tomofhyrule wrote: »Im sorry , what communication exactly would you like?
Theyve told you what the update will be.
theyve provided patch notes, which are as far as i can tell comprehensive
theres nothing else to say is there?
But that's the thing: they're not comprehensive.
Let's even look past combat for a second - they changed the UI and the animations. We got a whole paragraph on why they are changing the animations because of saving space backend and the like, and then they pulled those changes in the last patch because it wasn't working. As for the UI, all we got was "we're modernizing it!" The feedback thread is on its 7th page and nothing has been said about why this was necessary despite near universal negative feedback.
That's something that could use a dev answer. "Hey, we're doing this because of reason X" would go a long way when it looks like someone just wanted to make the UI ugly for no reason. I mean, anyone can see that the new version of the group UI was just removing the alpha channel from the smudge, which means it now has an off-center black box in your face. Really? That's the finished product?!?
As for the combat feedback, so many people are pointing out issues with various OP skills (double-proc bow in PvP), or broken combos (slotting Grim Focus in PvE just gives a lot of WD/SD for free), or nerfs that were too heavy-handed (DK sustain being nuked because of the potential to get loads of ulti... which then also got nerfed in the form of Pillager). A simple "hey, we see what you're saying and we'll address that" or "yeah, but we actually want this setup to be OP for reason X" would make the community feel heard.
When we don't get anything from the devs, we'll start inventing reasons on our own, and people tend to assume the worst. As it is, a character who keeps their original Class without Subclassing will be underpowered compared to a subclass, and ZOS hasn't said anything along those lines. So... do they believe we should all "play as we want?" Because their actions make it sound like "Hey, we're introducing Subclassing, so you all had better go and subclass with your characters, and we're going to take away a lot of your power unless you do it." We don't know what their goal is - is it to give us freedom or to force us into Subclassing? But the fact that everything is going as it is makes it seem like their goal is for everyone to have to Subclass, they're just not saying it.
tomofhyrule wrote: »Im sorry , what communication exactly would you like?
Theyve told you what the update will be.
theyve provided patch notes, which are as far as i can tell comprehensive
theres nothing else to say is there?
But that's the thing: they're not comprehensive.
Let's even look past combat for a second - they changed the UI and the animations. We got a whole paragraph on why they are changing the animations because of saving space backend and the like, and then they pulled those changes in the last patch because it wasn't working. As for the UI, all we got was "we're modernizing it!" The feedback thread is on its 7th page and nothing has been said about why this was necessary despite near universal negative feedback.
That's something that could use a dev answer. "Hey, we're doing this because of reason X" would go a long way when it looks like someone just wanted to make the UI ugly for no reason. I mean, anyone can see that the new version of the group UI was just removing the alpha channel from the smudge, which means it now has an off-center black box in your face. Really? That's the finished product?!?
As for the combat feedback, so many people are pointing out issues with various OP skills (double-proc bow in PvP), or broken combos (slotting Grim Focus in PvE just gives a lot of WD/SD for free), or nerfs that were too heavy-handed (DK sustain being nuked because of the potential to get loads of ulti... which then also got nerfed in the form of Pillager). A simple "hey, we see what you're saying and we'll address that" or "yeah, but we actually want this setup to be OP for reason X" would make the community feel heard.
When we don't get anything from the devs, we'll start inventing reasons on our own, and people tend to assume the worst. As it is, a character who keeps their original Class without Subclassing will be underpowered compared to a subclass, and ZOS hasn't said anything along those lines. So... do they believe we should all "play as we want?" Because their actions make it sound like "Hey, we're introducing Subclassing, so you all had better go and subclass with your characters, and we're going to take away a lot of your power unless you do it." We don't know what their goal is - is it to give us freedom or to force us into Subclassing? But the fact that everything is going as it is makes it seem like their goal is for everyone to have to Subclass, they're just not saying it.
sans-culottes wrote: »When UI changes are made, reversed, and then redeployed with no clarity on purpose
tomofhyrule wrote: »Im sorry , what communication exactly would you like?
Theyve told you what the update will be.
theyve provided patch notes, which are as far as i can tell comprehensive
theres nothing else to say is there?
But that's the thing: they're not comprehensive.
