wolfie1.0. wrote: »katanagirl1 wrote: »...especially if the new season thing does not sell well.
Obviously only ZOS has the sales numbers, but Solstice seems pretty empty to me population-wise. Every other time a chapter was released, there were a lot of people at WBs, inside delves, near quest givers, etc. for at least a few weeks after release.
I was in one of the Solstice delves for the first time today. Took my time, did the entire thing, and saw one other player. ONE. On a weekend. Contrast that to delves in Wrothgar and Apocrypha. I was camping the bosses for leads, and saw many more players inside. As far as WBs go, people are already having to ask for help in chat ("have quest to share"). There's usually at least a few players at a WB, but nothing like times past when there were so many that you might not get loot if you weren't in the top 12 dmg dealers.
I noticed a similar thing when Gold Road released, but Solstice is worse. Unless they're spinning up a lot of instances, I don't think the content pass has sold all that well.
I view it a little differently. This patch is kind of something that we haven't seen in quite some time. Think about it, when was the last time we had a combat shake up this large? Its been a while.
Normally, new combat skill lines and classes are paywalled by the new content. Subclassing is base game like scribing will be. We don't even have mythics in the base game.
Subclassing to base game is what is shinning this update and thats were the focus is. Its arguable bigger than Solstice, and Solstice can be done anytime, and Subclassing is free.
Subclassing is needed for PVE and PVP end game. Solstice isn't.
If zos had pay walled Subclassing then I think you could claim the game was going to suffer extensively, but they had the foresight to not go that route. So give them some credit.
That said, Solstice is light on Content. But given the turmoil in the entertainment industry in recent years that is to be expected. We still have fully voiced npcs and complete stories.
Pixiepumpkin wrote: »DenverRalphy wrote: »AngryPenguin wrote: »Why should anyone trust ZOS with a new MMO when things are going the way they are with ESO?
Gamers have selective memory. They'll always insist the newest game release will be the next big thing, despite all evidence to the contrary. Heck, it doesn't even have to be a new game release. It can be a remaster. Case in point, the recent Bethesda title that recently dropped a remaster is absolutely saturated with bugs, and quite horribly so. Most of those bugs were present in the orginal! Yet it sold like crazy, reviewers gave it perfect scores, and even praised the bugs as "part of the charm".
ZOS could drop any new MMO tomorrow, and it would get scooped up by the masses.
No, if that were true ESO would have been "scooped up by the masses". The only thing that has kept ESO going is its tie to the Elder Scrolls name and universe. Literally many if not most players came because of nostalgia from Morrowind, Skyrim or Oblivion. Without "Elder Scrolls" attached to this game, it would have been a miserable failure and shut down years ago.
So the examples provided for why people are unhappy with the direction include
1. A thread that the author of this one wrote
2. A poll based on a false premise
3. A thread made to lament the state of the game last year when there was basically nothing released
4. a thread that the author of made to say they agreed with a different thread
Look, I'm not going to say that there is no argument that the game is going in a bad or good direction because i have opinions in both directions but you should probably find better examples.
DenverRalphy wrote: »AngryPenguin wrote: »Why should anyone trust ZOS with a new MMO when things are going the way they are with ESO?
Gamers have selective memory. They'll always insist the newest game release will be the next big thing, despite all evidence to the contrary. Heck, it doesn't even have to be a new game release. It can be a remaster. Case in point, the recent Bethesda title that recently dropped a remaster is absolutely saturated with bugs, and quite horribly so. Most of those bugs were present in the orginal! Yet it sold like crazy, reviewers gave it perfect scores, and even praised the bugs as "part of the charm".
ZOS could drop any new MMO tomorrow, and it would get scooped up by the masses.
DenverRalphy wrote: »Pixiepumpkin wrote: »DenverRalphy wrote: »AngryPenguin wrote: »Why should anyone trust ZOS with a new MMO when things are going the way they are with ESO?
