
Which is funny since the original "class fantasy" will already be broken anyway. I feel like they might as well just throw classes to the wind and make all skill lines accessible at all times, but it's also like they don't want to fully admit that maybe classes were a bad idea to begin with. And with classes like arcanist on the table and one bar builds, it's entirely possible to not even use the one remaining class skill line except for the passive effects.SwimsWithMemes wrote: »You can't sub into D without breaking the fantasy of your character.
I also have a problem with the thought that this system brings more class identity and lets u create "new classes", i seen many examples, someone say they can now create a "death knight" and so on.
I would say these classes are only made up in their own mind, another player can create the exact same combo of skill lines and not identify with death knight at all.
And no one, and i mean NO ONE will be able to look at ur character and know "oh this guy is a elementalist or whatever u feel like ur character is now" , because there is no system to see anything other then ur base class.
And even if there was a system you wouldnt be able to tell class, 2 players use the 3 same skill lines, but the skills they put on their bar make them identify as 2 different "classes"
I would like someone to join a pug 12 man trial, and tell me the classes in that group after zoning into the trial.
U cant even tell if someone is a pure class anymore either. So class identity is 100% dead with this. The class identity is now what that exact player feel like his class is.
U see a templar , suddenly a green kamehameha shoot out of his ass, then a necro pet pops up, what the hell class is this now? Cracking the davinci code is easier then trying to figure it out
Over time, as solo players became the majority, and as they saw that many of those players left due to not being able to play ESO like previous Elder Scrolls games that didn't have classes- and heard all the complaints about lack of freedom to 'play as we want'- they finally opted to give us the option to 'create our own class' in a manner of speaking.
I think people are forgetting that 'classes' were only a thing because it's a hold-over from when they expected ESO to be a 'traditional' group-oriented MMO... and when that idea failed... they shifted to One Tamriel but kept the class system in place. I think there was a lot of confusion at that time as to the actual direction the game would go- because at that point you still had a high number of PvP and Endgame players as well. Over time, as solo players became the majority, and as they saw that many of those players left due to not being able to play ESO like previous Elder Scrolls games that didn't have classes- and heard all the complaints about lack of freedom to 'play as we want'- they finally opted to give us the option to 'create our own class' in a manner of speaking. I think something is embedded in the game coding that would make it impossible to remove classes altogether- so they are making the most of what they have to work with.
So with that, players need to let go of the whole 'class' concept because it really no longer fits the future of this game. Classes are an outdated concept that should have been removed with One Tamriel, and clearly with subclassing, the devs no longer see 'classes' as a concept as being relevant.
Over time, as solo players became the majority, and as they saw that many of those players left due to not being able to play ESO like previous Elder Scrolls games that didn't have classes- and heard all the complaints about lack of freedom to 'play as we want'- they finally opted to give us the option to 'create our own class' in a manner of speaking.
This is just wrong. Its a mmo and most people are playing it as an mmo. The solo players are the minority. Glad you‘re pleased by subclassing but please dont make it out like everyone being strictly a pve questler, because thats not the case.
RealLoveBVB wrote: »
Over time, as solo players became the majority, and as they saw that many of those players left due to not being able to play ESO like previous Elder Scrolls games that didn't have classes- and heard all the complaints about lack of freedom to 'play as we want'- they finally opted to give us the option to 'create our own class' in a manner of speaking.
This is just wrong. Its a mmo and most people are playing it as an mmo. The solo players are the minority. Glad you‘re pleased by subclassing but please dont make it out like everyone being strictly a pve questler, because thats not the case.
Sadly ESO turns out to be a single player and development favors this too...
Have a look at this poll, where I was shocked myself:
https://forums.elderscrollsonline.com/en/discussion/678081/how-often-do-you-play-solo/p1
About 80% playing ESO mainly solo.
licenturion wrote: »I mentioned this in another thread as well, but it's worth repeating.
At this point, people should really start looking ahead. Most of these ongoing debates aren’t moving the needle anymore and tend to overlook the simple reality: subclassing is going live for everyone in just a few days.
The meaningful conversations will begin once it's actually in the game—when the new meta starts to form and players uncover overpowered combinations that need balancing. Then ZOS can also start gathering telemetry to see what needs to be addressed first.