Let's even look past combat for a second - they changed the UI and the animations. We got a whole paragraph on why they are changing the animations because of saving space backend and the like, and then they pulled those changes in the last patch because it wasn't working. As for the UI, all we got was "we're modernizing it!" The feedback thread is on its 7th page and nothing has been said about why this was necessary despite near universal negative feedback.
That's something that could use a dev answer. "Hey, we're doing this because of reason X" would go a long way when it looks like someone just wanted to make the UI ugly for no reason. I mean, anyone can see that the new version of the group UI was just removing the alpha channel from the smudge, which means it now has an off-center black box in your face. Really? That's the finished product?!?
As for the combat feedback, so many people are pointing out issues with various OP skills (double-proc bow in PvP), or broken combos (slotting Grim Focus in PvE just gives a lot of WD/SD for free), or nerfs that were too heavy-handed (DK sustain being nuked because of the potential to get loads of ulti... which then also got nerfed in the form of Pillager). A simple "hey, we see what you're saying and we'll address that" or "yeah, but we actually want this setup to be OP for reason X" would make the community feel heard.
When we don't get anything from the devs, we'll start inventing reasons on our own, and people tend to assume the worst. As it is, a character who keeps their original Class without Subclassing will be underpowered compared to a subclass, and ZOS hasn't said anything along those lines. So... do they believe we should all "play as we want?" Because their actions make it sound like "Hey, we're introducing Subclassing, so you all had better go and subclass with your characters, and we're going to take away a lot of your power unless you do it." We don't know what their goal is - is it to give us freedom or to force us into Subclassing? But the fact that everything is going as it is makes it seem like their goal is for everyone to have to Subclass, they're just not saying it.
I think this is a strawman example, but i understand the premise
I think theres an unrealistic expectation from the wider community for Zos and its devs to explain themselves and the thing that everyone forgets - they dont have a duty to do so.
You pay your money, you make your choice - and only you can decide if you like it.
tomofhyrule wrote: »tomofhyrule wrote: »Im sorry , what communication exactly would you like?
Theyve told you what the update will be.
theyve provided patch notes, which are as far as i can tell comprehensive
theres nothing else to say is there?
But that's the thing: they're not comprehensive.
Let's even look past combat for a second - they changed the UI and the animations. We got a whole paragraph on why they are changing the animations because of saving space backend and the like, and then they pulled those changes in the last patch because it wasn't working. As for the UI, all we got was "we're modernizing it!" The feedback thread is on its 7th page and nothing has been said about why this was necessary despite near universal negative feedback.
That's something that could use a dev answer. "Hey, we're doing this because of reason X" would go a long way when it looks like someone just wanted to make the UI ugly for no reason. I mean, anyone can see that the new version of the group UI was just removing the alpha channel from the smudge, which means it now has an off-center black box in your face. Really? That's the finished product?!?
As for the combat feedback, so many people are pointing out issues with various OP skills (double-proc bow in PvP), or broken combos (slotting Grim Focus in PvE just gives a lot of WD/SD for free), or nerfs that were too heavy-handed (DK sustain being nuked because of the potential to get loads of ulti... which then also got nerfed in the form of Pillager). A simple "hey, we see what you're saying and we'll address that" or "yeah, but we actually want this setup to be OP for reason X" would make the community feel heard.
When we don't get anything from the devs, we'll start inventing reasons on our own, and people tend to assume the worst. As it is, a character who keeps their original Class without Subclassing will be underpowered compared to a subclass, and ZOS hasn't said anything along those lines. So... do they believe we should all "play as we want?" Because their actions make it sound like "Hey, we're introducing Subclassing, so you all had better go and subclass with your characters, and we're going to take away a lot of your power unless you do it." We don't know what their goal is - is it to give us freedom or to force us into Subclassing? But the fact that everything is going as it is makes it seem like their goal is for everyone to have to Subclass, they're just not saying it.
I think this is a strawman example, but i understand the premise
I think theres an unrealistic expectation from the wider community for Zos and its devs to explain themselves and the thing that everyone forgets - they dont have a duty to do so.
You pay your money, you make your choice - and only you can decide if you like it.
No, ZOS doesn't have a duty to explain themselves.
