Well, he's lucky his reputation is already set on both sides: Worm Cultists worship him; Stirk Fellowship members hate him. So, really, it didn't matter what he said; no one was going to change their minds!
If I had been in his place, I'd probably have said something really strange and unexpected just to confuse everyone. I'm a Telvanni, everything is a potential experiment for me.
How long have they had to build a place over there? Or maybe they just occupied a Xanmeer.
They also managed to build the pillars of that huge glowing wall within short time. Or who knows, maybe they just teleported a castle? It's not like they never teleported random things before.
What did his place in Coldharbour look like? Was it castle-like? I think it might have been. We fell a pretty long way down as we escaped after rescuing Abnur. So, he was already a princess in a castle, and probably, in keeping with the theme, the Worm Cult would have built him another castle. Or dessed up a Xanmeer to look like one. That's my totally and completely serious take on the subject.
That's what it looked like:
https://en.uesp.net/wiki/File:ON-place-Castle_of_the_Worm.jpg
I mean...
https://en.wikipedia.org/wiki/File:Cinderella_Castle,_Magic_Kingdom_Walt_Disney_World_(2024).jpg
Makes me wonder whether his new castle is still adorned with lots of depictions of almost nude bald human men...
https://images.uesp.net/e/ef/ON-misc-Tower_of_Bones_Wall.jpg
https://images.uesp.net/c/c7/ON-place-Castle_Cistern_02.jpg
Or whether he goes for strange statues of Vanny already. Maybe prototypes for the 100 ft one he created later in Scourg Barrow.
What I didn't understand about that betrayal is that not only did no one see it coming, once it did happen, no one acted like it was that big of a deal. Azah and the Midconjurer were a bit out of sorts, but when we found Gabrielle and told her, her attitude came across as, "Huh, how about that." No one even wondered why Faranor did it. They just accepted that she was secretly a Worm Cultist all along. Unless I missed something?
They didn't care much about the death in the prologue either. No one really cares for anything anymore, it seems. Maybe emotions are unsafe nowadays, too.
Honestly, compared to them, a certain necromancer seems to be the most lively person in that chapter. He's passionate about what he's doing, at least. Which also doesn't exactly make me hate him (like I seem to be supposed to do), but it actually makes him feel more likeable compared to the rest (as a fictional character, of course)?! But maybe I'm just weird in my stance that what matters most is that a character in a story shows emotions and, well, a distinctive character, no matter if their thoughts and goals are "good" or "evil". If an npc is just some emotionally shallow whatever I couldn't care less.
Anyway, quite the zany plot twist indeed if, one by one, the Stirk Fellowship pulled a Faranor.
To see the alliance collapsing would be interesting. And honestly, there would be good reasons for that. And also, a certain someone could try to contribute to itBut I know it won't happen. It's a "we all peacefully get along (except for the faction defined as the evil baddies)" story, after all.
I've been venturing through Coldharbour again lately, and nothing is safe there. So if part of Coldharbour is now on eastern Solstice, it shouldn't be safe there. So you can ask Vanny whatever questions you want, providing you have the appropriate setting!
I have my doubts. It's not 2018 anymore
I want Vanny as a houseguest so he can finally have a home! And then I'll come rescue your Vanny, and then I'll have two! Then I can watch them try to out-brag one another.
Why can't you ever leave my guests alone?! Vanny of all things, who would be really, really happy, being tied up in a dark cell and having no responsibilities at all! That's basically like being on vacation. For a very long time.
mdjessup4906 wrote: »Where is this giant statue of vanus you all keep talking about? I want to see.
Well, I freed him, too. But I also sacrificed Lyris, and she came back. So maybe my freeing him didn't take, as it were. Though I do like the idea of spirit Mannimarco roaming Coldharbour and taking a few Azure Plasm plunges.
Lol...what if they teleported his old place from Coldharbour? I mean, seems nothing is out of reach for their teleports.
You're making me laugh so much! But I need it; been an anxious sort of day. So yea, basically confirmed: Mannimarco is a princess.
I always did wonder about the statuary and wall adornments in his place. Maybe we'll get captured in part 2 and get to have an interesting conversation with Mannimarco. Maybe we can bring up his decorating tastes.
There was a little bit of emotion at the end, but not nearly enough, considering. I don't think it's weird to want characters to show emotion and be distinctive.
What's also bad is that characters that used to have more to them have been turned into emotionally shallow caricatures.
I think it says something that we haven't spent pages talking about Azah or any of the other Stirk people the way we have Vanny, Mannimarco, and Wormblood (in both threads).
I know, but there should be tensions in the Stirk Fellowship. The three banners war is still going on, isn't it? Those High Isle peace talks got us all of nowhere, right? So then when all the alliances have to come together, even in a common cause, there's bound to be incidents. Some people in the Loremaster's Archive thread have posed questions about the supposed neutrality of the guilds, considering that the crown prince of the Redguards is the interim guild leader and the Mages Guild was being led by another Covenant loyalist. That should be creating tensions.
Well, fire up your time-travel abilities and solve the problem!
Listen, it's your fault for having such interesting prisoners! If you would only be content to have run of the mill boring people in your basement cells, I wouldn't care. But no, you always have to go for the notable ones.
Ok, then. What have you not tried?
Well, I freed him, too. But I also sacrificed Lyris, and she came back. So maybe my freeing him didn't take, as it were. Though I do like the idea of spirit Mannimarco roaming Coldharbour and taking a few Azure Plasm plunges.
Imagine what other wonderous hobbies he could have picked up! Maybe nothing as strange as Vanny's hobbies, but still.
While we're at it: I keep returning to the thought how, if things turned out just a little different, Mannimarco and Vanny could have just stayed together and happily lived according to their, uhm, tendencies in a more socially acceptable and less world-threatening way. It's really tragic. Everyone would be so much happier, especially probably the inhabitants of Nirn who wouldn't have to fear for their lives.
Lol...what if they teleported his old place from Coldharbour? I mean, seems nothing is out of reach for their teleports.
Teleportation magic is an odd thing. It could be used to kidnap random people of interest, like Vanny. Or to steal random artifacts. Or Nirn could be merged with Coldharbour by just teleporting random items from Coldharbour to Nirn or the other way round, until everything is the way it should. Maybe I should suggest that. Maybe we should start with smaller things. Animals, plants, furniture? We could swap some Coldharbour rock with a some boring apple tree, or an ogrim with someone's wife.
You're making me laugh so much! But I need it; been an anxious sort of day. So yea, basically confirmed: Mannimarco is a princess.
Not only a princess, but the prettiest necromancer princess of whole Nirn and beyond. And because most people don't acknowledge that, he has to make them pay. All of them.
I always did wonder about the statuary and wall adornments in his place. Maybe we'll get captured in part 2 and get to have an interesting conversation with Mannimarco. Maybe we can bring up his decorating tastes.
The one relief with the two suffering figures looks quite nice, actually. Well, from an artistic perspective. But all those statues that look more or less the same... There would be a few things to discuss. I'd also want to discuss his poetry, of course.
What's also bad is that characters that used to have more to them have been turned into emotionally shallow caricatures.
Makes me wonder why, whenever that happens. One could get the feeling that there's generally a misconception that the audience would not appreciate complex things (narrations, characters, riddles,...) and "the easier = the better". I don't think that's true. Not even for a mass market product.
I think it says something that we haven't spent pages talking about Azah or any of the other Stirk people the way we have Vanny, Mannimarco, and Wormblood (in both threads).
I think what causes that in case of Mannimarco and Vanny is truly what we saw on Artaeum. That led to a lot of questions, mainly how their early life looked like, what might have made them the way they are, how their relationship to each other looked like (and how things could end that badly - they had been close friends or even more, after all), the time shortly after Artaeum,... Just those few short flashbacks led to so many questions! We never had anything like that for Azah or Skordo or anyone else of the Stirk people, really.
