sans-culottes wrote: »sans-culottes wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »So, there is a poll that gives 60% of positive reaction to the change, and baybe 10% of neutral opinion.
So, community wide, it seems like a good change.
Most people adverse to it will adapt as usual, and when another change comes along, are going to be against it.
That's a part of human nature to be reluctant to change, no matter how inevitable it may be.
Consider this :
A lot of players are complaining about balance issues .. nerf sorc , nerf arca, nerf dk ... everyone preaching from it's own chapel. It's litteraly unending, no matter the change they might do.
Well, maybe ZOS decided to implement multiclassing as an ultimate balancing act. If you find something OP, then use it .. maybe you'll find it's not really that OP in the end.
No reason to complain anymore.
So much for "play it your way" then....
Being forced to play a specific build in order to be competitive is the antithesis of of everything the Elder Scrolls franchise embodies regarding character builds.
When the best choice is the competitive choice then the player has no choice in their build if they intend on being competitive.
Subclassing is literally the opposite of freedom.
One might argue that it's also incredibly "play your way" friendly.
Competitivity is only an issue with score-pushing guilds, and those teams are already pretty formatted with little place for freedom, anyway.
For the vast majority of players, it will indeed increase freedom a big deal, increase diversity, and allow those not really good at the game to get better.
I, for one, don't really care about being "the most competitive'. I don't want to join an high-end guild, and perform adequately in any content. So, I don't feel pressured into a specific build.
I'm sorry for those who do, but as soon as they realise nobody ask for those extra 5K DPS, they will stop caring.
Also; the elder scroll franchise is really not the antithesis of what you say.
Take morriwind, for exemple : play as a mage, or be less powerfull.
In skyrim, play a stealth archer, or be comically underpowered as a mage ..
No, being competitve goes far FAR beyond score pushing guilds. One needs to be competitve in the daily random Vet. I can't count how many times I was abused by another player for "not pulling my weight" even though my damage output far exceeded what was necessary in the run.
The need to be on par with ones peers in any mmorpg is paramount as a plethora of MMORPG's over the past 20 years have showed us.
Subclassing is the illusion of choice as @sans-culottes points out.
Ah, well, let's agree to disagree, then. I don't think it's paramount, nor will it ever be, ever in veteran content, save for trifectas and such.
I still believe that you're making a mountain out of a molehill, but you do you.
i'm sorry you've been bullied by other players. Never happened to me, even when I was the least damaging DPS. However, I can understand I would not like it.
Cheers.
It’s genuinely impressive how easily you dismiss what’s been a widespread player experience as “making a mountain out of a molehill.” You say it’s “never happened” to you, which is fine. But that’s an anecdote, not an argument.
The entire point @Pixiepumpkin made is that pressure to conform to escalating damage standards is not limited to trifectas or score pushing guilds. It’s embedded in everyday play: random vet queues, casual progression groups, even world bosses. Subclassing doesn’t remove that pressure; it exacerbates it by introducing a new performance ceiling that will, inevitably, become the new floor in many players’ eyes.
Saying “you do you” while implying someone else’s experience is exaggerated is not empathy. It’s a polite brush-off. And while that may feel cordial to write, it lands as dismissive.
Ah, well, I'm sorry if it felt dismissive. It wasn't my intention. And I really am sorry for your poor experiences.
However, I just genuinely think that :
1) Multiclassing will increase the ceiling, yes. Does the game need that? No, it doesn't. That's a point where I fully agree with you guys
2) Multiclassing will increase the floor, too. Does the game need that? Yes, probably .. more competent people around equals more fun.
3) Will one player be rejected because he multiclassed into aedric spear instead of assassination? I don't think so. There will be a bajillion ways to increase your damage, and no one shall bully you into taking one instead of an other.
The community as a whole is pretty nice, I think.
And I think multiclassing will allow for a variety of build, all being equally capable to clear any content.
Keep faith !
That response is well-meaning, but it completely misses the structural nature of the critique. No one is saying subclassing is bad because someone will personally be “bullied” for choosing Aedric Spear over Assassination. That’s a strawman.
The actual point—clearly laid out by multiple posters—is that subclassing introduces systemic pressure by elevating the performance ceiling. And when that happens, over time, the perception of what is “baseline” performance shifts too. This isn’t theoretical. It’s happened with every major power creep shift in this game, from light attack weaving to hybridization. Players are conditioned by visible performance gaps. And even if most people aren’t toxic, enough are that it creates a chilling effect for anyone not following the new meta.
You’re speaking from an idealized view of the community. But the posts you’re replying to are grounded in actual experience—not theory, not fear, but what players have lived through again and again.
Dismissing that as an emotional overreaction—however politely worded—is still a dismissal.
sans-culottes wrote: »sans-culottes wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »So, there is a poll that gives 60% of positive reaction to the change, and baybe 10% of neutral opinion.
So, community wide, it seems like a good change.
Most people adverse to it will adapt as usual, and when another change comes along, are going to be against it.
That's a part of human nature to be reluctant to change, no matter how inevitable it may be.
Consider this :
A lot of players are complaining about balance issues .. nerf sorc , nerf arca, nerf dk ... everyone preaching from it's own chapel. It's litteraly unending, no matter the change they might do.
Well, maybe ZOS decided to implement multiclassing as an ultimate balancing act. If you find something OP, then use it .. maybe you'll find it's not really that OP in the end.