The subclassing cat is already out of the bag. These current discussions have about as much impact on the game as debating the pros and cons of OneTamriel at this stage—basically none.
Pixiepumpkin wrote: »licenturion wrote: »I mentioned this in another thread as well, but it's worth repeating.
At this point, people should really start looking ahead. Most of these ongoing debates aren’t moving the needle anymore and tend to overlook the simple reality: subclassing is going live for everyone in just a few days.
The meaningful conversations will begin once it's actually in the game—when the new meta starts to form and players uncover overpowered combinations that need balancing. Then ZOS can also start gathering telemetry to see what needs to be addressed first.
The subclassing cat is already out of the bag. These current discussions have about as much impact on the game as debating the pros and cons of OneTamriel at this stage—basically none.
I disagree.
The devs need to hear LOUD AND CLEAR that their decision for subclassing may not be good for the game as they intend. There is a LOT of backlash against subclassing and rightfully so.
I think people are forgetting that 'classes' were only a thing because it's a hold-over from when they expected ESO to be a 'traditional' group-oriented MMO... and when that idea failed... they shifted to One Tamriel but kept the class system in place. I think there was a lot of confusion at that time as to the actual direction the game would go- because at that point you still had a high number of PvP and Endgame players as well. Over time, as solo players became the majority, and as they saw that many of those players left due to not being able to play ESO like previous Elder Scrolls games that didn't have classes- and heard all the complaints about lack of freedom to 'play as we want'- they finally opted to give us the option to 'create our own class' in a manner of speaking. I think something is embedded in the game coding that would make it impossible to remove classes altogether- so they are making the most of what they have to work with.
So with that, players need to let go of the whole 'class' concept because it really no longer fits the future of this game. Classes are an outdated concept that should have been removed with One Tamriel, and clearly with subclassing, the devs no longer see 'classes' as a concept as being relevant.
Pixiepumpkin wrote: »licenturion wrote: »I mentioned this in another thread as well, but it's worth repeating.
At this point, people should really start looking ahead. Most of these ongoing debates aren’t moving the needle anymore and tend to overlook the simple reality: subclassing is going live for everyone in just a few days.
The meaningful conversations will begin once it's actually in the game—when the new meta starts to form and players uncover overpowered combinations that need balancing. Then ZOS can also start gathering telemetry to see what needs to be addressed first.
The subclassing cat is already out of the bag. These current discussions have about as much impact on the game as debating the pros and cons of OneTamriel at this stage—basically none.
I disagree.
The devs need to hear LOUD AND CLEAR that their decision for subclassing may not be good for the game as they intend. There is a LOT of backlash against subclassing and rightfully so.
And it was all ignored by the devs and the solo players & questers & roleplayers feel confirmed that its done for then, as you can see here :I think people are forgetting that 'classes' were only a thing because it's a hold-over from when they expected ESO to be a 'traditional' group-oriented MMO... and when that idea failed... they shifted to One Tamriel but kept the class system in place. I think there was a lot of confusion at that time as to the actual direction the game would go- because at that point you still had a high number of PvP and Endgame players as well. Over time, as solo players became the majority, and as they saw that many of those players left due to not being able to play ESO like previous Elder Scrolls games that didn't have classes- and heard all the complaints about lack of freedom to 'play as we want'- they finally opted to give us the option to 'create our own class' in a manner of speaking. I think something is embedded in the game coding that would make it impossible to remove classes altogether- so they are making the most of what they have to work with.
So with that, players need to let go of the whole 'class' concept because it really no longer fits the future of this game. Classes are an outdated concept that should have been removed with One Tamriel, and clearly with subclassing, the devs no longer see 'classes' as a concept as being relevant.
So, there is a poll that gives 60% of positive reaction to the change, and baybe 10% of neutral opinion.
So, community wide, it seems like a good change.
Most people adverse to it will adapt as usual, and when another change comes along, are going to be against it.
That's a part of human nature to be reluctant to change, no matter how inevitable it may be.
Consider this :
A lot of players are complaining about balance issues .. nerf sorc , nerf arca, nerf dk ... everyone preaching from it's own chapel. It's litteraly unending, no matter the change they might do.
Well, maybe ZOS decided to implement multiclassing as an ultimate balancing act. If you find something OP, then use it .. maybe you'll find it's not really that OP in the end.
