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Since we have Scribing spells, could we have more druid themed spells?

Mr_Madness
Mr_Madness
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I would like to have some vines to attack foes. Ones for warden are pretty boring and 1 only works if you have a team mate or companion.

Would be cool to have Bloodthorn vine as a spell
yidfxae58gku.png

  • LunaFlora
    LunaFlora
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    that would be an awesome Grimoire for the Green Balance skill line
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • SilverIce58
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    Yesss, that'd be awesome! I would love if Green Balance could get a damage skill using the vines. Tbh I've always felt like Corrupting Pollen should do poison damage, but this would also work.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Mr_Madness
    Mr_Madness
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    LunaFlora wrote: »
    that would be an awesome Grimoire for the Green Balance skill line

    indeed, was disappointed with lack of plant damage
    Yesss, that'd be awesome! I would love if Green Balance could get a damage skill using the vines. Tbh I've always felt like Corrupting Pollen should do poison damage, but this would also work.

    I also thought that was weird but least the visuals are nice.
  • tsaescishoeshiner
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    Skills that match druids, witches, void/shadow magic, monks, unarmed, and acrobatic feats would be cool thematic additions for scribing or a similar system.
    PC-NA
    in-game: @tsaescishoeshiner
  • francesinhalover
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    I hope we get new skill lines or new skills for scribling.

    Like we could use more variety in skills. The destro one has a cast time. bow one is pvp focused.

    It would be nice to get some 20 second aoe skill, a 20 sec target skill, 15 second aoe skills etc.

    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Pixiepumpkin
    Pixiepumpkin
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    Ya, the offerings for a druid class player are pretty slim. I have been trying to make a druid and even with subclassing its hard to pull off with druid themed spells and armor while maintaining a publically acceptable amount of damage.

    It would also have been nice to have a polmorph ultimate for the warden. Druids and animal transformations are often seen together. The werewolf feels out of place so cant really use that one.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • mistformsquirrel
    mistformsquirrel
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    My main is literally druid themed. Needless to say I am wholly behind the idea. I'll also reiterate my desire for additional permanent animal companion options - if nothing else as skill styles, but ideally as whole skills of their own.

    Big thumbs up.
    Red Diamond, Red Diamond~ the Heart and Soul of Memes~
  • Erickson9610
    Erickson9610
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    LunaFlora wrote: »
    that would be an awesome Grimoire for the Green Balance skill line

    That would be nice if only all of the Green Balance abilities and passives weren't all about healing.

    Green Balance should be reworked to be more like Restoring Light — that skill line is also mostly about healing, but the Ritual of Retribution morph is a damage dealer skill, and the passives are applicable even when healing isn't your main focus.
    Edited by Erickson9610 on 20 June 2025 18:45
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • LunaFlora
    LunaFlora
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    LunaFlora wrote: »
    that would be an awesome Grimoire for the Green Balance skill line

    That would be nice if only all of the Green Balance abilities and passives weren't all about healing.

    Green Balance should be reworked to be more like Restoring Light — that skill line is also mostly about healing, but the Ritual of Retribution morph is a damage dealer skill, and the passives are applicable even when healing isn't your main focus.

    i agree. i said Green Balance because it's the plant skill line, but reworks to accommodate damage skills would definitely be necessary
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • BasP
    BasP
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    LunaFlora wrote: »
    LunaFlora wrote: »
    that would be an awesome Grimoire for the Green Balance skill line

    That would be nice if only all of the Green Balance abilities and passives weren't all about healing.

    Green Balance should be reworked to be more like Restoring Light — that skill line is also mostly about healing, but the Ritual of Retribution morph is a damage dealer skill, and the passives are applicable even when healing isn't your main focus.

    i agree. i said Green Balance because it's the plant skill line, but reworks to accommodate damage skills would definitely be necessary

    Yeah, that would definitely be nice. A while ago I wrote down some silly ideas for a couple of Green Balance changes I had myself, but I never got around to posting them. This seems like a suitable occasion though.
    Ability: Lotus Blossom
    Embrace the lotus blessing, causing your Light Attacks to deal an additional 315 Poison Damage and your fully-charged Heavy Attacks to deal an additional 945 Poison Damage for 30 seconds. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.

    Ability: Bursting Vines
    Launch a vine to swing yourself to an enemy, instantly dealing 1603 Poison Damage to them and enemies within 6 meters. Enemies hit take an additional 2050 Poison Damage over 5 seconds. An ally near the vines can activate the Burst synergy, dealing 2812 Poison Damage to all effected enemies.

    Ability: Corrupting Pollen
    Summon a field of flowers at the target location, dealing 4150 Poison Damage over 10 seconds to enemies inside. Enemies are afflicted with Major Defile and Minor Cowardice for 4.1 seconds each tick, reducing their healing received and damage shield strength by 12% and their Weapon and Spell Damage by 215. An ally within the field can activate the Harvest synergy, healing for 3372 Health over 5 seconds.