No reason to complain anymore.
So much for "play it your way" then....
Being forced to play a specific build in order to be competitive is the antithesis of of everything the Elder Scrolls franchise embodies regarding character builds.
When the best choice is the competitive choice then the player has no choice in their build if they intend on being competitive.
Subclassing is literally the opposite of freedom.
One might argue that it's also incredibly "play your way" friendly.
Competitivity is only an issue with score-pushing guilds, and those teams are already pretty formatted with little place for freedom, anyway.
For the vast majority of players, it will indeed increase freedom a big deal, increase diversity, and allow those not really good at the game to get better.
I, for one, don't really care about being "the most competitive'. I don't want to join an high-end guild, and perform adequately in any content. So, I don't feel pressured into a specific build.
I'm sorry for those who do, but as soon as they realise nobody ask for those extra 5K DPS, they will stop caring.
Also; the elder scroll franchise is really not the antithesis of what you say.
Take morriwind, for exemple : play as a mage, or be less powerfull.
In skyrim, play a stealth archer, or be comically underpowered as a mage ..
No, being competitve goes far FAR beyond score pushing guilds. One needs to be competitve in the daily random Vet. I can't count how many times I was abused by another player for "not pulling my weight" even though my damage output far exceeded what was necessary in the run.
The need to be on par with ones peers in any mmorpg is paramount as a plethora of MMORPG's over the past 20 years have showed us.
Subclassing is the illusion of choice as @sans-culottes points out.
Ah, well, let's agree to disagree, then. I don't think it's paramount, nor will it ever be, ever in veteran content, save for trifectas and such.
I still believe that you're making a mountain out of a molehill, but you do you.
i'm sorry you've been bullied by other players. Never happened to me, even when I was the least damaging DPS. However, I can understand I would not like it.
Cheers.
It’s genuinely impressive how easily you dismiss what’s been a widespread player experience as “making a mountain out of a molehill.” You say it’s “never happened” to you, which is fine. But that’s an anecdote, not an argument.
The entire point @Pixiepumpkin made is that pressure to conform to escalating damage standards is not limited to trifectas or score pushing guilds. It’s embedded in everyday play: random vet queues, casual progression groups, even world bosses. Subclassing doesn’t remove that pressure; it exacerbates it by introducing a new performance ceiling that will, inevitably, become the new floor in many players’ eyes.
Saying “you do you” while implying someone else’s experience is exaggerated is not empathy. It’s a polite brush-off. And while that may feel cordial to write, it lands as dismissive.
Ah, well, I'm sorry if it felt dismissive. It wasn't my intention. And I really am sorry for your poor experiences.
However, I just genuinely think that :
1) Multiclassing will increase the ceiling, yes. Does the game need that? No, it doesn't. That's a point where I fully agree with you guys
2) Multiclassing will increase the floor, too. Does the game need that? Yes, probably .. more competent people around equals more fun.
3) Will one player be rejected because he multiclassed into aedric spear instead of assassination? I don't think so. There will be a bajillion ways to increase your damage, and no one shall bully you into taking one instead of an other.
The community as a whole is pretty nice, I think.
And I think multiclassing will allow for a variety of build, all being equally capable to clear any content.
Keep faith !
That response is well-meaning, but it completely misses the structural nature of the critique. No one is saying subclassing is bad because someone will personally be “bullied” for choosing Aedric Spear over Assassination. That’s a strawman.
The actual point—clearly laid out by multiple posters—is that subclassing introduces systemic pressure by elevating the performance ceiling. And when that happens, over time, the perception of what is “baseline” performance shifts too. This isn’t theoretical. It’s happened with every major power creep shift in this game, from light attack weaving to hybridization. Players are conditioned by visible performance gaps. And even if most people aren’t toxic, enough are that it creates a chilling effect for anyone not following the new meta.
You’re speaking from an idealized view of the community. But the posts you’re replying to are grounded in actual experience—not theory, not fear, but what players have lived through again and again.
Dismissing that as an emotional overreaction—however politely worded—is still a dismissal.
Do you realise that you say two opposite things?
"Subclassing introduce systemic pressure" and "no one will be bullied for being suboptimal" ...
If you are confident that it's a strawman, that means you are confident that no one will be rejected, or at worst that it will be edge cases. Then, what systemic pressure do you talk about?
Sure, some people WILL feel obligated to go fetch 5k extra DPS, yes. It will happen.
And those will be funeled towards the optimal choices ... exactly as they are now.
The rest are free, exactly as they are now. Do not put something you feel in the head of the rest of the community, right?
So, stop creating villains in your narrative.
sans-culottes wrote: »sans-culottes wrote: »sans-culottes wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »So, there is a poll that gives 60% of positive reaction to the change, and baybe 10% of neutral opinion.
So, community wide, it seems like a good change.
Most people adverse to it will adapt as usual, and when another change comes along, are going to be against it.
That's a part of human nature to be reluctant to change, no matter how inevitable it may be.
Consider this :
A lot of players are complaining about balance issues .. nerf sorc , nerf arca, nerf dk ... everyone preaching from it's own chapel. It's litteraly unending, no matter the change they might do.
Well, maybe ZOS decided to implement multiclassing as an ultimate balancing act. If you find something OP, then use it .. maybe you'll find it's not really that OP in the end.
No reason to complain anymore.
So much for "play it your way" then....
