wrote: »
    Snipped for brevity
    kargen27 wrote: »
    they get you out in the world helping the world feel more alive.

    There are plenty of ways to get players out and about that involve active and engaging gameplay.

    The idea that we need to confuse new players that we're bots for the good of the game makes zero sense to me. I've literally seen new players complain the game is dead and full of bots and I just know some of that is them not understanding surveys.

    New players aren't getting confused about surveys and if they did it would only be the one time, two tops. Taking players out of zones isn't going to help with the feeling dead problem. It will make it worse. New players, most players experienced or new, are concerned about bots because of the bots. If you know that bots exist you know how they move. Seeing a person doing surveys a player isn't going to think 'hey a bot' because their movements are nothing alike.
    They might wonder why a player appears, disappears then reappears a few times when a player doing surveys ports to a house and back but they aren't going to think bot.
    You don't like surveys don't do them. I don't like the card game so I don't play it. The card game offers some rewards I at one time wanted but I decided they weren't worth the tedium of playing cards. Doesn't mean they should get rid of the card game it just means I will forgo the rewards and do something else instead.

    I have literally seen a person get confused by surveys and had to explain it to them. They can't see the nodes you're harvesting. You look weird to them.

    Surveys create a bad first impression.

    They can get rid of them at the same time they give us some new reason to be out and about. They don't have to cling to bad choices to work towards giving us more reasons to revisit zones.

    Like I said if they are confused then it was once or maybe twice. One question and problem solved. No reason to change the game as far as surveys go. Surveys do not create near the bad impression a completely empty zone would create. I doubt they create a bad impression at all.

    But again, it does not have to empty zone or surveys. They can give us more stuff to do in older zones AND change surveys at the same time. And they even plan to give us more reasons to revisit older zones in upcoming content.

    they can give us more stuff to do. They have given us more stuff and I'm sure that will continue almost every time we get new content. Still no need to take away what is already there. Defeats the purpose of why surveys exist in the game.
    and then the parrot said, "must be the water mines green too."
  • spartaxoxo
    spartaxoxo
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    ✭✭✭✭✭
    kargen27 wrote: »
    spartaxoxo wrote: »
    kargen27 wrote: »
    spartaxoxo wrote: »
    kargen27 wrote: »
    spartaxoxo wrote: »
    Snipped for brevity
    kargen27 wrote: »
    they get you out in the world helping the world feel more alive.

    There are plenty of ways to get players out and about that involve active and engaging gameplay.

    The idea that we need to confuse new players that we're bots for the good of the game makes zero sense to me. I've literally seen new players complain the game is dead and full of bots and I just know some of that is them not understanding surveys.

    New players aren't getting confused about surveys and if they did it would only be the one time, two tops. Taking players out of zones isn't going to help with the feeling dead problem. It will make it worse. New players, most players experienced or new, are concerned about bots because of the bots. If you know that bots exist you know how they move. Seeing a person doing surveys a player isn't going to think 'hey a bot' because their movements are nothing alike.
    They might wonder why a player appears, disappears then reappears a few times when a player doing surveys ports to a house and back but they aren't going to think bot.
    You don't like surveys don't do them. I don't like the card game so I don't play it. The card game offers some rewards I at one time wanted but I decided they weren't worth the tedium of playing cards. Doesn't mean they should get rid of the card game it just means I will forgo the rewards and do something else instead.

    I have literally seen a person get confused by surveys and had to explain it to them. They can't see the nodes you're harvesting. You look weird to them.

    Surveys create a bad first impression.

    They can get rid of them at the same time they give us some new reason to be out and about. They don't have to cling to bad choices to work towards giving us more reasons to revisit zones.

    Like I said if they are confused then it was once or maybe twice. One question and problem solved. No reason to change the game as far as surveys go. Surveys do not create near the bad impression a completely empty zone would create. I doubt they create a bad impression at all.

    But again, it does not have to empty zone or surveys. They can give us more stuff to do in older zones AND change surveys at the same time. And they even plan to give us more reasons to revisit older zones in upcoming content.

    they can give us more stuff to do. They have given us more stuff and I'm sure that will continue almost every time we get new content. Still no need to take away what is already there. Defeats the purpose of why surveys exist in the game.

    Surveys are supposed to be a reward. If people are not claiming that reward in such large numbers that it is causing performance and storage issues. Then it's not serving its purpose as a reward and should be modified.

    I don't care if it's modified by an assistant in particular. But I don't think they should continue to exist as they are when they are doing such a poor job of getting people to go collect them.
  • Renato90085
    Renato90085
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    i just hope Surveys can go my craft bag
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