ImmortalCX wrote: »"Patch notes say X, I do X. Player tells me patch notes later also say Y, I do Y. Nothing helps.
Originally patch notes said it was based on achievements, motifs known, recipes known, etc. I have yet to see my main who knows/has achieved far more than my other top tier crafters, has 9 traits, knows all recipe but the cipher one, etc. etc. Consistently, my main gets far less writs than my others, and almost never gets writs worth more than 17v. It's been like this since master writs were introduced.
A player recently told me that I should put skill points back in the research passives (12 skill points total on my crafting toon for which it costs over 15k to respec skill points if I ever want those back), because he swore in the patch notes it said skill points in crafting passives counted as well as achievements.
Same player told me to get the new outfit achievements as those count too. So I did.
So far I've gotten a 2v alchemy writ and a provisioning writ I trashed because it called for prefect roe. But nothing for ww, cl or bs, which were the crafting professions that required the research passives I so begrudging fed skill points back into in hopes of getting more writs."
I'm going to quote this. Its from one of the old threads on the subject. My experience has been similar. What is quoted as being "known" doesn't seem to describe what we see.
There is something else going on, besides rng and a small selection of known variables that influence it. I was on a ROLL with master writs, then two things happened: 1) I changed my playstyle from zone questing to dungones, and 2) I cancelled ESO+. There are some unknown variables.
When people claim to know how it works, are they just regurgitating something a developer said many years ago? Because systems change, and developers can't usually remember the code they wrote five years ago, let along five days ago. And of course there are bugs.
When people say "this is how it works, it is known". They need to cite exactly where/how it was discovered, not just people recounting something they may have heard a developer say many years ago.
katanagirl1 wrote: »ImmortalCX wrote: »"Patch notes say X, I do X. Player tells me patch notes later also say Y, I do Y. Nothing helps.
Originally patch notes said it was based on achievements, motifs known, recipes known, etc. I have yet to see my main who knows/has achieved far more than my other top tier crafters, has 9 traits, knows all recipe but the cipher one, etc. etc. Consistently, my main gets far less writs than my others, and almost never gets writs worth more than 17v. It's been like this since master writs were introduced.
A player recently told me that I should put skill points back in the research passives (12 skill points total on my crafting toon for which it costs over 15k to respec skill points if I ever want those back), because he swore in the patch notes it said skill points in crafting passives counted as well as achievements.
Same player told me to get the new outfit achievements as those count too. So I did.
So far I've gotten a 2v alchemy writ and a provisioning writ I trashed because it called for prefect roe. But nothing for ww, cl or bs, which were the crafting professions that required the research passives I so begrudging fed skill points back into in hopes of getting more writs."
I'm going to quote this. Its from one of the old threads on the subject. My experience has been similar. What is quoted as being "known" doesn't seem to describe what we see.
There is something else going on, besides rng and a small selection of known variables that influence it. I was on a ROLL with master writs, then two things happened: 1) I changed my playstyle from zone questing to dungones, and 2) I cancelled ESO+. There are some unknown variables.
When people claim to know how it works, are they just regurgitating something a developer said many years ago? Because systems change, and developers can't usually remember the code they wrote five years ago, let along five days ago. And of course there are bugs.
When people say "this is how it works, it is known". They need to cite exactly where/how it was discovered, not just people recounting something they may have heard a developer say many years ago.
I have a similar experience. I have a 9-trait crafter that knows all except about 4 motifs, and 7 8-trait crafters with pass-me-down motif pages, and one nearly 8-trait crafter. Every day I start with #1 alt for daily crafting writs, down the line with all of them until the main character does them last. I rarely get any master writs on the main toon.
My anecdotal observations were that as I added more crafters over time and didn’t invest in traits, skill points, or motif knowledge that the drop rate for all goes down. Recently I had the last 3 characters only leveled up enough to do alchemy, enchanting, and provisioning writs, and I was trying to get enough vouchers for the GMC tables. I was lucky to get 1-2 gold master writs per week. Now I am just a few traits short for the last character the drop rate has gone up. When she is done and some considerable time has passed I can better see if the improvement is consistent.
Now I know people are going to say that I just had a bad spell, even though it ran for nearly a year. I don’t know what the reason is, but it seems like the drop rate gets averaged over all of my crafters, so more with less investment brings the average down. I don’t know if it is because I do my main crafter last and others do theirs first. Just thought I would share since I am trying to figure this out myself.
Is it known whether the steady introduction of new styles is reducing the contribution of each known style? I.e. is it the number of complete styles, or the perecentage of complete styles known in that factor. Or even the number of unknown/incomplete ones? Adding new ones could be a major factor in reducing drop rate, depending on the actual formula.