AngryPenguin wrote: »Why should anyone trust ZOS with a new MMO when things are going the way they are with ESO?
In business once the customer trust is gone it's, pardon the pun, it's game over.
This is why it's so important ZOS focuses on fixing ESO before moving onto the next MMO.
AngryPenguin wrote: »Why should anyone trust ZOS with a new MMO when things are going the way they are with ESO?
In business once the customer trust is gone it's, pardon the pun, it's game over.
This is why it's so important ZOS focuses on fixing ESO before moving onto the next MMO.
katanagirl1 wrote: »We’ll have to see how things go. They essentially have given all players who are not housing enthusiasts a solid reason to completely drop the eso plus subscription, and that could make a substantial dip in their earnings, especially if the new season thing does not sell well. I don’t think the last chapter did well on PS, it was on sale for dirt cheap not long after launch and stayed on sale for a long time.
Basically, if a lot of people vote with their wallets we might see some changes, if not then business as usual.
Gadamlub14_ESO wrote: »katanagirl1 wrote: »We’ll have to see how things go. They essentially have given all players who are not housing enthusiasts a solid reason to completely drop the eso plus subscription, and that could make a substantial dip in their earnings, especially if the new season thing does not sell well. I don’t think the last chapter did well on PS, it was on sale for dirt cheap not long after launch and stayed on sale for a long time.
Basically, if a lot of people vote with their wallets we might see some changes, if not then business as usual.
remember those limited run collectors statues they release every chapter?
The ithellia one which reportedly has only 3300 of them made is still for sale today. at 100$ off out of 175$ base cost.
So yeah that might be a good sign of how popular the last chapter really was after the hermeas mora statue reportedly sold out in less than 24 hours.
AngryPenguin wrote: »Why should anyone trust ZOS with a new MMO when things are going the way they are with ESO?
Four threads with one just being a link to an old one instead of necroing it.
To keep the game population healthy ZoS needs to continue to provide a diverse amount of new content. Many of us have been here for more than a decade. New things to do is what keeps some of us playing. We've been told this is a transition year so I say give it a chance and see what the game transforms into.
katanagirl1 wrote: »...especially if the new season thing does not sell well.
katanagirl1 wrote: »...especially if the new season thing does not sell well.
Obviously only ZOS has the sales numbers, but Solstice seems pretty empty to me population-wise. Every other time a chapter was released, there were a lot of people at WBs, inside delves, near quest givers, etc. for at least a few weeks after release.
I was in one of the Solstice delves for the first time today. Took my time, did the entire thing, and saw one other player. ONE. On a weekend. Contrast that to delves in Wrothgar and Apocrypha. I was camping the bosses for leads, and saw many more players inside. As far as WBs go, people are already having to ask for help in chat ("have quest to share"). There's usually at least a few players at a WB, but nothing like times past when there were so many that you might not get loot if you weren't in the top 12 dmg dealers.
I noticed a similar thing when Gold Road released, but Solstice is worse. Unless they're spinning up a lot of instances, I don't think the content pass has sold all that well.
Looking through a lot of forum threads and ingame aswell i notice how the people are just unhappy with the direction this game is going to.
https://forums.elderscrollsonline.com/en/discussion/676177/please-do-not-bring-the-subclassing-live/p1
https://forums.elderscrollsonline.com/en/discussion/679083/when-people-get-proven-theyre-correct/p1
https://forums.elderscrollsonline.com/en/discussion/666306/population-shrinking-please-do-something/p1
https://forums.elderscrollsonline.com/en/discussion/679050/who-do-you-think-subclassing-was-meant-for/p1
A lot of descisions come across as not propper planned and against the players will.
Biggest example is subclassing. Does this look, like the people have trust in you, when they think you only did subsclassing so you dont need to focus on balance anymore ?
It feels like because of the new MMO youre working on youre putting ESO on maintenance mode / slowly abandon the ship. The current mood in the forum and in a lot of the community is negative and people are loosing trust in your descisions.
https://www.zenimaxonline.com/joinus
Pls turn arround and dont let ESO sink yet
MISTFORMBZZZ wrote: »
Subclassing is an impactful change, but it was probably much less expensive to implement than scribing, especially because the subclass quest is so basic.
RealLoveBVB wrote: »You don't need to have internal selling datas to recognise, that this is currently the least sold DLC ever.
Just open your ears and eyes. The new zone is empty (that's what everyone is saying, as i didn't bought the DLC either ha), many players in forums claiming, they didn't bought it, I see in my friend list and guilds that many didn't bought it. I see players desperately looking for a group to play the new trial, as many raid groups don't bought the chapter and the group finder doesn't offer anything. I see players asking for help in guild chat to defeat a world boss, as they are alone there. When was that EVER the case?
The DLC is a big flop and everyone can see it.
We are complaining since April, when subclassing was first announced.
katanagirl1 wrote: »...especially if the new season thing does not sell well.
Obviously only ZOS has the sales numbers, but Solstice seems pretty empty to me population-wise. Every other time a chapter was released, there were a lot of people at WBs, inside delves, near quest givers, etc. for at least a few weeks after release.
I was in one of the Solstice delves for the first time today. Took my time, did the entire thing, and saw one other player. ONE. On a weekend. Contrast that to delves in Wrothgar and Apocrypha. I was camping the bosses for leads, and saw many more players inside. As far as WBs go, people are already having to ask for help in chat ("have quest to share"). There's usually at least a few players at a WB, but nothing like times past when there were so many that you might not get loot if you weren't in the top 12 dmg dealers.