Gamers have selective memory. They'll always insist the newest game release will be the next big thing, despite all evidence to the contrary. Heck, it doesn't even have to be a new game release. It can be a remaster. Case in point, the recent Bethesda title that recently dropped a remaster is absolutely saturated with bugs, and quite horribly so. Most of those bugs were present in the orginal! Yet it sold like crazy, reviewers gave it perfect scores, and even praised the bugs as "part of the charm".
ZOS could drop any new MMO tomorrow, and it would get scooped up by the masses.
No, if that were true ESO would have been "scooped up by the masses". The only thing that has kept ESO going is its tie to the Elder Scrolls name and universe. Literally many if not most players came because of nostalgia from Morrowind, Skyrim or Oblivion. Without "Elder Scrolls" attached to this game, it would have been a miserable failure and shut down years ago.
ESO was "scooped up by the masses" when it first released over a decade ago when it releasaed. Precisely for the reasons you stated it's still hanging on today. And Morrowind, Oblivion, and Skyrim (though Skyrim to a lesser extent) all being riddled with bugs.
moderatelyfatman wrote: »moderatelyfatman wrote: »Good lord. Guys, ZOS has no reason to "stop caring about" anything about the game, and they're certainly not rolling out a major new system which will require a significant effort in monitoring and balancing because they wanted to do it for themselves. That's a very silly thing to believe. I also have issues with some of the things ZOS has done with the game but come on, let's take a minute to think about this before we create polls (and reinforce arguments with those polls) that make us look like fussy children.
Maybe not ZOS, but I can see Microsoft turning off the money tap if they see ESO as a rapidly depreciating asset. The cancellation of the US events, the recycled assets in the new zone and the reduced content all scream 'budget cuts' and 'skeleton crew' while the increased price tag seems like a cynical attempt squeeze the last drops of milk from the few remaining players.
There is another way of looking at this (though I'm no fan of the new pricing structure), which is that inflation, including in salaries, has soared over the last few years and raising prices may be one way to keep ESO consistently staffed. That may or may not be the case, but it seems unlikely that ZOS costs have remained miraculously static while in essentially every other industry across the world inflation has had a huge impact.
I'm not sure it's simply inflation: do you think as many people have worked on Solstice as did on Necrom? When you think about the completely new designs of the latter plus the addition of an entirely new class, I'd say no. Add to that the split content with the delayed second half and it feels like a much smaller team is behind this.
I don't think ESO is being consistently staffed. If anything, the latest update feels like a clear example of Shrinkflation.
DenverRalphy wrote: »AngryPenguin wrote: »Why should anyone trust ZOS with a new MMO when things are going the way they are with ESO?
Gamers have selective memory. They'll always insist the newest game release will be the next big thing, despite all evidence to the contrary. Heck, it doesn't even have to be a new game release. It can be a remaster. Case in point, the recent Bethesda title that recently dropped a remaster is absolutely saturated with bugs, and quite horribly so. Most of those bugs were present in the orginal! Yet it sold like crazy, reviewers gave it perfect scores, and even praised the bugs as "part of the charm".
ZOS could drop any new MMO tomorrow, and it would get scooped up by the masses.
Not if those masses have spent a decade playing ESO and dealing with their customer service.
So the examples provided for why people are unhappy with the direction include
1. A thread that the author of this one wrote
2. A poll based on a false premise
3. A thread made to lament the state of the game last year when there was basically nothing released
4. a thread that the author of made to say they agreed with a different thread
Look, I'm not going to say that there is no argument that the game is going in a bad or good direction because i have opinions in both directions but you should probably find better examples.
wolfie1.0. wrote: »moderatelyfatman wrote: »moderatelyfatman wrote: »Good lord. Guys, ZOS has no reason to "stop caring about" anything about the game, and they're certainly not rolling out a major new system which will require a significant effort in monitoring and balancing because they wanted to do it for themselves. That's a very silly thing to believe. I also have issues with some of the things ZOS has done with the game but come on, let's take a minute to think about this before we create polls (and reinforce arguments with those polls) that make us look like fussy children.
