DenverRalphy wrote: »I don't wish to lose my self synergy on my Necro.
DenverRalphy wrote: »You're also asking for a corpse consumer to generate corpses. Effectively ensuring 100% bonus uptime. That's asking for a bit much.
DenverRalphy wrote: »You're also asking for a corpse consumer to generate corpses. Effectively ensuring 100% bonus uptime. That's asking for a bit much.
I actually find Necro to be in a relatively good spot now. Which is bittersweet because the moment Subclassing goes live, the Necro class will basically be dismantled for the buffs and passives to boost other classes.
I have some experience playing Necro tank and it seems to me this would be OP. There's more than enough corpse generation already. That aspect of Necromancer seems very solid.
Erickson9610 wrote: »DenverRalphy wrote: »You're also asking for a corpse consumer to generate corpses. Effectively ensuring 100% bonus uptime. That's asking for a bit much.
That's literally what the Necromancer Class Mastery effect does.
DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »You're also asking for a corpse consumer to generate corpses. Effectively ensuring 100% bonus uptime. That's asking for a bit much.
That's literally what the Necromancer Class Mastery effect does.
No it isn't. The class mastery does not consume corpses. It generates one if one isn't any already available.
The OP is asking for a skill that both consumes and produces corpses simultaneously.
Erickson9610 wrote: »DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »You're also asking for a corpse consumer to generate corpses. Effectively ensuring 100% bonus uptime. That's asking for a bit much.
That's literally what the Necromancer Class Mastery effect does.
No it isn't. The class mastery does not consume corpses. It generates one if one isn't any already available.
The OP is asking for a skill that both consumes and produces corpses simultaneously.
The Necromancer Class Mastery gives you +2% Maximum Stamina, Magicka, and Health for each corpse within 12 meters of you, up to 10 times. Not only that, but it creates a corpse if there aren't any already near you.
The Class Mastery can activate its primary corpse effect off of its secondary corpse effect. It's not overpowered, and neither would this change to Boneyard be.
DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »You're also asking for a corpse consumer to generate corpses. Effectively ensuring 100% bonus uptime. That's asking for a bit much.
That's literally what the Necromancer Class Mastery effect does.
No it isn't. The class mastery does not consume corpses. It generates one if one isn't any already available.
The OP is asking for a skill that both consumes and produces corpses simultaneously.
The Necromancer Class Mastery gives you +2% Maximum Stamina, Magicka, and Health for each corpse within 12 meters of you, up to 10 times. Not only that, but it creates a corpse if there aren't any already near you.
The Class Mastery can activate its primary corpse effect off of its secondary corpse effect. It's not overpowered, and neither would this change to Boneyard be.
That's still not the same as what the OP is asking for.
The class mastery script merely has a mechanic to ensure its buff will take effect when used. And if it does have to provide its own corpse, that buff is at its absolute weakest.
The OP is looking to change an aoe damaging skill to always be able to do 30% more damage by generating its own corpse.
Two entirely different things with wildly different results.
randconfig wrote: »DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »You're also asking for a corpse consumer to generate corpses. Effectively ensuring 100% bonus uptime. That's asking for a bit much.
That's literally what the Necromancer Class Mastery effect does.
No it isn't. The class mastery does not consume corpses. It generates one if one isn't any already available.
The OP is asking for a skill that both consumes and produces corpses simultaneously.
The Necromancer Class Mastery gives you +2% Maximum Stamina, Magicka, and Health for each corpse within 12 meters of you, up to 10 times. Not only that, but it creates a corpse if there aren't any already near you.
The Class Mastery can activate its primary corpse effect off of its secondary corpse effect. It's not overpowered, and neither would this change to Boneyard be.
That's still not the same as what the OP is asking for.
The class mastery script merely has a mechanic to ensure its buff will take effect when used. And if it does have to provide its own corpse, that buff is at its absolute weakest.
The OP is looking to change an aoe damaging skill to always be able to do 30% more damage by generating its own corpse.
Two entirely different things with wildly different results.