I know, but there should be tensions in the Stirk Fellowship. The three banners war is still going on, isn't it? Those High Isle peace talks got us all of nowhere, right? So then when all the alliances have to come together, even in a common cause, there's bound to be incidents. Some people in the Loremaster's Archive thread have posed questions about the supposed neutrality of the guilds, considering that the crown prince of the Redguards is the interim guild leader and the Mages Guild was being led by another Covenant loyalist. That should be creating tensions.
I really want to see some problems show up because of that - but I doubt we will get anything like that in Part 2.
Also, choosing two Covenant people for those roles was a weird decision, isn't it? But maybe they didn't think about that... Because if they did, they would have some npc voice doubts at least, right?
That would be a waste of time! And in the worst case, I would end up with individuals like the Breton where I don't really know what to do with them, and nobody wants them back either. It's honestly very dissatisfying and makes me suffer even more than Mannimarco suffers from his idiot cultists!
You don't think, even in that scenario, Mannimarco would have tried for godhood?
He might have even succeeded if he had Vanny to help him achieve it.
Or are you thinking a Nirn ruled by him would be for the greater good?
Give it a try and see how that works out!
Can't he at least go a little easy on those who do acknowledge it?
I wondered if those statues and that relief were supposed to be actual people transformed into stone. People running for their lives, or suffering in agony, and then he transformed them because...well, why not.
If you discuss his poetry, make sure to bring up the fact that he called it a rhyming biography, but the rhyming was, shall we say, hard to find.
I wonder if it could also be a case of the time between appearances of the characters in game, and different writers, or several writers working on the same character. It could be hard to maintain a consistent character voice when it's years between appearances by that character, or someone else starts writing for them.
It's true we haven't had a look into these characters' pasts like that, but Skordo, Gabrielle, Walks, and Raz have been in the game since the beginning, and some of them have shown up in more recent content. (Maybe Walks is the only one we don't see after the base game? Struggling to remember if she ever showed up in any of the chapters or fourth quarter DLC). Seems like we should have more to talk about with them, or be more interested in them.
Then Gabrielle just sort of picked up Vanny's staff and everyone let her run things.
Could it be much worse than the 2025 we've got now?
Poor, poor you. You should do like Mannimarco and write a book about it. Better yet, an epic poem!
I wondered if those statues and that relief were supposed to be actual people transformed into stone. People running for their lives, or suffering in agony, and then he transformed them because...well, why not.
I wondered that too for a moment, but why would they all be bald nude human males (unless of course he hates bald human males for some reason and wants to be reminded of their suffering the whole day) and how would he be able to turn them into stone? If he had that ability, wouldn't he have just used it on us or our allies at some point?
I wonder if it could also be a case of the time between appearances of the characters in game, and different writers, or several writers working on the same character. It could be hard to maintain a consistent character voice when it's years between appearances by that character, or someone else starts writing for them.
That might be a factor, but does it really explain why some characters who were more nuanced suddenly become one-dimensional and less complex? I mean, even if they err about the exact characterization, the new idea of that npc could still be a complex one (even if it doesn't fit the old one)? But it usually isn't.
It's true we haven't had a look into these characters' pasts like that, but Skordo, Gabrielle, Walks, and Raz have been in the game since the beginning, and some of them have shown up in more recent content. (Maybe Walks is the only one we don't see after the base game? Struggling to remember if she ever showed up in any of the chapters or fourth quarter DLC). Seems like we should have more to talk about with them, or be more interested in them.
The important factor is not how often they appear but what they're doing (and most of all, whether any of that is remarkable).
Of those few, the one I really like a bit is Gabrielle, and that might be no coincidence because we do know a bit more details about her interests and her way of thinking, not only based on the quests where she's involved, but also on the excavation notes for many antiquity items.
The other ones? All we get seems rather one-dimensional and, well, at least to me not that interesting.
The unanswerable question, alas. Why did we send Ithelia away again? Think of all we could have learned traveling the different paths.
I got the impression the Planemeld was Molag Bal's big idea, and Mannimarco went along with it because it didn't actually matter to him and his plans for godhood. It would be nonsensical for Mannimarco to want to merge Coldharbour and Nirn if what he was really after was being a god. Then again, this revitalized Worm Cult seems to be all about that, so maybe he did want a combo world.
Everything!
You can have my room, in that case. Just cut a hole in the wall, call it a door, and then you'll have a suite. Not that I don't appreciate the offer of a private room, but I don't think he'd let me redecorate, and I really just can't with his aesthetic.
I assumed they were just victims his cultists scooped up for him. Not sure how he might have turned them to stone. Alchemy? Crafted up a potion, they drank it, and turned to stone mid-stride or as they writhed in agony during the transformation? And when it comes to facing off against us, it's that curious plot armor we wear that lets us succeed.
Meh, upset seems to be his default setting, so no harm done.
I forgot about Darien earlier, and I think he does have something more to him earlier on. His whole life he's had dreams of the Coloured Rooms (though he doesn't know that's what they are at that point) and you do get the sense it's affected how he acts and approaches life. I think there was also some family strife between him and his father; or, if not strife, than a strained relationship. But really any sense of any of that kind of got thrown out the window when he became Meridia's...what even is he? Champion? Errand boy?
Vanny told us to protect the staff and threw it in our general direction, but I don't think he had anyone in particular in mind. Or maybe he knew Gabrielle was the only one capable of deciphering its vague messages. Who is even leading the book club now? Walks? She has the staff. Maybe that's the staff's real power: whoever holds it leads the guild.
Well, that's a relief! Remember the notes!
I got the impression the Planemeld was Molag Bal's big idea, and Mannimarco went along with it because it didn't actually matter to him and his plans for godhood. It would be nonsensical for Mannimarco to want to merge Coldharbour and Nirn if what he was really after was being a god. Then again, this revitalized Worm Cult seems to be all about that, so maybe he did want a combo world.
The question is whether he truly wants that or whether he's too uncritical about the norms and expectations imposed by society on necromancing individualsMaybe he truly just wants to be a princess.
You can have my room, in that case. Just cut a hole in the wall, call it a door, and then you'll have a suite. Not that I don't appreciate the offer of a private room, but I don't think he'd let me redecorate, and I really just can't with his aesthetic.
I don't like skulls that much either, especially if it's thousands of them; I told you I'm not too fond of people. Although if they're dead they don't annoy me with stupid chatter, at leastSo maybe it's not that bad...
I assumed they were just victims his cultists scooped up for him. Not sure how he might have turned them to stone. Alchemy? Crafted up a potion, they drank it, and turned to stone mid-stride or as they writhed in agony during the transformation? And when it comes to facing off against us, it's that curious plot armor we wear that lets us succeed.
I think the Ayleids had methods for something like that, so... But anyway, somehow I'm wondering now whether the 100 ft statue he created of Vanny later was truly made from decaying corpses or from... hundreds of stone statues of bald nude human men. That was probably more horrifying or maybe also a tad more embarrassing so the author of that story rather reported corpses and bones instead.
Vanny told us to protect the staff and threw it in our general direction, but I don't think he had anyone in particular in mind. Or maybe he knew Gabrielle was the only one capable of deciphering its vague messages. Who is even leading the book club now? Walks? She has the staff. Maybe that's the staff's real power: whoever holds it leads the guild.
Then we should probably be glad that it hasn't fallen into the hands of the Worm Cult. Yet.
While I do believe he does want the adulation that a princess often receives, I'm still not sure how much of the cultists' recent work was their own efforts to ingratiate themselves with Molag Bal, and how much of it was down to Mannimarco's supposed secret plan in case of disaster. What if he considers the Writhing Wall a shocking waste of souls? Although, I don't really know what he was doing with all those souls he took from everyone in the base game. He seemed to just be stockpiling them. At one point he had Tharn inspecting them as a form of torturous busy work, but I don't know that he was using them for much else.
Charming is not the word I would have chosen. I think you need someone like Cadwell to truly appreciate your design aims.
You'll have plenty of time to get used to it. I have a feeling that once you are a "guest" of Mannimarco, your visit will be of long duration.
Lol...when decaying corpses and bones are the less upsetting option. Ugh, that statue.
Ah, your one weakness! Just don't look directly at him when you talk to him; then you won't see him crying, and you won't feel compelled to help.
