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Master writ drop logic?

ImmortalCX
ImmortalCX
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I had been doing a bunch of zone daily quests this past month and I was literally getting 2-3 master writs a day from a main character and two crafting alts. I had to sell many of them because I just didn't have the space or know the motifs. Doesn't really matter if you are getting 10-15/wk.

Recently I have been cut almost completely off. Has it something to do with my playstyle? I transitioned into more of a daily dungeon and pledge playstyle, collecting script from Bogrul, doing undaunted pledges. I maybe get 2-3 a week and they are low writ enchanting/alchemy.

Yesterday I bought a bunch of motifs, and completed two styles, thinking that might improve my chances. Nope. I know there is an rng component, but you can't go from 10-15/wk to 2-3/wk without noticing something has changed.

Its possible the anniversary event and influx of style pages had something to do with it, and there was a carryover effect that wore off. Or it could be (suspicion) that doing zone dailies increases your chances significantly. Or its also possible that each account has drop logic where if you aren't getting transmute crystals, your chance for writs increases (like they have to limit the productivity of an account so you can't get everything.)

I have read that completing styles helps, but it also seems that doing zone dailies was the thing that really had them flowing. I have stopped doing zone dailies and the flow has been cut off. Or it could be that being rewarded scripts and transmutes diminishes the chance of writs. Maybe getting master writs is a side effect of not advancing your character in other ways.

Opinions?


Edit: It just occured to me that letting my eso+ sub expire could also be the reason. Could it be that ESO+ subscribers get tons more master writs?
Edited by ImmortalCX on 26 May 2025 14:32
  • RealLoveBVB
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    Zone dailies have nothing to do with master writ drops.
    It all depends from your crafting and the things you have learned.
    For provisioning you have a increased chance the more purple and golden recipes you've learned.
    For enchanting you have a increased chance if you learned all runes (also the low level blue ones).
    For blacksmith etc you have a increased chance the more complete styles you know and if you have all traits researched.
    ESO+ doesn't affect the drop chance at all.
  • DenverRalphy
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    Regardless how much you've learned, researched, etc.. in the end it's still all RNG.

    My main crafter has all motifs learned, all traits researched, all reagents discovered, and all runestones translated. And it's still not uncommon for that toon to hit a dry spell lasting upwards of a week. Granted it's less common than it used to be, but a fully complete crafting toon doesn't churn out master writs as fast as some would hope.

    So I have a 3 other crafting toons in various stages of research, and I don't break my back to track down motifs for them. As well I have 4 more with no research at all. All of them combined keep me supplied with master writs, and I can see the difference in the various stages of crafting proficiency just by which toons proc the most.
  • Barovia87
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    Only the Daily Writ Quests from the crafting board(s) have a chance to drop Writs. Each of your characters can do those once per day, per craft. Zone Dailies have nothing to do with it.

    The more complete Motifs you know, the better your chances of Master Writs dropping for equipment durables. I believe the more traits you have researched helps as well. The more alchemy traits you know, the better your chances for Alchemy Master Writs. The more runes you have translated, the better your chances for an Enchanting Master Writ. The more purple text provisioning recipes that character knows, the better their chances for a Provisioning Master Writ.

    Beyond that, it's just RNG. I do Daily Writs on 11 characters - sometimes I get a ton of Master Writs in a week. Sometimes only a few. If you want a better flow: fill in your basic crafting milestones on multiple characters and do their Daily Crafting Writs every day. The RNG "evens out" with bigger numbers.
    Edited by Barovia87 on 26 May 2025 15:45
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  • redlink1979
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    Master writs may only drop from the crafting daily quests rewards.
    The dropping chance is rng based but there are factors that may increase the dropping chance:

    - Blacksmith/Clothing/Woodwork - all traits researched in all gear pieces. Fully known motif styles (the complete book not pages) also increase the dropping chance
    - Jewelry - all traits researched
    - Provisioning - learning purple and gold recipes improves the dropping chance
    - Alchemy - all reagents effects known
    - Enchanting - all runes known

    Neither the playstyle or the ESO+ sub are related to master writs dropping chance.

    More info:
    https://forums.elderscrollsonline.com/en/discussion/632270/about-character-knowledge-and-master-writ-drop-chances
    https://forums.elderscrollsonline.com/en/discussion/652358/getting-more-master-writs
    https://forums.elderscrollsonline.com/en/discussion/396653/what-increases-the-master-writ-drop-rate
    Edited by redlink1979 on 26 May 2025 17:03
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  • ImmortalCX
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    "Patch notes say X, I do X. Player tells me patch notes later also say Y, I do Y. Nothing helps.