Maybe not ZOS, but I can see Microsoft turning off the money tap if they see ESO as a rapidly depreciating asset. The cancellation of the US events, the recycled assets in the new zone and the reduced content all scream 'budget cuts' and 'skeleton crew' while the increased price tag seems like a cynical attempt squeeze the last drops of milk from the few remaining players.
There is another way of looking at this (though I'm no fan of the new pricing structure), which is that inflation, including in salaries, has soared over the last few years and raising prices may be one way to keep ESO consistently staffed. That may or may not be the case, but it seems unlikely that ZOS costs have remained miraculously static while in essentially every other industry across the world inflation has had a huge impact.
I'm not sure it's simply inflation: do you think as many people have worked on Solstice as did on Necrom? When you think about the completely new designs of the latter plus the addition of an entirely new class, I'd say no. Add to that the split content with the delayed second half and it feels like a much smaller team is behind this.
I don't think ESO is being consistently staffed. If anything, the latest update feels like a clear example of Shrinkflation.
To be fair here. Zos has not increased eso+ subscriptions, crown packs, etc.
Chapters could be argued. But those costs habnt gone up all that much.
Meanwhile costs have gone up, there have been several major strikes, one global pandemic, and lots of economic factors during this time.
So the examples provided for why people are unhappy with the direction include
1. A thread that the author of this one wrote
2. A poll based on a false premise
3. A thread made to lament the state of the game last year when there was basically nothing released
4. a thread that the author of made to say they agreed with a different thread
Look, I'm not going to say that there is no argument that the game is going in a bad or good direction because i have opinions in both directions but you should probably find better examples.
There's a whole lot of feeling here, not a lot of knowing. Again, a leading poll which with options that are written in such a way as to support your negative opinion of things isn't exactly concrete evidence and it's clearly in bad faith.moderatelyfatman wrote: »moderatelyfatman wrote: »Good lord. Guys, ZOS has no reason to "stop caring about" anything about the game, and they're certainly not rolling out a major new system which will require a significant effort in monitoring and balancing because they wanted to do it for themselves. That's a very silly thing to believe. I also have issues with some of the things ZOS has done with the game but come on, let's take a minute to think about this before we create polls (and reinforce arguments with those polls) that make us look like fussy children.
Maybe not ZOS, but I can see Microsoft turning off the money tap if they see ESO as a rapidly depreciating asset. The cancellation of the US events, the recycled assets in the new zone and the reduced content all scream 'budget cuts' and 'skeleton crew' while the increased price tag seems like a cynical attempt squeeze the last drops of milk from the few remaining players.
There is another way of looking at this (though I'm no fan of the new pricing structure), which is that inflation, including in salaries, has soared over the last few years and raising prices may be one way to keep ESO consistently staffed. That may or may not be the case, but it seems unlikely that ZOS costs have remained miraculously static while in essentially every other industry across the world inflation has had a huge impact.
I'm not sure it's simply inflation: do you think as many people have worked on Solstice as did on Necrom? When you think about the completely new designs of the latter plus the addition of an entirely new class, I'd say no. Add to that the split content with the delayed second half and it feels like a much smaller team is behind this.
I don't think ESO is being consistently staffed. If anything, the latest update feels like a clear example of Shrinkflation.
DenverRalphy wrote: »Pixiepumpkin wrote: »DenverRalphy wrote: »AngryPenguin wrote: »Why should anyone trust ZOS with a new MMO when things are going the way they are with ESO?
Gamers have selective memory. They'll always insist the newest game release will be the next big thing, despite all evidence to the contrary. Heck, it doesn't even have to be a new game release. It can be a remaster. Case in point, the recent Bethesda title that recently dropped a remaster is absolutely saturated with bugs, and quite horribly so. Most of those bugs were present in the orginal! Yet it sold like crazy, reviewers gave it perfect scores, and even praised the bugs as "part of the charm".
