Joy_Division wrote: »ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
You say that with such conviction, yet ZOS has said nothing to that effect. Not at all.
It pains for me to say this as a PvP main, but you are far overstating the importance of the tiny PvP community. If we had any impact on ZOS's bottom line, it would not have taken them 6 years to offer a single update to Battlegrounds (and then subsequently ignore it) and ten years since, what 1.2, to finally get serious in embarking on a attempt to do something about lag.
The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.
Avran_Sylt wrote: »Joy_Division wrote: »ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
You say that with such conviction, yet ZOS has said nothing to that effect. Not at all.
It pains for me to say this as a PvP main, but you are far overstating the importance of the tiny PvP community. If we had any impact on ZOS's bottom line, it would not have taken them 6 years to offer a single update to Battlegrounds (and then subsequently ignore it) and ten years since, what 1.2, to finally get serious in embarking on a attempt to do something about lag.
The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.
How much you wanna bet Vengeance and "addressing PvP lag" is in part to facilitate larger PvE overland content. Like, I dunno, the Writhing Wall?
Vengeance will not be the new PvP, since it cannot retain the interest of players. Even the players that do defend it, leave after a few hours of gameplay.
It may become some sort of simple PvP campaign, but GH is not going anywhere.
Thank god we are back to real ESO PvP this week!
Avran_Sylt wrote: »Joy_Division wrote: »ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
You say that with such conviction, yet ZOS has said nothing to that effect. Not at all.
It pains for me to say this as a PvP main, but you are far overstating the importance of the tiny PvP community. If we had any impact on ZOS's bottom line, it would not have taken them 6 years to offer a single update to Battlegrounds (and then subsequently ignore it) and ten years since, what 1.2, to finally get serious in embarking on a attempt to do something about lag.
The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.
How much you wanna bet Vengeance and "addressing PvP lag" is in part to facilitate larger PvE overland content. Like, I dunno, the Writhing Wall?
JustLovely wrote: »MincMincMinc wrote: »This second test was another major success. Just weapon lines brought a lot of variety back to make more people happy. At the same time performance was noticeable different due to what was added. The main driving factor appearing to be group oriented combat.
I think a lot of people against the test have just fallen for the illusion of "choices" on live. Where in reality now a days you pick one unique sub class off meta and maybe a 5 piece of flavor. Anything else and you either are dropping hard off meta usability wise or found a gimmick/exploit to abuse in niche situations.SeaGtGruff wrote: »But the lack of CP has really hurt. It's easy to die to fall damage if you aren't careful, and riding to fights almost feels like you're in slow motion.I playes the first test and decided to pass the second. All you mentioned is important for me and make me play cyrodiil without it i have no reason to play it.
I spent days of grinding the skills, sets and days of practice and now i should use a template. Nah for people who running most of time in zergs or just want to check out cyro it is maybe ok. But for players who plays over the yrs it is just a A$$kick.
I think the horse speed is fine maybe as is sprint wise, but mount stamina needs to be drastically cut such that it is a balance game or reactive to being ganked. PvE sure infinite flying swimming "speed of light" mounts pose no issue, but PvP has a profound effect. One major factor again is how group/zerg pvp hurts performance. Bringing back natural ways to teach newer players it is safe to leave the flock is a good thing. With infinite speed and stamina ganking is not possible for pugs to attempt. Ganking was perfect for new players to try soloing, they could pick and choose their fights and on their own terms. At the same time, when ganked it broke people away from the flock and into a situation where they had to learn............. Its one of those things that people hated it as a speedbump, but failed to realize its importance.
This second test of vengeance was a major fail. Most of the time performance was as bad or worse than regular live Cyrodiil. How could performance have been this bad with everything stripped out of the game?
YandereGirlfriend wrote: »
I sort of had that thought after the first test.
Like, they stripped basically everything out of the game but still only bumped up the caps to 300?
That, to me, seems like there are much more profound architectural issues present than simple ability logic, etc. will ever be able to account for. Wasn't the cap like 1000 per faction at launch? How is it that we are celebrating being <1/3 of those numbers despite the immense advancements in server compute made since 2014? In other words, if we are getting 2014 gameplay then why are we failing to meet even 2014 performance? Where has the performance actually gone?
