The_Meathead wrote: »Really, really sad to see one of the staple core identity skills of sorc be stripped away like this. The skill has been iconic for a decade as the source of resolve on the class. It's so obvious this is being done simply because a lot of people are using it in pvp, which is just depressing as it confirms the studio intends to take the "nerf strong things" approach rather than the "buff weak things" approach.
If they're suddenly giving a crap about PvP, how about changing Grim Focus to where it can't double tap, rather than ooking around with the Weapon Damage on it?
I'm not even a Sorc and I'm furious about this change to a Major Resolve skill that nobody asked for. It's asinine.
MashmalloMan wrote: »so relentless and BA are now exactly the same skill?
Omg lol .. I just managed to get on to NB and it's worse than I thought.
Relentless despite costing -1 stack, still has a cap of 10, so it's like the other thread said, you can now fire this skill 3 times.
Get to 9 stacks, light (10), Relentless (6), light (7), Relentless (3), light (4), Relentless (0).
Pure Sorc-Tank is officially dead with these changes. Sad, but I had my fun at least
Again, no, pure sorc tank is fine. You need bound aegis in some circumstances to begin with (ERE HM, I find it useful for FV HM) and if you have a healer running frost cloak then you get major resolve from them anyways and don't need a major resolve skill. The loss of minor protection and 8% max magicka feels out of nowhere and displeasing but I think we'll be fine as tanks. I will be using a sorc tank tomorrow and I'll eat my words if replacing hurricane with something else makes a big difference, but I really think it's too much to say that sorc tank is dead. We are plenty useful to a group, we'd be dead if they took our group buffs away (please zos don't do that).
To be clear, I am not in support of changing lightning form and bound aegis, but this will not kill sorc tank.
Pure Sorc-Tank is officially dead with these changes. Sad, but I had my fun at least
Again, no, pure sorc tank is fine. You need bound aegis in some circumstances to begin with (ERE HM, I find it useful for FV HM) and if you have a healer running frost cloak then you get major resolve from them anyways and don't need a major resolve skill. The loss of minor protection and 8% max magicka feels out of nowhere and displeasing but I think we'll be fine as tanks. I will be using a sorc tank tomorrow and I'll eat my words if replacing hurricane with something else makes a big difference, but I really think it's too much to say that sorc tank is dead. We are plenty useful to a group, we'd be dead if they took our group buffs away (please zos don't do that).
To be clear, I am not in support of changing lightning form and bound aegis, but this will not kill sorc tank.
Not too long ago sorcerers were able to heal themselfs with shields and had +10% Stamina and Magicka, 18% max Magicka with bound aegis
Now we have 5% Stam (-5%)
5% Magicka (-13% which is insane)
No minor protection
No heal other than dark exchange and pets
Also you wont have a speed buff anymore since boundless storm lost its major resolve buff
So yes, I would claim that pure Sorc-Tank will be dead with those changes. There will be no reason, at least no reasons that I can think of, to play this class anymore without subclassing - at least from a Tank's perspective
Spearblade wrote: »
With Subclassing, ZOS' best bet is to follow the class formula of Damage, Healing, and Tank skill lines for ALL classes. I don't envy them trying to achieve this with Sorcerer though. It won't be easy, and there's going to be a lot of growing pains.
First round of natch potes though. Let them cook. Panic week 3.
I actually like this change. Sorc skill lines had identity crisis since they were released all those years ago. Tanking, Healing and DD skills and passives were all over the place. This brings it more in line with other classes.
Now when you take Storm Calling, you actually get another useful buff. Previously you'd have to subclass Dark Magic which nobody does for a DD. I'd go a step further and move Minor Prophecy to Storm Calling too. Maybe even Crystal Fragments. Make Dark Magic pure tanking / healing.
This and the changes to Nightblade are a bad move to introduce after subclassing imo. For pure classes it just means rearranging some skills. But now for those who sub/multiclass, it strips entire fundamental buffs out of builds.
If I could simply get Major Resolve on any of the scribing abilities it wouldn't be as big of an issue. But most of the scribing skills I do use, or are not being saved for a different armory slot loadout, can only grant its minor version.
Hopefully they will, once again, revert their sorc nerf changes like they did in the last pts cycle. At the very least, make one of the morphs function like they used to.
MashmalloMan wrote: »so relentless and BA are now exactly the same skill?
Omg lol .. I just managed to get on to NB and it's worse than I thought.
Relentless despite costing -1 stack, still has a cap of 10, so it's like the other thread said, you can now fire this skill 3 times.
Get to 9 stacks, light (10), Relentless (6), light (7), Relentless (3), light (4), Relentless (0).
Oh, there’s no way that makes it live. 😂
Really, really sad to see one of the staple core identity skills of sorc be stripped away like this. The skill has been iconic for a decade as the source of resolve on the class. It's so obvious this is being done simply because a lot of people are using it in pvp, which is just depressing as it confirms the studio intends to take the "nerf strong things" approach rather than the "buff weak things" approach.