Being forced to play a specific build in order to be competitive is the antithesis of of everything the Elder Scrolls franchise embodies regarding character builds.
When the best choice is the competitive choice then the player has no choice in their build if they intend on being competitive.
Subclassing is literally the opposite of freedom.
One might argue that it's also incredibly "play your way" friendly.
Competitivity is only an issue with score-pushing guilds, and those teams are already pretty formatted with little place for freedom, anyway.
For the vast majority of players, it will indeed increase freedom a big deal, increase diversity, and allow those not really good at the game to get better.
I, for one, don't really care about being "the most competitive'. I don't want to join an high-end guild, and perform adequately in any content. So, I don't feel pressured into a specific build.
I'm sorry for those who do, but as soon as they realise nobody ask for those extra 5K DPS, they will stop caring.
Also; the elder scroll franchise is really not the antithesis of what you say.
Take morriwind, for exemple : play as a mage, or be less powerfull.
In skyrim, play a stealth archer, or be comically underpowered as a mage ..
No, being competitve goes far FAR beyond score pushing guilds. One needs to be competitve in the daily random Vet. I can't count how many times I was abused by another player for "not pulling my weight" even though my damage output far exceeded what was necessary in the run.
The need to be on par with ones peers in any mmorpg is paramount as a plethora of MMORPG's over the past 20 years have showed us.
Subclassing is the illusion of choice as @sans-culottes points out.
Ah, well, let's agree to disagree, then. I don't think it's paramount, nor will it ever be, ever in veteran content, save for trifectas and such.
I still believe that you're making a mountain out of a molehill, but you do you.
i'm sorry you've been bullied by other players. Never happened to me, even when I was the least damaging DPS. However, I can understand I would not like it.
Cheers.
It’s genuinely impressive how easily you dismiss what’s been a widespread player experience as “making a mountain out of a molehill.” You say it’s “never happened” to you, which is fine. But that’s an anecdote, not an argument.
The entire point @Pixiepumpkin made is that pressure to conform to escalating damage standards is not limited to trifectas or score pushing guilds. It’s embedded in everyday play: random vet queues, casual progression groups, even world bosses. Subclassing doesn’t remove that pressure; it exacerbates it by introducing a new performance ceiling that will, inevitably, become the new floor in many players’ eyes.
Saying “you do you” while implying someone else’s experience is exaggerated is not empathy. It’s a polite brush-off. And while that may feel cordial to write, it lands as dismissive.
Ah, well, I'm sorry if it felt dismissive. It wasn't my intention. And I really am sorry for your poor experiences.
However, I just genuinely think that :
1) Multiclassing will increase the ceiling, yes. Does the game need that? No, it doesn't. That's a point where I fully agree with you guys
2) Multiclassing will increase the floor, too. Does the game need that? Yes, probably .. more competent people around equals more fun.
3) Will one player be rejected because he multiclassed into aedric spear instead of assassination? I don't think so. There will be a bajillion ways to increase your damage, and no one shall bully you into taking one instead of an other.
The community as a whole is pretty nice, I think.
And I think multiclassing will allow for a variety of build, all being equally capable to clear any content.
Keep faith !
That response is well-meaning, but it completely misses the structural nature of the critique. No one is saying subclassing is bad because someone will personally be “bullied” for choosing Aedric Spear over Assassination. That’s a strawman.
The actual point—clearly laid out by multiple posters—is that subclassing introduces systemic pressure by elevating the performance ceiling. And when that happens, over time, the perception of what is “baseline” performance shifts too. This isn’t theoretical. It’s happened with every major power creep shift in this game, from light attack weaving to hybridization. Players are conditioned by visible performance gaps. And even if most people aren’t toxic, enough are that it creates a chilling effect for anyone not following the new meta.
You’re speaking from an idealized view of the community. But the posts you’re replying to are grounded in actual experience—not theory, not fear, but what players have lived through again and again.
Dismissing that as an emotional overreaction—however politely worded—is still a dismissal.
Do you realise that you say two opposite things?
"Subclassing introduce systemic pressure" and "no one will be bullied for being suboptimal" ...
If you are confident that it's a strawman, that means you are confident that no one will be rejected, or at worst that it will be edge cases. Then, what systemic pressure do you talk about?
Sure, some people WILL feel obligated to go fetch 5k extra DPS, yes. It will happen.
And those will be funeled towards the optimal choices ... exactly as they are now.
The rest are free, exactly as they are now. Do not put something you feel in the head of the rest of the community, right?
So, stop creating villains in your narrative.
@preevious, you’re misunderstanding the nature of systemic pressure.
No one is “creating villains.” What we’re describing is how systems shape behavior, regardless of whether any individual player is directly toxic about it.
Your reply conflates two different things: individual hostility and structural expectations. You’re saying, essentially, “If no one is bullying you, then there’s no issue.” That misses the argument entirely.
Performance floors are shaped over time by performance ceilings. That’s how metas evolve. When subclassing raises the ceiling, it redefines what counts as “normal,” even in non-elite content. You can already see this in how players treat heavy attack builds or hybrid stats. Players who once flew under the radar are now benched or kicked for doing less DPS, even in random vet dungeons.
No villain is needed for this. Just a few shifts in expectation and enough players chasing optimality.