On the other hand, the players don't have a duty to test the changes on PTS to find bugs. The players don't have a duty to play the game on live if the changes are intolerable. The players don't have a duty to continue financially supporting a game that doesn't care about their experience.
A little going out of one's way to make connections can go a long way.
Im sorry , what communication exactly would you like?
Theyve told you what the update will be.
theyve provided patch notes, which are as far as i can tell comprehensive
theres nothing else to say is there?
what you (everyone) appears to be criticising and questioning is the decision of the change, and effect of the change. not the communication.
its not up to ZOS to justify their decisions, design, commercial or otherwise.
the only decision to make is whether you want to continue to pay for their product. and only you can answer that.
Im sorry , what communication exactly would you like?
Theyve told you what the update will be.
theyve provided patch notes, which are as far as i can tell comprehensive
theres nothing else to say is there?
what you (everyone) appears to be criticising and questioning is the decision of the change, and effect of the change. not the communication.
its not up to ZOS to justify their decisions, design, commercial or otherwise.
the only decision to make is whether you want to continue to pay for their product. and only you can answer that.
ItsNotLiving wrote: »I’ve honestly never seen any game forum where people have to literally beg for any kind of response on such a massive game changing update. Kind of sad.
licenturion wrote: »I assume they will just release it and see what the player base does with it and buff/nerf outliers with quick hotfixes instead of waiting for the quarterly big patch.
here have mountWhile it's surely possible to agree that it feels like there's been silence from devs this PTS cycle, I also have the feeling there's been "players silence" - I'm not saying players haven't made their voice heard, but it seems to me there have been fewer inputs from players than past PTS cycles.
I think I didn't hear anything about the new Trial. The dedicated feedback page is almost empty and YouTube algorithm didn't show me any video about it (which is unusual).
I tried searching for an image of the new Event Mount and... Not a single one in the whole internet.
As I said, it feels like fewer players engaged, so maybe as a result devs didn't talk much. Maybe they got less data than they expected.
necro_the_crafter wrote: »when peeople point out an issue on the pts I expect ZoS to respond either with acknowledgment, or with explanation of why its not an issue.
Lets take corpse changes and pet limits, telling us something would be helpful to the necromancer community, because such a change renders some abilities utterly useless.
So, by having a definite answer from devs, If they are looking for ways to change this limitaion, or that limits would stay, but necros skills would be reworked to reflect this new "performance fix", players can definitevly decide for themself if they have to adjust their builds, itemization, hop on another class or take a break from the game.
And having no signals from the devs just leads to frustration on a players part, then frustration leads to indifference. Once you stop caring about the changes, you probably dont care about the game anymore, wich means you stop playing the game and stop spending money on their products. In the end they are just losing customers over a post comment that would cost them practically nothing to write.
Erickson9610 wrote: »It's still communication even if it's something you don't want to hear.
licenturion wrote: »While I understand that players — myself included — want prompt answers to all their concerns and questions, some of the expectations I’ve seen here don’t reflect how things typically work in large organizations.
At my company, I’m the endpoint everything IT-related. Our developers aren't expected to spend time on forums or social media discussing issues directly with customers. That kind of interaction isn’t a good use of their time and can expose them to toxicity, which ultimately impacts their productivity.
Similarly, I can't just walk up to a developer, ask a question, and then immediately share their response with customers. There are established protocols around what can and cannot be communicated. We must follow a defined communication and approval process, which is managed by a separate department. They coordinate most of the messaging and hold internal “antenna meetings” with the relevant stakeholders working behind the scenes giving their input. All of this is usually stuff on top of the actual work of people and is only done ad hoc in extreme emergencies. So when I have specific development related questions, I don't expect an answer within a week.
ZOS doesn't care. I think it is a good sign which means ESO became less important and most of the developers are leaving ESO for something greater like elder scroll 6!!
MorallyBipolar wrote: »ForumBully wrote: »If they give me Vengeance I'll spend more time in the game, otherwise...I can't see this making Cyrodiil better than it was when I decided to leave, so maybe not yet.
As a PvP main if they force vengeance mode on us I'll stop logging into the game all together. At that point ESO will be a completely different game than what I purchased in 2014 for the implicit purpose of PvP end game activities.