"The OP is looking to change an aoe damaging skill to always be able to do 30% more damage by generating its own corpse."
Yes, you would have to cast it once, wait 2 seconds for a corpse to be generated, then recast a second time to get the 30% more damage... That's way different than how you phrased it.
So how would that be broken? Also Warden Swarm gives itself a 50% buff by recasting it.
DenverRalphy wrote: »randconfig wrote: »DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »You're also asking for a corpse consumer to generate corpses. Effectively ensuring 100% bonus uptime. That's asking for a bit much.
That's literally what the Necromancer Class Mastery effect does.
No it isn't. The class mastery does not consume corpses. It generates one if one isn't any already available.
The OP is asking for a skill that both consumes and produces corpses simultaneously.
The Necromancer Class Mastery gives you +2% Maximum Stamina, Magicka, and Health for each corpse within 12 meters of you, up to 10 times. Not only that, but it creates a corpse if there aren't any already near you.
The Class Mastery can activate its primary corpse effect off of its secondary corpse effect. It's not overpowered, and neither would this change to Boneyard be.
That's still not the same as what the OP is asking for.
The class mastery script merely has a mechanic to ensure its buff will take effect when used. And if it does have to provide its own corpse, that buff is at its absolute weakest.
The OP is looking to change an aoe damaging skill to always be able to do 30% more damage by generating its own corpse.
Two entirely different things with wildly different results.
"The OP is looking to change an aoe damaging skill to always be able to do 30% more damage by generating its own corpse."
Yes, you would have to cast it once, wait 2 seconds for a corpse to be generated, then recast a second time to get the 30% more damage... That's way different than how you phrased it.
So how would that be broken? Also Warden Swarm gives itself a 50% buff by recasting it.
Because at the inital cast, you just immediatly recast it and can keep it up with 100% uptime.
It would be broken because Necromancer has so many abilities that are buffed by corpses which would basically be indefinite.
I understand what it's like to have a particular play style broken, but I think if the ult you prefer to use is under-powered, that should be addressed with the ultimate directly, not by buffing corpse generation.
randconfig wrote: »DenverRalphy wrote: »randconfig wrote: »DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »You're also asking for a corpse consumer to generate corpses. Effectively ensuring 100% bonus uptime. That's asking for a bit much.
That's literally what the Necromancer Class Mastery effect does.
No it isn't. The class mastery does not consume corpses. It generates one if one isn't any already available.
The OP is asking for a skill that both consumes and produces corpses simultaneously.
The Necromancer Class Mastery gives you +2% Maximum Stamina, Magicka, and Health for each corpse within 12 meters of you, up to 10 times. Not only that, but it creates a corpse if there aren't any already near you.
The Class Mastery can activate its primary corpse effect off of its secondary corpse effect. It's not overpowered, and neither would this change to Boneyard be.
That's still not the same as what the OP is asking for.
The class mastery script merely has a mechanic to ensure its buff will take effect when used. And if it does have to provide its own corpse, that buff is at its absolute weakest.
The OP is looking to change an aoe damaging skill to always be able to do 30% more damage by generating its own corpse.
Two entirely different things with wildly different results.
"The OP is looking to change an aoe damaging skill to always be able to do 30% more damage by generating its own corpse."
Yes, you would have to cast it once, wait 2 seconds for a corpse to be generated, then recast a second time to get the 30% more damage... That's way different than how you phrased it.
So how would that be broken? Also Warden Swarm gives itself a 50% buff by recasting it.
Because at the inital cast, you just immediatly recast it and can keep it up with 100% uptime.
The initial cast doesn't create a corpse though, and you already keep it up 100% in PvE content with any decent rotation.
DenverRalphy wrote: »randconfig wrote: »DenverRalphy wrote: »randconfig wrote: »DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »You're also asking for a corpse consumer to generate corpses. Effectively ensuring 100% bonus uptime. That's asking for a bit much.
That's literally what the Necromancer Class Mastery effect does.
No it isn't. The class mastery does not consume corpses. It generates one if one isn't any already available.
