It surprises me that arguably the most radical change in ESO’s combat in the history of the game has seen few combat changes during this PTS cycle, and only one week of them.
Shocked, actually.
We have been told that there are 'over 3,000' combinations of mix-and-matched skill lines. Are we to believe that ZOS has done such a thorough job in its own internal testing that the system as presented to us on the PTS was basically ready to go Live with a few minor tweaks such as making Fatecarver deal direct damage?
That’s the message I am getting because we also haven’t received any communication regarding ZOS’s expectations, goals, or an overall vision for sub-classing since the reveal. It certainly conveying the impression that nothing came up during the PTS was unexpected to ZOS or worthy of comment.
How is that possible? There are over 3,000 combinations of potential builds. Questions absolutely came up. Some people are concerned that pure class builds will be left too far behind when it comes to overall power. Other players are concerned that there are a few obvious combinations of powerful skill-lines that will make for a homogenous endgame “meta.” ZOS itself indicated it there was a potential power-creep they would have to monitor. Yet we haven’t heard a peep.
I can’t help but feel that ESO’s development is on autopilot. It doesn't seem as if there is a pilot to course correct or even to tell us where we are going.
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Regarding my own feeling about sub-classing, I think it can be an interesting new way for players to enjoy the freedom of experimenting with new ideas and inject new life into what some players may have felt was a stale combat system.
But I think sub-classing really needs to be looked over carefully and shepherded into Live precisely because it has over 3,000 combinations. So many that there are bound to be the sorts of imbalances that detract from the fun of playing an MMO where these 3,000 combinations are interacting with each other, whether it is for PvE guilds looking to make comps for their trials or in PvP where players are fighting each other.
ESO isn’t a single player game in which customers can blissfully ignore balance and just play to their preferences. If I want to join a Battleground or join my guild’s invitation to do instanced group content, there are other players counting on me to adequately fulfill the role I signed up for. This doesn’t mean everyone needs to “mix-max” and strive for the most efficient build possible. That’s not necessary. However, there is an expectation that a certain level of competence comes with taking the role while being part of a group that could be fulfilled by another player. So, those 3,000 combinations and how they balance and interact with each other matter.
I no longer play everyday or use the PTS much, so I can’t say I have a keen grasp of what’s going on the PTS. Which makes it even more important to have communication because the only information I am getting is hearsay, and a lot of that coming from critics who have given me two impressions: 1) those builds who do not subclass are going to be quite a bit behind those that do 2) of these 3000 possibilities, there seems to be a narrow range of cookie-cutter combinations that are conspicuously strong.
I really would like the devs to communicate to us the state of sub-classing as they see it after over a month of PTS. Let us know what the plan is once this goes on Live to address the concerns that have been brought up. I know this is complicated stuff and I didn’t expect a smooth transition. Rome wasn’t built in a day. However, it would really help stick with the difficulties of trying to balance 3000 combinations to play well together if I had the confidence that at least there is a vision, a plan, and ZOS is aware of issues as they stand as 11.0.4. Because I interpret no combat changes as "everything is fine."