This isn’t contradiction. It’s what happens when mechanical incentives change player behavior. The pressure exists whether or not anyone explicitly enforces it. That is what makes it systemic.
sans-culottes wrote: »sans-culottes wrote: »sans-culottes wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »So, there is a poll that gives 60% of positive reaction to the change, and baybe 10% of neutral opinion.
So, community wide, it seems like a good change.
Most people adverse to it will adapt as usual, and when another change comes along, are going to be against it.
That's a part of human nature to be reluctant to change, no matter how inevitable it may be.
Consider this :
A lot of players are complaining about balance issues .. nerf sorc , nerf arca, nerf dk ... everyone preaching from it's own chapel. It's litteraly unending, no matter the change they might do.
Well, maybe ZOS decided to implement multiclassing as an ultimate balancing act. If you find something OP, then use it .. maybe you'll find it's not really that OP in the end.
No reason to complain anymore.
So much for "play it your way" then....
Being forced to play a specific build in order to be competitive is the antithesis of of everything the Elder Scrolls franchise embodies regarding character builds.
When the best choice is the competitive choice then the player has no choice in their build if they intend on being competitive.
Subclassing is literally the opposite of freedom.
One might argue that it's also incredibly "play your way" friendly.
Competitivity is only an issue with score-pushing guilds, and those teams are already pretty formatted with little place for freedom, anyway.
For the vast majority of players, it will indeed increase freedom a big deal, increase diversity, and allow those not really good at the game to get better.
I, for one, don't really care about being "the most competitive'. I don't want to join an high-end guild, and perform adequately in any content. So, I don't feel pressured into a specific build.
I'm sorry for those who do, but as soon as they realise nobody ask for those extra 5K DPS, they will stop caring.
Also; the elder scroll franchise is really not the antithesis of what you say.
Take morriwind, for exemple : play as a mage, or be less powerfull.
In skyrim, play a stealth archer, or be comically underpowered as a mage ..
No, being competitve goes far FAR beyond score pushing guilds. One needs to be competitve in the daily random Vet. I can't count how many times I was abused by another player for "not pulling my weight" even though my damage output far exceeded what was necessary in the run.
The need to be on par with ones peers in any mmorpg is paramount as a plethora of MMORPG's over the past 20 years have showed us.
Subclassing is the illusion of choice as @sans-culottes points out.
Ah, well, let's agree to disagree, then. I don't think it's paramount, nor will it ever be, ever in veteran content, save for trifectas and such.
I still believe that you're making a mountain out of a molehill, but you do you.
i'm sorry you've been bullied by other players. Never happened to me, even when I was the least damaging DPS. However, I can understand I would not like it.
Cheers.
It’s genuinely impressive how easily you dismiss what’s been a widespread player experience as “making a mountain out of a molehill.” You say it’s “never happened” to you, which is fine. But that’s an anecdote, not an argument.
The entire point Pixiepumpkin made is that pressure to conform to escalating damage standards is not limited to trifectas or score pushing guilds. It’s embedded in everyday play: random vet queues, casual progression groups, even world bosses. Subclassing doesn’t remove that pressure; it exacerbates it by introducing a new performance ceiling that will, inevitably, become the new floor in many players’ eyes.
Saying “you do you” while implying someone else’s experience is exaggerated is not empathy. It’s a polite brush-off. And while that may feel cordial to write, it lands as dismissive.
Ah, well, I'm sorry if it felt dismissive. It wasn't my intention. And I really am sorry for your poor experiences.
However, I just genuinely think that :
1) Multiclassing will increase the ceiling, yes. Does the game need that? No, it doesn't. That's a point where I fully agree with you guys
2) Multiclassing will increase the floor, too. Does the game need that? Yes, probably .. more competent people around equals more fun.
3) Will one player be rejected because he multiclassed into aedric spear instead of assassination? I don't think so. There will be a bajillion ways to increase your damage, and no one shall bully you into taking one instead of an other.
The community as a whole is pretty nice, I think.
And I think multiclassing will allow for a variety of build, all being equally capable to clear any content.
Keep faith !
That response is well-meaning, but it completely misses the structural nature of the critique. No one is saying subclassing is bad because someone will personally be “bullied” for choosing Aedric Spear over Assassination. That’s a strawman.
The actual point—clearly laid out by multiple posters—is that subclassing introduces systemic pressure by elevating the performance ceiling. And when that happens, over time, the perception of what is “baseline” performance shifts too. This isn’t theoretical. It’s happened with every major power creep shift in this game, from light attack weaving to hybridization. Players are conditioned by visible performance gaps. And even if most people aren’t toxic, enough are that it creates a chilling effect for anyone not following the new meta.
You’re speaking from an idealized view of the community. But the posts you’re replying to are grounded in actual experience—not theory, not fear, but what players have lived through again and again.
Dismissing that as an emotional overreaction—however politely worded—is still a dismissal.
Do you realise that you say two opposite things?
"Subclassing introduce systemic pressure" and "no one will be bullied for being suboptimal" ...
If you are confident that it's a strawman, that means you are confident that no one will be rejected, or at worst that it will be edge cases. Then, what systemic pressure do you talk about?
Sure, some people WILL feel obligated to go fetch 5k extra DPS, yes. It will happen.
And those will be funeled towards the optimal choices ... exactly as they are now.
The rest are free, exactly as they are now. Do not put something you feel in the head of the rest of the community, right?
So, stop creating villains in your narrative.
preevious, you’re misunderstanding the nature of systemic pressure.