Maybe the staff is like the one ring, and has a certain sentience and will of its own, and will do anything to get back to its master, including disposing of whoever currently has it.
Gossip...I could spread the gossip. I want the details of the experiment! Or is this your way of telling me you don't share such information?
While I do believe he does want the adulation that a princess often receives, I'm still not sure how much of the cultists' recent work was their own efforts to ingratiate themselves with Molag Bal, and how much of it was down to Mannimarco's supposed secret plan in case of disaster. What if he considers the Writhing Wall a shocking waste of souls? Although, I don't really know what he was doing with all those souls he took from everyone in the base game. He seemed to just be stockpiling them. At one point he had Tharn inspecting them as a form of torturous busy work, but I don't know that he was using them for much else.
Maybe he just has to do that, because that's what evil necromancers do!
And that's actually a good point to take this discussion back to a more serious level - and back to writing, most of all: I somehow dislike how generally, in media, there often seems to be a rather narrow idea of how "good" and "bad" characters are supposed to be - how they have to be portrayed, what they should be interested in, what they are doing, which character traits they're supposed to have, etc. And that goes beyond tropes. And yes, I'm fully aware that this is no new thing. Still, I wish narrations would be more open when it comes to that. And evil characters' actions should make sense within the narration and don't just serve the purpose of signaling "This is an evil wizard!", whether they actually make sense or not. I'd like to see characters being treated as individual people foremost when writing them, not already created having "the good character" or "the baddie" in mind. And I'd like to see more variety there, too. Less keeping to formulas, less adherence to expectations (I see how clear characterizations make sense in children's stories or fairytales - there doesn't have to be a big philosophical background about why the evil witch wants to eat Hänsel and Gretel - but I think that an adult fantasy narration like TES, with its huge scope spanning a whole cosmos and several eras of possible cultural development can be more complex). And I would like to see new aspects come up, and yes, I'd prefer them to be possibly thought-evoking and maybe even challenging some prejudiced beliefs. Even in mass media, I think this is possible.
Or maybe I'm truly expecting too much, I don't know? Maybe I just have a different thing in mind for this game than what it is supposed to be (or become)? Makes me think of that live-action ad video a few weeks ago, that one with the average modern people being teleported to Tamriel. Not sure if I misinterpret it, but to me it seemed to have the notion of "Forget your stressful/boring/depressing real life and do powerful/extraordinary/heroic things in Tamriel!" - and honestly, for me, this is not the motivation for playing ESO. Well, I want to do interesting things in ESO, of course, but I don't want to be heroic or powerful, and most of all it's not escapism (in the original sense of the word) for me. I'm not unhappy about my real life, I don't seek refuge in fiction. I do, see and read interesting things in real life, and I just want to extend that to another fictional world - that's why I enjoy TES, and that's what I want to see from a TES game. So my focus is exploring a hopefully complex, interesting and consistant fictional world, learning about its cultures and traditions, the same way I also enjoy learning about the real world and its different facets (although my usual day in the real world is less dangerous and murderous, of course, and, well, maybe not as riddled with encounters with dragons and cultists summoning beings destroying the whole universe or so).
I think "safety" is generally a strange thing. We already discussed it elsewhere (shortly - I want to continue it here, because I feel it fits this thread more): "Safety" has always been a topic with media, mostly when it comes to restricting the use of some media types or topics for some age groups. Let's take violence as an example: Age restrictions disallow kids to have access to gory, brutal media. And I can understand this. Kids don't have the maturity yet to truly understand differences between fiction and the real world. Also, they imitate things they see (think of martial arts movies, for example; kids will often roleplay what they've seen with their friends afterwards and mimic the motions of the fighters they saw in the movie, etc - I did that in that age, all my friends did it, there was a bit of a martial arts craze in the late 1980's and early til mid 1990's). Young humans, as well as all young animals actually, learn and try to make sense of the world by imitating what they see, by trying out, experiencing, and understanding in the process. So yes, for media violence it's important to consider that it should be avoided that kids see it and get influenced in their behaviour by that - until a person has reached the age (or mental maturity) to process the topic responsibly.
But what I see nowadays are demands to extend this to anyone. Labeling some topics "unsafe" and then deciding they should not be depicted or discussed. And that's a thing I disagree with. I get that some people might find some topics difficult, but why does that justify limitations for everyone else? An adult person should be able and granted the agency to make their own decision whether they want to engage with some topic or not. Give them "warnings" or notes so they can make their choice, that's okay of course, but what bothers me is that I sometimes get the feeling that some people think it might be their right to decide over my head whats "good" for me and what I should be able to think about or engage with in a narration. This feels restrictive and, honestly, also a little respectless, considering I'm an adult who has the mental capacities to decide these things for himself. And I'm not blaming authors or studios here for avoiding topics then, because they are probably just trying to minimize the risk of a "scandal", I rather see the problem in people who make "scandals" out of media that depicts topics they dislike - or depicts them in a way they dislike, even if it's just part of a fictional foreign world and not meant as an endorsement of the depicted acts in any way.
Charming is not the word I would have chosen. I think you need someone like Cadwell to truly appreciate your design aims.
I honestly think about doing something like that in housing now. Some cozy mix between a Tamrielic style and daedric styles - although I think that unfortunately, we don't have much of latter in terms of furnishings? A few deadlands things, but I don't like those that much actually, and it's a rather limited selection.
Seems like a lot of the time in the game they choose the more overtly "evil" villains for us to go up against, such as Molag Bal or Mehrunes Dagon. If I understand lore correctly, daedric princes are incapable of being anything other than what they are, so Dagon is always going to want to destroy/wage war. That adds a constraint in how any encounter with them can go, and I'd just as soon not have them popping up all over the place, but they are a big part of the world, so....
As for the non-daedric villains we get, I think they have tried to write more complex ones, or give them more complex motivations. The Ascendant Lord started out pretty good and I could even relate to his reasoning, but then he took a turn into world domination by the end that was deeply unsatisfying.
I guess if the story goes that we always have to win, the villain is going to become monstrous because that's the expectation? I don't know.
I wouldn't mind a story ending where we don't outright win. Either it's a draw, or the world is even slightly worse off than it was before we started in on our heroics. Would that go over well with the majority of the player base? I have no idea.
I'd have to watch the ad again, but my impression of it was: doesn't matter what you do for your real life--everyone can have fun in Tamriel.
Were the people all bored and stressed? It could have been "escape from drudgery" marketing as well.
I don't think you're expecting too much, because the game has been what you wanted from it, and there's really no reason it can't be that again, or still. Obviously we'll see if that happens, but if it doesn't I don't think the problem will have been your expectations.
There might be cultural differences at work here, but from what I see, there's less concern about exposing kids to violence than there is about exposing them to anything to do with sexuality/gender roles and similar topics. Oh, and what is referred to as "language," meaning of course the curse words.
I think there might be a fair amount of craftable furnishings labeled "daedric". They're probably hard to find, though, because we don't have a searchable crafting table for furniture. Then there are some antiquities you can find in Coldharbour, like the daedric pillar of torment, or the void crystal anomaly. And the luxury furnishing vendor likely has a few daedric weeks, but where they are in the rotation I don't know.
Lol...well, maybe I should attend the experiment. Do you allow observers?
Seems like a lot of the time in the game they choose the more overtly "evil" villains for us to go up against, such as Molag Bal or Mehrunes Dagon. If I understand lore correctly, daedric princes are incapable of being anything other than what they are, so Dagon is always going to want to destroy/wage war. That adds a constraint in how any encounter with them can go, and I'd just as soon not have them popping up all over the place, but they are a big part of the world, so....
They all have positive as well as negative aspects and actually it is mentioned in lore at times that Tamriel's cultures are aware of this and have different interpretations; it's just that the stories we actually see then always focus on world-ending catastrophe, and if we see someone having a more neutral or even positive view, then it's usually some weird cultist. The only exception we saw for a long time was Dunmer society with their concept of the "Good Daedra" (which still pertains even if they switched to Tribunal worship by now), and now we have the Solstice Altmer, but that's also a little thwarted by giving them a morally questionable background of having been necromancers once, so there's the notion of "they might still be hiding something now" (same with Ayleid daedra worship - we know of it, but at the same time, Ayleids are usually depicted as morally twisted and cruel).