    Originally patch notes said it was based on achievements, motifs known, recipes known, etc. I have yet to see my main who knows/has achieved far more than my other top tier crafters, has 9 traits, knows all recipe but the cipher one, etc. etc. Consistently, my main gets far less writs than my others, and almost never gets writs worth more than 17v. It's been like this since master writs were introduced.

    A player recently told me that I should put skill points back in the research passives (12 skill points total on my crafting toon for which it costs over 15k to respec skill points if I ever want those back), because he swore in the patch notes it said skill points in crafting passives counted as well as achievements.
    Same player told me to get the new outfit achievements as those count too. So I did.

    So far I've gotten a 2v alchemy writ and a provisioning writ I trashed because it called for prefect roe. But nothing for ww, cl or bs, which were the crafting professions that required the research passives I so begrudging fed skill points back into in hopes of getting more writs."




    I'm going to quote this. Its from one of the old threads on the subject. My experience has been similar. What is quoted as being "known" doesn't seem to describe what we see.

    There is something else going on, besides rng and a small selection of known variables that influence it. I was on a ROLL with master writs, then two things happened: 1) I changed my playstyle from zone questing to dungones, and 2) I cancelled ESO+. There are some unknown variables.

    When people claim to know how it works, are they just regurgitating something a developer said many years ago? Because systems change, and developers can't usually remember the code they wrote five years ago, let along five days ago. And of course there are bugs.

    When people say "this is how it works, it is known". They need to cite exactly where/how it was discovered, not just people recounting something they may have heard a developer say many years ago.

    Edited by ImmortalCX on 26 May 2025 22:40
  • katanagirl1
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    ImmortalCX wrote: »
    "Patch notes say X, I do X. Player tells me patch notes later also say Y, I do Y. Nothing helps.

    Originally patch notes said it was based on achievements, motifs known, recipes known, etc. I have yet to see my main who knows/has achieved far more than my other top tier crafters, has 9 traits, knows all recipe but the cipher one, etc. etc. Consistently, my main gets far less writs than my others, and almost never gets writs worth more than 17v. It's been like this since master writs were introduced.

    A player recently told me that I should put skill points back in the research passives (12 skill points total on my crafting toon for which it costs over 15k to respec skill points if I ever want those back), because he swore in the patch notes it said skill points in crafting passives counted as well as achievements.
    Same player told me to get the new outfit achievements as those count too. So I did.

    So far I've gotten a 2v alchemy writ and a provisioning writ I trashed because it called for prefect roe. But nothing for ww, cl or bs, which were the crafting professions that required the research passives I so begrudging fed skill points back into in hopes of getting more writs."




    I'm going to quote this. Its from one of the old threads on the subject. My experience has been similar. What is quoted as being "known" doesn't seem to describe what we see.

    There is something else going on, besides rng and a small selection of known variables that influence it. I was on a ROLL with master writs, then two things happened: 1) I changed my playstyle from zone questing to dungones, and 2) I cancelled ESO+. There are some unknown variables.

    When people claim to know how it works, are they just regurgitating something a developer said many years ago? Because systems change, and developers can't usually remember the code they wrote five years ago, let along five days ago. And of course there are bugs.

    When people say "this is how it works, it is known". They need to cite exactly where/how it was discovered, not just people recounting something they may have heard a developer say many years ago.

    I have a similar experience. I have a 9-trait crafter that knows all except about 4 motifs, and 7 8-trait crafters with pass-me-down motif pages, and one nearly 8-trait crafter. Every day I start with #1 alt for daily crafting writs, down the line with all of them until the main character does them last. I rarely get any master writs on the main toon.

    My anecdotal observations were that as I added more crafters over time and didn’t invest in traits, skill points, or motif knowledge that the drop rate for all goes down. Recently I had the last 3 characters only leveled up enough to do alchemy, enchanting, and provisioning writs, and I was trying to get enough vouchers for the GMC tables. I was lucky to get 1-2 gold master writs per week. Now I am just a few traits short for the last character the drop rate has gone up. When she is done and some considerable time has passed I can better see if the improvement is consistent.