No one is “creating villains.” What we’re describing is how systems shape behavior, regardless of whether any individual player is directly toxic about it.
Your reply conflates two different things: individual hostility and structural expectations. You’re saying, essentially, “If no one is bullying you, then there’s no issue.” That misses the argument entirely.
Performance floors are shaped over time by performance ceilings. That’s how metas evolve. When subclassing raises the ceiling, it redefines what counts as “normal,” even in non-elite content. You can already see this in how players treat heavy attack builds or hybrid stats. Players who once flew under the radar are now benched or kicked for doing less DPS, even in random vet dungeons.
No villain is needed for this. Just a few shifts in expectation and enough players chasing optimality.
This isn’t contradiction. It’s what happens when mechanical incentives change player behavior. The pressure exists whether or not anyone explicitly enforces it. That is what makes it systemic.
Nope, sorry, I still don't understand what you mean. It must be me, I know.
Since the majority seems to be in favour of the system (as per the polls), I can only assume that the systemic pressure you speak about is something a fraction of the population put on themselves.
The fact that you feel this pressure does not mean that it's not something you create yourself.
sans-culottes wrote: »sans-culottes wrote: »sans-culottes wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »So, there is a poll that gives 60% of positive reaction to the change, and baybe 10% of neutral opinion.
So, community wide, it seems like a good change.
Most people adverse to it will adapt as usual, and when another change comes along, are going to be against it.
That's a part of human nature to be reluctant to change, no matter how inevitable it may be.
Consider this :
A lot of players are complaining about balance issues .. nerf sorc , nerf arca, nerf dk ... everyone preaching from it's own chapel. It's litteraly unending, no matter the change they might do.
Well, maybe ZOS decided to implement multiclassing as an ultimate balancing act. If you find something OP, then use it .. maybe you'll find it's not really that OP in the end.
No reason to complain anymore.
So much for "play it your way" then....
Being forced to play a specific build in order to be competitive is the antithesis of of everything the Elder Scrolls franchise embodies regarding character builds.
When the best choice is the competitive choice then the player has no choice in their build if they intend on being competitive.
Subclassing is literally the opposite of freedom.
One might argue that it's also incredibly "play your way" friendly.
Competitivity is only an issue with score-pushing guilds, and those teams are already pretty formatted with little place for freedom, anyway.
For the vast majority of players, it will indeed increase freedom a big deal, increase diversity, and allow those not really good at the game to get better.
I, for one, don't really care about being "the most competitive'. I don't want to join an high-end guild, and perform adequately in any content. So, I don't feel pressured into a specific build.
I'm sorry for those who do, but as soon as they realise nobody ask for those extra 5K DPS, they will stop caring.
Also; the elder scroll franchise is really not the antithesis of what you say.
Take morriwind, for exemple : play as a mage, or be less powerfull.
In skyrim, play a stealth archer, or be comically underpowered as a mage ..
No, being competitve goes far FAR beyond score pushing guilds. One needs to be competitve in the daily random Vet. I can't count how many times I was abused by another player for "not pulling my weight" even though my damage output far exceeded what was necessary in the run.
The need to be on par with ones peers in any mmorpg is paramount as a plethora of MMORPG's over the past 20 years have showed us.
Subclassing is the illusion of choice as @sans-culottes points out.
Ah, well, let's agree to disagree, then. I don't think it's paramount, nor will it ever be, ever in veteran content, save for trifectas and such.
I still believe that you're making a mountain out of a molehill, but you do you.
i'm sorry you've been bullied by other players. Never happened to me, even when I was the least damaging DPS. However, I can understand I would not like it.
Cheers.
It’s genuinely impressive how easily you dismiss what’s been a widespread player experience as “making a mountain out of a molehill.” You say it’s “never happened” to you, which is fine. But that’s an anecdote, not an argument.
The entire point @Pixiepumpkin made is that pressure to conform to escalating damage standards is not limited to trifectas or score pushing guilds. It’s embedded in everyday play: random vet queues, casual progression groups, even world bosses. Subclassing doesn’t remove that pressure; it exacerbates it by introducing a new performance ceiling that will, inevitably, become the new floor in many players’ eyes.
Saying “you do you” while implying someone else’s experience is exaggerated is not empathy. It’s a polite brush-off. And while that may feel cordial to write, it lands as dismissive.
Ah, well, I'm sorry if it felt dismissive. It wasn't my intention. And I really am sorry for your poor experiences.
However, I just genuinely think that :
1) Multiclassing will increase the ceiling, yes. Does the game need that? No, it doesn't. That's a point where I fully agree with you guys
2) Multiclassing will increase the floor, too. Does the game need that? Yes, probably .. more competent people around equals more fun.
3) Will one player be rejected because he multiclassed into aedric spear instead of assassination? I don't think so. There will be a bajillion ways to increase your damage, and no one shall bully you into taking one instead of an other.
The community as a whole is pretty nice, I think.
And I think multiclassing will allow for a variety of build, all being equally capable to clear any content.
Keep faith !
That response is well-meaning, but it completely misses the structural nature of the critique. No one is saying subclassing is bad because someone will personally be “bullied” for choosing Aedric Spear over Assassination. That’s a strawman.
