spartaxoxo wrote: »If they thought Blackbird would be successful, of course they would not have shot themselves in the foot by cancelling it.
They would if they want to pivot away from new IP because they think that it's not the future of gaming. They cut down on the amount of new IP they were willing to do as a general business strategy. They actually thought Blackbird was very promising until they decided to move away from new IP and directly communicated as such. This is one of the reasons it was so shocking that the project was suddenly scrapped. This was not a project that was flailing.
spartaxoxo wrote: »If they thought Blackbird would be successful, of course they would not have shot themselves in the foot by cancelling it.
They would if they want to pivot away from new IP because they think that it's not the future of gaming. They cut down on the amount of new IP they were willing to do as a general business strategy. They actually thought Blackbird was very promising until they decided to move away from new IP and directly communicated as such. This is one of the reasons it was so shocking that the project was suddenly scrapped. This was not a project that was flailing.
Yes, not being the future of gaming means they did not think it would be successful! You seem to think this was a title close to release. It was not.
spartaxoxo wrote: »spartaxoxo wrote: »If they thought Blackbird would be successful, of course they would not have shot themselves in the foot by cancelling it.
They would if they want to pivot away from new IP because they think that it's not the future of gaming. They cut down on the amount of new IP they were willing to do as a general business strategy. They actually thought Blackbird was very promising until they decided to move away from new IP and directly communicated as such. This is one of the reasons it was so shocking that the project was suddenly scrapped. This was not a project that was flailing.
Yes, not being the future of gaming means they did not think it would be successful! You seem to think this was a title close to release. It was not.
They explicitly stated it was not performance driven. If the future of gaming is AI, and you're focused on new IP, then even if the game would be profitable, it would be less profitable than if you had set yourself up to also do AI for existing games. Let's say 1 billion from Blackbird but 3 billion from AI as made up profit numbers to illustrate the point. Blackbird pulling in a billion would still be successful but still not a good choice from a profit perspective because it could have been 3.
There was absolutely zero indication that Blackbird would not be successful. Sometimes it's not about the performance of a specific product. Sometimes it's about what you think will be a better thing for your company to focus on in the future. And that has been explicitly stated in this case.
spartaxoxo wrote: »spartaxoxo wrote: »If they thought Blackbird would be successful, of course they would not have shot themselves in the foot by cancelling it.
They would if they want to pivot away from new IP because they think that it's not the future of gaming. They cut down on the amount of new IP they were willing to do as a general business strategy. They actually thought Blackbird was very promising until they decided to move away from new IP and directly communicated as such. This is one of the reasons it was so shocking that the project was suddenly scrapped. This was not a project that was flailing.
Yes, not being the future of gaming means they did not think it would be successful! You seem to think this was a title close to release. It was not.
They explicitly stated it was not performance driven. If the future of gaming is AI, and you're focused on new IP, then even if the game would be profitable, it would be less profitable than if you had set yourself up to also do AI for existing games. Let's say 1 billion from Blackbird but 3 billion from AI as made up profit numbers to illustrate the point. Blackbird pulling in a billion would still be successful but still not a good choice from a profit perspective because it could have been 3.
There was absolutely zero indication that Blackbird would not be successful. Sometimes it's not about the performance of a specific product. Sometimes it's about what you think will be a better thing for your company to focus on in the future. And that has been explicitly stated in this case.
Yes, there was an indication they did not think it would be successful! They cancelled it!
"But Blackbird’s cancellation was particularly shocking because it had blown away executives at Xbox just a few months ago.” said Schrier’s source. “During the demonstration in March, Spencer was enjoying the game so much that Matt Booty, the head of Xbox Game Studios, had to pull the controller away so they could keep the meeting going, according to two people who were in the room.".....The cancellation of the project also came as the studio was expanding its workforce in order to work on Blackbird."
I really, really hope ZOS is able to re-hire some of the devs from the Blackbird team back into ESO. They had some of their best people on that project, the ones who helped build ESO into what it is today.
It'd be a shame to see them go, especially when the studio didn't want them to.
My other huge concern is for the devs who were working on both projects. The loss of that institutional talent and knowledge will mean that the remaining devs will have a harder time adjusting and making things run smoothly.
It's what best for the health of ESO, the success of ZOS, and TES as a whole.
If they thought Blackbird would be successful, of course they would not have shot themselves in the foot by cancelling it.
moderatelyfatman wrote: »As tempting as it is to lay 100% of the blame on Microsoft, ZOS has to take some of the blame here.
ESO lost a bunch of long term players (mini whales) from the tone deaf changes in patch 35 and then tried to replace them with newer players, most of which moved on after a few months after spending $20.
It was a poor long term strategy to fluff up the numbers which eventually caught up with them.
moderatelyfatman wrote: »As tempting as it is to lay 100% of the blame on Microsoft, ZOS has to take some of the blame here.
ESO lost a bunch of long term players (mini whales) from the tone deaf changes in patch 35 and then tried to replace them with newer players, most of which moved on after a few months after spending $20.
It was a poor long term strategy to fluff up the numbers which eventually caught up with them.
Hm, if a game has to rely on rich players then something ain't right imo. Besides, do you have any actual statistics?