ZOS could drop any new MMO tomorrow, and it would get scooped up by the masses.
No, if that were true ESO would have been "scooped up by the masses". The only thing that has kept ESO going is its tie to the Elder Scrolls name and universe. Literally many if not most players came because of nostalgia from Morrowind, Skyrim or Oblivion. Without "Elder Scrolls" attached to this game, it would have been a miserable failure and shut down years ago.
ESO was "scooped up by the masses" when it first released over a decade ago when it releasaed. Precisely for the reasons you stated it's still hanging on today. And Morrowind, Oblivion, and Skyrim (though Skyrim to a lesser extent) all being riddled with bugs.
Pixiepumpkin wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »DenverRalphy wrote: »AngryPenguin wrote: »Why should anyone trust ZOS with a new MMO when things are going the way they are with ESO?
Gamers have selective memory. They'll always insist the newest game release will be the next big thing, despite all evidence to the contrary. Heck, it doesn't even have to be a new game release. It can be a remaster. Case in point, the recent Bethesda title that recently dropped a remaster is absolutely saturated with bugs, and quite horribly so. Most of those bugs were present in the orginal! Yet it sold like crazy, reviewers gave it perfect scores, and even praised the bugs as "part of the charm".
ZOS could drop any new MMO tomorrow, and it would get scooped up by the masses.
No, if that were true ESO would have been "scooped up by the masses". The only thing that has kept ESO going is its tie to the Elder Scrolls name and universe. Literally many if not most players came because of nostalgia from Morrowind, Skyrim or Oblivion. Without "Elder Scrolls" attached to this game, it would have been a miserable failure and shut down years ago.
ESO was "scooped up by the masses" when it first released over a decade ago when it releasaed. Precisely for the reasons you stated it's still hanging on today. And Morrowind, Oblivion, and Skyrim (though Skyrim to a lesser extent) all being riddled with bugs.
Really? Is that why they had to refomat the game with Tamriel 1? Because of the massive playerbase?
Ohh wait, no that is not what happened. ESO was a failure at launch, this is well established. Any game scooped up by the masses is not going to fail. So no, ESO was not "scooped up by the masses".
DenverRalphy wrote: »Pixiepumpkin wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »DenverRalphy wrote: »AngryPenguin wrote: »Why should anyone trust ZOS with a new MMO when things are going the way they are with ESO?
Gamers have selective memory. They'll always insist the newest game release will be the next big thing, despite all evidence to the contrary. Heck, it doesn't even have to be a new game release. It can be a remaster. Case in point, the recent Bethesda title that recently dropped a remaster is absolutely saturated with bugs, and quite horribly so. Most of those bugs were present in the orginal! Yet it sold like crazy, reviewers gave it perfect scores, and even praised the bugs as "part of the charm".
ZOS could drop any new MMO tomorrow, and it would get scooped up by the masses.
No, if that were true ESO would have been "scooped up by the masses". The only thing that has kept ESO going is its tie to the Elder Scrolls name and universe. Literally many if not most players came because of nostalgia from Morrowind, Skyrim or Oblivion. Without "Elder Scrolls" attached to this game, it would have been a miserable failure and shut down years ago.
ESO was "scooped up by the masses" when it first released over a decade ago when it releasaed. Precisely for the reasons you stated it's still hanging on today. And Morrowind, Oblivion, and Skyrim (though Skyrim to a lesser extent) all being riddled with bugs.
Really? Is that why they had to refomat the game with Tamriel 1? Because of the massive playerbase?
Ohh wait, no that is not what happened. ESO was a failure at launch, this is well established. Any game scooped up by the masses is not going to fail. So no, ESO was not "scooped up by the masses".