The actual point—clearly laid out by multiple posters—is that subclassing introduces systemic pressure by elevating the performance ceiling. And when that happens, over time, the perception of what is “baseline” performance shifts too. This isn’t theoretical. It’s happened with every major power creep shift in this game, from light attack weaving to hybridization. Players are conditioned by visible performance gaps. And even if most people aren’t toxic, enough are that it creates a chilling effect for anyone not following the new meta.
You’re speaking from an idealized view of the community. But the posts you’re replying to are grounded in actual experience—not theory, not fear, but what players have lived through again and again.
Dismissing that as an emotional overreaction—however politely worded—is still a dismissal.
Do you realise that you say two opposite things?
"Subclassing introduce systemic pressure" and "no one will be bullied for being suboptimal" ...
If you are confident that it's a strawman, that means you are confident that no one will be rejected, or at worst that it will be edge cases. Then, what systemic pressure do you talk about?
Sure, some people WILL feel obligated to go fetch 5k extra DPS, yes. It will happen.
And those will be funeled towards the optimal choices ... exactly as they are now.
The rest are free, exactly as they are now. Do not put something you feel in the head of the rest of the community, right?
So, stop creating villains in your narrative.
@preevious, you’re misunderstanding the nature of systemic pressure.
No one is “creating villains.” What we’re describing is how systems shape behavior, regardless of whether any individual player is directly toxic about it.
Your reply conflates two different things: individual hostility and structural expectations. You’re saying, essentially, “If no one is bullying you, then there’s no issue.” That misses the argument entirely.
Performance floors are shaped over time by performance ceilings. That’s how metas evolve. When subclassing raises the ceiling, it redefines what counts as “normal,” even in non-elite content. You can already see this in how players treat heavy attack builds or hybrid stats. Players who once flew under the radar are now benched or kicked for doing less DPS, even in random vet dungeons.
No villain is needed for this. Just a few shifts in expectation and enough players chasing optimality.
This isn’t contradiction. It’s what happens when mechanical incentives change player behavior. The pressure exists whether or not anyone explicitly enforces it. That is what makes it systemic.
Nope, sorry, I still don't understand what you mean. It must be me, I know.
Since the majority seems to be in favour of the system (as per the polls), I can only assume that the systemic pressure you speak about is something a fraction of the population put on themselves.
The fact that you feel this pressure does not mean that it's not something you create yourself.
sans-culottes wrote: »sans-culottes wrote: »sans-culottes wrote: »sans-culottes wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »So, there is a poll that gives 60% of positive reaction to the change, and baybe 10% of neutral opinion.
So, community wide, it seems like a good change.
Most people adverse to it will adapt as usual, and when another change comes along, are going to be against it.
That's a part of human nature to be reluctant to change, no matter how inevitable it may be.
Consider this :
A lot of players are complaining about balance issues .. nerf sorc , nerf arca, nerf dk ... everyone preaching from it's own chapel. It's litteraly unending, no matter the change they might do.
Well, maybe ZOS decided to implement multiclassing as an ultimate balancing act. If you find something OP, then use it .. maybe you'll find it's not really that OP in the end.
No reason to complain anymore.
So much for "play it your way" then....
Being forced to play a specific build in order to be competitive is the antithesis of of everything the Elder Scrolls franchise embodies regarding character builds.
When the best choice is the competitive choice then the player has no choice in their build if they intend on being competitive.
Subclassing is literally the opposite of freedom.
One might argue that it's also incredibly "play your way" friendly.
Competitivity is only an issue with score-pushing guilds, and those teams are already pretty formatted with little place for freedom, anyway.
For the vast majority of players, it will indeed increase freedom a big deal, increase diversity, and allow those not really good at the game to get better.
I, for one, don't really care about being "the most competitive'. I don't want to join an high-end guild, and perform adequately in any content. So, I don't feel pressured into a specific build.
I'm sorry for those who do, but as soon as they realise nobody ask for those extra 5K DPS, they will stop caring.
Also; the elder scroll franchise is really not the antithesis of what you say.
Take morriwind, for exemple : play as a mage, or be less powerfull.
In skyrim, play a stealth archer, or be comically underpowered as a mage ..
No, being competitve goes far FAR beyond score pushing guilds. One needs to be competitve in the daily random Vet. I can't count how many times I was abused by another player for "not pulling my weight" even though my damage output far exceeded what was necessary in the run.
The need to be on par with ones peers in any mmorpg is paramount as a plethora of MMORPG's over the past 20 years have showed us.
Subclassing is the illusion of choice as @sans-culottes points out.
Ah, well, let's agree to disagree, then. I don't think it's paramount, nor will it ever be, ever in veteran content, save for trifectas and such.
I still believe that you're making a mountain out of a molehill, but you do you.
i'm sorry you've been bullied by other players. Never happened to me, even when I was the least damaging DPS. However, I can understand I would not like it.
Cheers.
It’s genuinely impressive how easily you dismiss what’s been a widespread player experience as “making a mountain out of a molehill.” You say it’s “never happened” to you, which is fine. But that’s an anecdote, not an argument.
The entire point @Pixiepumpkin made is that pressure to conform to escalating damage standards is not limited to trifectas or score pushing guilds. It’s embedded in everyday play: random vet queues, casual progression groups, even world bosses. Subclassing doesn’t remove that pressure; it exacerbates it by introducing a new performance ceiling that will, inevitably, become the new floor in many players’ eyes.
Saying “you do you” while implying someone else’s experience is exaggerated is not empathy. It’s a polite brush-off. And while that may feel cordial to write, it lands as dismissive.