The OP is asking for a skill that both consumes and produces corpses simultaneously.
The Necromancer Class Mastery gives you +2% Maximum Stamina, Magicka, and Health for each corpse within 12 meters of you, up to 10 times. Not only that, but it creates a corpse if there aren't any already near you.
The Class Mastery can activate its primary corpse effect off of its secondary corpse effect. It's not overpowered, and neither would this change to Boneyard be.
That's still not the same as what the OP is asking for.
The class mastery script merely has a mechanic to ensure its buff will take effect when used. And if it does have to provide its own corpse, that buff is at its absolute weakest.
The OP is looking to change an aoe damaging skill to always be able to do 30% more damage by generating its own corpse.
Two entirely different things with wildly different results.
"The OP is looking to change an aoe damaging skill to always be able to do 30% more damage by generating its own corpse."
Yes, you would have to cast it once, wait 2 seconds for a corpse to be generated, then recast a second time to get the 30% more damage... That's way different than how you phrased it.
So how would that be broken? Also Warden Swarm gives itself a 50% buff by recasting it.
Because at the inital cast, you just immediatly recast it and can keep it up with 100% uptime.
The initial cast doesn't create a corpse though, and you already keep it up 100% in PvE content with any decent rotation.
That's what the OP is asking for. For it to generate a corpse.
And yest a decent rotation will keep it up 100% uptime. But that requires slotting and using another skill, which is a good thing. But allowing a skill to be self sustaining is not a good thing. It's adding power where it shouldn't because now the player wouldn't have to slot one of their usual corpse generators in favor another damage output skill.
Might as well just ask the devs to simply boost Boneyard's damage by 30% permanently. It would pretty much equate to the same thing.
DenverRalphy wrote: »randconfig wrote: »DenverRalphy wrote: »randconfig wrote: »DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »Erickson9610 wrote: »DenverRalphy wrote: »You're also asking for a corpse consumer to generate corpses. Effectively ensuring 100% bonus uptime. That's asking for a bit much.
That's literally what the Necromancer Class Mastery effect does.
No it isn't. The class mastery does not consume corpses. It generates one if one isn't any already available.
The OP is asking for a skill that both consumes and produces corpses simultaneously.
The Necromancer Class Mastery gives you +2% Maximum Stamina, Magicka, and Health for each corpse within 12 meters of you, up to 10 times. Not only that, but it creates a corpse if there aren't any already near you.
The Class Mastery can activate its primary corpse effect off of its secondary corpse effect. It's not overpowered, and neither would this change to Boneyard be.
That's still not the same as what the OP is asking for.
The class mastery script merely has a mechanic to ensure its buff will take effect when used. And if it does have to provide its own corpse, that buff is at its absolute weakest.
The OP is looking to change an aoe damaging skill to always be able to do 30% more damage by generating its own corpse.
Two entirely different things with wildly different results.
"The OP is looking to change an aoe damaging skill to always be able to do 30% more damage by generating its own corpse."
Yes, you would have to cast it once, wait 2 seconds for a corpse to be generated, then recast a second time to get the 30% more damage... That's way different than how you phrased it.
So how would that be broken? Also Warden Swarm gives itself a 50% buff by recasting it.
Because at the inital cast, you just immediatly recast it and can keep it up with 100% uptime.
The initial cast doesn't create a corpse though, and you already keep it up 100% in PvE content with any decent rotation.
That's what the OP is asking for. For it to generate a corpse.
And yest a decent rotation will keep it up 100% uptime. But that requires slotting and using another skill, which is a good thing. But allowing a skill to be self sustaining is not a good thing. It's adding power where it shouldn't because now the player wouldn't have to slot one of their usual corpse generators in favor another damage output skill.
Might as well just ask the devs to simply boost Boneyard's damage by 30% permanently. It would pretty much equate to the same thing.
I have some experience playing Necro tank and it seems to me this would be OP. There's more than enough corpse generation already. That aspect of Necromancer seems very solid.