Same here. Vengeance was pitched to us as a test campaign, but it feels counterintuitive to ESO’s core—freedom to choose and build our characters however we want.
Edit:
About subclassing.
Subclassing is designed to be embraced. If you choose to stick with a "pure" class for personal reasons, that's just a self-imposed limit—nobody's forcing you to stay pure; it's your own mindset (just like staying pure magicka or pure stamina would be)
The ability to mix and match skill lines is a nod to players of less competitive classes, bringing them closer to the S+ tier. Many players don’t want to juggle multiple characters just to stay efficient. They’d rather invest in one character without feeling punished for a suboptimal choice or being forced to start over due to balance changes in updates.
This ties into another big plus: balance and future updates. With subclassing, we can look forward to patches with hope instead of dread. In the past, players feared their class getting nerfed or others being buffed. Now, you can simply swap skill lines and adapt. Sure, it gives meta-chasers more options, but overall, it makes balancing the game much easier.
As for communication, ZOS doesn’t have to bend to every player’s demands. They’re sharing their plans and vision, and they’re moving forward with it. We can voice our disappointment, but that doesn’t mean they’ll abandon their direction. They might make tweaks, but the core plan stays intact.
While it's surely possible to agree that it feels like there's been silence from devs this PTS cycle, I also have the feeling there's been "players silence" - I'm not saying players haven't made their voice heard, but it seems to me there have been fewer inputs from players than past PTS cycles.
I think I didn't hear anything about the new Trial. The dedicated feedback page is almost empty and YouTube algorithm didn't show me any video about it (which is unusual).
I tried searching for an image of the new Event Mount and... Not a single one in the whole internet.
As I said, it feels like fewer players engaged, so maybe as a result devs didn't talk much. Maybe they got less data than they expected.
While it's surely possible to agree that it feels like there's been silence from devs this PTS cycle, I also have the feeling there's been "players silence" - I'm not saying players haven't made their voice heard, but it seems to me there have been fewer inputs from players than past PTS cycles.
I think I didn't hear anything about the new Trial. The dedicated feedback page is almost empty and YouTube algorithm didn't show me any video about it (which is unusual).
I tried searching for an image of the new Event Mount and... Not a single one in the whole internet.
As I said, it feels like fewer players engaged, so maybe as a result devs didn't talk much. Maybe they got less data than they expected.
Renato90085 wrote: »here have mountWhile it's surely possible to agree that it feels like there's been silence from devs this PTS cycle, I also have the feeling there's been "players silence" - I'm not saying players haven't made their voice heard, but it seems to me there have been fewer inputs from players than past PTS cycles.
I think I didn't hear anything about the new Trial. The dedicated feedback page is almost empty and YouTube algorithm didn't show me any video about it (which is unusual).
I tried searching for an image of the new Event Mount and... Not a single one in the whole internet.
As I said, it feels like fewer players engaged, so maybe as a result devs didn't talk much. Maybe they got less data than they expected.
https://forums.elderscrollsonline.com/en/discussion/676340/new-trial-mount-skin-pts#latest
and my friend have some in PTS doing hard mode but not many,zos change 2(3?)time new trial in 3/4 patch, so we are waiting live patch
but they discussed more about leaving the game or not .
Renato90085 wrote: »here have mountWhile it's surely possible to agree that it feels like there's been silence from devs this PTS cycle, I also have the feeling there's been "players silence" - I'm not saying players haven't made their voice heard, but it seems to me there have been fewer inputs from players than past PTS cycles.
I think I didn't hear anything about the new Trial. The dedicated feedback page is almost empty and YouTube algorithm didn't show me any video about it (which is unusual).
I tried searching for an image of the new Event Mount and... Not a single one in the whole internet.
As I said, it feels like fewer players engaged, so maybe as a result devs didn't talk much. Maybe they got less data than they expected.
https://forums.elderscrollsonline.com/en/discussion/676340/new-trial-mount-skin-pts#latest
and my friend have some in PTS doing hard mode but not many,zos change 2(3?)time new trial in 3/4 patch, so we are waiting live patch
but they discussed more about leaving the game or not .
Thank you but I was talking about the Event Mount, the one that comes from the Event Tickets - "Julianos Law Dwarven Spider" or something along this line, can't recall the specific name, sorry...