    Now I know people are going to say that I just had a bad spell, even though it ran for nearly a year. I don’t know what the reason is, but it seems like the drop rate gets averaged over all of my crafters, so more with less investment brings the average down. I don’t know if it is because I do my main crafter last and others do theirs first. Just thought I would share since I am trying to figure this out myself.
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  • ImmortalCX
    ImmortalCX
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    ImmortalCX wrote: »
    "Patch notes say X, I do X. Player tells me patch notes later also say Y, I do Y. Nothing helps.

    Originally patch notes said it was based on achievements, motifs known, recipes known, etc. I have yet to see my main who knows/has achieved far more than my other top tier crafters, has 9 traits, knows all recipe but the cipher one, etc. etc. Consistently, my main gets far less writs than my others, and almost never gets writs worth more than 17v. It's been like this since master writs were introduced.

    A player recently told me that I should put skill points back in the research passives (12 skill points total on my crafting toon for which it costs over 15k to respec skill points if I ever want those back), because he swore in the patch notes it said skill points in crafting passives counted as well as achievements.
    Same player told me to get the new outfit achievements as those count too. So I did.

    So far I've gotten a 2v alchemy writ and a provisioning writ I trashed because it called for prefect roe. But nothing for ww, cl or bs, which were the crafting professions that required the research passives I so begrudging fed skill points back into in hopes of getting more writs."




    I'm going to quote this. Its from one of the old threads on the subject. My experience has been similar. What is quoted as being "known" doesn't seem to describe what we see.

    There is something else going on, besides rng and a small selection of known variables that influence it. I was on a ROLL with master writs, then two things happened: 1) I changed my playstyle from zone questing to dungones, and 2) I cancelled ESO+. There are some unknown variables.

    When people claim to know how it works, are they just regurgitating something a developer said many years ago? Because systems change, and developers can't usually remember the code they wrote five years ago, let along five days ago. And of course there are bugs.

    When people say "this is how it works, it is known". They need to cite exactly where/how it was discovered, not just people recounting something they may have heard a developer say many years ago.

    I have a similar experience. I have a 9-trait crafter that knows all except about 4 motifs, and 7 8-trait crafters with pass-me-down motif pages, and one nearly 8-trait crafter. Every day I start with #1 alt for daily crafting writs, down the line with all of them until the main character does them last. I rarely get any master writs on the main toon.

    My anecdotal observations were that as I added more crafters over time and didn’t invest in traits, skill points, or motif knowledge that the drop rate for all goes down. Recently I had the last 3 characters only leveled up enough to do alchemy, enchanting, and provisioning writs, and I was trying to get enough vouchers for the GMC tables. I was lucky to get 1-2 gold master writs per week. Now I am just a few traits short for the last character the drop rate has gone up. When she is done and some considerable time has passed I can better see if the improvement is consistent.

    Now I know people are going to say that I just had a bad spell, even though it ran for nearly a year. I don’t know what the reason is, but it seems like the drop rate gets averaged over all of my crafters, so more with less investment brings the average down. I don’t know if it is because I do my main crafter last and others do theirs first. Just thought I would share since I am trying to figure this out myself.

    Yeah, its not a bad spell, there is something else going on.

    If you think about it, they have to place bounds on what can be achieved. If one crafter can get (say) five master writs in a normal week, that means an account with 20 characters could get 100 per week. That would exhaust the system. There must be some mechanism in place so that someone with 20 maxed characters does not dominate the system.

    I am going to stop playing dungeons at some point, which means going back to zone stories and zone quests. Will see then if I start getting writs again. I think a character has a hidden achievement level and if you are above the threshold because you ran dungeons and farmed transmutes, it wont give you writs. OTH, if you are a solo player and don't acquire anything notable, it will more likely give writs.





  • wolfie1.0.
    wolfie1.0.
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    Crafting Master Writ drops are based on the following:
    1. Completing Daily Crafting Writs at the Max Level Possible
    2. Character and Account wide achievements
    3. Complete Motifs learned (character Based and equipment writs based)
    4. Traits researched (Equipment and character based)
    5. Known Alchemy Traits
    6. Known Provisioning recipes
    7. Known enchanting traits

    Master Crafting writs are not a gauranteed drop. having interacted with the system since it came out here is what i can tell you, and it works with all RNG mechanics in the game. Volume is better than quality. If Master Writ Volumn is your your goal then what you need to do is crafting dailies on as many characters as possible each and every day you can find the time to log in.

    and on those characters each, have them doing the maximum level daily crafting writs. and each character should have 5-8 traits unlocked per item, 10 -20 complete motifs learned, as many provisioning recipes as you can, all enchanting and alchemy traits discovered.