Ah, well, I'm sorry if it felt dismissive. It wasn't my intention. And I really am sorry for your poor experiences.
However, I just genuinely think that :
1) Multiclassing will increase the ceiling, yes. Does the game need that? No, it doesn't. That's a point where I fully agree with you guys
2) Multiclassing will increase the floor, too. Does the game need that? Yes, probably .. more competent people around equals more fun.
3) Will one player be rejected because he multiclassed into aedric spear instead of assassination? I don't think so. There will be a bajillion ways to increase your damage, and no one shall bully you into taking one instead of an other.
The community as a whole is pretty nice, I think.
And I think multiclassing will allow for a variety of build, all being equally capable to clear any content.
Keep faith !
That response is well-meaning, but it completely misses the structural nature of the critique. No one is saying subclassing is bad because someone will personally be “bullied” for choosing Aedric Spear over Assassination. That’s a strawman.
The actual point—clearly laid out by multiple posters—is that subclassing introduces systemic pressure by elevating the performance ceiling. And when that happens, over time, the perception of what is “baseline” performance shifts too. This isn’t theoretical. It’s happened with every major power creep shift in this game, from light attack weaving to hybridization. Players are conditioned by visible performance gaps. And even if most people aren’t toxic, enough are that it creates a chilling effect for anyone not following the new meta.
You’re speaking from an idealized view of the community. But the posts you’re replying to are grounded in actual experience—not theory, not fear, but what players have lived through again and again.
Dismissing that as an emotional overreaction—however politely worded—is still a dismissal.
Do you realise that you say two opposite things?
"Subclassing introduce systemic pressure" and "no one will be bullied for being suboptimal" ...
If you are confident that it's a strawman, that means you are confident that no one will be rejected, or at worst that it will be edge cases. Then, what systemic pressure do you talk about?
Sure, some people WILL feel obligated to go fetch 5k extra DPS, yes. It will happen.
And those will be funeled towards the optimal choices ... exactly as they are now.
The rest are free, exactly as they are now. Do not put something you feel in the head of the rest of the community, right?
So, stop creating villains in your narrative.
@preevious, you’re misunderstanding the nature of systemic pressure.
No one is “creating villains.” What we’re describing is how systems shape behavior, regardless of whether any individual player is directly toxic about it.
Your reply conflates two different things: individual hostility and structural expectations. You’re saying, essentially, “If no one is bullying you, then there’s no issue.” That misses the argument entirely.
Performance floors are shaped over time by performance ceilings. That’s how metas evolve. When subclassing raises the ceiling, it redefines what counts as “normal,” even in non-elite content. You can already see this in how players treat heavy attack builds or hybrid stats. Players who once flew under the radar are now benched or kicked for doing less DPS, even in random vet dungeons.
No villain is needed for this. Just a few shifts in expectation and enough players chasing optimality.
This isn’t contradiction. It’s what happens when mechanical incentives change player behavior. The pressure exists whether or not anyone explicitly enforces it. That is what makes it systemic.
Nope, sorry, I still don't understand what you mean. It must be me, I know.
Since the majority seems to be in favour of the system (as per the polls), I can only assume that the systemic pressure you speak about is something a fraction of the population put on themselves.
The fact that you feel this pressure does not mean that it's not something you create yourself.
@preevious, you’re again individualizing what’s fundamentally a structural critique.
You’re treating systemic pressure as a matter of individual psychology—something a “fraction of the population puts on themselves”—rather than recognizing how metas form and normalize. No one is saying ZOS is mandating builds, nor that every player is hostile. That was never the argument.
The argument is that when the ceiling rises, the floor does too. Over time, this changes social expectations. We’ve seen it repeatedly in ESO: hybridization, Oakensoul, light attack weaving, parse culture. These shifts were not about “a few players choosing to feel pressured.” They reshaped the collective baseline, and in doing so, redefined what was considered “viable” even for casual content.
It’s fine to say the pressure doesn’t bother you. But dismissing that experience as self-inflicted ignores how MMOs, by design, operate on comparative performance and visibility. If you think performance norms only emerge from personal insecurity, then you have misunderstood the medium.
Whether you feel it or not, the pressure is real—and predictable. It’s how systems produce outcomes. That’s what makes it systemic.
sans-culottes wrote: »sans-culottes wrote: »sans-culottes wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »So, there is a poll that gives 60% of positive reaction to the change, and baybe 10% of neutral opinion.
So, community wide, it seems like a good change.
Most people adverse to it will adapt as usual, and when another change comes along, are going to be against it.
That's a part of human nature to be reluctant to change, no matter how inevitable it may be.
Consider this :
A lot of players are complaining about balance issues .. nerf sorc , nerf arca, nerf dk ... everyone preaching from it's own chapel. It's litteraly unending, no matter the change they might do.
Well, maybe ZOS decided to implement multiclassing as an ultimate balancing act. If you find something OP, then use it .. maybe you'll find it's not really that OP in the end.
No reason to complain anymore.
So much for "play it your way" then....
Being forced to play a specific build in order to be competitive is the antithesis of of everything the Elder Scrolls franchise embodies regarding character builds.
When the best choice is the competitive choice then the player has no choice in their build if they intend on being competitive.
Subclassing is literally the opposite of freedom.
One might argue that it's also incredibly "play your way" friendly.