No reason to complain anymore.
I think people are forgetting that 'classes' were only a thing because it's a hold-over from when they expected ESO to be a 'traditional' group-oriented MMO... and when that idea failed... they shifted to One Tamriel but kept the class system in place. I think there was a lot of confusion at that time as to the actual direction the game would go- because at that point you still had a high number of PvP and Endgame players as well. Over time, as solo players became the majority, and as they saw that many of those players left due to not being able to play ESO like previous Elder Scrolls games that didn't have classes- and heard all the complaints about lack of freedom to 'play as we want'- they finally opted to give us the option to 'create our own class' in a manner of speaking. I think something is embedded in the game coding that would make it impossible to remove classes altogether- so they are making the most of what they have to work with.
So with that, players need to let go of the whole 'class' concept because it really no longer fits the future of this game. Classes are an outdated concept that should have been removed with One Tamriel, and clearly with subclassing, the devs no longer see 'classes' as a concept as being relevant.
Pixiepumpkin wrote: »So, there is a poll that gives 60% of positive reaction to the change, and baybe 10% of neutral opinion.
So, community wide, it seems like a good change.
Most people adverse to it will adapt as usual, and when another change comes along, are going to be against it.
That's a part of human nature to be reluctant to change, no matter how inevitable it may be.
Consider this :
A lot of players are complaining about balance issues .. nerf sorc , nerf arca, nerf dk ... everyone preaching from it's own chapel. It's litteraly unending, no matter the change they might do.
Well, maybe ZOS decided to implement multiclassing as an ultimate balancing act. If you find something OP, then use it .. maybe you'll find it's not really that OP in the end.
No reason to complain anymore.
So much for "play it your way" then....
Being forced to play a specific build in order to be competitive is the antithesis of of everything the Elder Scrolls franchise embodies regarding character builds.
When the best choice is the competitive choice then the player has no choice in their build if they intend on being competitive.
Subclassing is literally the opposite of freedom.
RealLoveBVB wrote: »
Over time, as solo players became the majority, and as they saw that many of those players left due to not being able to play ESO like previous Elder Scrolls games that didn't have classes- and heard all the complaints about lack of freedom to 'play as we want'- they finally opted to give us the option to 'create our own class' in a manner of speaking.
This is just wrong. Its a mmo and most people are playing it as an mmo. The solo players are the minority. Glad you‘re pleased by subclassing but please dont make it out like everyone being strictly a pve questler, because thats not the case.
Sadly ESO turns out to be a single player and development favors this too...
Have a look at this poll, where I was shocked myself:
https://forums.elderscrollsonline.com/en/discussion/678081/how-often-do-you-play-solo/p1
About 80% playing ESO mainly solo.
Pixiepumpkin wrote: »So, there is a poll that gives 60% of positive reaction to the change, and baybe 10% of neutral opinion.
So, community wide, it seems like a good change.
Most people adverse to it will adapt as usual, and when another change comes along, are going to be against it.
That's a part of human nature to be reluctant to change, no matter how inevitable it may be.
Consider this :
A lot of players are complaining about balance issues .. nerf sorc , nerf arca, nerf dk ... everyone preaching from it's own chapel. It's litteraly unending, no matter the change they might do.
Well, maybe ZOS decided to implement multiclassing as an ultimate balancing act. If you find something OP, then use it .. maybe you'll find it's not really that OP in the end.
No reason to complain anymore.
So much for "play it your way" then....
Being forced to play a specific build in order to be competitive is the antithesis of of everything the Elder Scrolls franchise embodies regarding character builds.
When the best choice is the competitive choice then the player has no choice in their build if they intend on being competitive.
Subclassing is literally the opposite of freedom.
One might argue that it's also incredibly "play your way" friendly.
Competitivity is only an issue with score-pushing guilds, and those teams are already pretty formatted with little place for freedom, anyway.
For the vast majority of players, it will indeed increase freedom a big deal, increase diversity, and allow those not really good at the game to get better.
I, for one, don't really care about being "the most competitive'. I don't want to join an high-end guild, and perform adequately in any content. So, I don't feel pressured into a specific build.
I'm sorry for those who do, but as soon as they realise nobody ask for those extra 5K DPS, they will stop caring.