    Ultimate: Healing Corrupting Thicket
    Swell a corrupting forest at the target location, instantly dealing 3838 Poison Damage. The forest continues to deal 928 Poison Damage in the area every 1 second for 6 seconds. The damage has a higher chance to apply the Poisoned status effect.

    Passive: Accelerated Growth
    Increases the chance to apply the Poisoned status effect by 100%. When you heal yourself or an ally under 40% Health with a Green Balance ability you gain Major Mending, increasing your healing done by 16% for 4 seconds.

    Passive: Emerald Moss
    Increases your healing done with Green Balance abilities by 5% and damage done by 3% for each Green Balance ability slotted.

    Passive: Nature's Gift
    When you heal an ally or deal damage with a Green Balance ability, you gain 200 Magicka or 200 Stamina, whichever resource pool is lower. This effect can occur once every 1 second.
  • Mr_Madness
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    tbh rather have scribing spell rather then changes to green balance since been ingame for so long rather have it be unique and not tied to a class.
    BasP wrote: »
    LunaFlora wrote: »
    LunaFlora wrote: »
    that would be an awesome Grimoire for the Green Balance skill line

    That would be nice if only all of the Green Balance abilities and passives weren't all about healing.

    Green Balance should be reworked to be more like Restoring Light — that skill line is also mostly about healing, but the Ritual of Retribution morph is a damage dealer skill, and the passives are applicable even when healing isn't your main focus.

    i agree. i said Green Balance because it's the plant skill line, but reworks to accommodate damage skills would definitely be necessary

    Yeah, that would definitely be nice. A while ago I wrote down some silly ideas for a couple of Green Balance changes I had myself, but I never got around to posting them. This seems like a suitable occasion though.
    Ability: Lotus Blossom
    Embrace the lotus blessing, causing your Light Attacks to deal an additional 315 Poison Damage and your fully-charged Heavy Attacks to deal an additional 945 Poison Damage for 30 seconds. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.

    Ability: Bursting Vines
    Launch a vine to swing yourself to an enemy, instantly dealing 1603 Poison Damage to them and enemies within 6 meters. Enemies hit take an additional 2050 Poison Damage over 5 seconds. An ally near the vines can activate the Burst synergy, dealing 2812 Poison Damage to all effected enemies.

    Ability: Corrupting Pollen
    Summon a field of flowers at the target location, dealing 4150 Poison Damage over 10 seconds to enemies inside. Enemies are afflicted with Major Defile and Minor Cowardice for 4.1 seconds each tick, reducing their healing received and damage shield strength by 12% and their Weapon and Spell Damage by 215. An ally within the field can activate the Harvest synergy, healing for 3372 Health over 5 seconds.

    Ultimate: Healing Corrupting Thicket
    Swell a corrupting forest at the target location, instantly dealing 3838 Poison Damage. The forest continues to deal 928 Poison Damage in the area every 1 second for 6 seconds. The damage has a higher chance to apply the Poisoned status effect.

    Passive: Accelerated Growth
    Increases the chance to apply the Poisoned status effect by 100%. When you heal yourself or an ally under 40% Health with a Green Balance ability you gain Major Mending, increasing your healing done by 16% for 4 seconds.

    Passive: Emerald Moss
    Increases your healing done with Green Balance abilities by 5% and damage done by 3% for each Green Balance ability slotted.

    Passive: Nature's Gift
    When you heal an ally or deal damage with a Green Balance ability, you gain 200 Magicka or 200 Stamina, whichever resource pool is lower. This effect can occur once every 1 second.

  • LunaFlora
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    Mr_Madness wrote: »
    tbh rather have scribing spell rather then changes to green balance since been ingame for so long rather have it be unique and not tied to a class.

    which skill line would a Vine Grimoire go to instead then?
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • BasP
    BasP
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    Mr_Madness wrote: »
    tbh rather have scribing spell rather then changes to green balance since been ingame for so long rather have it be unique and not tied to a class.

    Yeah, I'd also like it if your Bloodthorn vines would be a Scribing skill that's available to all classes. Theoretically, I suppose ZOS could also create a new 'Druid' skill line with skills like that and make it available to everyone via the subclassing system.

    That said, I'd still be in favour of hybridizing the Green Balance skill line so that some morphs have a DPS option (similar to how Winter's Embrace is both useful for tanks and DDs). At the moment pure Warden damage dealers basically have one useless skill line, which sets them back even further compared to subclassed setups. Reworking one or two Green Balance morphs and passives to include something good for DDs would maybe help pure Wardens a little bit.
  • LukosCreyden
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    I would really love to make a Druid / Nature warrior character, but there are no skill lines I can think of that support this. Anyone else got any ideas?
    Struggling to find a new class to call home.Please send help.
  • Mr_Madness
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    LunaFlora wrote: »
    Mr_Madness wrote: »
    tbh rather have scribing spell rather then changes to green balance since been ingame for so long rather have it be unique and not tied to a class.

    which skill line would a Vine Grimoire go to instead then?

    Unsure, I just don't want it to be tied to a class so anyone can use it. Maybe Undaunted? Again would want it for all classes without subclassing.
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