Were the people all bored and stressed? It could have been "escape from drudgery" marketing as well.
Okay, I rewatched it; it seems to be about imagining oneself in a more exciting situation - the guy on the train suddenly sits on a gallopping horse, the barista makes potions instead of coffee, and the office lady becomes a thief/rogue or so (which leads to questions what company she's supposed to be working for). The soccer player seems to be dreaming of hacking the players of the other team with a huge axe or so (shouldn't he be happy he can earn his living by doing a sport he probably enjoys?).
I don't think you're expecting too much, because the game has been what you wanted from it, and there's really no reason it can't be that again, or still. Obviously we'll see if that happens, but if it doesn't I don't think the problem will have been your expectations.
I'm honestly curious what changes we might see in the near future, if we see any. I don't want to focus too much on that topic in this thread here, but you've also probably become aware of the other MMO project of ZOS having been canceled. I really hope that at least some of the staff (if not everyone) that had been relocated to that project might make their return to ESO. I read that the second loremaster who was in charge of the lore and writing department between Morrowind and Summerset was part of that new team. If he returns to the ESO writing team and gets a free hand in his writing, we might see more of that old style again, and that would be something I'd very much appreciate.
I think there might be a fair amount of craftable furnishings labeled "daedric". They're probably hard to find, though, because we don't have a searchable crafting table for furniture. Then there are some antiquities you can find in Coldharbour, like the daedric pillar of torment, or the void crystal anomaly. And the luxury furnishing vendor likely has a few daedric weeks, but where they are in the rotation I don't know.
Ah, right, I forgot about some of the luxury furnishings. Generally, I think there aren't that much different ones, though. And not much that might qualify as normal furniture, probably.
So what would a positive aspect of Molag Bal be? Seems like one of the corners of the House of Troubles wouldn't have much that could be spun as positive. But I am genuinely curious how anything related to him could be seen as positive according the peoples of Tamriel.
I guess making potions might be more exciting than making coffee. Couldn't say from experience, since I don't drink coffee.
I was aware of it, and the layoffs that also occurred. I have no idea if the people who were working on the canceled project could or would return to ESO or what that would mean for the game if they did. I'm not familiar with the person you mentioned, but that time in ESO certainly did have some good writing and stories. Here's hoping for the best!
Yeah, the daedric stuff tends to be more ritual focused, I think. Or torment adjacent. But now I'm curious if there are any "normal" daedric furnishings. I'll have to trawl through my patterns and find out.
Ah, I'll decline that particular role. I don't want to go to the moon.
So what would a positive aspect of Molag Bal be? Seems like one of the corners of the House of Troubles wouldn't have much that could be spun as positive. But I am genuinely curious how anything related to him could be seen as positive according the peoples of Tamriel.
I mean, the House of Troubles is also known as the Testing Gods, which isn't an entirely negative way of viewing them, assigning to them the spiritual purpose to keep the Dunmer/Chimer people strong and alert through the various problems they cause.
Other than that the people who venerate him seem to focus on his attributes, interpreting them in a positive way, so his brutality might be seen as a sign of strength and power (I think there's something like that in the beliefs of the Reachmen), his dominance as a symbol for leadership, possibly his scheming as a symbol of cunning (like the Dunmer interpret Mephala positively in that regard). Then I think it's entirely possible that certain professions do the same thing, like assassins taking him as a positive example because murder lies in his domain, and, obviously, slave hunters or traders might do the same with his domination/slavery aspect.
And then we have the Witches of Molag Bal who worship him as the Schemer Princess, which is obviously what Mannimarco is aspiring to as his successor:
https://en.uesp.net/wiki/Lore:Invocation_of_Azura
I was aware of it, and the layoffs that also occurred. I have no idea if the people who were working on the canceled project could or would return to ESO or what that would mean for the game if they did. I'm not familiar with the person you mentioned, but that time in ESO certainly did have some good writing and stories. Here's hoping for the best!
He wrote all the dialogues for Sotha Sil, so... If we might get back on that level, that might lead to another golden era for ESO, at least from my point of view. I mean, there are also other aspects than lore and stories that are important for a game, of course, but it would be a step into the right direction, and at least the story-focussed part of the player base (or potential player base) would certainly become more interested in this game again if that happened (at least I know quite some people who were mostly story- and lore-focussed and left within the past few years because they didn't enjoy the writing anymore, finding it too simple and clichéd and lacking the seriousness of earlier stories, but who would certainly give it another try if there's a return to how it was between, let's say, base game and Summerset). And maybe the same could happen to other aspects of the game, given that some devs who were relocated around 2018 might return now.
Yeah, the daedric stuff tends to be more ritual focused, I think. Or torment adjacent. But now I'm curious if there are any "normal" daedric furnishings. I'll have to trawl through my patterns and find out.
Deadlands style has wardrobes, tables and chairs, I think also a few bookshelves, but I wanted to go for Coldharbour style. And the only things I can think of there are some lanterns, a bookshelf, but other than that mostly ritual stuff and urns, I think. Of course a sarcophagus might serve as a table, and there's also a throne, but it is a little limited.
That lore book touches on something I've thought about before: that Azura seems to be unique among the daedric princes in that she actually cares about her worshippers. I wonder how well she would work as a main character in a story, akin to how we interacted with Mora but he wasn't the one we had to "beat".
I also like the fluidity of that book, referring to all the princes the author worshipped over time as she, which fits with the idea that the daedra aren't necessarily one or the other, a concept that's been part of their lore for a long time but rarely gets referenced in writings about them.
I would really love it if we could get back to that style of story and writing. Of course, even if some of those people did return, it would take awhile for any of their efforts to show up in the game. I don't know how far in advance ZOS works on content, but I think the next season is already well underway.
Do the achievement furnishing vendors sell anything that would work? I always forget they exist.
I could ask around. They might not be willing to choose between the moons, though, for fear of giving offense.
That lore book touches on something I've thought about before: that Azura seems to be unique among the daedric princes in that she actually cares about her worshippers. I wonder how well she would work as a main character in a story, akin to how we interacted with Mora but he wasn't the one we had to "beat".
I think she would work well in that role. But of course something Dunmer-focused would make most sense for that kind of story (we know Azura still watches over Morrowind and in a way cares for its people, despite not being worshipped anymore by the majority of Dunmer right now), and I don't think that the players want to return to Morrowind that early.
As for the "problem" of Tribunal worship being the prevalent thing in Morrowind at this given time - first of all, the story could focus on Ashlanders or Temple dissidents, but also: There's not such a hard split between daedra worship and Tribunal worship as many people seem to think. The Tribunal gods are seen as the successors of the Good Daedra, but the new gods are still seen as basically being the image of the earlier gods. The connection is never denied, especially Vivec gets compared (in a positive way) to Mephala all the time.
In general, I wouldn't want the Daedric Princes to be humanized too much, though. I don't want to see them quarreling like mere mortals. I know that this concept of deities also existed in some cultures in the real world (think about all the things the deities of Ancient Greece are supposed to have done according to mythology), but the Daedric Princes are not like that according to all the lore we got so far, so that would be not really convincing if it suddenly changed to that now. Actually I already found the depictions in the Necrom story a bit too mundane. There should be something otherworldly to them, something that shows they are not that similar to living mortal beings at all.
I also like the fluidity of that book, referring to all the princes the author worshipped over time as she, which fits with the idea that the daedra aren't necessarily one or the other, a concept that's been part of their lore for a long time but rarely gets referenced in writings about them.
Strictly seen, they have no form at all. They're energy that can manifest as anything they wish, be it a creaking door, a golden indrik, a black poodle or a dish of gryphon sausages. Some seem to have a preference about how they wish to manifest, like Azura who usually manifest as female, or Hermaeus Mora who prefers... something less human. Others seem to be more fluid, like Boethia who shows up in a male humanoid form as often as in a female one. Or maybe just chooses the one that seems more practical in that moment.