Pure Sorc-Tank is officially dead with these changes. Sad, but I had my fun at least
Again, no, pure sorc tank is fine. You need bound aegis in some circumstances to begin with (ERE HM, I find it useful for FV HM) and if you have a healer running frost cloak then you get major resolve from them anyways and don't need a major resolve skill. The loss of minor protection and 8% max magicka feels out of nowhere and displeasing but I think we'll be fine as tanks. I will be using a sorc tank tomorrow and I'll eat my words if replacing hurricane with something else makes a big difference, but I really think it's too much to say that sorc tank is dead. We are plenty useful to a group, we'd be dead if they took our group buffs away (please zos don't do that).
To be clear, I am not in support of changing lightning form and bound aegis, but this will not kill sorc tank.
Not too long ago sorcerers were able to heal themselfs with shields and had +10% Stamina and Magicka, 18% max Magicka with bound aegis
Now we have 5% Stam (-5%)
5% Magicka (-13% which is insane)
No minor protection
No heal other than dark exchange and pets
Also you wont have a speed buff anymore since boundless storm lost its major resolve buff
So yes, I would claim that pure Sorc-Tank will be dead with those changes. There will be no reason, at least no reasons that I can think of, to play this class anymore without subclassing - at least from a Tank's perspective
Am I happy with the changes? No. Do any of these things kill sorc tank? Also no.
I almost always have very good sustain, so max resource dropping shouldn’t be a big deal.
Minor protection is whatever, my cro tank doesn’t have it and she’s fine.
Clannfear was the OG heal and yet even before hardened ward was given a heal (mind you, the lifespan of ward healing was only like a year), I didn’t run clannfear all the time. DSA s&b + puncture or just trusting the healer are other options. Not including things like shroud and scribing now.
All the things that make sorcerer a good tank choice are still present, we still survive well, have great mobility, and supply useful buffs to the group. Even if pure class because theres something useful in every line (lightning -> synergy, streak. The other line -> vibrant shroud).
If you like sorc tank keep playing sorc tank. I sure will, it’s my favorite tank class. Granted, I also play templar tank as my third tank so maybe I am crazy.
Spearblade wrote: »I made a post a couple days ago in regards to Sorcerer not having defined skill line identities. Newly added classes like Warden, Necromancer, and Arcanist were all designed with a Damage, Healing, and Tanking skill line. Revisions have been made to most of the other base game classes, or natively had more balance between the roles than Sorcerer has.
GloatingSwine wrote: »Spearblade wrote: »I made a post a couple days ago in regards to Sorcerer not having defined skill line identities. Newly added classes like Warden, Necromancer, and Arcanist were all designed with a Damage, Healing, and Tanking skill line. Revisions have been made to most of the other base game classes, or natively had more balance between the roles than Sorcerer has.
None of the base game classes really have that defined Damage/Tank/Healer line because the tools are spread across the lines.
Like I play DK Tank and the tanking tools are spread across Earthen Heart (unique buffs/debuffs) and Draconic Power (self-heal and armour).
IMO though if they want to change the older classes (which they probably should given how they interact now with subclassing less effectively than the new skill lines) they should rip the plaster off and do each class all in one go not twiddle two skills at a time. Figure out which line is going to be which, move the tools for that role into it and make sure they work properly together and make sure every class has at least one unique thing it brings to the tank and healer roles.
Pure Sorc-Tank is officially dead with these changes. Sad, but I had my fun at least
Again, no, pure sorc tank is fine. You need bound aegis in some circumstances to begin with (ERE HM, I find it useful for FV HM) and if you have a healer running frost cloak then you get major resolve from them anyways and don't need a major resolve skill. The loss of minor protection and 8% max magicka feels out of nowhere and displeasing but I think we'll be fine as tanks. I will be using a sorc tank tomorrow and I'll eat my words if replacing hurricane with something else makes a big difference, but I really think it's too much to say that sorc tank is dead. We are plenty useful to a group, we'd be dead if they took our group buffs away (please zos don't do that).
To be clear, I am not in support of changing lightning form and bound aegis, but this will not kill sorc tank.
Not too long ago sorcerers were able to heal themselfs with shields and had +10% Stamina and Magicka, 18% max Magicka with bound aegis
Now we have 5% Stam (-5%)
5% Magicka (-13% which is insane)
No minor protection
No heal other than dark exchange and pets
Also you wont have a speed buff anymore since boundless storm lost its major resolve buff
So yes, I would claim that pure Sorc-Tank will be dead with those changes. There will be no reason, at least no reasons that I can think of, to play this class anymore without subclassing - at least from a Tank's perspective
Am I happy with the changes? No. Do any of these things kill sorc tank? Also no.
I almost always have very good sustain, so max resource dropping shouldn’t be a big deal.
Minor protection is whatever, my cro tank doesn’t have it and she’s fine.
Clannfear was the OG heal and yet even before hardened ward was given a heal (mind you, the lifespan of ward healing was only like a year), I didn’t run clannfear all the time. DSA s&b + puncture or just trusting the healer are other options. Not including things like shroud and scribing now.