I noticed a similar thing when Gold Road released, but Solstice is worse. Unless they're spinning up a lot of instances, I don't think the content pass has sold all that well.
Good lord. Guys, ZOS has no reason to "stop caring about" anything about the game, and they're certainly not rolling out a major new system which will require a significant effort in monitoring and balancing because they wanted to do it for themselves. That's a very silly thing to believe. I also have issues with some of the things ZOS has done with the game but come on, let's take a minute to think about this before we create polls (and reinforce arguments with those polls) that make us look like fussy children.
moderatelyfatman wrote: »Good lord. Guys, ZOS has no reason to "stop caring about" anything about the game, and they're certainly not rolling out a major new system which will require a significant effort in monitoring and balancing because they wanted to do it for themselves. That's a very silly thing to believe. I also have issues with some of the things ZOS has done with the game but come on, let's take a minute to think about this before we create polls (and reinforce arguments with those polls) that make us look like fussy children.
Maybe not ZOS, but I can see Microsoft turning off the money tap if they see ESO as a rapidly depreciating asset. The cancellation of the US events, the recycled assets in the new zone and the reduced content all scream 'budget cuts' and 'skeleton crew' while the increased price tag seems like a cynical attempt squeeze the last drops of milk from the few remaining players.
moderatelyfatman wrote: »Good lord. Guys, ZOS has no reason to "stop caring about" anything about the game, and they're certainly not rolling out a major new system which will require a significant effort in monitoring and balancing because they wanted to do it for themselves. That's a very silly thing to believe. I also have issues with some of the things ZOS has done with the game but come on, let's take a minute to think about this before we create polls (and reinforce arguments with those polls) that make us look like fussy children.
Maybe not ZOS, but I can see Microsoft turning off the money tap if they see ESO as a rapidly depreciating asset. The cancellation of the US events, the recycled assets in the new zone and the reduced content all scream 'budget cuts' and 'skeleton crew' while the increased price tag seems like a cynical attempt squeeze the last drops of milk from the few remaining players.
There is another way of looking at this (though I'm no fan of the new pricing structure), which is that inflation, including in salaries, has soared over the last few years and raising prices may be one way to keep ESO consistently staffed. That may or may not be the case, but it seems unlikely that ZOS costs have remained miraculously static while in essentially every other industry across the world inflation has had a huge impact.
moderatelyfatman wrote: »moderatelyfatman wrote: »Good lord. Guys, ZOS has no reason to "stop caring about" anything about the game, and they're certainly not rolling out a major new system which will require a significant effort in monitoring and balancing because they wanted to do it for themselves. That's a very silly thing to believe. I also have issues with some of the things ZOS has done with the game but come on, let's take a minute to think about this before we create polls (and reinforce arguments with those polls) that make us look like fussy children.
Maybe not ZOS, but I can see Microsoft turning off the money tap if they see ESO as a rapidly depreciating asset. The cancellation of the US events, the recycled assets in the new zone and the reduced content all scream 'budget cuts' and 'skeleton crew' while the increased price tag seems like a cynical attempt squeeze the last drops of milk from the few remaining players.
There is another way of looking at this (though I'm no fan of the new pricing structure), which is that inflation, including in salaries, has soared over the last few years and raising prices may be one way to keep ESO consistently staffed. That may or may not be the case, but it seems unlikely that ZOS costs have remained miraculously static while in essentially every other industry across the world inflation has had a huge impact.
I'm not sure it's simply inflation: do you think as many people have worked on Solstice as did on Necrom? When you think about the completely new designs of the latter plus the addition of an entirely new class, I'd say no. Add to that the split content with the delayed second half and it feels like a much smaller team is behind this.
I don't think ESO is being consistently staffed. If anything, the latest update feels like a clear example of Shrinkflation.
Gadamlub14_ESO wrote: »Subclassing is an impactful change, but it was probably much less expensive to implement than scribing, especially because the subclass quest is so basic.
i mean, its not even fair to call the subclassing introductory quest a quest. its about as much of a quest as the free inn room housing quests are quests. except for possible technical difficulties, the way they introduced subclassing was about as low effort as they could have done.
DenverRalphy wrote: »AngryPenguin wrote: »Why should anyone trust ZOS with a new MMO when things are going the way they are with ESO?
Gamers have selective memory. They'll always insist the newest game release will be the next big thing, despite all evidence to the contrary. Heck, it doesn't even have to be a new game release. It can be a remaster. Case in point, the recent Bethesda title that recently dropped a remaster is absolutely saturated with bugs, and quite horribly so. Most of those bugs were present in the orginal! Yet it sold like crazy, reviewers gave it perfect scores, and even praised the bugs as "part of the charm".
ZOS could drop any new MMO tomorrow, and it would get scooped up by the masses.
Good lord. Guys, ZOS has no reason to "stop caring about" anything about the game, and they're certainly not rolling out a major new system which will require a significant effort in monitoring and balancing because they wanted to do it for themselves. That's a very silly thing to believe. I also have issues with some of the things ZOS has done with the game but come on, let's take a minute to think about this before we create polls (and reinforce arguments with those polls) that make us look like fussy children.
Nemesis7884 wrote: »The challenge for zos is certsinly also that in nearly every poll you see about as much support as you see criticism for any topic as the eso player base is so diverse....
EXCEPT EVERYONE wsntd the old jabs model back