f047ys3v3n wrote: »There is a thread that you can google. my recollections.
1) provisioning: crafting level + purple and gold recipes learned.
-Don't bother with the recipes. The cost relative to the drop rate increase is a joke. Provisioning writs never drop much, arn't much good, and recipes cost a lot. Just level it and learn the recipes you actually want to make.
2) Alchemy: Crafting level and ingredient properties learned.
- Learn them all. There are guides for how to do it efficiently. Alchemy drop rates are decent and they have low cost craft per voucher.
3) Enchanting: Crafting level and rune properties learned.
- Enchanting drops the most writs and most are good. Learn them all.
4) Equipment writs: Crafting level, traits learned, purple and gold motifs learned crown store only one excepted (and nobody is sure if you get credit for each page or only completed motifs.
- The writ drop rate used to scale exponentially with motifs learned. At morrowind (when the game was generally ruined) the formula was changed and now it dosen't scale so well. You get more with none learned than before and far less with many learned. My main crafter gets around 1/3rd what he got before but any of my unlearned crafters get maybe 3x what they used to. I recommend learning all the traits (or all but nirn) as it is basically free but skipping most motifs. Maybe learn the ones that are less than 1k per page but nothing else. You would never pay off learning all the motifs as that is like 4.5m worth of gold and writs just arn't worth that much.
@agegarton
The feedback you got is entirely accurate. Now to put it into perspective with some ROUGH BALLPARK figures. (Why the caps? There are valiant math nerds who record precise data religiously. I’m not one of them...and I think rough estimates are fine for what you need to know to decide how far to level your crafters, and how many. Players like helediron have more detailed posts if you need spreadsheets and data.)
In general, we might break characters down as low, medium and high knowledge crafters. Low would be a toon who doesn’t learn motifs and hasn’t done trait research. Medium...let’s call this 6-8 traits known, and they learn a few cheap motifs. High...your 8-9 trait crafters who know many, many motifs.
Low level crafters still get master writ quests, but very few and they tend to be low quality. Based on several players’ data, a low level crafter who does the equipment writs every day would earn 6-8 master writs a month, or about 3.3 vouchers per day on average.
A medium level crafter will get way more frequent quests. Their drop rate is very close to a high level crafter, but they get far fewer gold master writs. Data over the last year suggests they earn about twice as many quests, and an average of 5.5 vouchers per day.
A high level crafter gets a few more quests than a medium, but way more legendary quests. This increases their gains to about 9.5 vouchers per day.
Writ returns are pretty consistent over the long term, but in the short term they can be wonky enough to cause superstition and bad feelings, lol. You’ll go all week with barely a single master writ, then suddenly every quest returns them for several in a row. You’ll get like fifty epics in a row and feel like the legendary ones are broken, then bam you get 1100 vouchers in one or two days.
As a general rule, my assessment of the data is that
1. Two medium level crafters outperform one master crafter, granted it takes more time to do multiple sets of writs. If in doubt, use more semi-proficient crafters than spend time running all over for motifs.
2. Given the cost and time commitment to collect all the damn motifs, at current RNG I don’t see a reason to invest too much in teaching craft alts the motifs. The common ones that clutter inventory...sure. But I don’t teach my alts the $30k per page motifs.