I would really love it if we could get back to that style of story and writing. Of course, even if some of those people did return, it would take awhile for any of their efforts to show up in the game. I don't know how far in advance ZOS works on content, but I think the next season is already well underway.
It's really a good question. But I hope there will be more story content in the future, so if we don't see such a change at the end of this year or in the next year, maybe the year after that. Although it's generally an interesting question now of course whether there will be a general change in the planned release schedule now. Maybe the "season" concept doesn't get received as well as expected? Or maybe, if they might have more staff available for ESO again now, another concept might feel more reasonable again?
Do the achievement furnishing vendors sell anything that would work? I always forget they exist.
Yes, I always forget about those too... I'd have to go check tomorrow or so. Or maybe wait a little and get more gold first. I spent a lot on houses a few days ago, now that they're on discount during the event
I wouldn't mind more Morrowind and Dunmer content, but that's just me. Everyone has their own preferred races and regions they want to see featured.
In the Daedric War story arc, we got to see an uneasy collaboration between three of the princes, and I got the impression that was an unusual thing; that the princes rarely "work together" (and, actually, at least two of the three were planning a betrayal of the others in that case). Meridia and Molag Bal seem to be the most outwardly antagonistic towards one another. But generally it seems that they pretty much prefer the solo life, reigning over their domains, and working their plans alone. I never got the idea that any of them liked any of the others. Azura once called Molag Bal her "vulgar peer" (at least I think she was the one who said that). It wasn't until Necrom and that story where we saw Mora holding meetings and making pronouncements that I was aware they ever all got together in a council-like manner (well, except for the famous Coldharbour Compact, but that was Sil bringing them to the meeting, not something they devised).
I knew they weren't restricted to their forms, but they do tend to be rather consistent with them when they interact with mortals. It certainly would create a lot of tension if they had the habit of showing up in any form--you'd never know if a thing was just a thing, or actually a daedric prince.
I do really wonder how the "season" format will play out and be received. This first one doesn't feel that much different from a chapter, so it's hard to say. But if this does allow them to be more flexible, as they said, that could be a good thing. I wouldn't mind smaller, more contained stories if they were done well (and appropriately priced). I really didn't like having the dungeons and story bundled in this season. I never purchase dungeons, because they are always part of ESO+. But that's neither here nor there.
I had to stop buying houses because I've already got several I haven't finished decorating. And the final morphing collectible for this year is going to be a large house, so that'll be another big one to fill up.
Sometimes those big places are too big. I have no idea what to do with Sword-singer's Redoubt. It was my furniture warehouse before the vault existed.
I have a strong suspicion that there are very few people who would enjoy one of your surprises.
I wouldn't mind more Morrowind and Dunmer content, but that's just me. Everyone has their own preferred races and regions they want to see featured.
If we look at the empty spots that remain on the map now, there's definitely still a lot of Morrowind they could doAnd Skyrim and Hammerfell; as well as a bit of Cyrodiil and Black Marsh, I think.
In the Daedric War story arc, we got to see an uneasy collaboration between three of the princes, and I got the impression that was an unusual thing; that the princes rarely "work together" (and, actually, at least two of the three were planning a betrayal of the others in that case). Meridia and Molag Bal seem to be the most outwardly antagonistic towards one another. But generally it seems that they pretty much prefer the solo life, reigning over their domains, and working their plans alone. I never got the idea that any of them liked any of the others. Azura once called Molag Bal her "vulgar peer" (at least I think she was the one who said that). It wasn't until Necrom and that story where we saw Mora holding meetings and making pronouncements that I was aware they ever all got together in a council-like manner (well, except for the famous Coldharbour Compact, but that was Sil bringing them to the meeting, not something they devised).
And that's the reason why I was rather sceptical about that part of the story, as it didn't really fit what we saw in lore before. Also, their conversation seemed mundane somehow? I don't think that's the best decision if you want to keep beings feel alien, mysterious, dangerous and eldritch.
Generally, that was one of my main "problems" with Necrom: The announcement promised us a Lovecraftian theme for the year, but there was nothing creepy or mysterious about the story at all! That's what Lovecraft is about, not just random tentacles (Now I remember my first speculations I had about Necrom, just after the very first announcement... I honestly had forgotten about those already; anyway, now I remember again that also back then, I had been a bit disappointed because my ideas were more more detailed than what we actually got then). Anyway, a realm can't feel eerie and mysterious if you traverse it like the local shopping mall, and a creature will not feel scary and unfathomable if it talks to you like the friendly neighbour next door.
I knew they weren't restricted to their forms, but they do tend to be rather consistent with them when they interact with mortals. It certainly would create a lot of tension if they had the habit of showing up in any form--you'd never know if a thing was just a thing, or actually a daedric prince.
I'd actually find that fun somehow. And I can think of at least three dozens of absurd situations now.
I do really wonder how the "season" format will play out and be received. This first one doesn't feel that much different from a chapter, so it's hard to say. But if this does allow them to be more flexible, as they said, that could be a good thing. I wouldn't mind smaller, more contained stories if they were done well (and appropriately priced). I really didn't like having the dungeons and story bundled in this season. I never purchase dungeons, because they are always part of ESO+. But that's neither here nor there.
I agree with that. But at the same time I also hope it won't end with selling storylines completely seperately at some point. I mean, okay, in a way they already did that with the crown store companions last year, although those of course have a bit more functionality beyond their storyline. But I'd find it sad somehow if you'd really have to buy all kinds of questlines seperately. And it would probably get much more expensive for the player in total then, too.
Sometimes those big places are too big. I have no idea what to do with Sword-singer's Redoubt. It was my furniture warehouse before the vault existed.
Often the furnishing limit is much too low for the huge houses. Even worse with plots of land, since if you build your own buildings, these will already take up a few hundred slots until just the structure is finished, without any actual furniture having yet been placed at all.
I know a lot of people wanted Hammerfell this year. Well, a lot of forum people.
I wonder if they do intend to eventually fill out the map, or if they'll have us go someplace outside of Tamriel that isn't just another realm of oblivion.
I was disappointed with the Necrom announcement because I don't like Mora, didn't want to go to Apocrypha, and I have no use for Lovecraft. But I love Morrowind and Dunmer and the chance to learn more about their lore drew me in and I figured I'd just grit my teeth and get through the Apocrypha and Mora stuff.
I found Apocrypha unsettling enough visually; actually, I could only play in the green half in small chunks of time, because that color scheme actually made me nauseous. But physical unpleasantness aside, the place was eerie enough for me. Not as dangerous as it's always bigged up to be, and the insanity quotient wasn't as high as I thought it would be, but still fairly creepy.
Mora himself didn't seem as creepy as he did in encounters past; he actually came across a bit like an absent-minded librarian who couldn't manage to handle the ruffians who were messing up the shelved books. A librarian with a penchant for policy meetings.
It would also help explain how people are always getting tricked by daedric princes. You'd think the general population would be more on their guard when it came down to it, but if their teakettle tempts them with a deal, I could see them falling for it.
That's the thing. If a season is only a few months, but you have to pay twenty dollars for it, it might seem like an ok price until you add up how many seasons were in the year and how much you paid in total and then find it was somehow double the price of what you used to pay for a chapter. So I'm a little wary of the season system, and what they'll be charging for it. And also how ESO+ fits into it. We just don't have enough information about it yet.
I've never bought an empty plot; I really don't have the desire to build structures. I just want to make them look nice for my characters.
Yes, but he's not the recipient of them, is he? He's more like a co-conspirator, or at least an observer.
I know a lot of people wanted Hammerfell this year. Well, a lot of forum people.
I too had hoped for Hammerfell, actually. There was some rumour, I think, early in the year about the 2025's location being some tropical island - or just tropical location? Honestly I can't even remember anymore where it was coming from. Were those Brazilian Carnival feather outfits already released at that point? Anyway, I can remember people talking about some tropical location, island or not, on this forum. And since we're still missing portions of Hammerfell, and there was that random encounter with those philosophers from the School of Julianos in Abibon-Gora in the last chapter, I thought we might get that region - Hammerfell's Western coast, maybe the mainland, maybe an island. Or maybe Cybiades, the place Azandar is claiming to be from. I found that idea fun.