YandereGirlfriend wrote: »
I sort of had that thought after the first test.
Like, they stripped basically everything out of the game but still only bumped up the caps to 300?
That, to me, seems like there are much more profound architectural issues present than simple ability logic, etc. will ever be able to account for. Wasn't the cap like 1000 per faction at launch? How is it that we are celebrating being <1/3 of those numbers despite the immense advancements in server compute made since 2014? In other words, if we are getting 2014 gameplay then why are we failing to meet even 2014 performance? Where has the performance actually gone?
Back then, most of the multiplayer code was client side, so cheaters were rampant like any multiplayer game with no anticheat. Then it was moved server side, and player counts were decimated because now it was a server calculating everything for everyone, rather than everyone's PC doing their part.
300 Is a massive improvement over 80, and still no cheaters. This is the best Cyrodiil has ever felt and performed since I first played back in 2016.
I have been around since late beta. If you look at the developement of cyro, its obvious that we have had a sucessive decline of people going to Cyro. At least PC/EU is now at the stage that there is any notable population only a few hours in the evening. Thus realistically cyro won't survive much longer without some changes.
The main problem most people mentions is the lag and the low pop. In addition it is extreemly hard for people new to Cyro to have fun, the gap between a noob and hardcore groups or good small scalers is far to big. When the game was new it were different there were a substantial gap but new players could still feel that they contributed.
Thus like it or not, if we want Cyro to survive, which I do, we need to accept substantial changes.
ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »
I sort of had that thought after the first test.
Like, they stripped basically everything out of the game but still only bumped up the caps to 300?
That, to me, seems like there are much more profound architectural issues present than simple ability logic, etc. will ever be able to account for. Wasn't the cap like 1000 per faction at launch? How is it that we are celebrating being <1/3 of those numbers despite the immense advancements in server compute made since 2014? In other words, if we are getting 2014 gameplay then why are we failing to meet even 2014 performance? Where has the performance actually gone?
Back then, most of the multiplayer code was client side, so cheaters were rampant like any multiplayer game with no anticheat. Then it was moved server side, and player counts were decimated because now it was a server calculating everything for everyone, rather than everyone's PC doing their part.
300 Is a massive improvement over 80, and still no cheaters. This is the best Cyrodiil has ever felt and performed since I first played back in 2016.
Honestly, I would pocket the performance and simply deal with the cheaters having fun for a night or two before they were reported and banned.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »
I sort of had that thought after the first test.
Like, they stripped basically everything out of the game but still only bumped up the caps to 300?
That, to me, seems like there are much more profound architectural issues present than simple ability logic, etc. will ever be able to account for. Wasn't the cap like 1000 per faction at launch? How is it that we are celebrating being <1/3 of those numbers despite the immense advancements in server compute made since 2014? In other words, if we are getting 2014 gameplay then why are we failing to meet even 2014 performance? Where has the performance actually gone?
Back then, most of the multiplayer code was client side, so cheaters were rampant like any multiplayer game with no anticheat. Then it was moved server side, and player counts were decimated because now it was a server calculating everything for everyone, rather than everyone's PC doing their part.
300 Is a massive improvement over 80, and still no cheaters. This is the best Cyrodiil has ever felt and performed since I first played back in 2016.
Honestly, I would pocket the performance and simply deal with the cheaters having fun for a night or two before they were reported and banned.
ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
I'm one of those people that gets really jumpy when a person or companies words don't match their actions. So ya, I'm VERY worried that ZOS' plan for Cyrodiil is going to be a permanent mandated vengeance mode.
MincMincMinc wrote: »ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
I'm one of those people that gets really jumpy when a person or companies words don't match their actions. So ya, I'm VERY worried that ZOS' plan for Cyrodiil is going to be a permanent mandated vengeance mode.
Still not sure what ACTIONS zos has done that say vengeance is going to be the only option. Its just doom speculation and worries.
