Where I understand that there is a subset of players who for varying reasons think that their personal understanding of balance is of paramount importance that is definitely not me.
I am here to have fun; balance, may it be the dev's take on the subject or someone else's is a distant thought, when I give it a thought at all.
I played FO76 and a lot of the fun on the main game mode was sacrificed on the altar of 'balance' for the 'survival mode'; once they delivered balance however no one wanted to play that game mode and it was ultimately scrapped because players wanted 'balance but not like that; I want balance that caters to my strengths and taste of what balance should be thank you very much. This balanced balance is boring'.
I find this poll fascinating, really. These forums are ground zero for Subclassing complaints, as they don’t exist elsewhere… yet the data is showing that you guys are a vocal minority here too.
Even if you took all the free “Other” votes, it would still not be enough for “Yes” to outweigh “No”.
I find this poll fascinating, really. These forums are ground zero for Subclassing complaints, as they don’t exist elsewhere… yet the data is showing that you guys are a vocal minority here too.
Even if you took all the free “Other” votes, it would still not be enough for “Yes” to outweigh “No”.
CatoUnchained wrote: »I find this poll fascinating, really. These forums are ground zero for Subclassing complaints, as they don’t exist elsewhere… yet the data is showing that you guys are a vocal minority here too.
Even if you took all the free “Other” votes, it would still not be enough for “Yes” to outweigh “No”.
Even if it's only 1/3rd of the customers hate the change, that's a REALLY bad sign for the devs and the studio.
Parasaurolophus wrote: »Where I understand that there is a subset of players who for varying reasons think that their personal understanding of balance is of paramount importance that is definitely not me.
I am here to have fun; balance, may it be the dev's take on the subject or someone else's is a distant thought, when I give it a thought at all.
I played FO76 and a lot of the fun on the main game mode was sacrificed on the altar of 'balance' for the 'survival mode'; once they delivered balance however no one wanted to play that game mode and it was ultimately scrapped because players wanted 'balance but not like that; I want balance that caters to my strengths and taste of what balance should be thank you very much. This balanced balance is boring'.
You are totally wrong, because the only way to balance subclasses in the form they exist now is to make the skills differ only cosmetically.
What’s fun about that kind of balance?
L33T_BEANS wrote: »They won't roll it back until it affects their profits or overrall player count. I'll just wait for 'ESO Classic' like every other MMO.
Which is why I'm going to shout out Guild Wars 2 which nailed subclassing properly. Instead, ESO is pulling a Runescape and just ruining it. I'm sure once the noobs who enjoy spamming beam everywhere start getting bored of doing so, they'll start leaving too.
It took Jagex years to figure out they ruined Runescape, and now their 'classic' version has a higher population than their 'Improved' version. They even just flat-out finally admitted that MTX has ruined their game!
I don't know. I think this decision will pay off in the short-term at the cost of the long-term.
Most other MMOs don't have a classic, especially if they are newer. FFXIV doesn't have classic and never will. Guild Wars 2 doesn't have classic and never will. Obviously NW doesn't have one. SWTOR doesn't have one. Which MMOs have classic? WoW. Runescape hardly counts because osrs is a completely different game. OSRS isn't a "classic" offshoot of Runescape 3, feels weird to even classify it as such.
Classics don't make sense for most games. WoW underwent some major changes, including world changes during Cataclysm, that qualify it for such a version. It is also simply old and nostalgic enough to make the classic version profitable. FFXIV had the A Realm Reborn, but going back to pre ARR nobody would even consider, after all the whole game make over was to save it from certain death. Most other games haven't changed much. They add new story, new locations, rebalance classes, going back to some sort of previous version is hardly worthy of an entire separate game's upkeep, especially when nobody will play or pay it. Even the major updates ESO does are relatively minor in the end. Most of them are separate from the rest of the game and can frankly just not be engaged with whatsoever. Scribing? You could play without it, no issues. Companions? Who cares. Subclassing? You just keep your old 3 skill lines and play like nothing ever happened, plus/minus a few % worth of dps.
What version specifically would you propose ESO goes back to? Pre Tamriel Unlimited? The equivalent of going back to pre ffxiv's ARR? I don't think ZoS would ever even entertain the thought. Some arbitrary update after Tamriel Unlimited where your favourite class was powerful enough, and the classes you disliked were weak enough? Sure, but you'd need to consider that other people would then request a different version. And most importantly, you really think ZoS will be willing to pay for the upkeep of that version that a 100 people will play, maybe, if you're lucky?
I find this poll fascinating, really. These forums are ground zero for Subclassing complaints, as they don’t exist elsewhere… yet the data is showing that you guys are a vocal minority here too.
Even if you took all the free “Other” votes, it would still not be enough for “Yes” to outweigh “No”.
L33T_BEANS wrote: »I find this poll fascinating, really. These forums are ground zero for Subclassing complaints, as they don’t exist elsewhere… yet the data is showing that you guys are a vocal minority here too.
Even if you took all the free “Other” votes, it would still not be enough for “Yes” to outweigh “No”.
It's a fair enough opinion. I think it's probably right. But I think most players love subclassing, but most players also love just spamming heavy attack with a lightning staff. [snip]
Let's be real, ZOS isn't going to roll back this feature. If we are ''lucky'' they will continue homogenizing the Class passives, similar to what is already being done with the ''gain Ultimate when doing X'' ones. After a while and after rearranging some of the original 4 base Classes skills around, something like the Assassination or Grave Lord tree passives will simply be non-stackable bonuses like Major/Minor Berserk, Force, Savagery, etc. At that point you wouldn't gain passive bonuses by stacking multiple Skill Lines of the same type(DPS, Tank or Heal), and with the skills themselves being largely homogenized already except for a few remaining ''unique'' ones like Fatecarver there wouldn't be such a large gap between a ''Pure Class'' vs a Subclassed one slotting 3x Skill Lines of the same type.
On the other hand, ZOS may also just forget about it and leave it in an unfinished state, similar to Hybridization. Hopefully now that ESO is the only thing on their plate they give it a bit more attention.