Also; the elder scroll franchise is really not the antithesis of what you say.
Take morriwind, for exemple : play as a mage, or be less powerfull.
In skyrim, play a stealth archer, or be comically underpowered as a mage ..
RealLoveBVB wrote: »
Over time, as solo players became the majority, and as they saw that many of those players left due to not being able to play ESO like previous Elder Scrolls games that didn't have classes- and heard all the complaints about lack of freedom to 'play as we want'- they finally opted to give us the option to 'create our own class' in a manner of speaking.
This is just wrong. Its a mmo and most people are playing it as an mmo. The solo players are the minority. Glad you‘re pleased by subclassing but please dont make it out like everyone being strictly a pve questler, because thats not the case.
Sadly ESO turns out to be a single player and development favors this too...
Have a look at this poll, where I was shocked myself:
https://forums.elderscrollsonline.com/en/discussion/678081/how-often-do-you-play-solo/p1
About 80% playing ESO mainly solo.
this is because dungeons and trials are not that compelling especially when people simply cant do them due to the nature of the combat system and linear raidcentric mechanics formula. Unlike the dungeons and trials you can still pvp solo and have fun with it.
https://www.youtube.com/watch?v=9dzPBaJUCkoPixiepumpkin wrote: »Pixiepumpkin wrote: »So, there is a poll that gives 60% of positive reaction to the change, and baybe 10% of neutral opinion.
So, community wide, it seems like a good change.
Most people adverse to it will adapt as usual, and when another change comes along, are going to be against it.
That's a part of human nature to be reluctant to change, no matter how inevitable it may be.
Consider this :
A lot of players are complaining about balance issues .. nerf sorc , nerf arca, nerf dk ... everyone preaching from it's own chapel. It's litteraly unending, no matter the change they might do.
Well, maybe ZOS decided to implement multiclassing as an ultimate balancing act. If you find something OP, then use it .. maybe you'll find it's not really that OP in the end.
No reason to complain anymore.
So much for "play it your way" then....
Being forced to play a specific build in order to be competitive is the antithesis of of everything the Elder Scrolls franchise embodies regarding character builds.
When the best choice is the competitive choice then the player has no choice in their build if they intend on being competitive.
Subclassing is literally the opposite of freedom.
One might argue that it's also incredibly "play your way" friendly.
Competitivity is only an issue with score-pushing guilds, and those teams are already pretty formatted with little place for freedom, anyway.
For the vast majority of players, it will indeed increase freedom a big deal, increase diversity, and allow those not really good at the game to get better.
I, for one, don't really care about being "the most competitive'. I don't want to join an high-end guild, and perform adequately in any content. So, I don't feel pressured into a specific build.
I'm sorry for those who do, but as soon as they realise nobody ask for those extra 5K DPS, they will stop caring.
Also; the elder scroll franchise is really not the antithesis of what you say.
Take morriwind, for exemple : play as a mage, or be less powerfull.
In skyrim, play a stealth archer, or be comically underpowered as a mage ..
No, being competitve goes far FAR beyond score pushing guilds. One needs to be competitve in the daily random Vet. I can't count how many times I was abused by another player for "not pulling my weight" even though my damage output far exceeded what was necessary in the run.
The need to be on par with ones peers in any mmorpg is paramount as a plethora of MMORPG's over the past 20 years have showed us.
Subclassing is the illusion of choice as @sans-culottes points out.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »So, there is a poll that gives 60% of positive reaction to the change, and baybe 10% of neutral opinion.
So, community wide, it seems like a good change.
Most people adverse to it will adapt as usual, and when another change comes along, are going to be against it.
That's a part of human nature to be reluctant to change, no matter how inevitable it may be.
Consider this :
A lot of players are complaining about balance issues .. nerf sorc , nerf arca, nerf dk ... everyone preaching from it's own chapel. It's litteraly unending, no matter the change they might do.
Well, maybe ZOS decided to implement multiclassing as an ultimate balancing act. If you find something OP, then use it .. maybe you'll find it's not really that OP in the end.
No reason to complain anymore.
So much for "play it your way" then....
Being forced to play a specific build in order to be competitive is the antithesis of of everything the Elder Scrolls franchise embodies regarding character builds.
When the best choice is the competitive choice then the player has no choice in their build if they intend on being competitive.