Now I think they might do some tie-in thing with TES6 when it finally releases? At least it might work as an ad; something like "Explore Hammerfell in a different era in ESO", maybe even with a related prequel storyline, basically.
I'm not disappointed we got Solstice instead, by the way. It's just the quality of the writing I'm critical about - and less the general outline (the construction of the chapter's main quest as a story outline wasn't bad in itself at all), more the execution and the details: the many text repetitions, weird questions the player character has to ask, sometimes rather clichéd depictions, logic mistakes (the big final...), lore contradictions (Sanguine, Sithis),... well, we've discussed it in this very thread in detail.
I wonder if they do intend to eventually fill out the map, or if they'll have us go someplace outside of Tamriel that isn't just another realm of oblivion.
I think, if they continue releasing new zones, at some point they would fill out Tamriel completely. Plus a few more daedric realms. And honestly, I'd love to travel to Pyandonea at some point. I think that's also the most probable location if they ever leave Tamriel (especially since they began to introduce more neutral and friendly Maormer characters now instead of limiting them all to hostile enemy type npcs). Akavir, on the other hand? Certainly not, no matter how interesting it is.
I was disappointed with the Necrom announcement because I don't like Mora, didn't want to go to Apocrypha, and I have no use for Lovecraft. But I love Morrowind and Dunmer and the chance to learn more about their lore drew me in and I figured I'd just grit my teeth and get through the Apocrypha and Mora stuff.
Whether one enjoys that type of story or not, I found it strange that they evoked such clear expectations, by calling the chapter's main theme "Lovecraftian" and even "cosmic horror" - and then there's none of that. Or actually just the superficial style, the meme-ified idea, basically - tentacles, strange creatures, something about secret knowledge - but it lacked the expected depth. That's like announcing a romantic love story and there's nothing about love in the story, just lots of pink flowering trees in the landscape. Like a facade, but nothing beyond that. And that's something I see rather critically, no matter what the topic is supposed to be.
I found Apocrypha unsettling enough visually; actually, I could only play in the green half in small chunks of time, because that color scheme actually made me nauseous. But physical unpleasantness aside, the place was eerie enough for me. Not as dangerous as it's always bigged up to be, and the insanity quotient wasn't as high as I thought it would be, but still fairly creepy.
I actually found it rather interesting to explore. But I'm a fossil collector, so I found the whole "primordial ocean" theme with huge ammonites and ancient oceanic plants awesome, of course.
Mora himself didn't seem as creepy as he did in encounters past; he actually came across a bit like an absent-minded librarian who couldn't manage to handle the ruffians who were messing up the shelved books. A librarian with a penchant for policy meetings.
He certainly wasn't written the way you'd want to write a being that is supposed to be perceived as eldritch and incomprehensible.
It would also help explain how people are always getting tricked by daedric princes. You'd think the general population would be more on their guard when it came down to it, but if their teakettle tempts them with a deal, I could see them falling for it.
I think I'd be especially sceptical if my tea kettle started talking to me, but I don't know much about ordinary people, so...
That's the thing. If a season is only a few months, but you have to pay twenty dollars for it, it might seem like an ok price until you add up how many seasons were in the year and how much you paid in total and then find it was somehow double the price of what you used to pay for a chapter. So I'm a little wary of the season system, and what they'll be charging for it. And also how ESO+ fits into it. We just don't have enough information about it yet.
And not only that, the story part of some season could be rather small, with the main focus on other aspects - so if the only thing of it that interests you is the story, you have the choice between paying an unreasonable price for only a few hours of quest content, or not buying it, but missing that story content and lore completely then (Unless it becomes a free part of the base game at some point?). For someone interested in the lore, this is rather unsatisfying.
Mainly the reason I specified the forum population is that this is pretty much the only place I see/read ESO news, so I wouldn't have much idea what people were speculating on outside of the forums.
I've wondered if us going to Pyandonea could work, considering what Tamriel's general relationship with the Maomer has been. It's the same question I come up against when people request Maomer as a playable race: how would that work? Wouldn't our arrival on Pyandonea be seen more like invasion than exploration? Maomer running about on Solstice is one thing, since the island seems to have had regular trade with Pyandonea and not with Tamriel, but to my mind it's quite a leap from that to the Maomer treating us visiting Pyandonea as anything other than suspicious at best and hostile at worst. I wouldn't think they had yet forgotten the visit from the former Green Lady.
Part of that comes down to necessity--he can't be too incomprehensible if we're going to do chores for him. But even his depiction in that chapter was different from the couple other times I'd come across him in game. I still didn't like him, but he wasn't as off-putting as I'd found him before. Mostly, he came across to me as insufferable rather than unknowable.
I probably would be, too, but I don't live in Tamriel where weird magic stuff is always going on. Mostly I meant they wouldn't expect someone as grand as a daedric prince to be their teakettle. They might think it was something akin to a reckless explorer trapped in a bottle.
I agree. If it comes down to waiting until the next season for the content to be added to ESO+, for example, I might well be experiencing the game at a delayed pace.
I'll be completely honest with you here: I wasn't aware the term "fair" ever came up in your calculations.I'd also be astounded to learn that these surprises you supposedly give the Bosmer were along the same lines as the ones you bestow on everyone else.
I've wondered if us going to Pyandonea could work, considering what Tamriel's general relationship with the Maomer has been. It's the same question I come up against when people request Maomer as a playable race: how would that work? Wouldn't our arrival on Pyandonea be seen more like invasion than exploration? Maomer running about on Solstice is one thing, since the island seems to have had regular trade with Pyandonea and not with Tamriel, but to my mind it's quite a leap from that to the Maomer treating us visiting Pyandonea as anything other than suspicious at best and hostile at worst. I wouldn't think they had yet forgotten the visit from the former Green Lady.
No matter how plausible it is from a lore perspective, I could see some "There had been a cultural change, it's just the way it is now" reasoning before the release of that content. I honestly think introducing more positive Maormer characters in the latest content was the first step in that direction.
Part of that comes down to necessity--he can't be too incomprehensible if we're going to do chores for him. But even his depiction in that chapter was different from the couple other times I'd come across him in game. I still didn't like him, but he wasn't as off-putting as I'd found him before. Mostly, he came across to me as insufferable rather than unknowable.
Honestly, I would find interacting with some very strange, incomprehensible creature quite interesting. Can't be worse than daily "human" interaction - maybe more educational, too.
But back to the topic of writing: Isn't it, from the narrational perspective alone, a little unfortunate that they release Scribing for everyone now, while Vanny is imprisoned? Because the very first scribing quest npc you talk to mentions having just been sent by Vanny because some very important discovery has been made... Which is rather doubtful. I mean, Vanny making any discoveries right now. Or informing his Guild about... anything, really. I truly don't believe he's in any position to do these things at the moment. Unless he has videotelephony in his cell, that is.
Of course, generally, I hope he's not just in some musty cold cell. Not even only for his sake, but because anything else would be more interesting. I'm thinking a bit about a situation where Mannimarco might try to win him over. How about a private chamber in his castle instead of a dark cell? Basically a "kept in a gilded cage" situation - presented all kinds of luxuries (to the extent that's possible at that place), but still a prisoner. Of course, subjected to many attempts of corruption. No matter whether he's receptive for it or not, it just gives more narrative options instead of just having him sit somewhere in the dark, doing nothing.
It could well be; I think going to Pyandonea is a very popular wish among the player base. I know they could probably work out some reason; after all, they figured out how to open Summerset to the masses. I just don't know how much I could accept that the Maomer are cool with us tramping around on Pyandonea now. I wouldn't want just a repeat of the Summerset vibe, where some Altmer were snotty to us and dismissive. And if the quests were the standard, "Hey, help me!" while they were sneering at me, it'd be harder to rationalize why my character would bother. But it is possible they could write a compelling story why we're going to Pyandonea and why the Maomer are ok with that.
Well, to each their own! I get my fill of incomprehensible behavior in real life people.