At launch, there was a huge early adoption. The problem is that it suffered a significant hit on player retention. Even still, it was the MMO to install and play when it released. Yes it took One Tamriel and Unlimited to bring it back. But that doesn't take away from the initial grab.
i think 2014 majority of players played eso via its own launcher since it wasnt even out back then on steam on its real release, it took them few months 2014 to get it launched on steam too and therefor the number of steam ofc is kinda irrelevant/low for 2014 just my opinion. @Ph1p
MISTFORMBZZZ wrote: »
I purchased 2 of the 25 packs since they were on sale.Pixiepumpkin wrote: »Although crowns have not gone up, the items in crown crates have. Items types that were once 100 purple gems are now 400. This means more packs have to be opened to accumulate more purple gems which means more crowns are sold.
MISTFORMBZZZ wrote: »
And yet, go over to the poll about how many play the game solo... it's funny how 'representive' seems to only apply if you agree with it. Considering roughly 80% of those responding to the poll said they play mostly or exclusively solo... and it seems to me most of the complaints about subclassing are coming from endgame or PvP players.
Save you the trouble... https://forums.elderscrollsonline.com/en/discussion/678081/how-often-do-you-play-solo/p1
215 people said they play exclusively solo.
Pixiepumpkin wrote: »
No, if that were true ESO would have been "scooped up by the masses". The only thing that has kept ESO going is its tie to the Elder Scrolls name and universe. Literally many if not most players came because of nostalgia from Morrowind, Skyrim or Oblivion. Without "Elder Scrolls" attached to this game, it would have been a miserable failure and shut down years ago.
The inherent problem with forum polls is that most people who visit the forum come to complain. Given the number of posts vs the estimated number of players, that isn't a large chunk of the player base, and so should not be used as a foundation for an argument.
L33T_BEANS wrote: »Yeah, subclassing killed the game for me.
I don't even hate subclassing, Guild Wars 2 does it great, every class gets a unique skill line they can slot to fundamentally alter their classes play-style. And that's the key, they're unique..
moderatelyfatman wrote: »L33T_BEANS wrote: »Yeah, subclassing killed the game for me.
I don't even hate subclassing, Guild Wars 2 does it great, every class gets a unique skill line they can slot to fundamentally alter their classes play-style. And that's the key, they're unique..
Good luck on ever balancing that mess!
Pixiepumpkin wrote: »DenverRalphy wrote: »Pixiepumpkin wrote: »DenverRalphy wrote: »AngryPenguin wrote: »Why should anyone trust ZOS with a new MMO when things are going the way they are with ESO?
Gamers have selective memory. They'll always insist the newest game release will be the next big thing, despite all evidence to the contrary. Heck, it doesn't even have to be a new game release. It can be a remaster. Case in point, the recent Bethesda title that recently dropped a remaster is absolutely saturated with bugs, and quite horribly so. Most of those bugs were present in the orginal! Yet it sold like crazy, reviewers gave it perfect scores, and even praised the bugs as "part of the charm".
ZOS could drop any new MMO tomorrow, and it would get scooped up by the masses.
No, if that were true ESO would have been "scooped up by the masses". The only thing that has kept ESO going is its tie to the Elder Scrolls name and universe. Literally many if not most players came because of nostalgia from Morrowind, Skyrim or Oblivion. Without "Elder Scrolls" attached to this game, it would have been a miserable failure and shut down years ago.
ESO was "scooped up by the masses" when it first released over a decade ago when it releasaed. Precisely for the reasons you stated it's still hanging on today. And Morrowind, Oblivion, and Skyrim (though Skyrim to a lesser extent) all being riddled with bugs.
Really? Is that why they had to refomat the game with Tamriel 1? Because of the massive playerbase?
Ohh wait, no that is not what happened. ESO was a failure at launch, this is well established. Any game scooped up by the masses is not going to fail. So no, ESO was not "scooped up by the masses".