Subclassing is literally the opposite of freedom.
One might argue that it's also incredibly "play your way" friendly.
Competitivity is only an issue with score-pushing guilds, and those teams are already pretty formatted with little place for freedom, anyway.
For the vast majority of players, it will indeed increase freedom a big deal, increase diversity, and allow those not really good at the game to get better.
I, for one, don't really care about being "the most competitive'. I don't want to join an high-end guild, and perform adequately in any content. So, I don't feel pressured into a specific build.
I'm sorry for those who do, but as soon as they realise nobody ask for those extra 5K DPS, they will stop caring.
Also; the elder scroll franchise is really not the antithesis of what you say.
Take morriwind, for exemple : play as a mage, or be less powerfull.
In skyrim, play a stealth archer, or be comically underpowered as a mage ..
No, being competitve goes far FAR beyond score pushing guilds. One needs to be competitve in the daily random Vet. I can't count how many times I was abused by another player for "not pulling my weight" even though my damage output far exceeded what was necessary in the run.
The need to be on par with ones peers in any mmorpg is paramount as a plethora of MMORPG's over the past 20 years have showed us.
Subclassing is the illusion of choice as @sans-culottes points out.
Ah, well, let's agree to disagree, then. I don't think it's paramount, nor will it ever be, ever in veteran content, save for trifectas and such.
I still believe that you're making a mountain out of a molehill, but you do you.
i'm sorry you've been bullied by other players. Never happened to me, even when I was the least damaging DPS. However, I can understand I would not like it.
Cheers.
sans-culottes wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »So, there is a poll that gives 60% of positive reaction to the change, and baybe 10% of neutral opinion.
So, community wide, it seems like a good change.
Most people adverse to it will adapt as usual, and when another change comes along, are going to be against it.
That's a part of human nature to be reluctant to change, no matter how inevitable it may be.
Consider this :
A lot of players are complaining about balance issues .. nerf sorc , nerf arca, nerf dk ... everyone preaching from it's own chapel. It's litteraly unending, no matter the change they might do.
Well, maybe ZOS decided to implement multiclassing as an ultimate balancing act. If you find something OP, then use it .. maybe you'll find it's not really that OP in the end.
No reason to complain anymore.
So much for "play it your way" then....
Being forced to play a specific build in order to be competitive is the antithesis of of everything the Elder Scrolls franchise embodies regarding character builds.
When the best choice is the competitive choice then the player has no choice in their build if they intend on being competitive.
Subclassing is literally the opposite of freedom.
One might argue that it's also incredibly "play your way" friendly.
Competitivity is only an issue with score-pushing guilds, and those teams are already pretty formatted with little place for freedom, anyway.
For the vast majority of players, it will indeed increase freedom a big deal, increase diversity, and allow those not really good at the game to get better.
I, for one, don't really care about being "the most competitive'. I don't want to join an high-end guild, and perform adequately in any content. So, I don't feel pressured into a specific build.
I'm sorry for those who do, but as soon as they realise nobody ask for those extra 5K DPS, they will stop caring.
Also; the elder scroll franchise is really not the antithesis of what you say.
Take morriwind, for exemple : play as a mage, or be less powerfull.
In skyrim, play a stealth archer, or be comically underpowered as a mage ..
No, being competitve goes far FAR beyond score pushing guilds. One needs to be competitve in the daily random Vet. I can't count how many times I was abused by another player for "not pulling my weight" even though my damage output far exceeded what was necessary in the run.
The need to be on par with ones peers in any mmorpg is paramount as a plethora of MMORPG's over the past 20 years have showed us.
Subclassing is the illusion of choice as @sans-culottes points out.
Ah, well, let's agree to disagree, then. I don't think it's paramount, nor will it ever be, ever in veteran content, save for trifectas and such.
I still believe that you're making a mountain out of a molehill, but you do you.
i'm sorry you've been bullied by other players. Never happened to me, even when I was the least damaging DPS. However, I can understand I would not like it.
Cheers.
It’s genuinely impressive how easily you dismiss what’s been a widespread player experience as “making a mountain out of a molehill.” You say it’s “never happened” to you, which is fine. But that’s an anecdote, not an argument.