I'm glad time is finally progressing and that we're getting an actual story sequel where content order matters (to some degree; I mean, you can still play Solstice without having done the main quest in the base game).
I wonder how many people there are who are doing the scribing quest for the first time and have already played the Solstice content and are paying attention to the continuity details.
But as to Vanny's current situation, I could see a scenario where Mannimarco tries to get him to join up, as it were. And perhaps Vanny uses that to the best of his advantage. I would expect Vanny to have learned something by the time we eventually rescue him, and it would be more interesting if he learned it by playing a deep game with Mannimarco rather than just overhearing loose-lipped cultists having a little chat outside his cell.
It could well be; I think going to Pyandonea is a very popular wish among the player base. I know they could probably work out some reason; after all, they figured out how to open Summerset to the masses. I just don't know how much I could accept that the Maomer are cool with us tramping around on Pyandonea now. I wouldn't want just a repeat of the Summerset vibe, where some Altmer were snotty to us and dismissive. And if the quests were the standard, "Hey, help me!" while they were sneering at me, it'd be harder to rationalize why my character would bother. But it is possible they could write a compelling story why we're going to Pyandonea and why the Maomer are ok with that.
I guess it would probably come to some "Pyandonea needs help" story, not only to justify how non-Pyandoneans would be welcomed to the island, but also because there always has to be some kind of huge (and most often daedric) threat. Do I like it? Well, let's say I was already disappointed how Necrom - which was supposed to be the Dunmer's most sacred city, burial place of great ancestors, and Temple capital - basically felt like some completely uncontrolled tourist spot in that chapter. While I don't say player characters should have never been allowed to enter Necrom, I think it could have been designed a little differently. Not just like the average hub city.
And while we're at Pyandonea: I also think we'll see Maormer player characters at some point. It would of course be difficult to explain how that would work with the Aldmeri Dominion storyline, particularly on Khenarthi's Roost, but I don't think story and lore plausibility has the highest priority anymore anyway, to be honest. Players can completely mess up the logical continuity by playing the latest content before the main story or before the Fighters Guild questline - so one might say they're also free to mess up the AD story by playing a Maormer, if they wish to do so.
Well, to each their own! I get my fill of incomprehensible behavior in real life people.
That's a different type of incomprehensibility. A not very pleasant one(And right now I truly have too much of that, which is the reason I'm writing here less often than I'd wish to; in case you wondered.)
I'm glad time is finally progressing and that we're getting an actual story sequel where content order matters (to some degree; I mean, you can still play Solstice without having done the main quest in the base game).
I agree, although I am wondering about how much chaos that might cause for new players. Maybe it really wouldn't be bad if they'd at least have some pop-up message telling players what stories would actually have to be played beforehand, upon starting the new Solstice questline. Same goes for people starting CWC or Summerset without having finished Morrowind, or people starting Gold Road before Necrom. It should still remain the player's choice, but they could get a little notice at least, so they know what's going on and can make an informed decision. If they can give us a pop-up text box in Li-Xal Pass if we try to get inside without Gabrielle, they could do that as well.
I wonder how many people there are who are doing the scribing quest for the first time and have already played the Solstice content and are paying attention to the continuity details.
Well, that's a good question. Would a new player who just joined go for Scribing first? If I had found interest in ESO just recently, I'd probably have read into the newest content, found out it's a sequel to the base game story, so I'd probably have played that one and then Solstice, and then probably some other chapter story that interests me after that.
Then again, I personally don't really find Scribing interesting at all, to be honest. I did that questline once last year because of that rewards one got for it, and now I thought about doing it a second time on a side character for the Golden Pursuit - but ended up doing the other tasks instead because I got really bored. I'm not saying it's bad, but it's too repetative for me, not the most interesting story, and not much happens anyway. Also, the atmosphere is strangely un-TES, if that makes sense (yes, we're finally back at the topic of writing)? The whole style and tone works well for fairytale or fable (I think the latter was the writers' intention), but it just doesn't feel like TES to me (and if I play a TES game, obviously, I want it to feel like TES). The more I think about it, there's also a bit of moral lecturing already in that questline (in particular the lesson at the end of the whole thing), but back then I didn't think much about it but attested it to the fable theme. Now I just hope that's not the general tone set for this game for the future.
But as to Vanny's current situation, I could see a scenario where Mannimarco tries to get him to join up, as it were. And perhaps Vanny uses that to the best of his advantage. I would expect Vanny to have learned something by the time we eventually rescue him, and it would be more interesting if he learned it by playing a deep game with Mannimarco rather than just overhearing loose-lipped cultists having a little chat outside his cell.
Honestly, I'd love to see a brainwashed magically manipulated Vanny siding with Mannimarco and refusing to leave him nowImagine the drama of rescueing him from the dark marriage ceremony binding him to the man he loves! Of course with best intentions in mind only, because that poor man obviously suffers from Windhelm Syndrome and also because two evil wizards would certainly lead to Nirn's end! Also, they want us to be mean to Vanny, for whatever reasons, so destroying his relationship once more would fit.
From the drama perspective, I'd also find a depressed Vanny interesting. I mean, he never seems really happy, right? Might he question his life choices in his current situation? How receptive might he be right now to manipulation? We know Mannimarco could captivate him when he was young. Thinking of his childhood, maybe he was the first one who gave him attention and showed him affection? And probably not the first, but the only one. Of course, Vanny is 350 years older now and not a naive boy anymore, but the longing for basic things he had been deprived of in his childhood might still be there.
Of course, all this goes beyond obvious stereotyping and black/white or good/evil character concepts, so it's unlikely we'll see a more complex background characterization like this. Maybe back when CWC was released - but today? Unlikely, I'd say. Sadly. Unless we see another big change of direction.
But seriously, I'd really find some temporary truce situation with Mannimarco interesting (and certainly unexpected - that would actually be a plot twist for once!), probably against some greater evil (Molag Bal? Wormblood doing something he should not? In any way, a schism of some kind).
Have you seen this, by the way? Mannimarco all alone, on his pixelated isolated throne:
https://esosslfiles-a.akamaihd.net/ape/uploads/2025/06/b68245d7378e46340627a3640f425135.jpg
It's from this new news article:
https://www.elderscrollsonline.com/en-us/news/post/68325
I don't think I've seen that picture anywhere before. Made me wonder whethere they just sat Mannimarco's old character model on some throne to make it specifically for this article (or other promo purposes) or whether's it's from the upcoming content in Part 2 somehow (probably from the marriage ceremony with Vanny that we have to ruin). If so, he doesn't really look any younger, and I think even the scar is the same?
If it is a "Pyandonea needs help" type of story, I would prefer if it was something non-daedric.
I think an in-game guide to the chronology of stories is something that is sorely needed. I've seen people post often enough on the forums, asking for the order in which to do the stories/content, that I think an in-game guide would be well-received and useful. Since I didn't start until 2017, I had to look up online the release order for content, so that I could get the most continuity out of it as possible. As someone who loves stories, that matters to me.
Also, the grindy nature of collecting scripts is a big turn-off. I am not that into dailies.
When I eventually bought Gold Road, I was interested in the scribing quests, because I liked the lore around them, and the general idea of people adept at magic crafting more potent spells for themselves. I liked learning more about Ulfsild, who before we only saw in the Mages Guild quest line as part of Shalidor's past, where she left him (best decision she ever made!). And the quests themselves were interesting enough the first time through, because of the fables and the luminary dialogue. (The actual quest mechanics were all pretty same-y and not that interesting). But until recently, I only ever did the quests on my main character, and didn't even bother with scribing on any other character, because that's how uninterested I am in it. (...) So I did go through the quests again on my second account as part of the golden pursuit, and from my perspective, second time through: not that great.
Vanny's been so vocal for so long about how much he hates the Worm Cult and Mannimarco that it might be difficult to pull off
being taken prisoner by the Worm Cult and held for who knows what reasons and unable to Great Mage his way out of it...that could take its toll. And what if, after all this time, he's just tired of it all? I really could see him being pushed past his limits to the point where he somehow thinks aiding Mannimarco might work out in the end.