Lpa even pointed out the main issue with people worrying.....zos can't make money off of vengeance pvp. There is no return. Suddenly 2k or 3k or so of the daily 12k (steam) player base cancels their eso+ membership and never buys a dlc again because it would be useless. Yeah sounds like a great business strategy.
A better use for vengeance or a similar campaign would be to reduce the servers down to vengeance and greyhost. Where u50 and lower cp players like 500 or less are directed into vengeance. Atleast we might see a better player retention INTO pvp where arriving players just starting out in eso can play a functional campaign. Even then it'd need more flushing out for some preset generic gear, mundus, enchants, etc. Right now new players only experience bgs which are comically horrendous, but thats a whole different topic.
MincMincMinc wrote: »ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
I'm one of those people that gets really jumpy when a person or companies words don't match their actions. So ya, I'm VERY worried that ZOS' plan for Cyrodiil is going to be a permanent mandated vengeance mode.
Still not sure what ACTIONS zos has done that say vengeance is going to be the only option. Its just doom speculation and worries.
Lpa even pointed out the main issue with people worrying.....zos can't make money off of vengeance pvp. There is no return. Suddenly 2k or 3k or so of the daily 12k (steam) player base cancels their eso+ membership and never buys a dlc again because it would be useless. Yeah sounds like a great business strategy.
A better use for vengeance or a similar campaign would be to reduce the servers down to vengeance and greyhost. Where u50 and lower cp players like 500 or less are directed into vengeance. Atleast we might see a better player retention INTO pvp where arriving players just starting out in eso can play a functional campaign. Even then it'd need more flushing out for some preset generic gear, mundus, enchants, etc. Right now new players only experience bgs which are comically horrendous, but thats a whole different topic.
Allow me to help you. From their own announcement:
The Vengeance Campaign returns with all-new options for use in mass battles across Cyrodiil.
Our effort to make Cyrodiil the best it can be continues—and you can help!
Participate in the updated Vengeance Campaign during its return on PC/Mac from today until July 8, 2025 to provide crucial data and feedback that will help shape the future of the Alliance War.
This time, console players can participate as well, offering information about console performance and enabling another segment of the community a chance to provide their feedback. The Vengeance campaign will run on consoles from today until July 9, 2025.
"SHAPE THE FUTURE OF THE ALLIANCE WAR"
That is SPECIFICALLY what I was referring to.
Joy_Division wrote: »MincMincMinc wrote: »ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
I'm one of those people that gets really jumpy when a person or companies words don't match their actions. So ya, I'm VERY worried that ZOS' plan for Cyrodiil is going to be a permanent mandated vengeance mode.
Still not sure what ACTIONS zos has done that say vengeance is going to be the only option. Its just doom speculation and worries.
Lpa even pointed out the main issue with people worrying.....zos can't make money off of vengeance pvp. There is no return. Suddenly 2k or 3k or so of the daily 12k (steam) player base cancels their eso+ membership and never buys a dlc again because it would be useless. Yeah sounds like a great business strategy.
A better use for vengeance or a similar campaign would be to reduce the servers down to vengeance and greyhost. Where u50 and lower cp players like 500 or less are directed into vengeance. Atleast we might see a better player retention INTO pvp where arriving players just starting out in eso can play a functional campaign. Even then it'd need more flushing out for some preset generic gear, mundus, enchants, etc. Right now new players only experience bgs which are comically horrendous, but thats a whole different topic.
Allow me to help you. From their own announcement:
The Vengeance Campaign returns with all-new options for use in mass battles across Cyrodiil.
Our effort to make Cyrodiil the best it can be continues—and you can help!
Participate in the updated Vengeance Campaign during its return on PC/Mac from today until July 8, 2025 to provide crucial data and feedback that will help shape the future of the Alliance War.
This time, console players can participate as well, offering information about console performance and enabling another segment of the community a chance to provide their feedback. The Vengeance campaign will run on consoles from today until July 9, 2025.
"SHAPE THE FUTURE OF THE ALLIANCE WAR"
That is SPECIFICALLY what I was referring to.
Yes. That's what tests do. Provide data to help reform and improve the system for the future.
Joy_Division wrote: »
Yes. That's what tests do. Provide data to help reform and improve the system for the future.