The entire point @Pixiepumpkin made is that pressure to conform to escalating damage standards is not limited to trifectas or score pushing guilds. It’s embedded in everyday play: random vet queues, casual progression groups, even world bosses. Subclassing doesn’t remove that pressure; it exacerbates it by introducing a new performance ceiling that will, inevitably, become the new floor in many players’ eyes.
Saying “you do you” while implying someone else’s experience is exaggerated is not empathy. It’s a polite brush-off. And while that may feel cordial to write, it lands as dismissive.
sans-culottes wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »So, there is a poll that gives 60% of positive reaction to the change, and baybe 10% of neutral opinion.
So, community wide, it seems like a good change.
Most people adverse to it will adapt as usual, and when another change comes along, are going to be against it.
That's a part of human nature to be reluctant to change, no matter how inevitable it may be.
Consider this :
A lot of players are complaining about balance issues .. nerf sorc , nerf arca, nerf dk ... everyone preaching from it's own chapel. It's litteraly unending, no matter the change they might do.
Well, maybe ZOS decided to implement multiclassing as an ultimate balancing act. If you find something OP, then use it .. maybe you'll find it's not really that OP in the end.
No reason to complain anymore.
So much for "play it your way" then....
Being forced to play a specific build in order to be competitive is the antithesis of of everything the Elder Scrolls franchise embodies regarding character builds.
When the best choice is the competitive choice then the player has no choice in their build if they intend on being competitive.
Subclassing is literally the opposite of freedom.
One might argue that it's also incredibly "play your way" friendly.
Competitivity is only an issue with score-pushing guilds, and those teams are already pretty formatted with little place for freedom, anyway.
For the vast majority of players, it will indeed increase freedom a big deal, increase diversity, and allow those not really good at the game to get better.
I, for one, don't really care about being "the most competitive'. I don't want to join an high-end guild, and perform adequately in any content. So, I don't feel pressured into a specific build.
I'm sorry for those who do, but as soon as they realise nobody ask for those extra 5K DPS, they will stop caring.
Also; the elder scroll franchise is really not the antithesis of what you say.
Take morriwind, for exemple : play as a mage, or be less powerfull.
In skyrim, play a stealth archer, or be comically underpowered as a mage ..
No, being competitve goes far FAR beyond score pushing guilds. One needs to be competitve in the daily random Vet. I can't count how many times I was abused by another player for "not pulling my weight" even though my damage output far exceeded what was necessary in the run.
The need to be on par with ones peers in any mmorpg is paramount as a plethora of MMORPG's over the past 20 years have showed us.
Subclassing is the illusion of choice as @sans-culottes points out.
Ah, well, let's agree to disagree, then. I don't think it's paramount, nor will it ever be, ever in veteran content, save for trifectas and such.
I still believe that you're making a mountain out of a molehill, but you do you.
i'm sorry you've been bullied by other players. Never happened to me, even when I was the least damaging DPS. However, I can understand I would not like it.
Cheers.
It’s genuinely impressive how easily you dismiss what’s been a widespread player experience as “making a mountain out of a molehill.” You say it’s “never happened” to you, which is fine. But that’s an anecdote, not an argument.
The entire point @Pixiepumpkin made is that pressure to conform to escalating damage standards is not limited to trifectas or score pushing guilds. It’s embedded in everyday play: random vet queues, casual progression groups, even world bosses. Subclassing doesn’t remove that pressure; it exacerbates it by introducing a new performance ceiling that will, inevitably, become the new floor in many players’ eyes.
Saying “you do you” while implying someone else’s experience is exaggerated is not empathy. It’s a polite brush-off. And while that may feel cordial to write, it lands as dismissive.
Ah, well, I'm sorry if it felt dismissive. It wasn't my intention. And I really am sorry for your poor experiences.
However, I just genuinely think that :
1) Multiclassing will increase the ceiling, yes. Does the game need that? No, it doesn't. That's a point where I fully agree with you guys
2) Multiclassing will increase the floor, too. Does the game need that? Yes, probably .. more competent people around equals more fun.
3) Will one player be rejected because he multiclassed into aedric spear instead of assassination? I don't think so. There will be a bajillion ways to increase your damage, and no one shall bully you into taking one instead of an other.
The community as a whole is pretty nice, I think.
And I think multiclassing will allow for a variety of build, all being equally capable to clear any content.
Keep faith !