    doing the above is better than having 1-2 characters that known everything because of how the RNG works, and the RNG % gains are front loaded into the increases, and diminishing returns kicks in.

    you will still want 1 character to know everything so you can complete the Master Writs you get, but after that you don't need to invest as much, but an investment will be needed.
  • DenverRalphy
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    I'm relatively confident there's probably a cap on the bonus you can get from learning motifs. There are entirely too many motifs that have been introduced into the game since the mechanic was created. If they were all cumulative my main crafter would be churning them out at an obscene rate
    Edited by DenverRalphy on 27 May 2025 02:05
  • Hapexamendios
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    I have all my characters full 9 trait crafters. Only my main has all the motifs. What I get is RNG. I've gotten 3 master writs on alts and nothing on my main at times. Though overall I may get a few more on my main become of the motifs.
  • Thoriorz
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    My main has all motifs learned, researched all 9 traits on everything, 99% all purple and gold recipes learned, practically everything that affects the chance to drop master writs I have at max.

    Next, I have 19 alt characters and each of them has 10x full motifs learned (as far as I know knowing more than 10 doesn't add as much as the first 10 so having more than 10 doesn't increase those chances much..), 8 traits researched and currently have more than half of the 9 traits, I'd say they know 95% of all purple and gold recipes, of course both skill points, alchemy stuff and enchanting stuff to the max (just everything for the chance of master writs).

    And the result?
    I have a daily average 15 master writs, a happy day I have 18, rarely 20, bad days are 11 etc. but the average is around 15 master writs a day.

    And what I get is really random, however jwc, ww, bs and cloth master writs always have more vouchers than enchanting, alchemy and provisioning master writs.
    I put aside just the enchanting, alchemy and provisioning ones every day and only doing them when there is an xp event in the game (quite a few people do this and these master wriths are mostly only good for xp).

    The other master writs (jwc, ww etc), I only keep the ones where the price is under 400g/1voucher (these writs are only for profit in my case), the ones that are not profitable to do I simply delete, and the "good" ones I do once a week (always on Sunday) and I have around 1300 writ vouchers a week from these master writs.

    But yeah, which particular ones I get is purely random, for me sometimes the xp master writs (alchemy, provisioning, enchanting) prevail, other days it can be the opposite and I have more of the ww, bs etc..
    But of course if for example you have learned all the runes for enchanting and all the combinations for alchemy but for example for ww or bs you have no trait researched and you don't know any motifs so it's clear that you will mostly get the alchemy and enchanting ones because you have more chance to get master writs for them.

    But what activities you do in the game doesn't affect what kind of master writs you get or how many vouchers a given writ has.
    PCEU
  • virtus753
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    Tmbrinks has a spreadsheet showing the impact of the factors that contribute to getting master writs based on recorded data:

    https://forums.elderscrollsonline.com/en/discussion/459690/tracking-daily-writ-reward-drop-rates-refining-rates/p1
  • ghastley
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    Is it known whether the steady introduction of new styles is reducing the contribution of each known style? I.e. is it the number of complete styles, or the perecentage of complete styles known in that factor. Or even the number of unknown/incomplete ones? Adding new ones could be a major factor in reducing drop rate, depending on the actual formula.

  • DenverRalphy
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    ghastley wrote: »
    Is it known whether the steady introduction of new styles is reducing the contribution of each known style? I.e. is it the number of complete styles, or the perecentage of complete styles known in that factor. Or even the number of unknown/incomplete ones? Adding new ones could be a major factor in reducing drop rate, depending on the actual formula.

    According to UESP :
    • The developers have stated that research traits and motif knowledge are "similarly weighted" in the calculation of master writs. Drop rates do not go down with the addition of new motifs to the game, but there are diminishing returns on learning more on a character.
    https://en.uesp.net/wiki/Online:Crafting_Writs
    Edited by DenverRalphy on 27 May 2025 20:53
  • AlwaysDancing
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    I was going to estimate that I get 100 per week with my 20 crafters. I counted today since I was reading this post, and I got 19 in today's rewards. It did not feel like an exceptional day.
  • MasterSpatula
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    Just want to point out that, though they've never come out and said it, my main furniture crafter, who knows almost no motifs, is just about tied with my main, who knows every motif in the game, for master writ drops. So I'm pretty sure they added a furniture plan factor to the equation.

    Of course, the only data I have to prove this is my own experience, which is a pretty small set.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
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