Well, I am hoping for something less obvious than we somehow beat down Mannimarco. Partly because we know he ultimately survives, and partly because we did that already. Plus, I really don't want them to have wasted the potential of Wormblood on a simple body swap.
I did see that! Mannimarco giving us some serious side-eye in that image!
I'd not seen the image before this article, so no idea if it was newly made or had been kicking around since the beginning of the game. He does look pretty much the same as we see him in-game, so I think it's meant to be from the time he conned Varen into the whole ridiculous ritual.
The article states: In ESO, you can delve deep into the origins of one of Tamriel’s most-famous villains during the era of his ascension.
Considering we "beat" him in the main quest, it's a pretty short-lived ascension, unless they also mean the Solstice part of the story, where he's back and badder than ever. An ascension in two parts? Multi-ascending Mannimarco.
If it is a "Pyandonea needs help" type of story, I would prefer if it was something non-daedric.
Sea level rise.
I agree that a completely different cultural background, for once, would also be a nice base for some kind of different threat (also considering that some people are a little tired of all stories being about some kind of daedric invasion or cultists or something like that), at best something closely related to Maormer culture in itself - be it habits, politics, history. It would be an interesting way to elaborate on their lore, and I somehow like if a threat doesn't feel random/non-related, but seems to have a specific cause somehow rooted in a region's or people's history. Generally, I'd like to see more lore-related instead of general problems coming up in stories. Of cause some topics are universal and interesting enough to be made into a story, but I just enjoy everything that contributes more (and most of all plausibly) to some region's background lore and history. Events that plausibly fill "lore gaps" or explain future events (we already know about through TES games that take place later in the timeline) are also always appreciated.
When I eventually bought Gold Road, I was interested in the scribing quests, because I liked the lore around them, and the general idea of people adept at magic crafting more potent spells for themselves. I liked learning more about Ulfsild, who before we only saw in the Mages Guild quest line as part of Shalidor's past, where she left him (best decision she ever made!). And the quests themselves were interesting enough the first time through, because of the fables and the luminary dialogue. (The actual quest mechanics were all pretty same-y and not that interesting). But until recently, I only ever did the quests on my main character, and didn't even bother with scribing on any other character, because that's how uninterested I am in it. (...) So I did go through the quests again on my second account as part of the golden pursuit, and from my perspective, second time through: not that great.
In itself, I didn't find the story bad. For the fable/fairytale-like story it's supposed to be (well, at least that was my impression), it was well-written. But it's not really what I look for when playing TES; and while going through it once was not a bad experience, I don't really "need" that a second time. Or a third, or 4th, etc. Maybe in 5 or 7 years again, but so soon? Not for me. But I'm generally not a person who likes to watch movies or shows or read books several times within a short period of time. I do re-watch and re-read (and in some cases it's really interesting how interpretations might change over the years), but only after some significant amount of time has passed.
Vanny's been so vocal for so long about how much he hates the Worm Cult and Mannimarco that it might be difficult to pull off
It's a bit striking, no? The way he emphasizes it so much, all the time? No one else seems to be that vocal about any other of the many world-ending threats we come across in ESO. Which again leads to the question: How much of that are his true feelings, and how much of it is facade? Or trying to convince himself that, of course, his endless pursuit of Mannimarco is based on hatred. Yes, hatred for the vile immoral necromancer! Nothing else at all.
being taken prisoner by the Worm Cult and held for who knows what reasons and unable to Great Mage his way out of it...that could take its toll. And what if, after all this time, he's just tired of it all? I really could see him being pushed past his limits to the point where he somehow thinks aiding Mannimarco might work out in the end.
I'd really love to see that. That would be exactly the type of boldness I'd wish for ESO's storytelling: Something not completely obvious, slightly (or even more than just slightly) unexpected, some daring story instead of just the formulaic "Here's the good guys, there's the baddie, everything is clear, now be the good hero and defeat the baddies - who are bad because they're born evil or something - , because that's what heroes do".
Well, I am hoping for something less obvious than we somehow beat down Mannimarco. Partly because we know he ultimately survives, and partly because we did that already. Plus, I really don't want them to have wasted the potential of Wormblood on a simple body swap.
I fear that's exactly what we'll get though.
I did see that! Mannimarco giving us some serious side-eye in that image!
To be honest, I found it really funny somehow. Who is he even staring at like that? Is he posing for some Worm Cult painter (hopefully a better artist than that one who made the sarcophagus that was already severely weathered after a few years - a clear misjudgement when choosing the material) - trying to look extra unfriendly this time? Is he staring at Vanny (from the perspective, Vanny must be on a lower level then, though; maybe it's his turn to be shackled to some slab now)?
The article states: In ESO, you can delve deep into the origins of one of Tamriel’s most-famous villains during the era of his ascension.
Considering we "beat" him in the main quest, it's a pretty short-lived ascension, unless they also mean the Solstice part of the story, where he's back and badder than ever. An ascension in two parts? Multi-ascending Mannimarco.
And in Daggerfall he's the friendly questgiver lich next door. An interesting course of ascension indeed.
I really don't know how people with many characters do that whole chain and collect all the scripts on all their characters.
mdjessup4906 wrote: »I really don't know how people with many characters do that whole chain and collect all the scripts on all their characters.
Thankfully, you dont have to do the whole thing on alts to get access to scribing, just the first one, up to the grimorie merchant being unlocked.
I think those quests were really cute and engaging, and had more effort put into them than the whole of the Gold Road mq, but they didn't really feel like TES. Maybe not cynical or depreaciatingly self-aware enough lol.
As for Oblivion Mannimarco, eh let's just say Daggerfall Manny was his prime
Considering how much I don't know about Pyandonea and Maomer culture, the whole zone could be a rich discovery of it all for me. I think it could be a great way to give us more (and good) lore about the Maomer if the inciting incident that gets us there is plausible enough (particularly for Altmer and, to a lesser extent, Aldmeri Dominion members). They've done these kind of stories before, and done them well. People love Wrothgar and Murkmire for their localized stories and racial lore.
Anyway, with how they're doing content now (seasons) it's really hard to say what we can expect to get as far as landmasses go. Chapters had definite parameters and expectations; seasons are just getting started.
The Scholarium quests and lore do have a different feel/vibe to them from the usual that we get in Elder Scrolls. For a place lost to time and intentionally hidden to keep the luminaries out of Sheogorath's grip, I think it worked for that kind of other-worldly (or out of time) feeling. The whole was very much a fable--the luminary stories are even called such directly--and had a different kind of magical feeling to it than we're used to. I think it pretty well represented the different way that Ulfsild approached magic compared to Shalidor.
I do replay quests all the time in game, going through them on various characters (and paying various levels of attention to them), but something about the Scholarium quests make them less appealing to me on replay. The first time through, they had that feeling of newness and discovery, of course, but I don't know why these quests in particular don't bear as much replay as other quests.
I think we're meant to take his feelings about the Worm Cult and Mannimarco at face value, but that's hard to do once you've seen the flashbacks in the Traitor's Vault.
It would be a nice change, and an interesting exploration. Vanny's a complex character and he deserves more complex storylines than he's been given. Or I should say, he should have more interesting things to say to us than he usually does. His general bombastic air can be amusing, but it is one-note.
Maybe he was getting really impatient with how long it was taking to paint his portrait. That throne can't be all that comfortable.
Or probably he considers everyone in every world and plane beneath him, and so that's just how he looks: resting stink-eye face.
Lol...well, the path to ultimate power is a long one, and apparently there are a few setbacks along the way. In Oblivion, is he considered to be at the top of his game, or has he fallen somewhat from where he had been, power and influence wise?
mdjessup4906 wrote: »I think those quests were really cute and engaging, and had more effort put into them than the whole of the Gold Road mq, but they didn't really feel like TES. Maybe not cynical or depreaciatingly self-aware enough lol
Isn't Daggerfall Mannimarco purely lich?
I wonder if he prefers that state to having a body.
Makes me wonder how he lost his Wormblood body and if we get to see any of that lich transformation in ESO.