Why pay 100 people for ten years to develop a new IP when AI can do it in a year? Or six months? For a fraction of a fraction of the cost? The future of gaming is AI and what we're seeing here is the beginning of that. Heck, the future is AI period. Look at GTA6, ten years in development, 1-2 billion spent, and now that it might be close to release new technology has probably rendered parts of it obsolete before it even hits the market.
What remains to be seen in this context is whether or not the adoption of smart generative technology will be a net positive for us as consumers of ESO content or the death knell of a ten year old game with wonky unreliable servers. It could mean the beginning of a new era of content or it could mean bare bones maintenance mode as we limp towards the finish line. Only time will tell.
moderatelyfatman wrote: »It is possible to keep an MMO running with just whales. You just need enough people to keep buying new stuff from the in game store when it appears and the company will keep the servers running.
Why pay 100 people for ten years to develop a new IP when AI can do it in a year? Or six months? For a fraction of a fraction of the cost? The future of gaming is AI and what we're seeing here is the beginning of that. Heck, the future is AI period.
Hi All, just wanted to follow up quickly. We appreciate the player conversation element of this and would like to keep the thread open as long as possible. So just doing our due diligence in reminding folks to keep the discourse civil toward any and all parties and remember to follow our community guidelines. Thanks in advance.
tomofhyrule wrote: »After all, the biggest drivers of the Chapter sales are 1) a new area of Tamriel to explore (Solstice is a brand new island not at all referenced in lore before now), 2) a new feature (Subclassing was basegame so purchase was not needed this time), 3) a cool cinematic to hype people up (nonexistent this time), 4) a compelling story (gripes about the writing quality going downhill have been getting louder and louder), and 5) a new Trial (PvE endgame has been on a decline since U35 so it would never drive much in the first place). So... yeah, Solstice was lacking in ways to drive sales as well.
tomofhyrule wrote: »Even some of the things that they're doing now seem... suspiciously timed. Like the thread we just got asking for feedback about Subclassing - we've never gotten a thread asking for feedback after a feature released before. U46's PTS was like talking to a brick wall, and yet for U47, we got a thread posted there right after the 11.1.1 patch dropped telling us that they were reverting a fair amount of the 11.1.0 changes, and now we have the thread asking about player sentiment around Subclassing in general.
tomofhyrule wrote: »I'm assuming that Subclassing was not the "this is the best thing ever! Come back to the game!" kind of feature that they were expecting, and they're trying to scramble to diagnose what can be done to bring people back. It can't be easy for the team (who obviously love Subclassing and are so proud of it) to see that it was not universally loved by the players, and triply so because their jobs are essentially on the line if ESO's numbers aren't there.
Why pay 100 people for ten years to develop a new IP when AI can do it in a year? Or six months? For a fraction of a fraction of the cost? The future of gaming is AI and what we're seeing here is the beginning of that. Heck, the future is AI period.
I don't think AI is at the point where it can replace an entire team. For example, the writing. If you want deep stories that resonate with people, forget AI. I've been using Duolingo as part of my "learn French" project, and it uses a lot of AI. At first, it was fine - it was just the voices and short lessons. But recently it's become clear that they're also using AI to write story units. My god, those units used to be funny and engaging. Now they read like a textbook and they're boring. Turned my favourite type of lesson into the worst type.
I shudder to think what a game produced mainly by AI will be like. Not just the flat, boring stories, but the entire experience. Glad I've got a large gaming library already with lots of favourites to play so I won't have to worry about all the AI dreck.
I'm all for AI when it makes sense (though due to the horrible environmental impacts, I could do without it, too). It does not make sense in creative areas like gaming except to aid with coding.
I wonder who will be buying all the stuff AI is producing when most people don't have jobs because AI replaced them?
Anyway, I don't like to be doom and gloom about the future of ESO because we're talking about real people at ZOS. I think the plans for 2026 will be an indication of whether the game will continue to get meaningful updates.
Techwolf_Lupindo wrote: »Judging from post layoff vs. pre-layoff. It seem feedback is more welcome more then ever. The negative changes on PTS was rollback, something I have never seen before. In the past they either double down or just make slight tweaks without addressing the core issue.
My gut feeling is those folks that blocked good changes are now gone and therefore whoever is left is now free to make some much need changes for the better.
People are overreacting when it comes to AI. This is how things always have been. New technologies displace old ones CONSTANTLY. It's just a new tool. The name is a misnomer because it's neither artificial or intelligent. It's just advanced software that can analyze things and to some degree fractalize them like we do.
No, it won't mean we can all sit around and enjoy our hobbies all the time. Humans, as always, will need to compete by harnessing new things to their advantage. That is the model of life on this planet that we're all part of. Adapt or die. Avoid resting on your laurels.
moderatelyfatman wrote: »As tempting as it is to lay 100% of the blame on Microsoft, ZOS has to take some of the blame here.
ESO lost a bunch of long term players (mini whales) from the tone deaf changes in patch 35 and then tried to replace them with newer players, most of which moved on after a few months after spending $20.
It was a poor long term strategy to fluff up the numbers which eventually caught up with them.
But with all that being said... if a company fires 100's of people and tries to just us AI to replace them and pocket the difference... yeah they can kick rocks.
... I'm all for games being pushed out every 2-3 years vs the 5-7 timeframe we are on now.
.. No, it won't mean we can all sit around and enjoy our hobbies all the time.