All the things that make sorcerer a good tank choice are still present, we still survive well, have great mobility, and supply useful buffs to the group. Even if pure class because theres something useful in every line (lightning -> synergy, streak. The other line -> vibrant shroud).
If you like sorc tank keep playing sorc tank. I sure will, it’s my favorite tank class. Granted, I also play templar tank as my third tank so maybe I am crazy.
Of course, it's still possible to play as a pure sorc tank but you will be miles behind any subclassing tank. And that's what I really dislike about this whole thing. Before this subclassing dilemma ZoS always seemed to try to balance things between PVP and PVE and this is probably also why they removed the healing from the shield which really helped playing as a tank. Now it's not only PVE and PVP but also subclassing. I do understand that it's not easy and probably not even entirely possible to balance this game with all that in mind, but it just feels like we are being forced to use this new system.
MashmalloMan wrote: »I just can't fathom how this benefits Mag or Stam Sorcs.
Stam Sorc's that wanted to use Bound Armaments are losing 8% Stam, gaining major savagery, but losing access to the only in class major resolve buff by picking this morph... While getting minor force from hurricane that we already had, and a tiny bit better uptime on minor berserk which we already kept up because... Woah wait, the skill only lasts 10s so we want to use it every 10s. At the end of the day if I wanted Major Savagery and Bound Armaments, why would I take Daedric Summoning over Assassination for Grim Focus? Relentless Focus has a burst heal, 4 stacks, and deals 21% more damage than Bound Armaments, all the while providing the buff I want.. then there's Mercilous which is just insane right now.
Mag Sorc's that want to use Daedric Summoning and Ward, now have -13% Magicka from 2 patches ago, no 15% heal (which needed to be nerfed, but not entirely removed imo), to get minor force on Hurricane/Boundless when they were previously slotting a monster set to avoid them in the 1st place. So news flash, they're not gonna slot them for minor force either, especially since they need to make up for the lost defence/offense with the much less Magicka scaling. Oh and you lost minor protection too for reasons lol.
Changing Lightning Form to be more in line with the Subclass that it belongs to is a step forward.
What I find odd, is that instead of taking a larger more “of scale” approach to this, only a few skills were adjusted?
All of the changes this update make sense, but there’s just too few of them given the major combat update we just had.
MashmalloMan wrote: »I just can't fathom how this benefits Mag or Stam Sorcs.
Stam Sorc's that wanted to use Bound Armaments are losing 8% Stam, gaining major savagery, but losing access to the only in class major resolve buff by picking this morph... While getting minor force from hurricane that we already had, and a tiny bit better uptime on minor berserk which we already kept up because... Woah wait, the skill only lasts 10s so we want to use it every 10s. At the end of the day if I wanted Major Savagery and Bound Armaments, why would I take Daedric Summoning over Assassination for Grim Focus? Relentless Focus has a burst heal, 4 stacks, and deals 21% more damage than Bound Armaments, all the while providing the buff I want.. then there's Mercilous which is just insane right now.
Mag Sorc's that want to use Daedric Summoning and Ward, now have -13% Magicka from 2 patches ago, no 15% heal (which needed to be nerfed, but not entirely removed imo), to get minor force on Hurricane/Boundless when they were previously slotting a monster set to avoid them in the 1st place. So news flash, they're not gonna slot them for minor force either, especially since they need to make up for the lost defence/offense with the much less Magicka scaling. Oh and you lost minor protection too for reasons lol.
I haven't played this game in about 6 months. Had no incentive to come back when I heard subclassing was being added with no consideration for PvP balance.
Now my favorite class has been gutted (and playstyle of stacking Magicka the old staple of MagSorc for like 10 years...). All because a couple patches ago they added a heal to Hardened Ward. And you know why they added that? Because it wasn't a competitive defense option back then.
And guess what you've reverted it back to being useless. My old 50k Magicka setup from a couple patches ago is down to 43k. I've lost minor protection, minor resolve, 20% of my shield strength and the heal on Ward. That's a massive nerf to an ability that was only relevant for 2-3 patches. Why would I choose that defensive option over a Wardens now? But I guess that's the whole point... Forget the balance of individual classes. Well no thanks, hard pass.
DerAlleinTiger wrote: »Its aimed at pvp subclassing. Storm Calling is one of the most used lines and part of it is hurricane. Im not saying i aggree, just that its the justification most likely-
Then they should change hurricane, not BOTH morphs and the base skill. At least with hurricane it's already the DPS-focused morph. I still might not like the change much, but I could understand it. Why change the magicka-based tanking morph to no longer give you an armor buff for tanking? What's the point there?
no one uses storm calling for anything more than streak/overload in pvp since subclassing, tbh.For the longest time OG max mag sorcs were running mighty chudan to free up the skill slot. That tells you how valuable the skill was. The change is pointless, but ZOS is still nerfing max mag sorc as if it were still viable in subclass pvp.
IMO, they are trying to nerf the lines that worked well with the arcanist/NB meta. Stormcalling was good for passives + major resolve. One skill gave you all the passives + resolve + a dot. Not as good as arc/NB/Templar, but OK.