Avran_Sylt wrote: »Joy_Division wrote: »ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
You say that with such conviction, yet ZOS has said nothing to that effect. Not at all.
It pains for me to say this as a PvP main, but you are far overstating the importance of the tiny PvP community. If we had any impact on ZOS's bottom line, it would not have taken them 6 years to offer a single update to Battlegrounds (and then subsequently ignore it) and ten years since, what 1.2, to finally get serious in embarking on a attempt to do something about lag.
The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.
How much you wanna bet Vengeance and "addressing PvP lag" is in part to facilitate larger PvE overland content. Like, I dunno, the Writhing Wall?
Joy_Division wrote: »MincMincMinc wrote: »ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
I'm one of those people that gets really jumpy when a person or companies words don't match their actions. So ya, I'm VERY worried that ZOS' plan for Cyrodiil is going to be a permanent mandated vengeance mode.
Still not sure what ACTIONS zos has done that say vengeance is going to be the only option. Its just doom speculation and worries.
Lpa even pointed out the main issue with people worrying.....zos can't make money off of vengeance pvp. There is no return. Suddenly 2k or 3k or so of the daily 12k (steam) player base cancels their eso+ membership and never buys a dlc again because it would be useless. Yeah sounds like a great business strategy.
A better use for vengeance or a similar campaign would be to reduce the servers down to vengeance and greyhost. Where u50 and lower cp players like 500 or less are directed into vengeance. Atleast we might see a better player retention INTO pvp where arriving players just starting out in eso can play a functional campaign. Even then it'd need more flushing out for some preset generic gear, mundus, enchants, etc. Right now new players only experience bgs which are comically horrendous, but thats a whole different topic.
Allow me to help you. From their own announcement:
The Vengeance Campaign returns with all-new options for use in mass battles across Cyrodiil.
Our effort to make Cyrodiil the best it can be continues—and you can help!
Participate in the updated Vengeance Campaign during its return on PC/Mac from today until July 8, 2025 to provide crucial data and feedback that will help shape the future of the Alliance War.
This time, console players can participate as well, offering information about console performance and enabling another segment of the community a chance to provide their feedback. The Vengeance campaign will run on consoles from today until July 9, 2025.
"SHAPE THE FUTURE OF THE ALLIANCE WAR"
That is SPECIFICALLY what I was referring to.
Yes. That's what tests do. Provide data to help reform and improve the system for the future.
How was Cyrodiil PvP improved by the months of random "tests" about 3-4 years ago? You were here for that and the only change I noticed was a substantial and recurring reduction in the population cap.
"SHAPE THE FUTURE OF THE ALLIANCE WAR"
That is SPECIFICALLY what I was referring to.
There are elements in Vengeance that works unlike Live that I want ZOS to continue exploring to better improve PvP in the future.
Can anyone answer me if Vengeance will be the new PVP model moving forward? Is that the intent? I came back to check out the subclassing and now Cyrodiil is locked to this Vengeance test...
Please tell me this limited "everyone has the same build style of play" will NOT be the end state of PVP moving forward...
Avran_Sylt wrote: »Joy_Division wrote: »ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
You say that with such conviction, yet ZOS has said nothing to that effect. Not at all.
It pains for me to say this as a PvP main, but you are far overstating the importance of the tiny PvP community. If we had any impact on ZOS's bottom line, it would not have taken them 6 years to offer a single update to Battlegrounds (and then subsequently ignore it) and ten years since, what 1.2, to finally get serious in embarking on a attempt to do something about lag.
The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.
How much you wanna bet Vengeance and "addressing PvP lag" is in part to facilitate larger PvE overland content. Like, I dunno, the Writhing Wall?
ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
SaffronCitrusflower wrote: »the narrative is vengeance exists to learn how to improve the PvP we have now
SaffronCitrusflower wrote: »the narrative is vengeance exists to learn how to improve the PvP we have now
I do not recall ZOS saying or implying this at any point with Vengeance. Do you mean them stressing Vengeance is a test? That's just to reassure us its current iteration isn't the final product. That they will be changing and adding things to it in the future.