Competitivity is only an issue with score-pushing guilds, and those teams are already pretty formatted with little place for freedom, anyway.
For the vast majority of players, it will indeed increase freedom a big deal, increase diversity, and allow those not really good at the game to get better.
I, for one, don't really care about being "the most competitive'. I don't want to join an high-end guild, and perform adequately in any content. So, I don't feel pressured into a specific build.
I'm sorry for those who do, but as soon as they realise nobody ask for those extra 5K DPS, they will stop caring.
Also; the elder scroll franchise is really not the antithesis of what you say.
Take morriwind, for exemple : play as a mage, or be less powerfull.
In skyrim, play a stealth archer, or be comically underpowered as a mage ..
No, being competitve goes far FAR beyond score pushing guilds. One needs to be competitve in the daily random Vet. I can't count how many times I was abused by another player for "not pulling my weight" even though my damage output far exceeded what was necessary in the run.
The need to be on par with ones peers in any mmorpg is paramount as a plethora of MMORPG's over the past 20 years have showed us.
Subclassing is the illusion of choice as @sans-culottes points out.
Ah, well, let's agree to disagree, then. I don't think it's paramount, nor will it ever be, ever in veteran content, save for trifectas and such.
I still believe that you're making a mountain out of a molehill, but you do you.
i'm sorry you've been bullied by other players. Never happened to me, even when I was the least damaging DPS. However, I can understand I would not like it.
Cheers.
It’s genuinely impressive how easily you dismiss what’s been a widespread player experience as “making a mountain out of a molehill.” You say it’s “never happened” to you, which is fine. But that’s an anecdote, not an argument.
The entire point @Pixiepumpkin made is that pressure to conform to escalating damage standards is not limited to trifectas or score pushing guilds. It’s embedded in everyday play: random vet queues, casual progression groups, even world bosses. Subclassing doesn’t remove that pressure; it exacerbates it by introducing a new performance ceiling that will, inevitably, become the new floor in many players’ eyes.
Saying “you do you” while implying someone else’s experience is exaggerated is not empathy. It’s a polite brush-off. And while that may feel cordial to write, it lands as dismissive.
Ah, well, I'm sorry if it felt dismissive. It wasn't my intention. And I really am sorry for your poor experiences.
However, I just genuinely think that :
1) Multiclassing will increase the ceiling, yes. Does the game need that? No, it doesn't. That's a point where I fully agree with you guys
2) Multiclassing will increase the floor, too. Does the game need that? Yes, probably .. more competent people around equals more fun.
3) Will one player be rejected because he multiclassed into aedric spear instead of assassination? I don't think so. There will be a bajillion ways to increase your damage, and no one shall bully you into taking one instead of an other.
The community as a whole is pretty nice, I think.
And I think multiclassing will allow for a variety of build, all being equally capable to clear any content.
Keep faith !
That response is well-meaning, but it completely misses the structural nature of the critique. No one is saying subclassing is bad because someone will personally be “bullied” for choosing Aedric Spear over Assassination. That’s a strawman.
The actual point—clearly laid out by multiple posters—is that subclassing introduces systemic pressure by elevating the performance ceiling. And when that happens, over time, the perception of what is “baseline” performance shifts too. This isn’t theoretical. It’s happened with every major power creep shift in this game, from light attack weaving to hybridization. Players are conditioned by visible performance gaps. And even if most people aren’t toxic, enough are that it creates a chilling effect for anyone not following the new meta.
You’re speaking from an idealized view of the community. But the posts you’re replying to are grounded in actual experience—not theory, not fear, but what players have lived through again and again.
Dismissing that as an emotional overreaction—however politely worded—is still a dismissal.
Do you realise that you say two opposite things?
"Subclassing introduce systemic pressure" and "no one will be bullied for being suboptimal" ...
If you are confident that it's a strawman, that means you are confident that no one will be rejected, or at worst that it will be edge cases. Then, what systemic pressure do you talk about?
Sure, some people WILL feel obligated to go fetch 5k extra DPS, yes. It will happen.
And those will be funeled towards the optimal choices ... exactly as they are now.
The rest are free, exactly as they are now. Do not put something you feel in the head of the rest of the community, right?
So, stop creating villains in your narrative.
@preevious, you’re misunderstanding the nature of systemic pressure.
No one is “creating villains.” What we’re describing is how systems shape behavior, regardless of whether any individual player is directly toxic about it.
Your reply conflates two different things: individual hostility and structural expectations. You’re saying, essentially, “If no one is bullying you, then there’s no issue.” That misses the argument entirely.
Performance floors are shaped over time by performance ceilings. That’s how metas evolve. When subclassing raises the ceiling, it redefines what counts as “normal,” even in non-elite content. You can already see this in how players treat heavy attack builds or hybrid stats. Players who once flew under the radar are now benched or kicked for doing less DPS, even in random vet dungeons.
No villain is needed for this. Just a few shifts in expectation and enough players chasing optimality.
This isn’t contradiction. It’s what happens when mechanical incentives change player behavior. The pressure exists whether or not anyone explicitly enforces it. That is what makes it systemic.
Nope, sorry, I still don't understand what you mean. It must be me, I know.
Since the majority seems to be in favour of the system (as per the polls), I can only assume that the systemic pressure you speak about is something a fraction of the population put on themselves.
The fact that you feel this pressure does not mean that it's not something you create yourself.